Am in schimb "SetPlayerAttachedObject" [pawn]SetPlayerAttachedObject(playerid, sloto, objecto, boneo, oox, ooy, ooz, oorx, oory, oorz, size, size, size); [/pawn] daca nu ma insel aici este [pawn]case CLOTHING_WEAPON: { if(IsPlayerAttachedObjectSlotUsed(playerid,MAX_PLAYERCLOTHING)) return false; return SetPlayerAttachedObject(playerid,MAX_PLAYERCLOTHING,objectid,bone,offsetx,offsety,offsetz2,offsetrx,offsetry,offsetrz,sizex,sizey,sizez); } case CLOTHING_PHONE: { if(IsPlayerAttachedObjectSlotUsed(playerid,(MAX_PLAYERCLOTHING + 1))) return false; return SetPlayerAttachedObject(playerid,(MAX_PLAYERCLOTHING + 1),objectid,bone,offsetx,offsety,offsetz2,offsetrx,offsetry,offsetrz,sizex,sizey,sizez); } case CLOTHING_HIDEWEAPON: { if(IsPlayerAttachedObjectSlotUsed(playerid,(MAX_PLAYERCLOTHING + 2))) return false; return SetPlayerAttachedObject(playerid,(MAX_PLAYERCLOTHING + 2),objectid,bone,offsetx,offsety,offsetz2,offsetrx,offsetry,offsetrz,sizex,sizey,sizez); } case CLOTHING_MISC: { if(IsPlayerAttachedObjectSlotUsed(playerid,(MAX_PLAYERCLOTHING + 3))) return false; return SetPlayerAttachedObject(playerid,(MAX_PLAYERCLOTHING + 3),objectid,bone,offsetx,offsety,offsetz2,offsetrx,offsetry,offsetrz,sizex,sizey,sizez); } case CLOTHING_HIDEWEAPONTWO: { if(IsPlayerAttachedObjectSlotUsed(playerid,(MAX_PLAYERCLOTHING + 4))) return false; return SetPlayerAttachedObject(playerid,(MAX_PLAYERCLOTHING + 4),objectid,bone,offsetx,offsety,offsetz2,offsetrx,offsetry,offsetrz,sizex,sizey,sizez); } } return false; }[/pawn]