Problema intalnita (descriere): Buna Seara. Am un gamemode Saint's Edit la care am pastrat baza sql si am schimbat toate sistemele insa sistemul de vehicule m-a dat peste cap de tot. La acest gamemode daca un player achizitioneaza o masina trebuie sa dea /vehspawn pentru ca masina sa i se spawneze pe server. Daca playerul detine 2 masini trebuie sa dea /vehspawn cand se afla in prima masina pentru ca a 2-a sa apara pe server si sa dispara prima. As vrea ca sa nu mai fie nevoie sa se foloseasca /vehspawn. Adica toate 3 masinile sa ramana pe server fara a fi necesara vreo comanda ca acestea sa fie spawnate.
Ero(area / rile) / warning-(ul / urile): -
Question
Fanta
Problema intalnita (descriere): Buna Seara. Am un gamemode Saint's Edit la care am pastrat baza sql si am schimbat toate sistemele insa sistemul de vehicule m-a dat peste cap de tot. La acest gamemode daca un player achizitioneaza o masina trebuie sa dea /vehspawn pentru ca masina sa i se spawneze pe server. Daca playerul detine 2 masini trebuie sa dea /vehspawn cand se afla in prima masina pentru ca a 2-a sa apara pe server si sa dispara prima. As vrea ca sa nu mai fie nevoie sa se foloseasca /vehspawn. Adica toate 3 masinile sa ramana pe server fara a fi necesara vreo comanda ca acestea sa fie spawnate.
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul(obligatoriu):
#define DIALOG_VEHSPAWN 100 CMD:vehspawn(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi mai intai."); new getcarid = GetPlayerVehicleID(playerid); if(getcarid != personalcar[playerid]) return SCM(playerid,COLOR_DS,"Trebuie sa fii in vehiculul tau personal!Pentru a spawna alt vehicul personal!"); { ShowPlayerDialog(playerid, DIALOG_VEHSPAWN , DIALOG_STYLE_LIST , "Personal Cars","Car\nMoto|Bike\nHeli\nPremium Car" , "Spawn" , "Exit"); } return 1; } if(dialogid == DIALOG_VEHSPAWN) { if(response) { if(listitem == 0) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][pPcarkey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii o masina."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pPcarkey]) return SCM(playerid,COLOR_DS,"Ai deja o masina spawnata!"); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pPcarkey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{37B9C8}You spawned your %s.",CarInfo[carid][cDescription]); SCM(playerid,COLOR_DS,string); SwitchKey[playerid] = 1; ModVehicle(car); if(CarInfo[carid][cNeon] != 0) { if(CarInfo[carid][cNeon] == 1) { Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 2) { Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 3) { Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 4) { Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 5) { Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 6) { Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } } } } if(listitem == 1) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][pmotokey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii un motor sau o bicicleta."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pmotokey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja o bicicleta sau un motor spawnat."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pmotokey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = PlayerInfo[playerid][pmotokey]; personalcar[playerid] = car; format(string,sizeof(string),"{37B9C8}You spawned your %s.",CarInfo[carid][cDescription]); SCM(playerid,COLOR_DS,string); SwitchKey[playerid] = 1; ModVehicle(car); return 1; } } if(listitem == 2) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][phelikey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii un elicopter."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][phelikey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja un elicopter spawnat."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][phelikey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{37B9C8}You spawned your %s.",CarInfo[carid][cDescription]); SCM(playerid,COLOR_DS,string); SwitchKey[playerid] = 1; ModVehicle(car); return 1; } } if(listitem == 3) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][pprcarkey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii o masina premium."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pprcarkey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja masina premium spawnata."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pprcarkey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{37B9C8}You spawned your %s.",CarInfo[carid][cDescription]); SCM(playerid,COLOR_DS,string); SwitchKey[playerid] = 1; ModVehicle(car); if(CarInfo[carid][cNeon] != 0) { if(CarInfo[carid][cNeon] == 1) { Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 2) { Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 3) { Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 4) { Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 5) { Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 6) { Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } } } } } return 1; }Imagini / Video (optional):
Ati incercat sa rezolvati singur?: Da..
Am scos toata comanda de /vehspawn si funcatia de Dialog_VehSpawn si degeaba masinile nu au mai aparut deloc...
Pentru cei care vor sa ajute cu un sfat. VA ROG FITI MAI EXPLICITI.
5 answers to this question
Recommended Posts