Jump to content
  • 0

Problema scripting. /givesalary


qStroKe

Question

Problema intalnita (descriere):Am bagat o noua comanda si imi da diferite erori si chiarnu inteleg cum trebuie sa le rezolv...
Ero(area / rile) / warning-(ul / urile):C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : error 017: undefined symbol "playerVariables"
C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : warning 215: expression has no effect
C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : error 001: expected token: ";", but found "]"
C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : error 029: invalid expression, assumed zero
C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : fatal error 107: too many error messages on one line


Liniile de cod / sursa / script-ul(obligatoriu):if(playerVariables [playerid][pGroupRank] == 7) ( linia cu problema )

CMD:givesalary(playerid, params[])
{
    new id;
    if(sscanf(params, "u", id)) return SendClientMessage(playerid, -1, "Syntax: /givesalary [playerid]");
    if(playerVariables [playerid][pGroupRank] == 7)
    {
        if(id != INVALID_PLAYER_ID)
        {
            if(playerVariables[id][pSalary] >= 1)
            {
                if(playerVariables[playerid][pGroup] == playerVariables[id][pGroup])
                {
                    if(playerVariables[id][pGroup] == 1)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary] * 3) * (playerVariables[id][pLevel] * 100)  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(1, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                        playerVariables[id][pSalary] = 0;
                    }
                    else if(playerVariables[id][pGroup] == 2)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(2, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                    //    Update(id, pMoney);
                        playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    //    Update(id, pSalary);
                    }
                    else if(playerVariables[id][pGroup] == 3)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(3, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                    //    Update(id, pMoney);
                          playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    //    Update(id, pSalary);
                    }
                    else if(playerVariables[id][pGroup] == 4)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(4, COLOR_TEAL, string);
                          groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                      //    Update(id, pMoney);
                           playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    //    Update(id, pSalary);
                    }
                    else if(playerVariables[id][pGroup] == 5)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(5, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                        playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    }
                    else if(playerVariables[id][pGroup] == 6)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(6, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                        playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    }
                    else if(playerVariables[id][pGroup] == 7)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(7, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                        playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    }
                    else if(playerVariables[id][pGroup] == 8)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(8, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                        playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    }
                    else if(playerVariables[id][pGroup] == 9)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(9, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                    }
                    else if(playerVariables[id][pGroup] == 10)
                    {
                        new RandPay;
                        new string[256];
                        RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100  + 50000 + random(10000);

                        playerVariables[id][pMoney] += RandPay;
                        format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]);
                        SendToGroup(10, COLOR_TEAL, string);
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay;
                        playerVariables[id][pSalary] -= playerVariables[id][pSalary];
                    }
                }
                else
                {
                    SCM(playerid, -1, "That player is not in your faction!");
                }
            }
            else
            {
                SCM(playerid, COLOR_YELLOW, "That player doesn't have enought salary points!");
            }
        }
        else
        {
            SCM(playerid, COLOR_GREY, "That player is not connected!");
        }
    }
    else
    {
        SCM(playerid, COLOR_GREY, "You're not a leader");
    }
    return 1;
}

Imagini / Video (optional):Nu am.
Ati incercat sa rezolvati singur?: Da... chiar nu reusesc.

Link to comment
Share on other sites

5 answers to this question

Recommended Posts

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.