qStroKe
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Everything posted by qStroKe
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Buna. Recent am observat pe gamemode-ul pe care am inceput sa-l modific ca orice kill apare in kill list-ul din dreapta chiar daca nu e war si etc. https://pastebin.com/SisbUc7iaici este onplayerdeath daca ati mai intalnit aceasta problema si stiti cum sa o rezolvati va rog sa imi dati un sfat, multumesc anticipat.
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imi poti da tu una?
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Multi playeri baga boti cu un program... imi puteti da un sistem cu care sa impiedic acest lucru?
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ok si ce ar trebui sa fac acolo?
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CMD:accept(playerid, params[]) { if(PinLogged[playerid] == 0)return SCM(playerid, COLOR_LIGHTRED,"Trebuie sa introduci pin-ul mai intai.(/pin)"); if(IsPlayerConnected(playerid)) { new x_job[256], id, sendername[25], giveplayer[25], string[300], tmpcar = GetPlayerVehicleID(playerid), ccar = IsPlayerInAnyVehicle(playerid); if(sscanf(params, "s[256]u",x_job,id)) { SendClientMessage(playerid, COLOR_WHITE, "{FFFFFF}Syntax: {FFFFFF}/accept <Name> <Name/Playerid>"); SendClientMessage(playerid, COLOR_WHITE, "Available names: Drugs, Repair, House, Materials, Dice, Fight."); SendClientMessage(playerid, COLOR_WHITE, "Available names: Vehicle, Taxi, Medic, Live, Lawyer, Carrace."); SendClientMessage(playerid, COLOR_WHITE, "Available names: Mechanic, Ticket, Refill, Invite, Free."); return 1; } if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected."); if(strcmp(x_job,"dice",true) == 0) { if(!IsPlayerInRangeOfPoint(playerid,50.0,1977.7538,1017.7076,994.4688)) return SCM(playerid,COLOR_WHITE,"You can use this command only in casinos."); if(id == playerid) return SCM(playerid, -1, "Nu poti juca cu tine insuti."); if(IsPlayerConnected(id)) { new Float:PozitieID[3]; GetPlayerPos(id, PozitieID[0], PozitieID[1], PozitieID[2]); if(!IsPlayerInRangeOfPoint(playerid, 3.0, PozitieID[0], PozitieID[1], PozitieID[2])) return SCM(playerid, -1, "Acel jucator nu este langa tine."); BarbutTDStatus(playerid,id, true); } return 1; }
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pai nu ca nu functioneaza comanda cum trebuie... nici nu merge daca apr alea...
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Apare la final o faza cu zaurile ca in acea poza si nu inteleg de ce.. nu ar trebui sa apara
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deci imi dau dau /accept dice id cand un player face asta dar la final apare faza aia cu zarurile si nu e in gm... chiar nu inteleg de la ce este...
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am facut asta dude si tot nu merge stai calm:)
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Problema intalnita (descriere):Am bagat o noua comanda si imi da diferite erori si chiarnu inteleg cum trebuie sa le rezolv...Ero(area / rile) / warning-(ul / urile):C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : error 017: undefined symbol "playerVariables" C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : warning 215: expression has no effect C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : error 001: expected token: ";", but found "]" C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : error 029: invalid expression, assumed zero C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : fatal error 107: too many error messages on one line Liniile de cod / sursa / script-ul(obligatoriu):if(playerVariables [playerid][pGroupRank] == 7) ( linia cu problema ) CMD:givesalary(playerid, params[]) { new id; if(sscanf(params, "u", id)) return SendClientMessage(playerid, -1, "Syntax: /givesalary [playerid]"); if(playerVariables [playerid][pGroupRank] == 7) { if(id != INVALID_PLAYER_ID) { if(playerVariables[id][pSalary] >= 1) { if(playerVariables[playerid][pGroup] == playerVariables[id][pGroup]) { if(playerVariables[id][pGroup] == 1) { new RandPay; new string[256]; RandPay = (playerVariables[id][pSalary] * 3) * (playerVariables[id][pLevel] * 100) + 50000 + random(10000); playerVariables[id][pMoney] += RandPay; format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]); SendToGroup(1, COLOR_TEAL, string); groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay; playerVariables[id][pSalary] = 0; } else if(playerVariables[id][pGroup] == 2) { new RandPay; new string[256]; RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100 + 50000 + random(10000); playerVariables[id][pMoney] += RandPay; format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]); SendToGroup(2, COLOR_TEAL, string); groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay; // Update(id, pMoney); playerVariables[id][pSalary] -= playerVariables[id][pSalary]; // Update(id, pSalary); } else if(playerVariables[id][pGroup] == 3) { new RandPay; new string[256]; RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100 + 50000 + random(10000); playerVariables[id][pMoney] += RandPay; format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]); SendToGroup(3, COLOR_TEAL, string); groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay; // Update(id, pMoney); playerVariables[id][pSalary] -= playerVariables[id][pSalary]; // Update(id, pSalary); } else if(playerVariables[id][pGroup] == 4) { new RandPay; new string[256]; RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100 + 50000 + random(10000); playerVariables[id][pMoney] += RandPay; format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]); SendToGroup(4, COLOR_TEAL, string); groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay; // Update(id, pMoney); playerVariables[id][pSalary] -= playerVariables[id][pSalary]; // Update(id, pSalary); } else if(playerVariables[id][pGroup] == 5) { new RandPay; new string[256]; RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100 + 50000 + random(10000); playerVariables[id][pMoney] += RandPay; format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]); SendToGroup(5, COLOR_TEAL, string); groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay; playerVariables[id][pSalary] -= playerVariables[id][pSalary]; } else if(playerVariables[id][pGroup] == 6) { new RandPay; new string[256]; RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100 + 50000 + random(10000); playerVariables[id][pMoney] += RandPay; format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]); SendToGroup(6, COLOR_TEAL, string); groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay; playerVariables[id][pSalary] -= playerVariables[id][pSalary]; } else if(playerVariables[id][pGroup] == 7) { new RandPay; new string[256]; RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100 + 50000 + random(10000); playerVariables[id][pMoney] += RandPay; format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]); SendToGroup(7, COLOR_TEAL, string); groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay; playerVariables[id][pSalary] -= playerVariables[id][pSalary]; } else if(playerVariables[id][pGroup] == 8) { new RandPay; new string[256]; RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100 + 50000 + random(10000); playerVariables[id][pMoney] += RandPay; format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]); SendToGroup(8, COLOR_TEAL, string); groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay; playerVariables[id][pSalary] -= playerVariables[id][pSalary]; } else if(playerVariables[id][pGroup] == 9) { new RandPay; new string[256]; RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100 + 50000 + random(10000); playerVariables[id][pMoney] += RandPay; format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]); SendToGroup(9, COLOR_TEAL, string); groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay; } else if(playerVariables[id][pGroup] == 10) { new RandPay; new string[256]; RandPay = (playerVariables[id][pSalary]) * (playerVariables[id][pGroupRank]) * (playerVariables[id][pLevel]) * 100 + 50000 + random(10000); playerVariables[id][pMoney] += RandPay; format(string, sizeof(string), "%s has gave salary to %s ($%s) for (%d paydays online)", playerVariables[playerid][pNormalName], playerVariables[id][pNormalName], NumberFormat(RandPay), playerVariables[id][pSalary]); SendToGroup(10, COLOR_TEAL, string); groupVariables[playerVariables[playerid][pGroup]][gSafe][0] -= RandPay; playerVariables[id][pSalary] -= playerVariables[id][pSalary]; } } else { SCM(playerid, -1, "That player is not in your faction!"); } } else { SCM(playerid, COLOR_YELLOW, "That player doesn't have enought salary points!"); } } else { SCM(playerid, COLOR_GREY, "That player is not connected!"); } } else { SCM(playerid, COLOR_GREY, "You're not a leader"); } return 1; } Imagini / Video (optional):Nu am.Ati incercat sa rezolvati singur?: Da... chiar nu reusesc.
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Imi poti spune exact cum? Sa stiu unde trebuie modificat mai exact.
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Buna ziua. Recent am adaugat o noua comanda in gm si imi da cateva erori pe care nu inteleg cum sa le rezolv. Imi puteti da niste sfaturi cum le-as putea rezolva? C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : error 017: undefined symbol "playerVariables" C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : warning 215: expression has no effect C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : error 001: expected token: ";", but found "]" C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : error 029: invalid expression, assumed zero C:\Users\StroKe\Desktop\Programe inutile\Gamemode\gamemodes\stroke.pwn(25253) : fatal error 107: too many error messages on one line Linia 25235. CMD:givesalary(playerid, params[]) { new id; if(sscanf(params, "u", id)) return SendClientMessage(playerid, -1, "Syntax: /givesalary [playerid]"); if(playerVariables[playerid][pGroupRank] == 7) { Multumesc anticipat.
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Buna am o problema la sistemul de dice. gen uitati in poza asta cum e http://imgur.com/a/6RwUg si gen sistemul este de /dice id suma si /accept dice id si totusi apare asa ... si uitati in pawno CMD:dice(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first."); if(!IsPlayerInRangeOfPoint(playerid,50.0,1977.7538,1017.7076,994.4688)) return SCM(playerid,COLOR_WHITE,"You can use this command only in casinos."); if(IsPlayerConnected(playerid)) { new id,money,sendername[25],string[184]; if(sscanf(params, "ud",id,money)) return SCM(playerid,COLOR_WHITE,"{FF9900}Scrie: {33CCFF}/dice <Name/Playerid> <Money>"); if(id == INVALID_PLAYER_ID) return SCM(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected."); if(money < 1 || money > 1000000) return SCM(playerid,COLOR_WHITE,"{FFB870}Money limit is $1,000,000."); if(IsPlayerConnected(id)) { if(GetPlayerCash(playerid) < money) return SCM(playerid,COLOR_WHITE,"Tu sau adversarul tau nu aveti suficienti bani pentru a juca barbut."); if(GetPlayerCash(id) < money) return SCM(playerid,COLOR_WHITE,"Tu sau adversarul tau nu aveti suficienti bani pentru a juca barbut."); if(id == playerid) return SendClientMessage(playerid, COLOR_WHITE, "Nu te poti invita singur sa joci barbut."); if(ProxDetectorS(10.0, playerid, id)) { GetPlayerName(playerid, sendername, sizeof(sendername)); SendClientMessage(playerid, COLOR_DARKPINK, "Cerere de barbut trimisa."); format(string, sizeof(string), "%s te-a invitat sa joci barbut cu el pe $%s. Scrie /accept dice %d pentru a juca.",sendername,FormatNumber(money),playerid); SendClientMessage(id, COLOR_DARKPINK, string); Diceid[id] = playerid; Dicem[id] = money; } else return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Player is not near you."); } } return 1; } am modificat si tot asa arata... nu da erori si chiar nu inteleg ce trebuie sa rezolv. Ma puteti ajuta?
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Totusi la sistemul de barbut eu am pus sa fie altfel dar se face ca pe b-zone si nu merge.. gen merge /dice id suma dar cand dau accept imi aapre 2 zaruri si nu merge... am sters aia dar tot apare gen eu am pus asta CMD:dice(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first."); if(!IsPlayerInRangeOfPoint(playerid,50.0,1977.7538,1017.7076,994.4688)) return SCM(playerid,COLOR_WHITE,"You can use this command only in casinos."); if(IsPlayerConnected(playerid)) { new id,money,sendername[25],string[184]; if(sscanf(params, "ud",id,money)) return SCM(playerid,COLOR_WHITE,"{FF9900}Scrie: {33CCFF}/dice <Name/Playerid> <Money>"); if(id == INVALID_PLAYER_ID) return SCM(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected."); if(money < 1 || money > 1000000) return SCM(playerid,COLOR_WHITE,"{FFB870}Money limit is $1,000,000."); if(IsPlayerConnected(id)) { if(GetPlayerCash(playerid) < money) return SCM(playerid,COLOR_WHITE,"Tu sau adversarul tau nu aveti suficienti bani pentru a juca barbut."); if(GetPlayerCash(id) < money) return SCM(playerid,COLOR_WHITE,"Tu sau adversarul tau nu aveti suficienti bani pentru a juca barbut."); if(id == playerid) return SendClientMessage(playerid, COLOR_WHITE, "Nu te poti invita singur sa joci barbut."); if(ProxDetectorS(10.0, playerid, id)) { GetPlayerName(playerid, sendername, sizeof(sendername)); SendClientMessage(playerid, COLOR_DARKPINK, "Cerere de barbut trimisa."); format(string, sizeof(string), "%s te-a invitat sa joci barbut cu el pe $%s. Scrie /accept dice %d pentru a juca.",sendername,FormatNumber(money),playerid); SendClientMessage(id, COLOR_DARKPINK, string); Diceid[id] = playerid; Dicem[id] = money; } else return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Player is not near you."); } } dar el face la final cu zarurile ca in acest sistem CMD:dice(playerid, params[]) { if(PinLogged[playerid] == 0)return SCM(playerid, COLOR_LIGHTRED,"Trebuie sa introduci pin-ul mai intai.(/pin)"); if(!IsPlayerInRangeOfPoint(playerid,50.0,1977.7538,1017.7076,994.4688)) return SCM(playerid,COLOR_WHITE,"You can use this command only in casinos."); new id,nume[30],nume2[30]; if(sscanf(params, "u",id)) return SCM(playerid, -1, "USAGE: /dice <id>"); if(joacabarbut[playerid] == 1) return SCM(playerid, -1, "Esti deja intr-un meci de barbut."); if(joacabarbut[id] == 1) return SCM(playerid, -1, "Acel jucator joaca deja barbut."); if(!IsPlayerConnected(id)) return SCM(playerid, -1, "Acel jucator nu este conectat."); if(id == playerid) return SCM(playerid, -1, "Nu poti juca cu tine insuti."); new Float:PozitieID[3]; GetPlayerPos(id, PozitieID[0], PozitieID[1], PozitieID[2]); if(!IsPlayerInRangeOfPoint(playerid, 3.0, PozitieID[0], PozitieID[1], PozitieID[2])) return SCM(playerid, -1, "Acel jucator nu este langa tine."); GetPlayerName(playerid, nume, sizeof(nume)); GetPlayerName(id, nume2, sizeof(nume2)); format(stringglobal, sizeof(stringglobal), "%s te-a invitat sa joci barbut cu el. Pentru a accepta foloseste comanda [/accept dice %d].",nume, playerid); SCM(id, -1, stringglobal); format(stringglobal, sizeof(stringglobal), "L-ai invitat pe %s sa joace barbut cu tine.",nume2); SCM(playerid, -1, stringglobal); invitatiebarbut[playerid] = id; invitatiebarbut[id] = playerid; return 1;
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CMD:accept(playerid, params[]) { if(PinLogged[playerid] == 0)return SCM(playerid, COLOR_LIGHTRED,"Trebuie sa introduci pin-ul mai intai.(/pin)"); if(IsPlayerConnected(playerid)) { new x_job[256], id, sendername[25], giveplayer[25], string[300], tmpcar = GetPlayerVehicleID(playerid), ccar = IsPlayerInAnyVehicle(playerid); if(sscanf(params, "s[256]u",x_job,id)) { SendClientMessage(playerid, COLOR_WHITE, "{FFFFFF}Syntax: {FFFFFF}/accept <Name> <Name/Playerid>"); SendClientMessage(playerid, COLOR_WHITE, "Available names: Drugs, Repair, House, Materials, Dice, Fight."); SendClientMessage(playerid, COLOR_WHITE, "Available names: Vehicle, Taxi, Medic, Live, Lawyer, Carrace."); SendClientMessage(playerid, COLOR_WHITE, "Available names: Mechanic, Ticket, Refill, Invite, Free."); return 1; } if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected."); if(strcmp(x_job,"dice",true) == 0) { if(!IsPlayerInRangeOfPoint(playerid,50.0,1977.7538,1017.7076,994.4688)) return SCM(playerid,COLOR_WHITE,"You can use this command only in casinos."); if(invitatiebarbut[playerid] != id) return SCM(playerid, -1, "Acel jucator nu te-a invitat sa joci barbut."); if(joacabarbut[playerid] == 1) return SCM(playerid, -1, "Esti deja intr-un meci de barbut."); if(joacabarbut[id] == 1) return SCM(playerid, -1, "Acel jucator joaca deja barbut."); if(id == playerid) return SCM(playerid, -1, "Nu poti juca cu tine insuti."); if(IsPlayerConnected(id)) { new Float:PozitieID[3]; GetPlayerPos(id, PozitieID[0], PozitieID[1], PozitieID[2]); if(!IsPlayerInRangeOfPoint(playerid, 3.0, PozitieID[0], PozitieID[1], PozitieID[2])) return SCM(playerid, -1, "Acel jucator nu este langa tine."); BarbutTDStatus(playerid,id, true); } else return SCM(playerid, -1, "Acel jucator nu este conectat."); return 1; done
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pai asta e accept dice sau te referi la astea? CMD:accept(playerid, params[]) { if(PinLogged[playerid] == 0)return SCM(playerid, COLOR_LIGHTRED,"Trebuie sa introduci pin-ul mai intai.(/pin)"); if(IsPlayerConnected(playerid)) { new x_job[256], id, sendername[25], giveplayer[25], string[300], tmpcar = GetPlayerVehicleID(playerid), ccar = IsPlayerInAnyVehicle(playerid); if(sscanf(params, "s[256]u",x_job,id)) { SendClientMessage(playerid, COLOR_WHITE, "{FFFFFF}Syntax: {FFFFFF}/accept <Name> <Name/Playerid>"); SendClientMessage(playerid, COLOR_WHITE, "Available names: Drugs, Repair, House, Materials, Dice, Fight."); SendClientMessage(playerid, COLOR_WHITE, "Available names: Vehicle, Taxi, Medic, Live, Lawyer, Carrace."); SendClientMessage(playerid, COLOR_WHITE, "Available names: Mechanic, Ticket, Refill, Invite, Free."); return 1; } if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected."); if(strcmp(x_job,"dice",true) == 0) { if(!IsPlayerInRangeOfPoint(playerid,50.0,1977.7538,1017.7076,994.4688)) return SCM(playerid,COLOR_WHITE,"You can use this command only in casinos."); if(invitatiebarbut[playerid] != id) return SCM(playerid, -1, "Acel jucator nu te-a invitat sa joci barbut."); if(joacabarbut[playerid] == 1) return SCM(playerid, -1, "Esti deja intr-un meci de barbut."); if(joacabarbut[id] == 1) return SCM(playerid, -1, "Acel jucator joaca deja barbut."); if(id == playerid) return SCM(playerid, -1, "Nu poti juca cu tine insuti."); if(IsPlayerConnected(id))
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format(string, sizeof(string), "%s te-a invitat sa joci barbut cu el pe $%s. Scrie /accept dice %d pentru a juca.",sendername,FormatNumber(money),playerid);
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.Am o problema la dice dau /dice id suma si cand sa accepte un player spune ca acel player nu este conectat... ma puteti ajuta? CMD:dice(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first."); if(!IsPlayerInRangeOfPoint(playerid,50.0,1977.7538,1017.7076,994.4688)) return SCM(playerid,COLOR_WHITE,"You can use this command only in casinos."); if(IsPlayerConnected(playerid)) { new id,money,sendername[25],string[184]; if(sscanf(params, "ud",id,money)) return SCM(playerid,COLOR_WHITE,"{FF9900}Scrie: {33CCFF}/dice <Name/Playerid> <Money>"); if(id == INVALID_PLAYER_ID) return SCM(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected."); if(money < 1 || money > 1000000) return SCM(playerid,COLOR_WHITE,"{FFB870}Money limit is $1,000,000."); if(IsPlayerConnected(id)) { if(GetPlayerCash(playerid) < money) return SCM(playerid,COLOR_WHITE,"Tu sau adversarul tau nu aveti suficienti bani pentru a juca barbut."); if(GetPlayerCash(id) < money) return SCM(playerid,COLOR_WHITE,"Tu sau adversarul tau nu aveti suficienti bani pentru a juca barbut."); if(id == playerid) return SendClientMessage(playerid, COLOR_WHITE, "Nu te poti invita singur sa joci barbut."); if(ProxDetectorS(10.0, playerid, id)) { GetPlayerName(playerid, sendername, sizeof(sendername)); SendClientMessage(playerid, COLOR_DARKPINK, "Cerere de barbut trimisa."); format(string, sizeof(string), "%s te-a invitat sa joci barbut cu el pe $%s. Scrie /accept dice %d pentru a juca.",sendername,FormatNumber(money),playerid); SendClientMessage(id, COLOR_DARKPINK, string); Diceid[id] = playerid; Dicem[id] = money; } else return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Player is not near you."); } } return 1; }
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Am aceasta eroare si chiar nu inteleg cum sa o rezolv, ma puteti ajuta? http://prntscr.com/cjdvyr