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Gabi.

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  1. Comunitatea DiamondZone este deschisa de pe 31 Martie 2023 si aceasta este bazata pe un server de SA:MP. DNS: rpg.diamondzone.ro Serverul dispune de joburi unice, modificate de la 0 95%, sisteme noi si multe alte lucruri de care sa te bucuri cand cauti ceva nou. Dispunem de update-uri frecvente cu imbunatatiri la parte de optimizare si securitate, cu chestii noi si probleme rezolvate. Va asteptam pe server cu drag, va asteptam si pe serverul de discord https://discord.gg/cAMfTdpwwA Panel: https://panel.diamondzone.ro Forum: https://diamondzone.ro/forum Recrutam activ helperi, lideri si membri in factiuni. Mafiile sunt libere, asteptam mafioti sa le populam. Acesta este un video mai vechi de prezentare, au fost adaugate multe lucruri noi, va astept sa le descoperiti!
  2. Rezolvat prin eliminarea ban-ului din samp.ban
  3. Salutare, a intalnit cineva sa banezi un jucator permanent si cand sa-i dai unban nu mai poate intra pe nici un cont pe server? II apare direct You are banned from this server, nici macar nu intra in OnPlayerConnect sa imi apara in Tab si sa intre in functia checkbans si checkclassip. Din DB este complet debanat, am facut si restore la DB cu datele de saptamana trecuta si tot banat apare. Nici macar nu intra in functie OnPlayerConnect, nu se intampla doar la un jucator, am testat pe 2 si ambii sunt in aceeasi situatie.
  4. daca vrei sa folosesti ESC pentru a iesi dintr-un textdraw, ai functia OnPlayerClickTextDraw si sub if-ul de mai jos adaugi conditia ta: if(clickedid == Text:INVALID_TEXT_DRAW){ <conditii> }
  5. Salut. Vreau sa includ anticheatul Nex-AC de la Nexius. Daca compilez include-ul nu are nici o eroare, daca compilez gm-ul dupa ce includ anticheatul primesc warrnings urmate de eroarea: D:\server\pawno\include\nex-ac.inc(8122) : warning 202: number of arguments does not match definition D:\server\pawno\include\nex-ac.inc(8122) : warning 202: number of arguments does not match definition D:\server\pawno\include\nex-ac.inc(8122) : warning 202: number of arguments does not match definition D:\server\pawno\include\nex-ac.inc(8180) : error 025: function heading differs from prototype Daca il includ dupa YSI: D:\server\pawno\include\nex-ac.inc(7337) : warning 202: number of arguments does not match definition D:\server\pawno\include\nex-ac.inc(7350) : error 025: function heading differs from prototype D:\server\pawno\include\nex-ac.inc(7863) : error 025: function heading differs from prototype Exista vreo solutie? Am verificat functiile cu erori, au aceleasi structuri ca in a_samp, e absurda eroarea. Ex: forward OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z); #define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate #if defined ac_OnUnoccupiedVehicleUpdate #if defined OnTrailerUpdate forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z); #elseif defined GetServerTickRate forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z); #else forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat); #endif #endif Linia 8180 din prima eroare este: forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z); Iar functia din a_samp: forward OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z); Efectiv acelasi lucru. By the way, aveti vreo sugestie de anticheat de la care sa incep? Exista vreo unul open source functional?
  6. Am rezolvat cu Map editor. Mersi mult de tot!
  7. Pune si codul de la liniile respective + vecinatatea lor
  8. Am revenit in scripting si am din nou aceeasi problema. Raman cladirile blurate fara coliziuni dupa RemoveBuildingForPlayer. Help pls!
  9. Am convertit mapa din mta cu un gamemode bare, si cand am adaugat in gm functiile convertite mi-a scos cladirea cu texturile principale si coliziunea, a ramas ceva matuit care nu are coliziune si daca ma uit mai in sus, dispare, daca schimb unghiul de vizibilitate. https://imgur.com/a/ztZcGUX
  10. Am marit zona de memorie a vectorului result, merge acum
  11. function LoadProperty() { new result[100],index = 0; mysql_query(SQL,"SELECT * FROM `houses` ORDER BY `houses`.`ID` ASC"); mysql_store_result(); while(mysql_retrieve_row()) { housess++; index++; new i = index; mysql_get_field("ID", result); HouseInfo[hID] = strval(result); mysql_get_field("Entrancex", result); HouseInfo[hEntrancex] = floatstr(result); mysql_get_field("Entrancey", result); HouseInfo[hEntrancey] = floatstr(result); mysql_get_field("Entrancez", result); HouseInfo[hEntrancez] = floatstr(result); mysql_get_field("Exitx", result); HouseInfo[hExitx] = floatstr(result); mysql_get_field("Exity", result); HouseInfo[hExity] = floatstr(result); mysql_get_field("Exitz", result); HouseInfo[hExitz] = floatstr(result); mysql_get_field("Owner", result); strmid(HouseInfo[hOwner], result, 0, 32, 32); mysql_get_field("Discription", result); strmid(HouseInfo[hDiscription], result, 0, 24, 24); mysql_get_field("Value", result); HouseInfo[hValue] = strval(result); mysql_get_field("Hel", result); HouseInfo[hHel] = strval(result); mysql_get_field("Arm", result); HouseInfo[hArm] = strval(result); mysql_get_field("Interior", result); HouseInfo[hInterior] = strval(result); mysql_get_field("Lockk", result); HouseInfo[hLock] = strval(result); mysql_get_field("Owned", result); HouseInfo[hOwned] = strval(result); mysql_get_field("Rent", result); HouseInfo[hRent] = strval(result); mysql_get_field("Rentabil", result); HouseInfo[hRentabil] = strval(result); mysql_get_field("Takings", result); HouseInfo[hTakings] = strval(result); mysql_get_field("Level", result); HouseInfo[hLevel] = strval(result); mysql_get_field("Virtual", result); HouseInfo[hVirtual] = strval(result); mysql_get_field("Radio", result); HouseInfo[hRadio] = strval(result); UpdateLabel(1,HouseInfo[hID]); } mysql_free_result(); printf("Houses: %d", index); return 1; }
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