Vladd Posted March 13, 2014 Posted March 13, 2014 Imi da crash pawno....[pawn]/*if(GetPlayerState(killerid) == 1){new Killer[MAX_PLAYER_NAME];GetPlayerName(killerid, Killer, sizeof(Killer));format(string,128," You are killed by %s !",Killer);if(PlayerInfo[playerid][pMember] == 0)//CiviL{SendClientMessage(playerid, COLOR_WHITE, string);}else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || if(PlayerInfo[playerid][pLeader] == 2 ||PlayerInfo[playerid][pMember] == 3 || if(PlayerInfo[playerid][pLeader] == 3){SendClientMessage(playerid, COLOR_PD, string);}else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4){SendClientMessage(playerid, COLOR_LIGHTRED, string);}else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5){SendClientMessage(playerid, COLOR_DARKNICERED, string);}else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6){SendClientMessage(playerid, COLOR_TRIADS, string);}else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8){SendClientMessage(playerid, COLOR_INVIS, string);}else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9){SendClientMessage(playerid, COLOR_PURPLE, string);}else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10){SendClientMessage(playerid, COLOR_TAXI, string);}else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15){SendClientMessage(playerid, COLOR_VAGOS, string);}else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16){SendClientMessage(playerid, COLOR_AZTECAS, string);}else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17){SendClientMessage(playerid, COLOR_BALLAS, string);}else if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18){SendClientMessage(playerid, COLOR_GREEN2, string);return 1;}}*/[/pawn] Sripting and Mapping .
andy47 Posted March 13, 2014 Posted March 13, 2014 /*if(GetPlayerState(killerid) == 1) { new Killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, Killer, sizeof(Killer)); format(string,128," You are killed by %s !",Killer); if(PlayerInfo[playerid][pMember] == 0)//CiviL { SendClientMessage(playerid, COLOR_WHITE, string); } else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || if(PlayerInfo[playerid][pLeader] == 2 ||PlayerInfo[playerid][pMember] == 3 || if(PlayerInfo[playerid][pLeader] == 3) { SendClientMessage(playerid, COLOR_PD, string); } else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { SendClientMessage(playerid, COLOR_LIGHTRED, string); } else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { SendClientMessage(playerid, COLOR_DARKNICERED, string); } else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { SendClientMessage(playerid, COLOR_TRIADS, string); } else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SendClientMessage(playerid, COLOR_INVIS, string); } else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { SendClientMessage(playerid, COLOR_PURPLE, string); } else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) { SendClientMessage(playerid, COLOR_TAXI, string); } else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { SendClientMessage(playerid, COLOR_VAGOS, string); } else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) { SendClientMessage(playerid, COLOR_AZTECAS, string); } else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) { SendClientMessage(playerid, COLOR_BALLAS, string); } else if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) { SendClientMessage(playerid, COLOR_GREEN2, string); } return 1; }*/
Administrator WopsS Posted March 13, 2014 Administrator Posted March 13, 2014 Ok, in primul rand, acolo este un "comentariu" n-are de ce sa-ti dea eroare pe linia aceea, doar daca ii stergi "comentariul". Sau tu ai comentat-o pentru a vedea ca acolo este eroarea?
andy47 Posted March 13, 2014 Posted March 13, 2014 El nu a pus return 1; acolo unde trebuia i-am dat eu scriptul deja facut mai sus .
Vladd Posted March 13, 2014 Author Posted March 13, 2014 L-am pus in comentariu pt. ca dadea crash pawno...EDIT : Multumesc, +1. Sripting and Mapping .
Question
Vladd
Imi da crash pawno....
[pawn]/*if(GetPlayerState(killerid) == 1)
{
new Killer[MAX_PLAYER_NAME];
GetPlayerName(killerid, Killer, sizeof(Killer));
format(string,128," You are killed by %s !",Killer);
if(PlayerInfo[playerid][pMember] == 0)//CiviL
{
SendClientMessage(playerid, COLOR_WHITE, string);
}
else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || if(PlayerInfo[playerid][pLeader] == 2 ||PlayerInfo[playerid][pMember] == 3 || if(PlayerInfo[playerid][pLeader] == 3)
{
SendClientMessage(playerid, COLOR_PD, string);
}
else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
{
SendClientMessage(playerid, COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
{
SendClientMessage(playerid, COLOR_DARKNICERED, string);
}
else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
{
SendClientMessage(playerid, COLOR_TRIADS, string);
}
else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
SendClientMessage(playerid, COLOR_INVIS, string);
}
else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
{
SendClientMessage(playerid, COLOR_PURPLE, string);
}
else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
{
SendClientMessage(playerid, COLOR_TAXI, string);
}
else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
{
SendClientMessage(playerid, COLOR_VAGOS, string);
}
else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
{
SendClientMessage(playerid, COLOR_AZTECAS, string);
}
else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
{
SendClientMessage(playerid, COLOR_BALLAS, string);
}
else if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
{
SendClientMessage(playerid, COLOR_GREEN2, string);
return 1;
}
}*/[/pawn]
Sripting and Mapping .
5 answers to this question
Recommended Posts