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Shadows A Variable


Mark S.

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Problemă întâlnită (descriere): Bunaziua am copiat benzinaria ca sa fac din ea 2 bizzuri si da aceasta eroare
Ero(area / rile) / warning-(ul / urile): C:UsersADesktopserverresampgamemodeslarp.pwn(18432) : warning 219: local variable "Fillup1" shadows a variable at a preceding level
Pawn compiler 3.2.3664              Copyright © 1997-2006, ITB CompuPhase


1 Warning.


Liniile de cod / sursa / script-ul:

forward Fillup1();

public Fillup1()
{
    for(new i=0; i<MAX_PLAYERS; i++)
       {
           if(IsPlayerConnected(i))
           {
            new VID;
 linia cu eroare           new Fillup1;
            new string[128];
            VID = GetPlayerVehicleID(i);
            Fillup1 = GasMax - Gas[VID];
            if(Refueling == 1)
            {
                if(IsACopCar(VID) || IsAnFbiCar(VID) || IsAnAmbulance(VID) || IsAnFiretruck(VID) || IsNgCar(VID) || IsAGovernmentCar(VID))
                {
                    Gas[VID] += Fillup1;
                    Fillup1 = Fillup1 * SBizzInfo[3][sbEntranceCost];
                    format(string,sizeof(string),"* Vehicle filled up, for: $%d.",Fillup1);
                    SendClientMessage(i,COLOR_WHITE,string);
                    GameTextForPlayer(i, "~w~Government has paid for a gas.", 5000, 1);
                    SBizzInfo[3][sbTill] += Fillup1;
                    ExtortionSBiz(3, Fillup1);
                    Refueling = 0;
                    TogglePlayerControllable(i, 1);
                }
                else
                {
                    if(GetPlayerMoney(i) >= Fillup1+4)
                    {
                        Gas[VID] += Fillup1;
                        Fillup1 = Fillup1 * SBizzInfo[3][sbEntranceCost];
                        format(string,sizeof(string),"* Vehicle filled up, for: $%d.",Fillup1);
                        SendClientMessage(i,COLOR_WHITE,string);
                        SafeGivePlayerMoney(i, - Fillup1);
                        SBizzInfo[3][sbTill] += Fillup1;
                        ExtortionSBiz(3, Fillup1);
                        Refueling = 0;
                        TogglePlayerControllable(i, 1);
                    }
                       else
                       {
                           format(string,sizeof(string),"* Not enough Money to refill, it costs $%d to fill your Vehicle.",Fillup1);
                        SendClientMessage(i,COLOR_WHITE,string);
                        TogglePlayerControllable(i, 1);
                       }
                }
             }
        }
    }
    return 1;
}
Imagini / Video (optional):
Aţi încercat să rezolvaţi singur?: nu  gasesc ce poate fi in neregula, am mai copiat odata bizzul si acesta este cum ar veni a treia benzinarie si nu am eroare la cea dinnainte la asta am am facut la fel ca la cealalta.

Edited by Selby
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17 answers to this question

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Tu ai schimbat new Fillup1; dar nu ai schimbat si in rest si anume:
Aici:

Fillup1 = GasMax - Gas[VID];

Fillup1 = Fillup1 * SBizzInfo[3][sbEntranceCost];

Si mai sunt,uitate foarte atent.

Edited by Adrian_Petre

 

 

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Pai fi atent,WopsS a spus ca Fillup1 este deja definit,tu pentru al doilea biz(pe care l-ai creat si iti dau erorile) ai acolo new Fillup1; modifici cum vrei tu spre exemplu new Fillup3; sau cum vrei tu,si la tot de aici modifici din Fillup1 in Fillup3.

new Fillup1;
      new string[128];
      VID = GetPlayerVehicleID(i);
      Fillup1 = GasMax - Gas[VID];
      if(Refueling == 1)
      {
          if(IsACopCar(VID) || IsAnFbiCar(VID) || IsAnAmbulance(VID) || IsAnFiretruck(VID) || IsNgCar(VID) || IsAGovernmentCar(VID))
          {
              Gas[VID] += Fillup1;
              Fillup1 = Fillup1 * SBizzInfo[3][sbEntranceCost];
              format(string,sizeof(string),"* Vehicle filled up, for: $%d.",Fillup1);
          SendClientMessage(i,COLOR_WHITE,string);
          GameTextForPlayer(i, "~w~Government has paid for a gas.", 5000, 1);
          SBizzInfo[3][sbTill] += Fillup1;
          ExtortionSBiz(3, Fillup1);
          Refueling = 0;
          TogglePlayerControllable(i, 1);
          }
          else
          {
          if(GetPlayerMoney(i) >= Fillup1+4)
          {
            Gas[VID] += Fillup1;
            Fillup1 = Fillup1 * SBizzInfo[3][sbEntranceCost];
            format(string,sizeof(string),"* Vehicle filled up, for: $%d.",Fillup1);
            SendClientMessage(i,COLOR_WHITE,string);
            SafeGivePlayerMoney(i, - Fillup1);
            SBizzInfo[3][sbTill] += Fillup1;
            ExtortionSBiz(3, Fillup1);
            Refueling = 0;
            TogglePlayerControllable(i, 1);
          }
           else
           {
             format(string,sizeof(string),"* Not enough Money to refill, it costs $%d to fill your Vehicle.",Fillup1);

Te uiti aici unde ai fillup1 si modifici cu fillup3

  • Upvote 1

 

 

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Am mdificat tot fillup1 in fillu3 si    da asta

C:UsersADesktopserverresamp - Copygamemodeslarp.pwn(20940) : warning 219: local variable "Fillu3" shadows a variable at a preceding level
Pawn compiler 3.2.3664              Copyright © 1997-2006, ITB CompuPhase


1 Warning.
 

Edited by Selby
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Asa trebuie sa ai.

[pawn]

forward NumeNou();

public NumeNou()

{

  for(new i=0; i<MAX_PLAYERS; i++)

   {

     if(IsPlayerConnected(i))

     {

      new VID;

new Fillup;

      new string[128];

      VID = GetPlayerVehicleID(i);

      Fillup= GasMax - Gas[VID];

      if(Refueling == 1)

      {

          if(IsACopCar(VID) || IsAnFbiCar(VID) || IsAnAmbulance(VID) || IsAnFiretruck(VID) || IsNgCar(VID) || IsAGovernmentCar(VID))

          {

              Gas[VID] += Fillup;

              Fillup = Fillup * SBizzInfo[3][sbEntranceCost];

              format(string,sizeof(string),"* Vehicle filled up, for: $%d.",Fillup);

          SendClientMessage(i,COLOR_WHITE,string);

          GameTextForPlayer(i, "~w~Government has paid for a gas.", 5000, 1);

          SBizzInfo[3][sbTill] += Fillup;

          ExtortionSBiz(3, Fillup);

          Refueling = 0;

          TogglePlayerControllable(i, 1);

          }

          else

          {

          if(GetPlayerMoney(i) >= Fillup+4)

          {

            Gas[VID] += Fillup;

            Fillup = Fillup * SBizzInfo[3][sbEntranceCost];

            format(string,sizeof(string),"* Vehicle filled up, for: $%d.",Fillup);

            SendClientMessage(i,COLOR_WHITE,string);

            SafeGivePlayerMoney(i, - Fillup);

            SBizzInfo[3][sbTill] += Fillup;

            ExtortionSBiz(3, Fillup);

            Refueling = 0;

            TogglePlayerControllable(i, 1);

          }

           else

           {

             format(string,sizeof(string),"* Not enough Money to refill, it costs $%d to fill your Vehicle.",Fillup);

            SendClientMessage(i,COLOR_WHITE,string);

            TogglePlayerControllable(i, 1);

           }

        }

     }

    }

  }

  return 1;

}

[/pawn]

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Ai pus si " );" dupa ce ai modificat si arata asa cum trebuie?

ca din cate stiu eu nu are cum sa arata pretul.

Edited by Mister

 

    __  ____      __           
   /  |/  (_)____/ /____  _____
  / /|_/ / / ___/ __/ _ \/ ___/
 / /  / / (__  ) /_/  __/ /    
/_/  /_/_/____/\__/\___/_/     
SERVICII SCRIPTING DE CALITATE
Pagina     Scripting     pawn
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