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am mai deschis subiectul odata , insa vad ca nu pot adauga in continuare coment , asa ca scriu aici , am incercat sa fac un npc , care sa mearga pe server cu un taxi , insa nu reuesc primesc o eruare  asta este eruarea care o primesc

C:\deale mele\jocuri\server pandora\Pandora-Network\Pandora-Network\gamemodes\andrey.pwn(8739) : error 017: undefined symbol "jonesVehicle"

C:\deale mele\jocuri\server pandora\Pandora-Network\Pandora-Network\gamemodes\andrey.pwn(14052) : warning 225: unreachable code

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

1 Error.

si voi pune si ce am facut pe unde am facut 

am facut un folder nou pawn in care am bagat asta

#define RECORDING "mynpc" //This is the filename of your recording without the extension.

#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.

#include <a_npc>

main(){}

public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);

#if RECORDING_TYPE == 1

  public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);

  public OnNPCExitVehicle() StopRecordingPlayback();

#else

  public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);

#endif

am salvat a mers , apoi la gamemodul meu am bagat asa

la  public OnGameModeInit()

        print("my gamemode");

ConnectNPC("jonesVehicle","taxi");

jonesVehicle = CreateVehicle(76, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);

return 1;

  apoi     

new jonesVehicle; //Global variable!

public OnGameModeInit()

{

si ultima parte bagata de mn

public OnPlayerSpawn(playerid)

{

if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.

  {

    new npcname[MAX_PLAYER_NAME];

    GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.

    if(!strcmp(npcname, "jones", true)) //Checking if the NPC's name is MyFirstNPC

    {

      PutPlayerInVehicle(playerid, jonesVehicle, 0); //Putting the NPC into the vehicle we created for it.

    }

    return 1; 

daca se poate sa ma ajute cineva va rog din suflet , eu as fi vrut sa fac npc sa vina la comanda , si sa te duca la comanda in anumite zone , insa am inteles ca e mai greu , si nu sunt sanse sa ma ajute cineva gratis , asa ca in registeru cu masina , am facut pauze unde ar trebuii sa te duca npc sa cobori din taxi si apoi isi continua drumul ... asta daca as reusii sa fac sa si mearga :( please help me

a si mai vroiam de asemenea sa fac si sala de fortza , insa din pacate pt asa ceva nu gasesc nici un tutorial nimic , pt acesta cu npc am gasit ceva pe youtube , si am incercat dar pt sala de fortza nu reuesc sa gasesc nimic :( va rog sa ma ajutati

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Posted

pentru sala de fortza cred ca pana la urma am gasit ceva , si vad ca finctioneaza , voi baga aici tot scriptingul in cazul in care mai doreste cineva sa faca sala de fortza

#include <a_samp>

#include <progress>

//DEFINES ______________________

#define BENCH_PRESS_INDEX (1)

#define VER_IN "0.143 beta"

#define BUILD_TM "29.03.2013"

//Location & data

//RUNNY MACHINE

stock static Float:

run_machine_pos[ ][ ] =

{

{ 773.4922, -2.6016,1000.7209 ,180.00000 }, // Los Santos Gym's bench.

{ 759.6328, -48.1250, 1000.7209,180.00000}, // San Fierro Gym's bench.

{ 758.3828, -65.5078, 1000.7209,180.00000} // Las Venturas Gym's bench

};

//BIKE

stock static Float:

bike_pos[ ][ ] =

{

{772.172,9.41406,1000.0,90.0}, // Los Santos Gym's Bake

{769.242,-47.8984,1000.0,90.0}, // San Fierro Gym's Bake

{774.625,-68.6406,1000.0,90.0} // Las Venturas Gym's Bake

};

//Bench

stock static Float:

bench_pos[ ][ ] =

{

{ 773.0491,1.4285,1000.7209, 269.2024 }, // Los Santos Gym's bench.

{ 766.3170,-47.3574,1000.5859, 179.2983 }, // San Fierro Gym's bench.

{ 764.9001,-60.5580,1000.6563, 1.9500 } // Las Venturas Gym's bench

};

stock static Float:

barbell_pos[ ][ ] =

{

{ 774.42907715,1.88309872,1000.48834229,0.00000000,270.00000000,87.99966431 }, // Los Santos Gym's BarBell

{ 765.85528564,-48.86857224,1000.64093018,0.00000000,89.49993896,0.00000000 }, // San Fierro Gym's BarBell.

{ 765.34039307,-59.18271637,1000.63793945,0.00000000,89.49993896,181.25012207 } // Las Venturas Gym's BarBell

};

//Advanced Parts

stock static Float:

dumb_pos[ ][ ] =

{

{772.992,5.38281,999.727,270.0}, // Los Santos Gym's dumb

{756.406,-47.9219,999.727,90.0}, // San Fierro Gym's dumb.

{759.18,-60.0625,999.727,90.0} // Las Venturas Gym's dumb

};

stock static Float:

dumb_bell_right_pos[ ][ ] =

{

{772.992,5.18281,999.927,0.0,90.0,90.0} // Los Santos Gym's dumb right

// {759.18,-60.0625,999.727,90} // Las Venturas Gym's dumb

};

stock static Float:

dumb_bell_left_pos[ ][ ] =

{

{772.992,5.62738,999.927,0.0,90.0,90.0} // Los Santos Gym's dumb left

// {759.18,-60.0625,999.727,90} // Las Venturas Gym's dumb

};

//BOOLS

//____TREAM

new bool:TREAM_IN_USE[sizeof run_machine_pos]=false;

new PLAYER_CURRECT_TREAD[MAX_PLAYERS],

bool:PLAYER_INTREAM[MAX_PLAYERS]=false;

//____BIKE___

new bool:BIKE_IN_USE[sizeof bike_pos]=false;

new PLAYER_CURRECT_BIKE[MAX_PLAYERS],

bool:PLAYER_INBIKE[MAX_PLAYERS]=false;

//___BENCH___

new bool:BENCH_IN_USE[sizeof bench_pos]=false;

new PLAYER_CURRECT_BENCH[MAX_PLAYERS],

bool:PLAYER_INBENCH[MAX_PLAYERS]=false;

//___DUMB_BELL___

new bool:DUMB_IN_USE[sizeof bench_pos]=false;

new PLAYER_CURRECT_DUMB[MAX_PLAYERS],

bool:PLAYER_INDUMB[MAX_PLAYERS]=false;

//Gobale

new bool:BAR_CAN_BE_USED[MAX_PLAYERS]=false;

new barbell_objects[sizeof barbell_pos];

new dumbell_right_objects[sizeof dumb_bell_right_pos];

new dumbell_left_objects[sizeof dumb_bell_left_pos];

//TEXTDRAWS

new Bar:player_gym_progress[MAX_PLAYERS];

new Text:gym_power[ MAX_PLAYERS ];

new Text:gym_des[MAX_PLAYERS];

new Text:gym_deslabel[MAX_PLAYERS];

new Text:gym_repslabel[MAX_PLAYERS];

//TIMERS

//________TREAD____________________

new PLAYER_TREAD_TIMER[MAX_PLAYERS];

//________BIKE_____________________

new PLAYER_BIKE_TIMER[MAX_PLAYERS];

//________BENCH____________________

new PLAYER_BENCH_TIMER[MAX_PLAYERS];

//________DUMB_BELL_____________

new PLAYER_DUMB_TIMER[MAX_PLAYERS];

//VALUES

//________TREAD____________________

new PLAYER_TREAM_DIS_COUNT[MAX_PLAYERS];

//________BIKE_____________________

new PLAYER_BIKE_DIS_COUNT[MAX_PLAYERS];

//_______BENCH___________________

new PLAYER_BENCH_COUNT[MAX_PLAYERS];

//________DUMB_BELL_____________

new PLAYER_DUMB_COUNT[MAX_PLAYERS];

public OnPlayerConnect( playerid )

{

// ApplyAnimation( playerid, "GYMNASIUM", "null", 1, 0, 0, 0, 1, 0, 1 );

player_gym_progress[playerid]=CreateProgressBar( 550.000000, 166.000000, .color = 0x00F900FF );

gym_power[ playerid ] = TextDrawCreate(426.000000, 158.000000, "POWER:");

TextDrawBackgroundColor(gym_power[ playerid ], 255);

TextDrawFont(gym_power[ playerid ], 2);

TextDrawLetterSize(gym_power[ playerid ], 0.400000, 1.800000);

TextDrawColor(gym_power[ playerid ], -1);

TextDrawSetOutline(gym_power[ playerid ], 0);

TextDrawSetProportional(gym_power[ playerid ], 1);

TextDrawSetShadow(gym_power[ playerid ], 1);

gym_des[ playerid ] = TextDrawCreate(426.000000, 203.000000, "DISTANCE:");

TextDrawBackgroundColor(gym_des[ playerid ], 255);

TextDrawFont(gym_des[ playerid ], 2);

TextDrawLetterSize(gym_des[ playerid ], 0.509999, 1.800000);

TextDrawColor(gym_des[ playerid ], -1);

TextDrawSetOutline(gym_des[ playerid ], 0);

TextDrawSetProportional(gym_des[ playerid ], 1);

TextDrawSetShadow(gym_des[ playerid ], 1);

gym_repslabel[ playerid ] = TextDrawCreate(426.000000, 203.000000, "REPS:");

TextDrawBackgroundColor(gym_repslabel[ playerid ], 255);

TextDrawFont(gym_repslabel[ playerid ], 2);

TextDrawLetterSize(gym_repslabel[ playerid ], 0.509999, 1.800000);

TextDrawColor(gym_repslabel[ playerid ], -1);

TextDrawSetOutline(gym_repslabel[ playerid ], 0);

TextDrawSetProportional(gym_repslabel[ playerid ], 1);

TextDrawSetShadow(gym_repslabel[ playerid ], 1);

   

   

   

gym_deslabel[ playerid ] = TextDrawCreate(557.000000, 203.000000, "0");

TextDrawBackgroundColor(gym_deslabel[ playerid ], 255);

TextDrawFont(gym_deslabel[ playerid ], 2);

TextDrawLetterSize(gym_deslabel[ playerid ], 0.509999, 1.800000);

TextDrawColor(gym_deslabel[ playerid ], -1);

TextDrawSetOutline(gym_deslabel[ playerid ], 0);

TextDrawSetProportional(gym_deslabel[ playerid ], 1);

TextDrawSetShadow(gym_deslabel[ playerid ], 1);

return true;

}

public OnFilterScriptInit()

{

print("\n_______[GYM SYSTEM]_________");

print("[VERSION]: "VER_IN"\t[bUILD TIME]: "BUILD_TM"");

print("[PROGRAM BY]: EPISODES (KEN CAI) 2013");

print("______________________________\n");

for( new o; o != sizeof barbell_pos; ++ o )

{

barbell_objects[o] = CreateObject( 2913, barbell_pos[ o ][ 0 ], barbell_pos[ o ][ 1 ], barbell_pos[ o ][ 2 ], barbell_pos[ o ][ 3 ], barbell_pos[ o ][ 4 ], barbell_pos[ o ][ 5 ] );

dumbell_right_objects[o] = CreateObject(3071,dumb_bell_right_pos[o][0],dumb_bell_right_pos[o][1],dumb_bell_right_pos[o][2],dumb_bell_right_pos[o][3],dumb_bell_right_pos[o][4],dumb_bell_right_pos[o][5]);

dumbell_left_objects[o] = CreateObject(3072,dumb_bell_left_pos[o][0],dumb_bell_left_pos[o][1],dumb_bell_left_pos[o][2],dumb_bell_left_pos[o][3],dumb_bell_left_pos[o][4],dumb_bell_left_pos[o][5]);

}

}

public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )

{

if ( ( newkeys & KEY_SECONDARY_ATTACK ) && !( oldkeys & KEY_SECONDARY_ATTACK ) )

  {

if(PLAYER_INTREAM[playerid]==true && BAR_CAN_BE_USED[playerid]==true)

{

  KillTimer(PLAYER_TREAD_TIMER[playerid]);

    GetOffTread(playerid);

}

if(PLAYER_INBIKE[playerid]==true && BAR_CAN_BE_USED[playerid]==true)

{

  KillTimer(PLAYER_BIKE_TIMER[playerid]);

    GetOffBIKE(playerid);

}

if(PLAYER_INBENCH[playerid]==true && BAR_CAN_BE_USED[playerid]==true)

{

KillTimer(PLAYER_BENCH_TIMER[playerid]);

GetOffBENCH(playerid);

}

if(PLAYER_INDUMB[playerid]==true && BAR_CAN_BE_USED[playerid]==true)

{

KillTimer(PLAYER_DUMB_TIMER[playerid]);

PutDownDUMB(playerid);

}

}

if ( ( newkeys & KEY_SECONDARY_ATTACK ) && !( oldkeys & KEY_SECONDARY_ATTACK ))

{

for( new o; o != sizeof run_machine_pos; o ++ )

{

if( IsPlayerInRangeOfPoint( playerid, 2.0, run_machine_pos[ o ][ 0 ], run_machine_pos[ o ][ 1 ], run_machine_pos[ o ][ 2 ] ) )

{

if(TREAM_IN_USE[o]==false && PLAYER_INTREAM[playerid]==false)

{

//bool

PLAYER_INTREAM[playerid]=true;

TREAM_IN_USE[o]=true;

PLAYER_CURRECT_TREAD[playerid]=o;

//clearn values

PLAYER_TREAM_DIS_COUNT[playerid]=0;

//Set Player Pos

SetPlayerPos( playerid, run_machine_pos[ o ][ 0 ], run_machine_pos[ o ][ 1 ]+1.3, run_machine_pos[ o ][ 2 ] );

SetPlayerFacingAngle( playerid, run_machine_pos[ o ][ 3 ] );

TogglePlayerControllable( playerid, 0 );//Disable Control

ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_geton", 1, 0, 0, 0, 1, 0, 1 );

SetTimerEx( "TREAM_START", 2000, false, "ii", playerid);

//SETVALUES

SetProgressBarValue(player_gym_progress[playerid],50);

//Set Camera pos

SetPlayerCameraPos( playerid, run_machine_pos[ o ][ 0 ] +2, run_machine_pos[ o ][ 1 ] -2, run_machine_pos[ o ][ 2 ] + 0.5 );

SetPlayerCameraLookAt( playerid, run_machine_pos[ o ][ 0 ], run_machine_pos[ o ][ 1 ], run_machine_pos[ o ][ 2 ]);

}else{

GameTextForPlayer(playerid,"Sorry This Machine is currectly in used", 5000, 4);

}

}

}

for( new b; b != sizeof bike_pos; b ++ )

{

if( IsPlayerInRangeOfPoint( playerid, 2.0, bike_pos[ b ][ 0 ], bike_pos[ b ][ 1 ], bike_pos[ b ][ 2 ] ) )

{

if(BIKE_IN_USE==false && PLAYER_INBIKE[playerid]==false)

{

//Bool Here

BIKE_IN_USE=true;

PLAYER_INBIKE[playerid]=true;

PLAYER_CURRECT_BIKE[playerid]=b;

//clearn values

PLAYER_BIKE_DIS_COUNT[playerid]=0;

//SETVALUES

SetProgressBarValue(player_gym_progress[playerid],0);

//SetPlayerPos

SetPlayerPos( playerid, bike_pos[ b ][ 0 ]+0.5, bike_pos[ b ][ 1 ]-0.5, bike_pos[ b ][ 2 ] );

SetPlayerFacingAngle( playerid, bike_pos[ b ][ 3 ] );

TogglePlayerControllable( playerid, 0 );

ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_geton", 1, 0, 0, 0, 1, 0, 1 );

//Set Timer

SetTimerEx( "BIKE_START", 2000, false, "i", playerid);

//SetCaremaPos

SetPlayerCameraPos( playerid, bike_pos[ b ][ 0 ] +2, bike_pos[ b ][ 1 ] -2, bike_pos[ b ][ 2 ] + 0.5 );

SetPlayerCameraLookAt( playerid, bike_pos[ b ][ 0 ], bike_pos[ b ][ 1 ], bike_pos[ b ][ 2 ]+0.5);

}else{

GameTextForPlayer(playerid,"Sorry This Machine is currectly in used", 5000, 4);

}

}

}

for (new g; g != sizeof bench_pos; g ++)

{

if( IsPlayerInRangeOfPoint( playerid, 2.0, bench_pos[ g ][ 0 ], bench_pos[ g ][ 1 ], bench_pos[ g ][ 2 ] ) )

{

if(BENCH_IN_USE[g]==false && PLAYER_INBENCH[playerid]==false)

{

BENCH_IN_USE[g]=true;

PLAYER_INBENCH[playerid]=true;

PLAYER_CURRECT_BENCH[playerid]=g;

//clearn values

PLAYER_BENCH_COUNT[playerid]=0;

//SETVALUES

SetProgressBarValue(player_gym_progress[playerid],0);

//SET POS NOW

TogglePlayerControllable( playerid, 0 );

SetPlayerPos( playerid, bench_pos[ g ][ 0 ], bench_pos[ g ][ 1 ], bench_pos[ g ][ 2 ] );

SetPlayerFacingAngle( playerid, bench_pos[ g ][ 3 ] );

ApplyAnimation( playerid, "benchpress", "gym_bp_geton", 1, 0, 0, 0, 1, 0, 1 );

SetTimerEx( "BENCH_START", 3800, 0, "ii", playerid,g);

SetPlayerCameraPos( playerid, bench_pos[ g ][ 0 ]-1.5, bench_pos[ g ][ 1 ]+1.5, bench_pos[ g ][ 2 ] + 0.5 );

SetPlayerCameraLookAt( playerid, bench_pos[ g ][ 0 ], bench_pos[ g ][ 1 ], bench_pos[ g ][ 2 ]);

}else{

GameTextForPlayer(playerid,"Sorry This Machine is currectly in used", 5000, 4);

}

}

}

for (new d; d != sizeof dumb_pos; d ++)

{

if( IsPlayerInRangeOfPoint( playerid, 2.0, dumb_pos[ d ][ 0 ], dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ] ) )

{

if(DUMB_IN_USE[d]==false && PLAYER_INDUMB[playerid]==false)

{

DUMB_IN_USE[d]=true;

PLAYER_INDUMB[playerid]=true;

PLAYER_CURRECT_DUMB[playerid]=d;

//clearn values

PLAYER_DUMB_COUNT[playerid]=0;

SetProgressBarValue(player_gym_progress[playerid],0);

//SET POS NOW

TogglePlayerControllable( playerid, 0 );

SetPlayerPos( playerid, dumb_pos[ d ][ 0 ]-1, dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ] +1);

SetPlayerFacingAngle( playerid, dumb_pos[ d ][ 3 ] );

ApplyAnimation( playerid, "Freeweights", "gym_free_pickup", 1, 0, 0, 0, 1, 0, 1 );

SetTimerEx( "DUMB_START", 2500, 0, "ii", playerid);

SetPlayerCameraPos( playerid, dumb_pos[ d ][ 0 ]+2.3, dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ]+0.3 );

SetPlayerCameraLookAt( playerid, dumb_pos[ d ][ 0 ], dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ]+0.5);

}

}

}

}

if ( ( newkeys & KEY_SPRINT ) && !( oldkeys & KEY_SPRINT ) )

{

if(PLAYER_INTREAM[playerid]==true && BAR_CAN_BE_USED[playerid]==true)

{

//Update Bar

SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) + 5 );

UpdateProgressBar( player_gym_progress[playerid], playerid );

//Anoynned Part

new LocalLabel[10];

PLAYER_TREAM_DIS_COUNT[playerid]++;

format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_TREAM_DIS_COUNT[playerid]);

TextDrawSetString(gym_deslabel[playerid],LocalLabel);

}

if(PLAYER_INBIKE[playerid]==true && BAR_CAN_BE_USED[playerid]==true)

{

SetProgressBarValue(player_gym_progress[playerid], GetProgressBarValue(player_gym_progress[playerid] ) + 5 );

  UpdateProgressBar( player_gym_progress[playerid], playerid );

//Math Stuffs

new LocalLabel[10];

PLAYER_BIKE_DIS_COUNT[playerid]++;

format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_BIKE_DIS_COUNT[playerid]);

TextDrawSetString(gym_deslabel[playerid],LocalLabel);

}

//Do update player bench vaules here

if(PLAYER_INBENCH[playerid]==true && BAR_CAN_BE_USED[playerid]==true)

{

SetProgressBarValue(player_gym_progress[playerid], GetProgressBarValue(player_gym_progress[playerid] ) + 5 );

UpdateProgressBar( player_gym_progress[playerid], playerid );

}

if(PLAYER_INDUMB[playerid]==true && BAR_CAN_BE_USED[playerid]==true)

{

SetProgressBarValue(player_gym_progress[playerid], GetProgressBarValue(player_gym_progress[playerid] ) + 5 );

UpdateProgressBar( player_gym_progress[playerid], playerid );

}

}

return 1;

}

forward DUMB_START(playerid);

public DUMB_START(playerid)

{

BAR_CAN_BE_USED[playerid]=true;

//SET ATATCH OBJECTS

SetPlayerAttachedObject(playerid,1, 3072, 5);//left hand

SetPlayerAttachedObject(playerid,2, 3071, 6);//right hand

DestroyObject(dumbell_right_objects[PLAYER_CURRECT_DUMB[playerid]]);

DestroyObject(dumbell_left_objects[PLAYER_CURRECT_DUMB[playerid]]);

//SHOW PROGRESS BAR

ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]);

TextDrawShowForPlayer( playerid, gym_power[ playerid ] );

TextDrawShowForPlayer( playerid, gym_repslabel[ playerid ] );

TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] );

PLAYER_DUMB_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500,true,"i", playerid );

}

forward BIKE_START(playerid);

public BIKE_START(playerid)

{

BAR_CAN_BE_USED[playerid]=true;

ApplyAnimation( playerid, "GYMNASIUM", "bike_start", 1, 1, 0, 0, 1, 0, 1);

//Show Progress Bar Now

ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]);

TextDrawShowForPlayer( playerid, gym_power[ playerid ] );

TextDrawShowForPlayer( playerid, gym_des[ playerid ] );

TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] );

//Created Second Timer For Check

PLAYER_BIKE_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500, 1, "i", playerid );

}

forward TREAM_START(playerid);

public TREAM_START(playerid)

{

BAR_CAN_BE_USED[playerid]=true;

//Make Player Run

ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_sprint", 1, 1, 0, 0, 1, 0, 1);

//Show Progress Bar Now

ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]);

TextDrawShowForPlayer( playerid, gym_power[ playerid ] );

TextDrawShowForPlayer( playerid, gym_des[ playerid ] );

TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] );

//Created Second Timer For Check

PLAYER_TREAD_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500, 1, "i", playerid );

}

forward BENCH_START(playerid,OBJ_INDEX);

public BENCH_START(playerid,OBJ_INDEX)

{

BAR_CAN_BE_USED[playerid]=true;

//SET ATATCH OBJECTS

SetPlayerAttachedObject(playerid, BENCH_PRESS_INDEX, 2913, 6);

DestroyObject(barbell_objects[OBJ_INDEX]);

//SHOW PROGRESS BAR

ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]);

TextDrawShowForPlayer( playerid, gym_power[ playerid ] );

TextDrawShowForPlayer( playerid, gym_repslabel[ playerid ] );

TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] );

PLAYER_BENCH_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500,true,"i", playerid );

}

forward GYM_CHECK(playerid);

public GYM_CHECK(playerid)

{

if(PLAYER_INTREAM[playerid]==true)

{

TREAM_CHECK(playerid);

}

if(PLAYER_INBIKE[playerid]==true)

{

BIKE_CHECK(playerid);

}

if(PLAYER_INBENCH[playerid]==true)

{

BENCH_CHECK(playerid);

}

if(PLAYER_INDUMB[playerid]==true)

{

DUMB_CHECK(playerid);

}

}

DUMB_CHECK(playerid)

{

SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 2 );

UpdateProgressBar( player_gym_progress[playerid], playerid );

if(GetProgressBarValue( player_gym_progress[playerid] ) >=90)

{

//random select a amation for player

switch( random( 2 ) )

{

case 0: ApplyAnimation( playerid, "freeweights", "gym_free_A", 1, 0, 0, 0, 1, 0, 1 );

  case 1: ApplyAnimation( playerid, "freeweights", "gym_free_B", 1, 0, 0, 0, 1, 0, 1 );

}

new LocalLabel[10];

PLAYER_DUMB_COUNT[playerid]++;

format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_DUMB_COUNT[playerid]);

TextDrawSetString(gym_deslabel[playerid],LocalLabel);

SetProgressBarValue(player_gym_progress[playerid],0);

SetTimerEx( "DUMB_SET_AIMSTOP",2000, false, "i", playerid);

}

}

BENCH_CHECK(playerid)

{

SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 2 );

UpdateProgressBar( player_gym_progress[playerid], playerid );

if(GetProgressBarValue( player_gym_progress[playerid] ) >=90)

{

//random select a amation for player

switch( random( 2 ) )

{

case 0: ApplyAnimation( playerid, "benchpress", "gym_bp_up_A", 1, 0, 0, 0, 1, 0, 1 );

  case 1: ApplyAnimation( playerid, "benchpress", "gym_bp_up_B", 1, 0, 0, 0, 1, 0, 1 );

}

new LocalLabel[10];

PLAYER_BENCH_COUNT[playerid]++;

format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_BENCH_COUNT[playerid]);

TextDrawSetString(gym_deslabel[playerid],LocalLabel);

SetProgressBarValue(player_gym_progress[playerid],0);

SetTimerEx( "BENCH_SET_AIMSTOP",2000, false, "i", playerid);

}

}

forward DUMB_SET_AIMSTOP(playerid);

public DUMB_SET_AIMSTOP(playerid)

{

//Apply Player pull down aim

ApplyAnimation( playerid, "freeweights", "gym_free_down", 1, 0, 0, 0, 1, 0, 1 );

//Reset the progress bar values

UpdateProgressBar(player_gym_progress[playerid],playerid);

}

forward BENCH_SET_AIMSTOP(playerid);

public BENCH_SET_AIMSTOP(playerid)

{

//Apply Player pull down aim

ApplyAnimation( playerid, "benchpress", "gym_bp_down", 1, 0, 0, 0, 1, 0, 1 );

//Reset the progress bar values

UpdateProgressBar(player_gym_progress[playerid],playerid);

}

BIKE_CHECK(playerid)

{

SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 8 );

UpdateProgressBar( player_gym_progress[playerid], playerid );

//ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_fast", 1, 0, 0, 0, 1, 0, 1 );

if(GetProgressBarValue( player_gym_progress[playerid] ) <=0)

{

ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_still", 1, 1, 0, 0, 1, 0, 1);

}else{

ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_fast", 1, 1, 0, 0, 1, 0, 1 );

}

//SetProgressBarValue( player_bike_progress[playerid],50);

}

TREAM_CHECK(playerid)

{

SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 8 );

UpdateProgressBar( player_gym_progress[playerid], playerid );

//Check If Player Gonna Fall

if(GetProgressBarValue( player_gym_progress[playerid] ) <=0)

{

KillTimer(PLAYER_TREAD_TIMER[playerid]);

//then we can use our custom function

FallOffTread(playerid);

}

}

FallOffTread(playerid)

{

//Disabled Bar

BAR_CAN_BE_USED[playerid]=false;

//This one is for when player fall off the machine (when power < 0)

ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_falloff", 1, 0, 0, 0, 1, 0, 1 );

//Hide textdraw

HideProgressBarForPlayer( playerid,player_gym_progress[playerid]);

TextDrawHideForPlayer( playerid, gym_power[ playerid ] );

TextDrawHideForPlayer( playerid, gym_des[ playerid ] );

TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] );

SetTimerEx( "REST_PLAYER", 2000, false, "i", playerid);

}

GetOffTread(playerid)

{

BAR_CAN_BE_USED[playerid]=false;

ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_getoff", 1, 0, 0, 0, 1, 0, 1 );

HideProgressBarForPlayer( playerid,player_gym_progress[playerid]);

TextDrawHideForPlayer( playerid, gym_power[ playerid ] );

TextDrawHideForPlayer( playerid, gym_des[ playerid ] );

TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] );

SetTimerEx( "REST_PLAYER", 3500, false, "i", playerid);

}

GetOffBENCH(playerid)

{

BAR_CAN_BE_USED[playerid]=false;

ApplyAnimation(playerid, "benchpress", "gym_bp_getoff", 1, 0, 0, 0, 1, 0, 1 );

    HideProgressBarForPlayer( playerid,player_gym_progress[playerid]);

//Do something here....

TextDrawHideForPlayer( playerid, gym_power[ playerid ] );

TextDrawHideForPlayer( playerid, gym_repslabel[ playerid ] );

TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] );

    SetTimerEx( "REST_PLAYER", 5000, false, "i", playerid);

 

}

PutDownDUMB(playerid)

{

BAR_CAN_BE_USED[playerid]=false;

ApplyAnimation(playerid, "freeweights", "gym_free_putdown", 1, 0, 0, 0, 1, 0, 1 );

    HideProgressBarForPlayer( playerid,player_gym_progress[playerid]);

//Do something here....

TextDrawHideForPlayer( playerid, gym_power[ playerid ] );

TextDrawHideForPlayer( playerid, gym_repslabel[ playerid ] );

TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] );

    SetTimerEx( "REST_PLAYER",3000, false, "i", playerid);

}

GetOffBIKE(playerid)

{

BAR_CAN_BE_USED[playerid]=false;

ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_getoff", 1, 0, 0, 0, 1, 0, 1 );

HideProgressBarForPlayer( playerid,player_gym_progress[playerid]);

TextDrawHideForPlayer( playerid, gym_power[ playerid ] );

TextDrawHideForPlayer( playerid, gym_des[ playerid ] );

TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] );

SetTimerEx( "REST_PLAYER", 2000, false, "i", playerid);

}

forward REST_PLAYER(playerid);

public REST_PLAYER(playerid)

{

//Rest Staus

ClearAnimations( playerid, 1 );

SetCameraBehindPlayer( playerid );

TogglePlayerControllable( playerid, 1 );

BAR_CAN_BE_USED[playerid]=false;

//Reset Bool

if(PLAYER_INTREAM[playerid]==true)

{

PLAYER_INTREAM[playerid]=false;

TREAM_IN_USE[PLAYER_CURRECT_TREAD[playerid]]=false;

}

if(PLAYER_INBIKE[playerid]==true)

{

PLAYER_INBIKE[playerid]=false;

BIKE_IN_USE[PLAYER_CURRECT_BIKE[playerid]]=false;

}

  if(PLAYER_INBENCH[playerid]==true)

  {

  PLAYER_INBENCH[playerid]=false;

  BENCH_IN_USE[PLAYER_CURRECT_BENCH[playerid]]=false;

barbell_objects[PLAYER_CURRECT_BENCH[playerid]] = CreateObject( 2913, barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 0 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 1 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 2 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 3 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 4 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 5 ] );

    RemovePlayerAttachedObject( playerid, BENCH_PRESS_INDEX );

  }

if(PLAYER_INDUMB[playerid]==true)

  {

  PLAYER_INDUMB[playerid]=false;

  DUMB_IN_USE[PLAYER_CURRECT_DUMB[playerid]]=false;

dumbell_right_objects[PLAYER_CURRECT_DUMB[playerid]] = CreateObject(3071,dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][0],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][1],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][2],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][3],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][4],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][5]);

dumbell_left_objects[PLAYER_CURRECT_DUMB[playerid]] = CreateObject(3072,dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][0],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][1],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][2],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][3],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][4],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][5]);

    RemovePlayerAttachedObject( playerid,1);

    RemovePlayerAttachedObject( playerid,2);

  }

       

}

//ANTI DISCONNECT BUG

public OnPlayerDisconnect(playerid, reason)

{

//Check if player disconnect wihout press F

REST_PLAYER(playerid);

HideProgressBarForPlayer( playerid,player_gym_progress[playerid]);

TextDrawHideForPlayer( playerid, gym_power[ playerid ] );

TextDrawHideForPlayer( playerid, gym_des[ playerid ] );

TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] );

TextDrawHideForPlayer( playerid, gym_repslabel[ playerid ] );

return 1;

}

acesta este scriptingul , pentru cei ce sunt incepatori , il bagati in pawn , salati cu numele gym sau cum vreti voi , si apasati playul acela albastru , si dupa ce sa termina luati folderul gym.amx si gym.pwn si le bagati in folderul filescript , in cazul in care nu l-ati salvat deja acolo :D apoi la server cfg , scrieti numele folderurilui gym sau cum ati pus voi , ms mult

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