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yonik1988

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  1. pentru sala de fortza cred ca pana la urma am gasit ceva , si vad ca finctioneaza , voi baga aici tot scriptingul in cazul in care mai doreste cineva sa faca sala de fortza #include <a_samp> #include <progress> //DEFINES ______________________ #define BENCH_PRESS_INDEX (1) #define VER_IN "0.143 beta" #define BUILD_TM "29.03.2013" //Location & data //RUNNY MACHINE stock static Float: run_machine_pos[ ][ ] = { { 773.4922, -2.6016,1000.7209 ,180.00000 }, // Los Santos Gym's bench. { 759.6328, -48.1250, 1000.7209,180.00000}, // San Fierro Gym's bench. { 758.3828, -65.5078, 1000.7209,180.00000} // Las Venturas Gym's bench }; //BIKE stock static Float: bike_pos[ ][ ] = { {772.172,9.41406,1000.0,90.0}, // Los Santos Gym's Bake {769.242,-47.8984,1000.0,90.0}, // San Fierro Gym's Bake {774.625,-68.6406,1000.0,90.0} // Las Venturas Gym's Bake }; //Bench stock static Float: bench_pos[ ][ ] = { { 773.0491,1.4285,1000.7209, 269.2024 }, // Los Santos Gym's bench. { 766.3170,-47.3574,1000.5859, 179.2983 }, // San Fierro Gym's bench. { 764.9001,-60.5580,1000.6563, 1.9500 } // Las Venturas Gym's bench }; stock static Float: barbell_pos[ ][ ] = { { 774.42907715,1.88309872,1000.48834229,0.00000000,270.00000000,87.99966431 }, // Los Santos Gym's BarBell { 765.85528564,-48.86857224,1000.64093018,0.00000000,89.49993896,0.00000000 }, // San Fierro Gym's BarBell. { 765.34039307,-59.18271637,1000.63793945,0.00000000,89.49993896,181.25012207 } // Las Venturas Gym's BarBell }; //Advanced Parts stock static Float: dumb_pos[ ][ ] = { {772.992,5.38281,999.727,270.0}, // Los Santos Gym's dumb {756.406,-47.9219,999.727,90.0}, // San Fierro Gym's dumb. {759.18,-60.0625,999.727,90.0} // Las Venturas Gym's dumb }; stock static Float: dumb_bell_right_pos[ ][ ] = { {772.992,5.18281,999.927,0.0,90.0,90.0} // Los Santos Gym's dumb right // {759.18,-60.0625,999.727,90} // Las Venturas Gym's dumb }; stock static Float: dumb_bell_left_pos[ ][ ] = { {772.992,5.62738,999.927,0.0,90.0,90.0} // Los Santos Gym's dumb left // {759.18,-60.0625,999.727,90} // Las Venturas Gym's dumb }; //BOOLS //____TREAM new bool:TREAM_IN_USE[sizeof run_machine_pos]=false; new PLAYER_CURRECT_TREAD[MAX_PLAYERS], bool:PLAYER_INTREAM[MAX_PLAYERS]=false; //____BIKE___ new bool:BIKE_IN_USE[sizeof bike_pos]=false; new PLAYER_CURRECT_BIKE[MAX_PLAYERS], bool:PLAYER_INBIKE[MAX_PLAYERS]=false; //___BENCH___ new bool:BENCH_IN_USE[sizeof bench_pos]=false; new PLAYER_CURRECT_BENCH[MAX_PLAYERS], bool:PLAYER_INBENCH[MAX_PLAYERS]=false; //___DUMB_BELL___ new bool:DUMB_IN_USE[sizeof bench_pos]=false; new PLAYER_CURRECT_DUMB[MAX_PLAYERS], bool:PLAYER_INDUMB[MAX_PLAYERS]=false; //Gobale new bool:BAR_CAN_BE_USED[MAX_PLAYERS]=false; new barbell_objects[sizeof barbell_pos]; new dumbell_right_objects[sizeof dumb_bell_right_pos]; new dumbell_left_objects[sizeof dumb_bell_left_pos]; //TEXTDRAWS new Bar:player_gym_progress[MAX_PLAYERS]; new Text:gym_power[ MAX_PLAYERS ]; new Text:gym_des[MAX_PLAYERS]; new Text:gym_deslabel[MAX_PLAYERS]; new Text:gym_repslabel[MAX_PLAYERS]; //TIMERS //________TREAD____________________ new PLAYER_TREAD_TIMER[MAX_PLAYERS]; //________BIKE_____________________ new PLAYER_BIKE_TIMER[MAX_PLAYERS]; //________BENCH____________________ new PLAYER_BENCH_TIMER[MAX_PLAYERS]; //________DUMB_BELL_____________ new PLAYER_DUMB_TIMER[MAX_PLAYERS]; //VALUES //________TREAD____________________ new PLAYER_TREAM_DIS_COUNT[MAX_PLAYERS]; //________BIKE_____________________ new PLAYER_BIKE_DIS_COUNT[MAX_PLAYERS]; //_______BENCH___________________ new PLAYER_BENCH_COUNT[MAX_PLAYERS]; //________DUMB_BELL_____________ new PLAYER_DUMB_COUNT[MAX_PLAYERS]; public OnPlayerConnect( playerid ) { // ApplyAnimation( playerid, "GYMNASIUM", "null", 1, 0, 0, 0, 1, 0, 1 ); player_gym_progress[playerid]=CreateProgressBar( 550.000000, 166.000000, .color = 0x00F900FF ); gym_power[ playerid ] = TextDrawCreate(426.000000, 158.000000, "POWER:"); TextDrawBackgroundColor(gym_power[ playerid ], 255); TextDrawFont(gym_power[ playerid ], 2); TextDrawLetterSize(gym_power[ playerid ], 0.400000, 1.800000); TextDrawColor(gym_power[ playerid ], -1); TextDrawSetOutline(gym_power[ playerid ], 0); TextDrawSetProportional(gym_power[ playerid ], 1); TextDrawSetShadow(gym_power[ playerid ], 1); gym_des[ playerid ] = TextDrawCreate(426.000000, 203.000000, "DISTANCE:"); TextDrawBackgroundColor(gym_des[ playerid ], 255); TextDrawFont(gym_des[ playerid ], 2); TextDrawLetterSize(gym_des[ playerid ], 0.509999, 1.800000); TextDrawColor(gym_des[ playerid ], -1); TextDrawSetOutline(gym_des[ playerid ], 0); TextDrawSetProportional(gym_des[ playerid ], 1); TextDrawSetShadow(gym_des[ playerid ], 1); gym_repslabel[ playerid ] = TextDrawCreate(426.000000, 203.000000, "REPS:"); TextDrawBackgroundColor(gym_repslabel[ playerid ], 255); TextDrawFont(gym_repslabel[ playerid ], 2); TextDrawLetterSize(gym_repslabel[ playerid ], 0.509999, 1.800000); TextDrawColor(gym_repslabel[ playerid ], -1); TextDrawSetOutline(gym_repslabel[ playerid ], 0); TextDrawSetProportional(gym_repslabel[ playerid ], 1); TextDrawSetShadow(gym_repslabel[ playerid ], 1); gym_deslabel[ playerid ] = TextDrawCreate(557.000000, 203.000000, "0"); TextDrawBackgroundColor(gym_deslabel[ playerid ], 255); TextDrawFont(gym_deslabel[ playerid ], 2); TextDrawLetterSize(gym_deslabel[ playerid ], 0.509999, 1.800000); TextDrawColor(gym_deslabel[ playerid ], -1); TextDrawSetOutline(gym_deslabel[ playerid ], 0); TextDrawSetProportional(gym_deslabel[ playerid ], 1); TextDrawSetShadow(gym_deslabel[ playerid ], 1); return true; } public OnFilterScriptInit() { print("\n_______[GYM SYSTEM]_________"); print("[VERSION]: "VER_IN"\t[bUILD TIME]: "BUILD_TM""); print("[PROGRAM BY]: EPISODES (KEN CAI) 2013"); print("______________________________\n"); for( new o; o != sizeof barbell_pos; ++ o ) { barbell_objects[o] = CreateObject( 2913, barbell_pos[ o ][ 0 ], barbell_pos[ o ][ 1 ], barbell_pos[ o ][ 2 ], barbell_pos[ o ][ 3 ], barbell_pos[ o ][ 4 ], barbell_pos[ o ][ 5 ] ); dumbell_right_objects[o] = CreateObject(3071,dumb_bell_right_pos[o][0],dumb_bell_right_pos[o][1],dumb_bell_right_pos[o][2],dumb_bell_right_pos[o][3],dumb_bell_right_pos[o][4],dumb_bell_right_pos[o][5]); dumbell_left_objects[o] = CreateObject(3072,dumb_bell_left_pos[o][0],dumb_bell_left_pos[o][1],dumb_bell_left_pos[o][2],dumb_bell_left_pos[o][3],dumb_bell_left_pos[o][4],dumb_bell_left_pos[o][5]); } } public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) { if ( ( newkeys & KEY_SECONDARY_ATTACK ) && !( oldkeys & KEY_SECONDARY_ATTACK ) ) { if(PLAYER_INTREAM[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { KillTimer(PLAYER_TREAD_TIMER[playerid]); GetOffTread(playerid); } if(PLAYER_INBIKE[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { KillTimer(PLAYER_BIKE_TIMER[playerid]); GetOffBIKE(playerid); } if(PLAYER_INBENCH[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { KillTimer(PLAYER_BENCH_TIMER[playerid]); GetOffBENCH(playerid); } if(PLAYER_INDUMB[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { KillTimer(PLAYER_DUMB_TIMER[playerid]); PutDownDUMB(playerid); } } if ( ( newkeys & KEY_SECONDARY_ATTACK ) && !( oldkeys & KEY_SECONDARY_ATTACK )) { for( new o; o != sizeof run_machine_pos; o ++ ) { if( IsPlayerInRangeOfPoint( playerid, 2.0, run_machine_pos[ o ][ 0 ], run_machine_pos[ o ][ 1 ], run_machine_pos[ o ][ 2 ] ) ) { if(TREAM_IN_USE[o]==false && PLAYER_INTREAM[playerid]==false) { //bool PLAYER_INTREAM[playerid]=true; TREAM_IN_USE[o]=true; PLAYER_CURRECT_TREAD[playerid]=o; //clearn values PLAYER_TREAM_DIS_COUNT[playerid]=0; //Set Player Pos SetPlayerPos( playerid, run_machine_pos[ o ][ 0 ], run_machine_pos[ o ][ 1 ]+1.3, run_machine_pos[ o ][ 2 ] ); SetPlayerFacingAngle( playerid, run_machine_pos[ o ][ 3 ] ); TogglePlayerControllable( playerid, 0 );//Disable Control ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_geton", 1, 0, 0, 0, 1, 0, 1 ); SetTimerEx( "TREAM_START", 2000, false, "ii", playerid); //SETVALUES SetProgressBarValue(player_gym_progress[playerid],50); //Set Camera pos SetPlayerCameraPos( playerid, run_machine_pos[ o ][ 0 ] +2, run_machine_pos[ o ][ 1 ] -2, run_machine_pos[ o ][ 2 ] + 0.5 ); SetPlayerCameraLookAt( playerid, run_machine_pos[ o ][ 0 ], run_machine_pos[ o ][ 1 ], run_machine_pos[ o ][ 2 ]); }else{ GameTextForPlayer(playerid,"Sorry This Machine is currectly in used", 5000, 4); } } } for( new b; b != sizeof bike_pos; b ++ ) { if( IsPlayerInRangeOfPoint( playerid, 2.0, bike_pos[ b ][ 0 ], bike_pos[ b ][ 1 ], bike_pos[ b ][ 2 ] ) ) { if(BIKE_IN_USE==false && PLAYER_INBIKE[playerid]==false) { //Bool Here BIKE_IN_USE=true; PLAYER_INBIKE[playerid]=true; PLAYER_CURRECT_BIKE[playerid]=b; //clearn values PLAYER_BIKE_DIS_COUNT[playerid]=0; //SETVALUES SetProgressBarValue(player_gym_progress[playerid],0); //SetPlayerPos SetPlayerPos( playerid, bike_pos[ b ][ 0 ]+0.5, bike_pos[ b ][ 1 ]-0.5, bike_pos[ b ][ 2 ] ); SetPlayerFacingAngle( playerid, bike_pos[ b ][ 3 ] ); TogglePlayerControllable( playerid, 0 ); ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_geton", 1, 0, 0, 0, 1, 0, 1 ); //Set Timer SetTimerEx( "BIKE_START", 2000, false, "i", playerid); //SetCaremaPos SetPlayerCameraPos( playerid, bike_pos[ b ][ 0 ] +2, bike_pos[ b ][ 1 ] -2, bike_pos[ b ][ 2 ] + 0.5 ); SetPlayerCameraLookAt( playerid, bike_pos[ b ][ 0 ], bike_pos[ b ][ 1 ], bike_pos[ b ][ 2 ]+0.5); }else{ GameTextForPlayer(playerid,"Sorry This Machine is currectly in used", 5000, 4); } } } for (new g; g != sizeof bench_pos; g ++) { if( IsPlayerInRangeOfPoint( playerid, 2.0, bench_pos[ g ][ 0 ], bench_pos[ g ][ 1 ], bench_pos[ g ][ 2 ] ) ) { if(BENCH_IN_USE[g]==false && PLAYER_INBENCH[playerid]==false) { BENCH_IN_USE[g]=true; PLAYER_INBENCH[playerid]=true; PLAYER_CURRECT_BENCH[playerid]=g; //clearn values PLAYER_BENCH_COUNT[playerid]=0; //SETVALUES SetProgressBarValue(player_gym_progress[playerid],0); //SET POS NOW TogglePlayerControllable( playerid, 0 ); SetPlayerPos( playerid, bench_pos[ g ][ 0 ], bench_pos[ g ][ 1 ], bench_pos[ g ][ 2 ] ); SetPlayerFacingAngle( playerid, bench_pos[ g ][ 3 ] ); ApplyAnimation( playerid, "benchpress", "gym_bp_geton", 1, 0, 0, 0, 1, 0, 1 ); SetTimerEx( "BENCH_START", 3800, 0, "ii", playerid,g); SetPlayerCameraPos( playerid, bench_pos[ g ][ 0 ]-1.5, bench_pos[ g ][ 1 ]+1.5, bench_pos[ g ][ 2 ] + 0.5 ); SetPlayerCameraLookAt( playerid, bench_pos[ g ][ 0 ], bench_pos[ g ][ 1 ], bench_pos[ g ][ 2 ]); }else{ GameTextForPlayer(playerid,"Sorry This Machine is currectly in used", 5000, 4); } } } for (new d; d != sizeof dumb_pos; d ++) { if( IsPlayerInRangeOfPoint( playerid, 2.0, dumb_pos[ d ][ 0 ], dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ] ) ) { if(DUMB_IN_USE[d]==false && PLAYER_INDUMB[playerid]==false) { DUMB_IN_USE[d]=true; PLAYER_INDUMB[playerid]=true; PLAYER_CURRECT_DUMB[playerid]=d; //clearn values PLAYER_DUMB_COUNT[playerid]=0; SetProgressBarValue(player_gym_progress[playerid],0); //SET POS NOW TogglePlayerControllable( playerid, 0 ); SetPlayerPos( playerid, dumb_pos[ d ][ 0 ]-1, dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ] +1); SetPlayerFacingAngle( playerid, dumb_pos[ d ][ 3 ] ); ApplyAnimation( playerid, "Freeweights", "gym_free_pickup", 1, 0, 0, 0, 1, 0, 1 ); SetTimerEx( "DUMB_START", 2500, 0, "ii", playerid); SetPlayerCameraPos( playerid, dumb_pos[ d ][ 0 ]+2.3, dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ]+0.3 ); SetPlayerCameraLookAt( playerid, dumb_pos[ d ][ 0 ], dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ]+0.5); } } } } if ( ( newkeys & KEY_SPRINT ) && !( oldkeys & KEY_SPRINT ) ) { if(PLAYER_INTREAM[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { //Update Bar SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) + 5 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); //Anoynned Part new LocalLabel[10]; PLAYER_TREAM_DIS_COUNT[playerid]++; format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_TREAM_DIS_COUNT[playerid]); TextDrawSetString(gym_deslabel[playerid],LocalLabel); } if(PLAYER_INBIKE[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { SetProgressBarValue(player_gym_progress[playerid], GetProgressBarValue(player_gym_progress[playerid] ) + 5 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); //Math Stuffs new LocalLabel[10]; PLAYER_BIKE_DIS_COUNT[playerid]++; format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_BIKE_DIS_COUNT[playerid]); TextDrawSetString(gym_deslabel[playerid],LocalLabel); } //Do update player bench vaules here if(PLAYER_INBENCH[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { SetProgressBarValue(player_gym_progress[playerid], GetProgressBarValue(player_gym_progress[playerid] ) + 5 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); } if(PLAYER_INDUMB[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { SetProgressBarValue(player_gym_progress[playerid], GetProgressBarValue(player_gym_progress[playerid] ) + 5 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); } } return 1; } forward DUMB_START(playerid); public DUMB_START(playerid) { BAR_CAN_BE_USED[playerid]=true; //SET ATATCH OBJECTS SetPlayerAttachedObject(playerid,1, 3072, 5);//left hand SetPlayerAttachedObject(playerid,2, 3071, 6);//right hand DestroyObject(dumbell_right_objects[PLAYER_CURRECT_DUMB[playerid]]); DestroyObject(dumbell_left_objects[PLAYER_CURRECT_DUMB[playerid]]); //SHOW PROGRESS BAR ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawShowForPlayer( playerid, gym_power[ playerid ] ); TextDrawShowForPlayer( playerid, gym_repslabel[ playerid ] ); TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] ); PLAYER_DUMB_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500,true,"i", playerid ); } forward BIKE_START(playerid); public BIKE_START(playerid) { BAR_CAN_BE_USED[playerid]=true; ApplyAnimation( playerid, "GYMNASIUM", "bike_start", 1, 1, 0, 0, 1, 0, 1); //Show Progress Bar Now ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawShowForPlayer( playerid, gym_power[ playerid ] ); TextDrawShowForPlayer( playerid, gym_des[ playerid ] ); TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] ); //Created Second Timer For Check PLAYER_BIKE_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500, 1, "i", playerid ); } forward TREAM_START(playerid); public TREAM_START(playerid) { BAR_CAN_BE_USED[playerid]=true; //Make Player Run ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_sprint", 1, 1, 0, 0, 1, 0, 1); //Show Progress Bar Now ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawShowForPlayer( playerid, gym_power[ playerid ] ); TextDrawShowForPlayer( playerid, gym_des[ playerid ] ); TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] ); //Created Second Timer For Check PLAYER_TREAD_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500, 1, "i", playerid ); } forward BENCH_START(playerid,OBJ_INDEX); public BENCH_START(playerid,OBJ_INDEX) { BAR_CAN_BE_USED[playerid]=true; //SET ATATCH OBJECTS SetPlayerAttachedObject(playerid, BENCH_PRESS_INDEX, 2913, 6); DestroyObject(barbell_objects[OBJ_INDEX]); //SHOW PROGRESS BAR ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawShowForPlayer( playerid, gym_power[ playerid ] ); TextDrawShowForPlayer( playerid, gym_repslabel[ playerid ] ); TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] ); PLAYER_BENCH_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500,true,"i", playerid ); } forward GYM_CHECK(playerid); public GYM_CHECK(playerid) { if(PLAYER_INTREAM[playerid]==true) { TREAM_CHECK(playerid); } if(PLAYER_INBIKE[playerid]==true) { BIKE_CHECK(playerid); } if(PLAYER_INBENCH[playerid]==true) { BENCH_CHECK(playerid); } if(PLAYER_INDUMB[playerid]==true) { DUMB_CHECK(playerid); } } DUMB_CHECK(playerid) { SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 2 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); if(GetProgressBarValue( player_gym_progress[playerid] ) >=90) { //random select a amation for player switch( random( 2 ) ) { case 0: ApplyAnimation( playerid, "freeweights", "gym_free_A", 1, 0, 0, 0, 1, 0, 1 ); case 1: ApplyAnimation( playerid, "freeweights", "gym_free_B", 1, 0, 0, 0, 1, 0, 1 ); } new LocalLabel[10]; PLAYER_DUMB_COUNT[playerid]++; format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_DUMB_COUNT[playerid]); TextDrawSetString(gym_deslabel[playerid],LocalLabel); SetProgressBarValue(player_gym_progress[playerid],0); SetTimerEx( "DUMB_SET_AIMSTOP",2000, false, "i", playerid); } } BENCH_CHECK(playerid) { SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 2 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); if(GetProgressBarValue( player_gym_progress[playerid] ) >=90) { //random select a amation for player switch( random( 2 ) ) { case 0: ApplyAnimation( playerid, "benchpress", "gym_bp_up_A", 1, 0, 0, 0, 1, 0, 1 ); case 1: ApplyAnimation( playerid, "benchpress", "gym_bp_up_B", 1, 0, 0, 0, 1, 0, 1 ); } new LocalLabel[10]; PLAYER_BENCH_COUNT[playerid]++; format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_BENCH_COUNT[playerid]); TextDrawSetString(gym_deslabel[playerid],LocalLabel); SetProgressBarValue(player_gym_progress[playerid],0); SetTimerEx( "BENCH_SET_AIMSTOP",2000, false, "i", playerid); } } forward DUMB_SET_AIMSTOP(playerid); public DUMB_SET_AIMSTOP(playerid) { //Apply Player pull down aim ApplyAnimation( playerid, "freeweights", "gym_free_down", 1, 0, 0, 0, 1, 0, 1 ); //Reset the progress bar values UpdateProgressBar(player_gym_progress[playerid],playerid); } forward BENCH_SET_AIMSTOP(playerid); public BENCH_SET_AIMSTOP(playerid) { //Apply Player pull down aim ApplyAnimation( playerid, "benchpress", "gym_bp_down", 1, 0, 0, 0, 1, 0, 1 ); //Reset the progress bar values UpdateProgressBar(player_gym_progress[playerid],playerid); } BIKE_CHECK(playerid) { SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 8 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); //ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_fast", 1, 0, 0, 0, 1, 0, 1 ); if(GetProgressBarValue( player_gym_progress[playerid] ) <=0) { ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_still", 1, 1, 0, 0, 1, 0, 1); }else{ ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_fast", 1, 1, 0, 0, 1, 0, 1 ); } //SetProgressBarValue( player_bike_progress[playerid],50); } TREAM_CHECK(playerid) { SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 8 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); //Check If Player Gonna Fall if(GetProgressBarValue( player_gym_progress[playerid] ) <=0) { KillTimer(PLAYER_TREAD_TIMER[playerid]); //then we can use our custom function FallOffTread(playerid); } } FallOffTread(playerid) { //Disabled Bar BAR_CAN_BE_USED[playerid]=false; //This one is for when player fall off the machine (when power < 0) ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_falloff", 1, 0, 0, 0, 1, 0, 1 ); //Hide textdraw HideProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawHideForPlayer( playerid, gym_power[ playerid ] ); TextDrawHideForPlayer( playerid, gym_des[ playerid ] ); TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] ); SetTimerEx( "REST_PLAYER", 2000, false, "i", playerid); } GetOffTread(playerid) { BAR_CAN_BE_USED[playerid]=false; ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_getoff", 1, 0, 0, 0, 1, 0, 1 ); HideProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawHideForPlayer( playerid, gym_power[ playerid ] ); TextDrawHideForPlayer( playerid, gym_des[ playerid ] ); TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] ); SetTimerEx( "REST_PLAYER", 3500, false, "i", playerid); } GetOffBENCH(playerid) { BAR_CAN_BE_USED[playerid]=false; ApplyAnimation(playerid, "benchpress", "gym_bp_getoff", 1, 0, 0, 0, 1, 0, 1 ); HideProgressBarForPlayer( playerid,player_gym_progress[playerid]); //Do something here.... TextDrawHideForPlayer( playerid, gym_power[ playerid ] ); TextDrawHideForPlayer( playerid, gym_repslabel[ playerid ] ); TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] ); SetTimerEx( "REST_PLAYER", 5000, false, "i", playerid); } PutDownDUMB(playerid) { BAR_CAN_BE_USED[playerid]=false; ApplyAnimation(playerid, "freeweights", "gym_free_putdown", 1, 0, 0, 0, 1, 0, 1 ); HideProgressBarForPlayer( playerid,player_gym_progress[playerid]); //Do something here.... TextDrawHideForPlayer( playerid, gym_power[ playerid ] ); TextDrawHideForPlayer( playerid, gym_repslabel[ playerid ] ); TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] ); SetTimerEx( "REST_PLAYER",3000, false, "i", playerid); } GetOffBIKE(playerid) { BAR_CAN_BE_USED[playerid]=false; ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_getoff", 1, 0, 0, 0, 1, 0, 1 ); HideProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawHideForPlayer( playerid, gym_power[ playerid ] ); TextDrawHideForPlayer( playerid, gym_des[ playerid ] ); TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] ); SetTimerEx( "REST_PLAYER", 2000, false, "i", playerid); } forward REST_PLAYER(playerid); public REST_PLAYER(playerid) { //Rest Staus ClearAnimations( playerid, 1 ); SetCameraBehindPlayer( playerid ); TogglePlayerControllable( playerid, 1 ); BAR_CAN_BE_USED[playerid]=false; //Reset Bool if(PLAYER_INTREAM[playerid]==true) { PLAYER_INTREAM[playerid]=false; TREAM_IN_USE[PLAYER_CURRECT_TREAD[playerid]]=false; } if(PLAYER_INBIKE[playerid]==true) { PLAYER_INBIKE[playerid]=false; BIKE_IN_USE[PLAYER_CURRECT_BIKE[playerid]]=false; } if(PLAYER_INBENCH[playerid]==true) { PLAYER_INBENCH[playerid]=false; BENCH_IN_USE[PLAYER_CURRECT_BENCH[playerid]]=false; barbell_objects[PLAYER_CURRECT_BENCH[playerid]] = CreateObject( 2913, barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 0 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 1 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 2 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 3 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 4 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 5 ] ); RemovePlayerAttachedObject( playerid, BENCH_PRESS_INDEX ); } if(PLAYER_INDUMB[playerid]==true) { PLAYER_INDUMB[playerid]=false; DUMB_IN_USE[PLAYER_CURRECT_DUMB[playerid]]=false; dumbell_right_objects[PLAYER_CURRECT_DUMB[playerid]] = CreateObject(3071,dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][0],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][1],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][2],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][3],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][4],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][5]); dumbell_left_objects[PLAYER_CURRECT_DUMB[playerid]] = CreateObject(3072,dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][0],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][1],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][2],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][3],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][4],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][5]); RemovePlayerAttachedObject( playerid,1); RemovePlayerAttachedObject( playerid,2); } } //ANTI DISCONNECT BUG public OnPlayerDisconnect(playerid, reason) { //Check if player disconnect wihout press F REST_PLAYER(playerid); HideProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawHideForPlayer( playerid, gym_power[ playerid ] ); TextDrawHideForPlayer( playerid, gym_des[ playerid ] ); TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] ); TextDrawHideForPlayer( playerid, gym_repslabel[ playerid ] ); return 1; } acesta este scriptingul , pentru cei ce sunt incepatori , il bagati in pawn , salati cu numele gym sau cum vreti voi , si apasati playul acela albastru , si dupa ce sa termina luati folderul gym.amx si gym.pwn si le bagati in folderul filescript , in cazul in care nu l-ati salvat deja acolo apoi la server cfg , scrieti numele folderurilui gym sau cum ati pus voi , ms mult
  2. am mai deschis subiectul odata , insa vad ca nu pot adauga in continuare coment , asa ca scriu aici , am incercat sa fac un npc , care sa mearga pe server cu un taxi , insa nu reuesc primesc o eruare asta este eruarea care o primesc C:\deale mele\jocuri\server pandora\Pandora-Network\Pandora-Network\gamemodes\andrey.pwn(8739) : error 017: undefined symbol "jonesVehicle" C:\deale mele\jocuri\server pandora\Pandora-Network\Pandora-Network\gamemodes\andrey.pwn(14052) : warning 225: unreachable code Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. si voi pune si ce am facut pe unde am facut am facut un folder nou pawn in care am bagat asta #define RECORDING "mynpc" //This is the filename of your recording without the extension. #define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot. #include <a_npc> main(){} public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #if RECORDING_TYPE == 1 public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING); public OnNPCExitVehicle() StopRecordingPlayback(); #else public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #endif am salvat a mers , apoi la gamemodul meu am bagat asa la public OnGameModeInit() print("my gamemode"); ConnectNPC("jonesVehicle","taxi"); jonesVehicle = CreateVehicle(76, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000); return 1; apoi new jonesVehicle; //Global variable! public OnGameModeInit() { si ultima parte bagata de mn public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC. { new npcname[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name. if(!strcmp(npcname, "jones", true)) //Checking if the NPC's name is MyFirstNPC { PutPlayerInVehicle(playerid, jonesVehicle, 0); //Putting the NPC into the vehicle we created for it. } return 1; daca se poate sa ma ajute cineva va rog din suflet , eu as fi vrut sa fac npc sa vina la comanda , si sa te duca la comanda in anumite zone , insa am inteles ca e mai greu , si nu sunt sanse sa ma ajute cineva gratis , asa ca in registeru cu masina , am facut pauze unde ar trebuii sa te duca npc sa cobori din taxi si apoi isi continua drumul ... asta daca as reusii sa fac sa si mearga please help me a si mai vroiam de asemenea sa fac si sala de fortza , insa din pacate pt asa ceva nu gasesc nici un tutorial nimic , pt acesta cu npc am gasit ceva pe youtube , si am incercat dar pt sala de fortza nu reuesc sa gasesc nimic va rog sa ma ajutati
  3. am inteles , si cica se presupune a fi un site in care oamenii ii ajuta pe ceilalti cu scripting ) se pare ca e un site in care oamenii sa ajuta pe ei cu niste bani pentru un scripting , in fine mersi oricum , o sa mai caut
  4. salutare , am si eu 2 intrebari , prima ar fi cum pot face un npc sa vina la comanda intr-o anumita locatie , deoarece vreau sa fac un npc cu taxi care sa vina la o anumita locatie si apoi sa ma duca sau sa duca playerii in diferite locatii , daca se poate , si a 2 intrebare era cum pot face sa bag pe server sala de forta , si sa poti folosii greutatile , ca si la joc , am nevoie de scriting daca ma puteti ajuta , la ambele probleme , si in ce zona ar trebuii sa le adaug , sper din suflet sa ma poata ajuta cineva , legat de npc am mai vazut pe un server ceva asemanator cu ce vreau eu , si mi-a placut ideea si cu sala de forta la fel , am mai vazut si vreau sa adaug si pe al meu din amandoua va multumesc anticipat
  5. am rezolvat , era de la o - care o avea in plus coordonatele , ms oricum
  6. salut am si eu o problema , va rog ajutati-ma , vreau sa fac un pick up , aseara l-am facut desii nu ma pricep in domenii , m-am chinuit vreo 5 sau 6 ore , dar ii dadusem de cap , apoi am vrut sa schimb coordonatele ca facusem de proba , si l-am stricat ... uitati ce am facut Create3DTextLabel(""color_orange"politie\n"color_green"/enter", COLOR_RED ,1527.1765,-1646.6141,5.8906,2,0,0); AddStaticPickup(1,1,1527.1765,-1646.6141,5.8906,2.1209);//Enter politie AddStaticPickup(1,1,1550.6924,-1675.0742,15.5169,273.1172);//Exit politie //politie if(strcmp(cmdtext, "/enter", true) == 0) { if(PlayerInfo[playerid][pMembru] == 0 || PlayerInfo[playerid][pLider] == 0) { if PlayerToPoint(5,playerid,1527.1765,-1646.6141,5.8906) *then { SetPlayerPos(playerid,-1675.0742,15.5169,273.1172); SetPlayerInterior(playerid,7); SendClientMessage(playerid,COLOR_1GREEN,"*** Bine ai venit la politie!"); return 1; } } } if(strcmp(cmdtext, "/exit", true) == 0) { if(PlayerInfo[playerid][pMembru] == 0 || PlayerInfo[playerid][pLider] == 0) { if PlayerToPoint(5,playerid,-1675.0742,15.5169,273.1172) *then { SetPlayerPos(playerid,1527.1765,-1646.6141,5.8906); SetPlayerInterior(playerid,0); SendClientMessage(playerid,COLOR_1GREEN,"*** Ai iesit din politie!"); return 1; } } } ori ma teleporteaza aiurea , ori deloc ori daca nu primesc worning ... si cand reusisem sal fac sa ma mute , nu vedeam nik in jur , aseara cand il facusem , trebuia sa scriu /setind id 0 app sunt incepator , eu incerc sa fac asta ca sa invat , tot ce am facut , am luat dupa cel ce a facut serverul , ca serverul il am de la un amic ... cu care m-am certat si incerc sa invat , coordonatele l-am pus in mai toate felurile insa nu stiu cum trebuiesc puse exact , ca dau coordonatele intregi , sa imi spuneti va rug cum ar trebuii sa vina AddPlayerClass(15,1527.1765,-1646.6141,5.8906,2.1209,0,0,0,0,0,0); // AddPlayerClass(15,1550.6924,-1675.0742,15.5169,273.1172,0,0,0,0,0,0); // ajutati-ma va rog
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