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remove object


serbansubs

Question

Nick:serbansubs

Problema: nu e un bug. Cand am arma in mana e ok, dar cand o scrolez inapoi, arma respectiva mi se pune ca objectatachament. Daca-mi puteti spune ce sa scot modifc.

Erori / warnings:-

Lini/script: Nu stiu care linii sa le postez

Ai incercat sa rezolvi singur ?:da

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[pawn]echo Executing Server Config...

lanmode 0

rcon_password *******

maxplayers 50

port 7777

hostname test

gamemode0 rp 1

filterscripts

announce 0

query 1

chatlogging 0

weburl www.sa-mp.com

onfoot_rate 40

incar_rate 40

weapon_rate 40

stream_distance 300.0

stream_rate 1000

maxnpc 0

logtimeformat [%H:%M:%S]

plugins audio.dll crashdetect.dll mysql.dll regex.dll Whirlpool.dll

mapname Palomino Creek[/pawn]

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Am in schimb "SetPlayerAttachedObject"

[pawn]SetPlayerAttachedObject(playerid, sloto, objecto, boneo, oox, ooy, ooz, oorx, oory, oorz, size, size, size);

[/pawn]

daca nu ma insel aici este

[pawn]case CLOTHING_WEAPON:

    {

if(IsPlayerAttachedObjectSlotUsed(playerid,MAX_PLAYERCLOTHING)) return false;

  return SetPlayerAttachedObject(playerid,MAX_PLAYERCLOTHING,objectid,bone,offsetx,offsety,offsetz2,offsetrx,offsetry,offsetrz,sizex,sizey,sizez);

    }

    case CLOTHING_PHONE:

    {

        if(IsPlayerAttachedObjectSlotUsed(playerid,(MAX_PLAYERCLOTHING + 1))) return false;

        return SetPlayerAttachedObject(playerid,(MAX_PLAYERCLOTHING + 1),objectid,bone,offsetx,offsety,offsetz2,offsetrx,offsetry,offsetrz,sizex,sizey,sizez);

    }

    case CLOTHING_HIDEWEAPON:

    {

        if(IsPlayerAttachedObjectSlotUsed(playerid,(MAX_PLAYERCLOTHING + 2))) return false;

        return SetPlayerAttachedObject(playerid,(MAX_PLAYERCLOTHING + 2),objectid,bone,offsetx,offsety,offsetz2,offsetrx,offsetry,offsetrz,sizex,sizey,sizez);

    }

    case CLOTHING_MISC:

    {

        if(IsPlayerAttachedObjectSlotUsed(playerid,(MAX_PLAYERCLOTHING + 3))) return false;

        return SetPlayerAttachedObject(playerid,(MAX_PLAYERCLOTHING + 3),objectid,bone,offsetx,offsety,offsetz2,offsetrx,offsetry,offsetrz,sizex,sizey,sizez);

    }

    case CLOTHING_HIDEWEAPONTWO:

    {

        if(IsPlayerAttachedObjectSlotUsed(playerid,(MAX_PLAYERCLOTHING + 4))) return false;

        return SetPlayerAttachedObject(playerid,(MAX_PLAYERCLOTHING + 4),objectid,bone,offsetx,offsety,offsetz2,offsetrx,offsetry,offsetrz,sizex,sizey,sizez);

    }

}

return false;

}[/pawn]

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Exact cum ziceam, am rezolvat :)) am pus ca si comment urmatoarele linii :

[pawn]//case CLOTHING_WEAPON:

    //{

//if(IsPlayerAttachedObjectSlotUsed(playerid,MAX_PLAYERCLOTHING)) return false;

  //return SetPlayerAttachedObject(playerid,MAX_PLAYERCLOTHING,objectid,bone,offsetx,offsety,offsetz2,offsetrx,offsetry,offsetrz,sizex,sizey,sizez);

    //}[/pawn]

[pawn]//case CLOTHING_HIDEWEAPON:

    //{

        //if(IsPlayerAttachedObjectSlotUsed(playerid,(MAX_PLAYERCLOTHING + 2))) return false;

        //return SetPlayerAttachedObject(playerid,(MAX_PLAYERCLOTHING + 2),objectid,bone,offsetx,offsety,offsetz2,offsetrx,offsetry,offsetrz,sizex,sizey,sizez);

    //}[/pawn]

[pawn]//case CLOTHING_HIDEWEAPONTWO:

    //{

        //if(IsPlayerAttachedObjectSlotUsed(playerid,(MAX_PLAYERCLOTHING + 4))) return false;

        //return SetPlayerAttachedObject(playerid,(MAX_PLAYERCLOTHING + 4),objectid,bone,offsetx,offsety,offsetz2,offsetrx,offsetry,offsetrz,sizex,sizey,sizez);

  // }[/pawn]

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