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Comanda /buygun si probleme cu skin-ul


k1mO

Question

Am si eu o problema la comanda /buygun din gm-ul pro-gaming.

Oriunde ma aflu pe harta si execut comanda de mai sus imi apare "Unknown Command", dar ceva mai grav, nu mai merge nimic (nici o comanda).

Am luat /buygun din alt gamemod si patesc la fel.

O a doua problema, chiar daca sunt intr-o factiune leader sau membru si am skin-ul de acolo cand ies dupa server si intru iar, ma da cu skin de civil.

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Daca sti sa faci in gamemode sa se salveze skinul de PD/SRI/Jandarmerie etc...Nu te ajut daca nu sti te ajut...Iar la problema cu /buygun cum spuneai tu ca nu iti mai merge nici o comanda incearca asta:

[pawn]if (strcmp(cmd, "/buygun", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

        if(GetPlayerMoney(playerid) < 1)

{

    SendClientMessage(playerid, COLOR_GREY, "  Nu ai destui bani !");

    return 1;

}

new gun;

new gunid[16];

new gunstring1[256];

new gunstring2[256];

new gunstring3[256];

new gunstring4[256];

new gunstring5[256];

new infostring[256];

new guncharge;

new ammocharge;

new location = PlayerInfo[playerid][pLocal];

if(location == 99 || location == 100)

{

new mod = 100;

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

format(string, sizeof(string), "UTILIZEAZA: /buygun [NumeArma] [Munitie]");

SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

SendClientMessage(playerid, COLOR_WHITE,"*** Arme, Echipamente, Accesorii si Munitie ***");

SendClientMessage(playerid, COLOR_GRAD2,string);

format(gunstring1, 256, "Echipamente: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",

GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);

SendClientMessage(playerid, COLOR_GRAD3, gunstring1);

format(gunstring2, 300, "Accesorii: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane ($%d)",

GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);

SendClientMessage(playerid, COLOR_GRAD3, gunstring2);

format(gunstring3, 256, "Arme: sdpistol ($%d) deagle ($%d) mp5 ($%d)",

GunPrice[13][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[18][0]/100*mod);

SendClientMessage(playerid, COLOR_GRAD3, gunstring3);

format(gunstring4, 256, "Arme: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",

GunPrice[19][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);

SendClientMessage(playerid, COLOR_GRAD3, gunstring4);

format(gunstring5, 256, "Munitie: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",

GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);

SendClientMessage(playerid, COLOR_GRAD3, gunstring5);

SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

return 1;

}

strmid(gunid, tmp, 0, strlen(cmdtext), 255);

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

format(string, sizeof(string), "UTILIZEAZA: /buygun [Nume Arma] [Munitie]");

return 1;

}

new ammo = strval(tmp);

if(ammo < 1 || ammo > 300) { SendClientMessage(playerid, COLOR_GREY, "  Munitia trebuie sa fie intre 1 si 300 !"); return 1; }

if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)

{

gun = 46;

guncharge = GunPrice[0][0]/100*mod;

ammocharge = 0;

}

else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)

{

gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)

{

gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)

{

gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)

{

gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)

{

gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)

{

gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)

{

gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)

{

gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)

{

gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)

{

gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)

{

gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;

//PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;

}

else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;

//PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;

}

else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;

//PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;

}

else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;

//PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;

}

else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;

//PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;

}

else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;

//PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;

}

else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)

{

    if(PlayerInfo[playerid][pGunLic] != 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "Nu poti cumpara acesta arma fara licenta."); return 1; }

gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;

//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;

}

else

{

SendClientMessage(playerid, COLOR_GRAD6, "Vanzator: Nu avem acesta arma in stoc.");

return 1;

}

if((guncharge+ammocharge) > GetPlayerMoney(playerid))

{

format(infostring, 256, "  Nu ai $%d pentru a cumpara arma !",guncharge+ammocharge);

SendClientMessage(playerid, COLOR_GRAD3, infostring);

return 1;

}

new payout = guncharge + ammocharge;

format(infostring, 256, "Ai cumparat %s cu %d gloante pentru $%d",gunid,ammo,payout);

SendClientMessage(playerid, COLOR_GRAD3, infostring);

SafeGivePlayerMoney(playerid, - payout);

BizzInfo[location-99][bTill] += payout;

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

SafeGivePlayerWeapon(playerid, gun, ammo);

GetPlayerName(playerid, sendername, sizeof(sendername));

format(string, sizeof(string), "%s a cumparat arme in valoare de $%d de la afacerea %d", sendername, payout, location-99);

printf("%s", string);

PayLog(string);

}

else

{

    SendClientMessage(playerid, COLOR_WHITE,"Nu esti in magazin.");

return 1;

}

}

return 1;

}[/pawn]Schimbi tu pretul si bagi interiorul magazinului de arme.

 

 

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Nu este din cauza crash-ului,nu se salveaza deoarece nu ai facut un public cu skinurile dupa iesire sa se salveze.iar la problema cu /buygun  nu stiu ce poate fi,am downloadat gmul si merge comanda.

 

 

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Desigur,uite aici comanda mea de /invite /uninvite si /giverank (eu am alte factiuni.Dami comanda ta de invite si zimi ce skin are fiecare dintre mafii/factiuni governamentale.

[pawn]//----------------------------------[iNVITE]------------------------------------------------

if(strcmp(cmd, "/invite", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /invite [iDJucator/PARTEdinNUME]");

return 1;

}

new para1;

new ftext[30];

para1 = ReturnUser(tmp);

if (PlayerInfo[playerid][pLeader] >= 1)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

            if(ProxDetectorS(5.0, playerid, para1))

            {

    if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0)

    {

        if(PlayerInfo[para1][pFMember] < 255)

            {

                SendClientMessage(playerid, COLOR_GREY, "  Acest jucator are interdictie de a intra in alta factiune !");

                return 1;

            }

        if (ProxDetectorS(5.0, playerid, para1))

{

        if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Politie"; ChosenSkin[para1] = 71; SetPlayerSkin(para1, 71); PlayerInfo[para1][pChar] = 71; PlayerInfo[para1][pMember] = 1; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Jandarmerie"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); PlayerInfo[para1][pChar] = 285; PlayerInfo[para1][pMember] = 2; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Armata"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); PlayerInfo[para1][pChar] = 287; PlayerInfo[para1][pMember] = 3; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Politia de Frontiera"; ChosenSkin[para1] = 288; SetPlayerSkin(para1, 288); PlayerInfo[para1][pChar] = 288; PlayerInfo[para1][pMember] = 4; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "S.R.I."; ChosenSkin[para1] = 163; SetPlayerSkin(para1, 163); PlayerInfo[para1][pChar] = 163; PlayerInfo[para1][pMember] = 5; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Medicina"; ChosenSkin[para1] = 274; SetPlayerSkin(para1, 274); PlayerInfo[para1][pChar] = 274; PlayerInfo[para1][pMember] = 6; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 7) { PlayerInfo[para1][pTeam] = 7; gTeam[para1] = 7; ftext = "Departamentul de Pompieri"; ChosenSkin[para1] = 277; SetPlayerSkin(para1, 277); PlayerInfo[para1][pChar] = 277; PlayerInfo[para1][pMember] = 7; PlayerInfo[para1][pJob] = 0;}

        else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Familia Corleone"; ChosenSkin[para1] = 115; SetPlayerSkin(para1, 115); PlayerInfo[para1][pChar] = 115; PlayerInfo[para1][pMember] = 8;}

        else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "The Vagabonz"; ChosenSkin[para1] = 173; SetPlayerSkin(para1, 173); PlayerInfo[para1][pChar] = 173; PlayerInfo[para1][pMember] = 9;}

        else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 117; SetPlayerSkin(para1, 117); PlayerInfo[para1][pChar] = 117; PlayerInfo[para1][pMember] = 10;}

        else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Barzini"; ChosenSkin[para1] = 268; SetPlayerSkin(para1, 268); PlayerInfo[para1][pChar] = 268; PlayerInfo[para1][pMember] = 11;}

        else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Tattaglia"; ChosenSkin[para1] = 121; SetPlayerSkin(para1, 121); PlayerInfo[para1][pChar] = 121; PlayerInfo[para1][pMember] = 12;}

        else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Zaluchi"; ChosenSkin[para1] = 111; SetPlayerSkin(para1, 111); PlayerInfo[para1][pChar] = 111; PlayerInfo[para1][pMember] = 13;}

        else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Toretto"; ChosenSkin[para1] = 116; SetPlayerSkin(para1, 116); PlayerInfo[para1][pChar] = 116; PlayerInfo[para1][pMember] = 14;}

        else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Pro Racers"; ChosenSkin[para1] = 110; SetPlayerSkin(para1, 110); PlayerInfo[para1][pChar] = 110; PlayerInfo[para1][pMember] = 15;}

        else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Grove"; ChosenSkin[para1] = 106; SetPlayerSkin(para1, 106); PlayerInfo[para1][pChar] = 106; PlayerInfo[para1][pMember] = 16;}

        else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Ballas"; ChosenSkin[para1] = 103; SetPlayerSkin(para1, 103); PlayerInfo[para1][pChar] = 103; PlayerInfo[para1][pMember] = 17;}

        else if(PlayerInfo[playerid][pLeader] == 18) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Echipa de Stiri"; ChosenSkin[para1] = 7; SetPlayerSkin(para1, 7); PlayerInfo[para1][pChar] = 7; PlayerInfo[para1][pMember] = 18;}

        else { return 1; }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pRank] = 1;

printf("LiderCmd: %s la invitat pe %s la %s.", sendername, giveplayer, ftext);

format(string, sizeof(string), "  Ai intrat in %s. Ai fost invitat de liderul %s", ftext, sendername);

SendClientMessage(para1, COLOR_WHITE, string);

format(string, sizeof(string), "  L-ai invitat pe %s in %s.", giveplayer,ftext);

SendClientMessage(playerid, COLOR_WHITE, string);

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Prea departe de jucator.");

}

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "  Jucatorul nu este civil.");

    return 1;

}

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "  Prea departe de jucator.");

    return 1;

}

}

}//not connected

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Nu esti autorizat pentru folosirea comenzii(Doar pentru lideri)!");

}

}

return 1;

}

//----------------------------------[uNINVITE]------------------------------------------------

if(strcmp(cmd, "/uninvite", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /uninvite [iDJucator/PARTEdinNUME]");

return 1;

}

new para1;

para1 = ReturnUser(tmp);

if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 17 && PlayerInfo[para1][pMember] != 17)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 18 && PlayerInfo[para1][pMember] != 18)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if (PlayerInfo[playerid][pLeader] >= 1)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

    if (PlayerInfo[para1][pMember] > 0)

    {

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

printf("LeadCmd: %s la scos din factiune pe %s.", sendername, giveplayer);

format(string, sizeof(string), "* Ai fost dat afara din factiune de liderul %s.", sendername);

SendClientMessage(para1, COLOR_WHITE, string);

SendClientMessage(para1, COLOR_WHITE, "* Esti civil.");

                gTeam[para1] = 3;

PlayerInfo[para1][pTeam] = 3;

PlayerInfo[para1][pMember] = 0;

PlayerInfo[para1][pRank] = 0;

PlayerInfo[para1][pChar] = 19;

SetSpawnInfo(para1, gTeam[para1], 19,0.0,0.0,0.0,0,0,0,0,0,0,0);

PlayerInfo[para1][pModel] = 19;

MedicBill[para1] = 0;

SpawnPlayer(para1);

format(string, sizeof(string), "  L-ai dat afara pe %s din factiune.", giveplayer);

SendClientMessage(playerid, COLOR_WHITE, string);

}

}

}//not connected

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Nu esti autorizat pentru folosirea comenzii(Doar pentru lideri)!");

}

}

return 1;

}

//----------------------------------[GIVERANK]------------------------------------------------

    if(strcmp(cmd, "/giverank", true) == 0)

{

if(IsPlayerConnected(playerid))

{

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "UTILIZEAZA: /giverank [iDJucator/PARTEdinNUME] [grad(1-6)]");

return 1;

}

new para1;

new level;

para1 = ReturnUser(tmp);

tmp = strtok(cmdtext, idx);

level = strval(tmp);

            if(level > 6 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " SERVER: Factiunea are doar 6 grade."); return 1; }

if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 17 && PlayerInfo[para1][pMember] != 17)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces Respins!");

return 1;

}

if(PlayerInfo[playerid][pLeader] == 18 && PlayerInfo[para1][pMember] != 18)

{

    SendClientMessage(playerid, COLOR_GRAD2, "Acces respins!");

return 1;

}

if (PlayerInfo[playerid][pLeader] >= 1)

{

if(IsPlayerConnected(para1))

{

if(para1 != INVALID_PLAYER_ID)

{

    if (ProxDetectorS(5.0, playerid, para1))

{

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pRank] = level;

if(PlayerInfo[para1][pRank] < level)

{

format(string, sizeof(string), " Ai fost retrogradat de %s la gradul %d", sendername, level);

SendClientMessage(para1, COLOR_WHITE, string);

}

else if(PlayerInfo[para1][pRank] > level)

{

format(string, sizeof(string), " Ai fost promovat de %s la gradul %d", sendername, level);

SendClientMessage(para1, COLOR_WHITE, string);

}

format(string, sizeof(string), " L-ai promovat/retrogradat pe %s la gradul %d.", giveplayer,level);

SendClientMessage(playerid, COLOR_WHITE, string);

if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 266; SetPlayerSkin(para1, 266); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);

}

}

else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191);

}

}

else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191);

}

}

else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 148; SetPlayerSkin(para1, 148);

}

}

else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 219; SetPlayerSkin(para1, 219);

}

}

else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 216; SetPlayerSkin(para1, 216);

}

}

else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 277; SetPlayerSkin(para1, 277); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 277; SetPlayerSkin(para1, 277); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 278; SetPlayerSkin(para1, 278); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 278; SetPlayerSkin(para1, 278); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 279; SetPlayerSkin(para1, 279); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 279; SetPlayerSkin(para1, 279); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191);

}

}

else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90);

}

}

else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 173; SetPlayerSkin(para1, 173); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 175; SetPlayerSkin(para1, 175); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 195; SetPlayerSkin(para1, 195);

}

}

else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 141; SetPlayerSkin(para1, 141);

}

}

else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 268; SetPlayerSkin(para1, 268); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 272; SetPlayerSkin(para1, 272); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150);

}

}

else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150);

}

}

else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 111; SetPlayerSkin(para1, 111); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150);

}

}

else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 237; SetPlayerSkin(para1, 237);

}

}

else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 90; SetPlayerSkin(para1, 90);

}

}

else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 152; SetPlayerSkin(para1, 152);

}

}

else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 106; SetPlayerSkin(para1, 106); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 269; SetPlayerSkin(para1, 269); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 270; SetPlayerSkin(para1, 270); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 238; SetPlayerSkin(para1, 238);

}

}

else if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)

{

if(PlayerInfo[para1][pSex] == 1)

{

//Male Skin

if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 7; SetPlayerSkin(para1, 7); }

else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 7; SetPlayerSkin(para1, 7); }

else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }

else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }

else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }

else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }

}

else if(PlayerInfo[para1][pSex] == 2)

{

PlayerInfo[para1][pChar] = 148; SetPlayerSkin(para1, 148);

}

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Prea departe de jucator.");

}

}

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, " Doar liderii pot seta rangul!");

}

}

return 1;

}[/pawn]

 

 

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