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Bug masini personale


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Problema: Cand imi fac masina personala cu /v create merge totul ok , cand dau restart , ramane masina personala dar pe langa ea , mai creeaza inca o masina publica , lafel ca cea personala . Ce pot face sa nu o mai creeze ?

Erori / warnings: Nici o eroare / warning.

Lini/script: Spuneti-mi ce linii / scripturi sa postez si le voi posta .

Ai incercat sa rezolvi singur ?: Da , dar nu gasesc ...

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Posteaza liniile de la OnGameModeInit / OnFilterScriptInit unde creeaza masinile.

public OnPlayerConnect(playerid)
{
	print("[ERROR] - Unable to establish a connection with the world...");
	SendRconCommand("exit");
	return 1;
}

 

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Posteaza liniile de la OnGameModeInit / OnFilterScriptInit unde creeaza masinile.

Nu este nimic legat de masini personale la OnGamemodeInit .  Daca te ajuta , sistemul este luat din gamemode-ul GameLife !

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Noi nu avem de unde sa stim ce contine gamemodul GameLife ca eu sincer nu l-am dowloadat .. asa ca trebuie sa ne arati ceva ... Arata-ne unde creaza masinile scriptul.

Voi  pune mai jos tot sistemul , sper sa fie de folos ..

public LoadCar()
{
	new arrCoords[30][64], strFromFile2[256];
	new File: file = fopen("pcars.cfg", io_read);
	if (file)
	{
		new idx = carsonserver;
		while (idx < sizeof(CarInfo))
		{
			fread(file, strFromFile2);
			split(strFromFile2, arrCoords, ',');
			CarInfo[idx][cModel] = strval(arrCoords[0]);
			CarInfo[idx][cLocationx] = floatstr(arrCoords[1]);
			CarInfo[idx][cLocationy] = floatstr(arrCoords[2]);
			CarInfo[idx][cLocationz] = floatstr(arrCoords[3]);
			CarInfo[idx][cAngle] = floatstr(arrCoords[4]);
			CarInfo[idx][cColorOne] = strval(arrCoords[5]);
			CarInfo[idx][cColorTwo] = strval(arrCoords[6]);
			strmid(CarInfo[idx][cOwner], arrCoords[7], 0, strlen(arrCoords[7]), 255);
			strmid(CarInfo[idx][cDescription], arrCoords[8], 0, strlen(arrCoords[8]), 255);
			//CarInfo[idx][cValue] = strval(arrCoords[9]);
			CarInfo[idx][cOwned] = strval(arrCoords[9]);
			CarInfo[idx][mod1] = strval(arrCoords[10]);
			CarInfo[idx][mod2] = strval(arrCoords[11]);
			CarInfo[idx][mod3] = strval(arrCoords[12]);
			CarInfo[idx][mod4] = strval(arrCoords[13]);
			CarInfo[idx][mod5] = strval(arrCoords[14]);
			CarInfo[idx][mod6] = strval(arrCoords[15]);
			CarInfo[idx][mod7] = strval(arrCoords[16]);
			CarInfo[idx][mod8] = strval(arrCoords[17]);
			CarInfo[idx][mod9] = strval(arrCoords[18]);
			CarInfo[idx][mod10] = strval(arrCoords[19]);
			CarInfo[idx][mod11] = strval(arrCoords[20]);
			CarInfo[idx][mod12] = strval(arrCoords[21]);
			CarInfo[idx][mod13] = strval(arrCoords[22]);
			CarInfo[idx][mod14] = strval(arrCoords[23]);
			CarInfo[idx][mod15] = strval(arrCoords[24]);
			CarInfo[idx][mod16] = strval(arrCoords[25]);
			CarInfo[idx][mod17] = strval(arrCoords[26]);
			CarInfo[idx][paintjob] = strval(arrCoords[27]);
			LoadComponents(idx);
			idx++;
		}
		for(new h = carsonserver; h < sizeof(CarInfo); h++)
		{
			AddStaticVehicleEx(CarInfo[h][cModel], CarInfo[h][cLocationx], CarInfo[h][cLocationy], CarInfo[h][cLocationz]+1.0, CarInfo[h][cAngle], CarInfo[h][cColorOne], CarInfo[h][cColorTwo], -1);
			LoadComponents(h), SetVehicleVirtualWorld(h, 255);
		}
	}
	return 1;
}
public SaveCarCoords()
{
	new idx;
	new File: file2;
	while (idx < sizeof(CarInfo))
	{
	    new coordsstring2[256];
	    format(coordsstring2, sizeof(coordsstring2), "%d|%f|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\n",
		CarInfo[idx][cModel],
		CarInfo[idx][cLocationx],
		CarInfo[idx][cLocationy],
		CarInfo[idx][cLocationz],
		CarInfo[idx][cAngle],
		CarInfo[idx][cColorOne],
		CarInfo[idx][cColorTwo],
		CarInfo[idx][mod1],
		CarInfo[idx][mod2],
		CarInfo[idx][mod3],
		CarInfo[idx][mod4],
		CarInfo[idx][mod5],
		CarInfo[idx][mod6],
		CarInfo[idx][mod7],
		CarInfo[idx][mod8],
		CarInfo[idx][mod9],
		CarInfo[idx][mod10],
		CarInfo[idx][mod11],
		CarInfo[idx][mod12],
		CarInfo[idx][mod13],
		CarInfo[idx][mod14],
		CarInfo[idx][mod15],
		CarInfo[idx][mod16],
		CarInfo[idx][mod17],
		CarInfo[idx][paintjob]);
		if(idx == carsonserver)
		{
			file2 = fopen("pcars.cfg", io_write);
		}
		else
		{
			file2 = fopen("pcars.cfg", io_append);
		}
		fwrite(file2, coordsstring2);
		idx++;
		fclose(file2);
	}
	return 1;
}
public LoadComponents(vehicleid)
{
	if(CarInfo[vehicleid][cOwned] == 1)
	{
        if(CarInfo[vehicleid][mod1] >= 1000 && CarInfo[vehicleid][mod1] <= 1193)
	    {
            if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod1])) != CarInfo[vehicleid][mod1]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod1]); }
        }
	    if(CarInfo[vehicleid][mod2] >= 1000 && CarInfo[vehicleid][mod2] <= 1193)
	    {
	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod2])) != CarInfo[vehicleid][mod2]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod2]); }
	    }
	    if(CarInfo[vehicleid][mod3] >= 1000 && CarInfo[vehicleid][mod3] <= 1193)
	    {
	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod3])) != CarInfo[vehicleid][mod3]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod3]); }
	    }
	    if(CarInfo[vehicleid][mod4] >= 1000 && CarInfo[vehicleid][mod4] <= 1193)
	    {
	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod4])) != CarInfo[vehicleid][mod4]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod4]); }
	    }
	    if(CarInfo[vehicleid][mod5] >= 1000 && CarInfo[vehicleid][mod5] <= 1193)
	    {
	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod5])) != CarInfo[vehicleid][mod5]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod5]); }
	    }
	    if(CarInfo[vehicleid][mod6] >= 1000 && CarInfo[vehicleid][mod6] <= 1193)
	    {
	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod6])) != CarInfo[vehicleid][mod6]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod6]); }
	    }
	    if(CarInfo[vehicleid][mod7] >= 1000 && CarInfo[vehicleid][mod7] <= 1193)
	    {
	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod7])) != CarInfo[vehicleid][mod7]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod7]); }
	    }
	    if(CarInfo[vehicleid][mod8] >= 1000 && CarInfo[vehicleid][mod8] <= 1193)
    	{
    	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod8])) != CarInfo[vehicleid][mod8]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod8]); }
    	}
    	if(CarInfo[vehicleid][mod9] >= 1000 && CarInfo[vehicleid][mod9] <= 1193)
	    {
    	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod9])) != CarInfo[vehicleid][mod9]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod9]); }
    	}
    	if(CarInfo[vehicleid][mod10] >= 1000 && CarInfo[vehicleid][mod10] <= 1193)
    	{
    	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod10])) != CarInfo[vehicleid][mod10]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod10]); }
    	}
    	if(CarInfo[vehicleid][mod11] >= 1000 && CarInfo[vehicleid][mod11] <= 1193)
    	{
    	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod11])) != CarInfo[vehicleid][mod11]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod11]); }
    	}
    	if(CarInfo[vehicleid][mod12] >= 1000 && CarInfo[vehicleid][mod12] <= 1193)
    	{
    	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod12])) != CarInfo[vehicleid][mod12]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod12]); }
    	}
    	if(CarInfo[vehicleid][mod13] >= 1000 && CarInfo[vehicleid][mod13] <= 1193)
    	{
    	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod13])) != CarInfo[vehicleid][mod13]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod13]); }
    	}
    	if(CarInfo[vehicleid][mod14] >= 1000 && CarInfo[vehicleid][mod14] <= 1193)
    	{
	        if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod14])) != CarInfo[vehicleid][mod14]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod14]); }
    	}
    	if(CarInfo[vehicleid][mod15] >= 1000 && CarInfo[vehicleid][mod15] <= 1193)
    	{
    	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod15])) != CarInfo[vehicleid][mod15]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod15]); }
    	}
    	if(CarInfo[vehicleid][mod16] >= 1000 && CarInfo[vehicleid][mod16] <= 1193)
    	{
    	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod16])) != CarInfo[vehicleid][mod16]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod16]); }
    	}
    	if(CarInfo[vehicleid][mod17] >= 1000 && CarInfo[vehicleid][mod17] <= 1193)
    	{
    	    if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod17])) != CarInfo[vehicleid][mod17]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod17]); }
	    }
        if(CarInfo[vehicleid][paintjob] > -1) { ChangeVehiclePaintjob(vehicleid,CarInfo[vehicleid][paintjob]); ChangeVehicleColor(vehicleid, 1, 1); }
        else { ChangeVehicleColor(vehicleid, CarInfo[vehicleid][cColorOne], CarInfo[vehicleid][cColorTwo]); }
 	}
    return 1;
}
public OnCarUpdate()
{
	new idx, File: file2;
	idx = carsonserver;
 	while (idx < sizeof(CarInfo))
	{
		new coordsstring[256];
		format(coordsstring, sizeof(coordsstring), "%d,%f,%f,%f,%f,%d,%d,%s,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\n",
		CarInfo[idx][cModel],
		CarInfo[idx][cLocationx],
		CarInfo[idx][cLocationy],
		CarInfo[idx][cLocationz],
		CarInfo[idx][cAngle],
		CarInfo[idx][cColorOne],
		CarInfo[idx][cColorTwo],
		CarInfo[idx][cOwner],
		CarInfo[idx][cDescription],
		//CarInfo[idx][cValue],
		CarInfo[idx][cOwned],
		CarInfo[idx][mod1],
		CarInfo[idx][mod2],
		CarInfo[idx][mod3],
		CarInfo[idx][mod4],
		CarInfo[idx][mod5],
		CarInfo[idx][mod6],
		CarInfo[idx][mod7],
		CarInfo[idx][mod8],
		CarInfo[idx][mod9],
		CarInfo[idx][mod10],
		CarInfo[idx][mod11],
		CarInfo[idx][mod12],
		CarInfo[idx][mod13],
		CarInfo[idx][mod14],
		CarInfo[idx][mod15],
		CarInfo[idx][mod16],
		CarInfo[idx][mod17],
		CarInfo[idx][paintjob]);
		if(idx == carsonserver)
		{
			file2 = fopen("pcars.cfg", io_write);
		}
		else
		{
			file2 = fopen("pcars.cfg", io_append);
		}
		fwrite(file2, coordsstring);
		idx++;
		fclose(file2);
	}
	return 1;
}
public IsAnOwnableCar(vehicleid)
{
	if(vehicleid >= carsonserver && vehicleid <= MAX_VEHICLES) { return 1; }
	return 0;
}
public CarMods(vehicleid)
{
    if(CarInfo[vehicleid][paintjob] > -1 || CarInfo[vehicleid][mod1] > 0 || CarInfo[vehicleid][mod2] > 0 || CarInfo[vehicleid][mod3] > 0 || CarInfo[vehicleid][mod4] > 0 || CarInfo[vehicleid][mod5] > 0 || CarInfo[vehicleid][mod6] > 0 || CarInfo[vehicleid][mod7] > 0 || CarInfo[vehicleid][mod8] > 0)
	{
	    return 1;
	}
	else if (CarInfo[vehicleid][mod9] > 0 || CarInfo[vehicleid][mod10] > 0 || CarInfo[vehicleid][mod11] > 0 || CarInfo[vehicleid][mod12] > 0|| CarInfo[vehicleid][mod13] > 0|| CarInfo[vehicleid][mod14] > 0|| CarInfo[vehicleid][mod15] > 0|| CarInfo[vehicleid][mod16] > 0|| CarInfo[vehicleid][mod17] > 0)
	{
	   return 1;
	}
	return 0;
}
public SavePlayerData(playerid)
{
	if(IsPlayerConnected(playerid))
	{
		new string3[32];
		new playername3[MAX_PLAYER_NAME];
		GetPlayerName(playerid, playername3, sizeof(playername3));
		format(string3, sizeof(string3), "VehiculePersonale/%s.ini", playername3);
		new File: hFile = fopen(string3, io_write);
		if (hFile)
		{
			new var[32];
			format(var, 32, "CarKey=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);
			format(var, 32, "CarKey2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);
			format(var, 32, "CarKey3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);
			fclose(hFile);
		}
	}
	return 1;
}

public CarKeys(playerid)
{
    new string2[64];
	new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
	format(string2, sizeof(string2), "VehiculePersonale/%s.ini", playername2);
	new File: UserFile = fopen(string2, io_read);
	if ( UserFile )
	{
		new key[ 256 ] , val[ 256 ];
		new Data[ 256 ];
		while ( fread( UserFile , Data , sizeof( Data ) ) )
		{
			key = ini_GetKey( Data );
			if( strcmp( key , "CarKey" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); }
			if( strcmp( key , "CarKey2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); }
			if( strcmp( key , "CarKey3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); }
        }
        fclose(UserFile);
	}
	return 1;
}
Comanda /v :
//==========================[/v(ehicle)]========================================
	if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	        new x_nr[64];
	        x_nr = strtok(cmdtext, idx);
	        if(!strlen(x_nr))
	        {
	            SendClientMessage(playerid, COLOR_WHITE, "____________[Personal Vehicle Help]____________");
	            SendClientMessage(playerid, COLOR_WHITE, "** {1AFF00}(/v)ehicle {09DFF7}[name]");
	            SendClientMessage(playerid, COLOR_WHITE, "**park, color, tow(1-3), fix(1-3), find(1-3), model, create");
	            return 1;
	        }
	        if(strcmp(x_nr,"create",true) == 0)
	        {
	        	if(PlayerInfo[playerid][pLevel] >= 3)
	        	{
					if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1)
					{
						tmp = strtok(cmdtext, idx);
						if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "USAGE: /v create [carid] [color1] [color2]"); return 1; }
						new car = strval(tmp);
						if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* Vehicle Number can't be below 400 or above 611 !"); return 1; }
						if(IsInvalidVehicleId(car) == 0)
						{
							SendClientMessage(playerid, COLOR_GREY, "Invalid vehicle model !"); return 1;
						}
						tmp = strtok(cmdtext, idx);
						if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "USAGE: /v create [carid] [color1] [color2]"); return 1; }
						new color1 = strval(tmp);
						if(color1 < 0 || color1 > 255) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* Color Number can't be below 0 or above 255 !"); return 1; }
						tmp = strtok(cmdtext, idx);
						if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "USAGE: /v create [carid] [color1] [color2]"); return 1; }
						new color2 = strval(tmp);
						if(color2 < 0 || color2 > 255) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* Color Number can't be below 0 or above 255 !"); return 1; }
						new thiscar, Float:X, Float:Y, Float:Z;
						GetPlayerPos(playerid, X, Y, Z);
						new Float:a;
     					GetPlayerFacingAngle(playerid, a);
						GetPlayerName(playerid, sendername, sizeof(sendername));
						thiscar = CreateVehicle(car, X, Y, Z, a,color1,color2,60000);
                                               if(PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = thiscar; }
						else if(PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = thiscar; }
						else if(PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = thiscar; }
						CarInfo[thiscar][cOwned] = 1;
						CarInfo[thiscar][cModel] = car;
						CarInfo[thiscar][cColorOne] = color1;
						CarInfo[thiscar][cColorTwo] = color2;
						CarInfo[thiscar][cLocationx] = X;
						CarInfo[thiscar][cLocationy] = Y;
						CarInfo[thiscar][cLocationz] = Z;
						CarInfo[thiscar][cAngle] = a;
	 					CarInfo[thiscar][paintjob] = -1;
                                              strmid(CarInfo[thiscar][cOwner], sendername, 0, strlen(sendername), 999);
						format(CarInfo[thiscar][cDescription], 32, "%s", vehName[GetVehicleModel(thiscar) - 400]);
						format(TextCar, sizeof(TextCar), "{0099FF}LS-666-CVL", CarInfo[thiscar][cOwner]);
						TextUpCar[thiscar] = Create3DTextLabel(TextCar, 0x33AAFFFF , 0.0, 0.0, 0.0, 25, 0, 1);
						Attach3DTextLabelToVehicle(TextUpCar[thiscar], thiscar, 0.0, 0.0, 0.1);
					 	OnCarUpdate(), SavePlayerData(playerid);
					} else { SendClientMessage(playerid, COLOR_WHITE, "Ai deja o masina creeata de tine !"); }
	        	} else { SendClientMessage(playerid, COLOR_WHITE, "Trebuie sa ai level 3 !"); }
	        	return 1;
	        }
	        else if(strcmp(x_nr,"park",true) == 0)
	        {
	            new Float:x,Float:y,Float:z;
				new Float:a;
				new carid;
				new getcarid = GetPlayerVehicleID(playerid);
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
				else { return 1; }
				GetPlayerName(playerid, playername, sizeof(playername));
				GetVehiclePos(carid, x, y, z);
				GetVehicleZAngle(carid, a);
				if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
				{
			   		if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1)
					{
						SendClientMessage(playerid, COLOR_GREY, "You don't own a car!");
						return 1;
					}
   					if(getcarid == carid)
					{
                        new Float:CarHP, Float:OldCarHP; new panels,doors,lights,tires;
						CarInfo[carid][cLocationx] = x;
						CarInfo[carid][cLocationy] = y;
						CarInfo[carid][cLocationz] = z;
						CarInfo[carid][cAngle] = a;
						GetVehicleDamageStatus(carid,panels,doors,lights,tires);
						GetVehicleHealth(carid, CarHP); OldCarHP = CarHP;
						OnCarUpdate(); DestroyVehicle(carid);
						CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
						LoadComponents(carid);
						SendClientMessage(playerid, COLOR_BLUE, "* Noua pozitie a fost salvata!");
					 	SetVehicleHealth(carid, OldCarHP);
						UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
						return 1;
   					}
				}
	        }
	        /*else if(strcmp(x_nr,"buy",true) == 0)
	        {
	            if(IsAnOwnableCar(idcar))
	            {
			    	if(PlayerInfo[playerid][pPcarkey] == -1) { }
			    	else if(PlayerInfo[playerid][pPcarkey2] == -1) { }
			    	else if(PlayerInfo[playerid][pPcarkey3] == -1) { }
			    	else { SendClientMessage(playerid, COLOR_GREY, "* Ai deja 3 masini!"); return 1; }
					if(CarInfo[idcar][cOwned]==1)
					{
				    	SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car.");
				    	return 1;
					}
					if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])
					{
					    if(PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = idcar; }
					    else if(PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = idcar; }
					    else if(PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = idcar; }
					    else { return 1; }
						CarInfo[idcar][cOwned] = 1;
						GetPlayerName(playerid, sendername, sizeof(sendername));
						strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
						GivePlayerMoney(playerid,-CarInfo[idcar][cValue]);
						Delete3DTextLabel(TextUpCar[idcar]);
						//format(TextCar, sizeof(TextCar), "{EE1111}Owner: {0099FF}• %s •", CarInfo[idcar][cOwner]);
						//TextUpCar[idcar] = Create3DTextLabel(TextCar, 0x33AAFFFF, 0.0, 0.0, 0.0, 25, 0, 1);
						//Attach3DTextLabelToVehicle(TextUpCar[idcar], idcar, 0.0, 0.0, 0.1);
						OnCarUpdate(); SavePlayerData(playerid);
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
						GameTextForPlayer(playerid, "~w~Felicitari~n~Nu uita sa o parchezi cu /v park !", 5000, 3);
				        TogglePlayerControllable(playerid, 1);
						return 1;
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you!");
					    return 1;
					}
	            }
	        }*/
	        else if(strcmp(x_nr,"color",true) == 0)
	        {
	            if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1)
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"  You don't have a Vehicle to respray.");
	            	return 1;
	        	}
	        	if(GetPlayerMoney(playerid) < 1000)
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"  You don't have enough money for vehicle respray.");
	            	return 1;
	        	}
	        	tmp = strtok(cmdtext, idx);
	        	if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");
					return 1;
				}
				new color1;
				color1 = strval(tmp);
				if(color1 < 0 && color1 > 255)
				{
			    	SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
			    	return 1;
				}
				tmp = strtok(cmdtext, idx);
	        	if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");
					return 1;
				}
				new color2;
				color2 = strval(tmp);
				if(color2 < 0 && color2 > 255)
				{
			    	SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
			    	return 1;
				}
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; }
				else { return 1; }
	        	if(IsPlayerInVehicle(playerid, vehid))
	        	{
	        	    new Float:CarHP, Float:OldCarHP;
					new panels, doors, lights, tires;
					GetVehicleDamageStatus(vehid, panels, doors, lights, tires);
					GetVehicleHealth(vehid, CarHP); OldCarHP = CarHP;
         			CarInfo[vehid][cColorOne] = color1;
	                CarInfo[vehid][cColorTwo] = color2;
	                GivePlayerMoney(playerid, -1000);
	                GameTextForPlayer(playerid, "~w~Masina Personala~n~~g~Revopsita cu succes~n~~r~$-100", 5000, 1);
	                ChangeVehicleColor(vehid, color1, color2);
	                SetVehicleToRespawn(vehid);
					SetVehicleHealth(vehid, OldCarHP);
					UpdateVehicleDamageStatus(vehid, panels, doors, lights, tires);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
	                OnCarUpdate();
					return 1;
    			}
	        	else
	        	{
	            	SendClientMessage(playerid, COLOR_GREY," You are not in your Personal car!");
	            	return 1;
	        	}
	        }
	        else if(strcmp(x_nr,"find1",true) == 0)
	        {
	 		    if(!IsPlayerConnected(playerid)) { return 1; }
			    new Float:x,Float:y,Float:z;
			    new car = PlayerInfo[playerid][pPcarkey];
			    if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
				SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
				GetVehiclePos(car, x, y, z);
			    SetPlayerCheckpoint(playerid, x, y, z, 6);
			    if(IsPlayerInRangeOfPoint(playerid, x, y, z, 6)) { DisablePlayerCheckpoint(playerid); }
			    return 1;
	        }
	        else if(strcmp(x_nr,"find2",true) == 0)
	        {
	 		    if(!IsPlayerConnected(playerid)) { return 1; }
			    new Float:x,Float:y,Float:z;
			    new car = PlayerInfo[playerid][pPcarkey2];
			    if(PlayerInfo[playerid][pPcarkey2]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
				SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
				GetVehiclePos(car, x, y, z);
			    SetPlayerCheckpoint(playerid, x, y, z, 6);
			    if(IsPlayerInRangeOfPoint(playerid, x, y, z, 6)) { DisablePlayerCheckpoint(playerid); }
			    return 1;
	        }
	        else if(strcmp(x_nr,"find3",true) == 0)
	        {
	 		    if(!IsPlayerConnected(playerid)) { return 1; }
			    new Float:x,Float:y,Float:z;
			    new car = PlayerInfo[playerid][pPcarkey3];
			    if(PlayerInfo[playerid][pPcarkey3]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
				SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
				GetVehiclePos(car, x, y, z);
			    SetPlayerCheckpoint(playerid, x, y, z, 6);
			    if(IsPlayerInRangeOfPoint(playerid, x, y, z, 6)) { DisablePlayerCheckpoint(playerid); }
			    return 1;
	        }
	        else if(strcmp(x_nr,"tow1",true) == 0)
	        {
	 		   if(IsPlayerConnected(playerid))
				{
				    new Float:CarHP, Float:OldCarHP;
					new panels,doors,lights,tires;
					new car = PlayerInfo[playerid][pPcarkey];
					GetPlayerName(playerid, playername, sizeof(playername));
					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0)
					{
					    GetVehicleDamageStatus(car,panels,doors,lights,tires);
						GetVehicleHealth(car, CarHP); OldCarHP = CarHP;
						GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1.500", 5000, 1);
						GivePlayerMoney(playerid,-1500);
						SetVehicleToRespawn(car);
						SetVehicleHealth(car, OldCarHP);
						UpdateVehicleDamageStatus(car, panels, doors, lights, tires);
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					}
					else
					{
						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
					}
				}
	        }
	        else if(strcmp(x_nr,"tow2",true) == 0)
	        {
	 		   if(IsPlayerConnected(playerid))
				{
				    new Float:CarHP, Float:OldCarHP;
					new panels,doors,lights,tires;
					new car = PlayerInfo[playerid][pPcarkey2];
					GetPlayerName(playerid, playername, sizeof(playername));
					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey2]][cOwner], true) == 0)
					{
					    GetVehicleDamageStatus(car,panels,doors,lights,tires);
						GetVehicleHealth(car, CarHP); OldCarHP = CarHP;
						GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1.500", 5000, 1);
						GivePlayerMoney(playerid,-1500);
						SetVehicleToRespawn(car);
						SetVehicleHealth(car, OldCarHP);
						UpdateVehicleDamageStatus(car, panels, doors, lights, tires);
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					}
					else
					{
						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
					}
				}
	        }
	        else if(strcmp(x_nr,"tow3",true) == 0)
	        {
	 		   if(IsPlayerConnected(playerid))
				{
				    new Float:CarHP, Float:OldCarHP;
					new panels,doors,lights,tires;
					new car = PlayerInfo[playerid][pPcarkey3];
					GetPlayerName(playerid, playername, sizeof(playername));
					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey3]][cOwner], true) == 0)
					{
					    GetVehicleDamageStatus(car,panels,doors,lights,tires);
						GetVehicleHealth(car, CarHP); OldCarHP = CarHP;
						GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Tractata cu succes~n~~r~$-1.500", 5000, 1);
						GivePlayerMoney(playerid,-1500);
						SetVehicleToRespawn(car);
						SetVehicleHealth(car, OldCarHP);
						UpdateVehicleDamageStatus(car, panels, doors, lights, tires);
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					}
					else
					{
						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
					}
				}
	        }
	        else if(strcmp(x_nr,"fix1",true) == 0)
	        {
	 		   if(IsPlayerConnected(playerid))
				{
					new car = PlayerInfo[playerid][pPcarkey];
					GetPlayerName(playerid, playername, sizeof(playername));
					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0)
					{
						GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2.500", 5000, 1);
						GivePlayerMoney(playerid,-2500);
						SetVehicleToRespawn(car);
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					}
					else
					{
						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
					}
				}
	        }
	        else if(strcmp(x_nr,"fix2",true) == 0)
	        {
	 		   if(IsPlayerConnected(playerid))
				{
					new car = PlayerInfo[playerid][pPcarkey2];
					GetPlayerName(playerid, playername, sizeof(playername));
					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey2]][cOwner], true) == 0)
					{
					    GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2.500", 5000, 1);
						GivePlayerMoney(playerid,-2500);
						SetVehicleToRespawn(car);
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					}
					else
					{
						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
					}
				}
	        }
	        else if(strcmp(x_nr,"fix3",true) == 0)
	        {
	 		   if(IsPlayerConnected(playerid))
				{
					new car = PlayerInfo[playerid][pPcarkey3];
					GetPlayerName(playerid, playername, sizeof(playername));
					if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey3]][cOwner], true) == 0)
					{
					    GameTextForPlayer(playerid, "~w~Masina personala~n~~g~Reparata cu succes~n~~r~$-2.500", 5000, 1);
						GivePlayerMoney(playerid,-2500);
						SetVehicleToRespawn(car);
						PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					}
					else
					{
						GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
					}
				}
	        }
	        else if(strcmp(x_nr,"model",true) == 0)
	        {
	            new Float:x,Float:y,Float:z;
	            new carid;
	            new Float:a;
	            new Float:CarHP, Float:OldCarHP;
				new panels,doors,lights,tires;
	            carid = GetPlayerVehicleID(playerid);
	            GetVehiclePos(carid, x, y, z);
	            GetVehicleZAngle(carid, a);
	            if(IsPlayerInVehicle(playerid,carid))
	            {
	                if(PlayerInfo[playerid][pPcarkey] == -1 || PlayerInfo[playerid][pPcarkey2] == -1 || PlayerInfo[playerid][pPcarkey3] == -1)
					{
						SCM(playerid, COLOR_GREY, "Trebuie sa ai 3 masini personale pentru acces la /v model!");
						return 1;
					}
					if(GetPlayerMoney(playerid) < 5000)
	        		{
	            	SendClientMessage(playerid, COLOR_GREY,"You don't have enough money to change Car's Model.");
	            	return 1;
	        		}
					tmp = strtok(cmdtext, idx);
					if(!strlen(tmp))
					{
					    SCM(playerid, COLOR_GREY, "USAGE: /v model [idmodel]");
					    return 1;
					}
					new model;
					model = strval(tmp);
					if(model < 400 || model > 611)
					{
						SCM(playerid, COLOR_GREY, "* Id-ul modelului trebuie sa fie cuprins intre 400 si 611!");
						return 1;
					}
					else
					{
					if(IsInvalidVehicleId(model) == 0)
					{
						SendClientMessage(playerid, COLOR_GREY, "Invalid vehicle model !");
						return 1;
					}
					//new tittle[128];
	                //new carkey = PlayerInfo[playerid][pPcarkey];
	                //format(tittle,128,"%s", CarInfo[carkey][cModel]);
					//else
					//{
					CarInfo[carid][cModel] = model;
     				CarInfo[carid][cLocationx] = x;
     				CarInfo[carid][cLocationy] = y;
     				CarInfo[carid][cLocationz] = z;
     				CarInfo[carid][cAngle] = a;
     				//format(string, sizeof(string), "~n~ You changed Car's Model~n~");
         			GetVehicleDamageStatus(carid,panels,doors,lights,tires);
					GetVehicleHealth(carid, CarHP); OldCarHP = CarHP;
					OnCarUpdate(); DestroyVehicle(carid);
					CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
					LoadComponents(carid);
					GivePlayerMoney(playerid, -5000);
					SendClientMessage(playerid, COLOR_BLUE, "* Schimbarea modelului te-a costat $5.000!");
 					//format(string, sizeof(string), "~n~ You changed Car's Model~n~");
			 		SetVehicleHealth(carid, OldCarHP);
					UpdateVehicleDamageStatus(carid, panels, doors, lights, tires);
					format(CarInfo[carid][cDescription], 32, "%s",vehName[model-400]);
					return 1;
					}
				/*else
				{
				SCM(playerid, COLOR_GREY, "* Trebuie sa fi in masina pentru a utiliza comanda!");
				return 1;
				}*/
			   }
			   return 1;
			}
	        else
	        {
	            SendClientMessage(playerid, COLOR_WHITE, "____________[Personal Vehicle Help]____________");
	            SendClientMessage(playerid, COLOR_WHITE, "** {1AFF00}(/v)ehicle {09DFF7}[name]");
	            SendClientMessage(playerid, COLOR_WHITE, "**park, color, tow(1-3), fix(1-3), findcar(1-3), model, create");
	            return 1;
	        }
   		}
	    return 1;
	}
Si , OnDialogResponse :
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	new sendername[MAX_PLAYER_NAME];
	new string[128];
	new vehid = GetPlayerVehicleID(playerid);

		if(dialogid==DIALOGIDSETOWNER)
	{
	    if(response)
	    {
	        new giveplayerid;
	 		new idcar = GetPlayerVehicleID(playerid);
	        new namee[MAX_PLAYER_NAME];
	        GetPlayerName(playerid,namee,13);
		 	if(IsPlayerInVehicle(playerid,idcar))
	 		{
				if(IsAnOwnableCar(idcar))
		   		{
					if(strlen(inputtext))
					{
						giveplayerid = ReturnUser(inputtext);
						if(PlayerInfo[giveplayerid][pPcarkey] == -1) { }
			  			else if(PlayerInfo[giveplayerid][pPcarkey2] == -1) { }
			  			else if(PlayerInfo[giveplayerid][pPcarkey3] == -1) { }
				    	else { SendClientMessage(playerid, COLOR_GREY, "* That player already have 3 Personal Cars!"); return 1; }
				    	if(CarInfo[idcar][cOwned]==1)
						{
			  				SendClientMessage(playerid, COLOR_GREY, "* Someone already owns this Personal Car!");
				    		return 1;
						}
						if(PlayerInfo[giveplayerid][pPcarkey] == -1) { PlayerInfo[giveplayerid][pPcarkey] = idcar; }
			   			else if(PlayerInfo[giveplayerid][pPcarkey2] == -1) { PlayerInfo[giveplayerid][pPcarkey2] = idcar; }
			   			else if(PlayerInfo[giveplayerid][pPcarkey3] == -1) { PlayerInfo[giveplayerid][pPcarkey3] = idcar; }
					    else { return 1; }
						CarInfo[idcar][cOwned] = 1;
						GetPlayerName(giveplayerid, sendername, sizeof(sendername));
						strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
						OnCarUpdate(), SavePlayerData(giveplayerid);

						format(TextCar, sizeof(TextCar), "{0099FF}LS-666-CVL", CarInfo[idcar][cOwner]);
						TextUpCar[idcar] = Create3DTextLabel(TextCar, 0x33AAFFFF , 0.0, 0.0, 0.0, 25, 0, 1);
						Attach3DTextLabelToVehicle(TextUpCar[idcar], idcar, 0.0, 0.0, 0.1);

						format(string,128, " Personal Car set to %s", sendername);
						SendClientMessage(playerid, COLOR_BLUE, string);
					}
				}
				else SendClientMessage(playerid, COLOR_GREY, "* ERROR. That car is not an Ownable Car!");
			}
			else SendClientMessage(playerid, COLOR_GREY, "* You must be in a ownable vehicle to set a Personal Car!");
		}
		else return 1;
	}

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Topic inchis , 48h+ fara up/reply.....

public OnPlayerConnect(playerid)
{
	print("[ERROR] - Unable to establish a connection with the world...");
	SendRconCommand("exit");
	return 1;
}

 

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