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Problema /departments


Alexutzuuu23

Question

Problema intalnita (descriere): am incercat sa fac o comanda /departments pentru a vorbi departamentele si primarul intre ei
Ero(area / rile) / warning-(ul / urile): nu am
Liniile de cod / sursa / script-ul(obligatoriu):

 //----------------------------------[departments]-----------------------------------------------
   if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new length = strlen(cmdtext);
            while ((idx < length) && (cmdtext[idx] <= ' '))
            {
                idx++;
            }
            new offset = idx;
            new result[64];
            while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
            {
                result[idx - offset] = cmdtext[idx];
                idx++;
            }
            result[idx - offset] = EOS;
            result[0] = toupper(result[0]);
            if(!strlen(result))
            {
                SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/d)epartments [department chat]");
                return 1;
            }
            if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }
                else
                {
                    format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result);
                }
                SendTeamMessage(2, COLOR_DEPART2, string);
                SendTeamMessage(1, COLOR_DEPART2, string);
                printf("%s", string);
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); }
                else
                {
                    format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result);
                }
                SendTeamMessage(2, COLOR_DEPART2, string);
                SendTeamMessage(1, COLOR_DEPART2, string);
                printf("%s", string);
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); }
                else
                {
                    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
                }
                SendTeamMessage(2, COLOR_DEPART2, string);
                SendTeamMessage(1, COLOR_DEPART2, string);
                printf("%s", string);
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Presedinte %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Vice-Presedinte %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Consilier %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Consilier Adjunct %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Bodyguard %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Sofer %s: %s, over. **", sendername, result); }
                else
                {
                    format(string, sizeof(string), "** Sofer %s: %s, over. **", sendername, result);
                }
                SendTeamMessage(2, COLOR_MAYOR, string);
                SendTeamMessage(1, COLOR_MAYOR, string);
                printf("%s", string);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD2, "   You are not part of a Team !");
                return 1;
            }
        }
        return 1;
    }

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Ati incercat sa rezolvati singur?:Da

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4 answers to this question

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Scuze am uitat sa specific

Problema este ca, cand incerc sa folosesc comanda nu se intampla nimic...

Dap... :| acum vrei ca noi sa iti facem sa mearga o amarata de comanda. Ce ai incercat sa faci tu mai exact? Iti zic eu... nimic.

Dar fiindca nu are rost sa o lungim prea mult la o problema amarata uite aici un model:

  if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            GetPlayerName(playerid, sendername, sizeof(sendername));
            
            new result[144];
            if(sscanf(params,"s",result))
                    return SendClientMessage(playerid, -1, "/d(epartaments) [MESAJ]");
            
            format(string, sizeof(string), "%s a spus: %s", sendername, result);
            SendClientMessage(playerid, -1, string);
            if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }
                else
                {
                    format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result);
                }
                SendTeamMessage(2, COLOR_DEPART2, string);
                SendTeamMessage(1, COLOR_DEPART2, string);
                printf("%s", string);
                
                format(string, sizeof(string), "%s a spus: %s", sendername, result);
                SendClientMessage(playerid, -1, string);
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); }
                else
                {
                    format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result);
                }
                SendTeamMessage(2, COLOR_DEPART2, string);
                SendTeamMessage(1, COLOR_DEPART2, string);
                printf("%s", string);
                
                format(string, sizeof(string), "%s a spus: %s", sendername, result);
                SendClientMessage(playerid, -1, string);
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); }
                else
                {
                    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
                }
                SendTeamMessage(2, COLOR_DEPART2, string);
                SendTeamMessage(1, COLOR_DEPART2, string);
                printf("%s", string);
                
                format(string, sizeof(string), "%s a spus: %s", sendername, result);
                SendClientMessage(playerid, -1, string);
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Presedinte %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Vice-Presedinte %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Consilier %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Consilier Adjunct %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Bodyguard %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Sofer %s: %s, over. **", sendername, result); }
                else
                {
                    format(string, sizeof(string), "** Sofer %s: %s, over. **", sendername, result);
                }
                SendTeamMessage(2, COLOR_MAYOR, string);
                SendTeamMessage(1, COLOR_MAYOR, string);
                printf("%s", string);
                
                format(string, sizeof(string), "%s a spus: %s", sendername, result);
                SendClientMessage(playerid, -1, string);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD2, "   You are not part of a Team !");
                return 1;
            }
        }
        return 1;
    }

DACA iti da mesajul: [Numele_tau] a spus: [mesajul pe care l-ai scris] in chat, iar la cei din departament nu le arata mesajul inseamna ca problema este de la SendTeamMessage.

APROPO iti trb sscanf (plugin + include) in caz ca nu stii.

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Dap... :| acum vrei ca noi sa iti facem sa mearga o amarata de comanda. Ce ai incercat sa faci tu mai exact? Iti zic eu... nimic.

Dar fiindca nu are rost sa o lungim prea mult la o problema amarata uite aici un model:

  if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            GetPlayerName(playerid, sendername, sizeof(sendername));
            
            new result[144];
            if(sscanf(params,"s",result))
                    return SendClientMessage(playerid, -1, "/d(epartaments) [MESAJ]");
            
            format(string, sizeof(string), "%s a spus: %s", sendername, result);
            SendClientMessage(playerid, -1, string);
            if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }
                else
                {
                    format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result);
                }
                SendTeamMessage(2, COLOR_DEPART2, string);
                SendTeamMessage(1, COLOR_DEPART2, string);
                printf("%s", string);
                
                format(string, sizeof(string), "%s a spus: %s", sendername, result);
                SendClientMessage(playerid, -1, string);
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); }
                else
                {
                    format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result);
                }
                SendTeamMessage(2, COLOR_DEPART2, string);
                SendTeamMessage(1, COLOR_DEPART2, string);
                printf("%s", string);
                
                format(string, sizeof(string), "%s a spus: %s", sendername, result);
                SendClientMessage(playerid, -1, string);
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); }
                else
                {
                    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
                }
                SendTeamMessage(2, COLOR_DEPART2, string);
                SendTeamMessage(1, COLOR_DEPART2, string);
                printf("%s", string);
                
                format(string, sizeof(string), "%s a spus: %s", sendername, result);
                SendClientMessage(playerid, -1, string);
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
            {
                if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Presedinte %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Vice-Presedinte %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Consilier %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Consilier Adjunct %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Bodyguard %s: %s, over. **", sendername, result); }
                else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Sofer %s: %s, over. **", sendername, result); }
                else
                {
                    format(string, sizeof(string), "** Sofer %s: %s, over. **", sendername, result);
                }
                SendTeamMessage(2, COLOR_MAYOR, string);
                SendTeamMessage(1, COLOR_MAYOR, string);
                printf("%s", string);
                
                format(string, sizeof(string), "%s a spus: %s", sendername, result);
                SendClientMessage(playerid, -1, string);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD2, "   You are not part of a Team !");
                return 1;
            }
        }
        return 1;
    }

DACA iti da mesajul: [Numele_tau] a spus: [mesajul pe care l-ai scris] in chat, iar la cei din departament nu le arata mesajul inseamna ca problema este de la SendTeamMessage.

APROPO iti trb sscanf (plugin + include) in caz ca nu stii.

Daca esti bun in scriptin nu inseamna ca trebuie sa te porti asa cu incepatori

Oricum multumesc de ajutor

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