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Question
Alexutzuuu23
Problema intalnita (descriere): am incercat sa fac o comanda /departments pentru a vorbi departamentele si primarul intre ei
Ero(area / rile) / warning-(ul / urile): nu am
Liniile de cod / sursa / script-ul(obligatoriu):
//----------------------------------[departments]----------------------------------------------- if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; result[0] = toupper(result[0]); if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/d)epartments [department chat]"); return 1; } if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_DEPART2, string); SendTeamMessage(1, COLOR_DEPART2, string); printf("%s", string); return 1; } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_DEPART2, string); SendTeamMessage(1, COLOR_DEPART2, string); printf("%s", string); return 1; } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_DEPART2, string); SendTeamMessage(1, COLOR_DEPART2, string); printf("%s", string); return 1; } else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Presedinte %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Vice-Presedinte %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Consilier %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Consilier Adjunct %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Bodyguard %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Sofer %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Sofer %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_MAYOR, string); SendTeamMessage(1, COLOR_MAYOR, string); printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not part of a Team !"); return 1; } } return 1; }Imagini / Video (optional):-
Ati incercat sa rezolvati singur?:Da
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