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Stefan112

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Everything posted by Stefan112

  1. Daca ar fi facut de tine ar fi bine
  2. Asta nu are nici dealershipu si nici masini personale si nici speedometer dar odometer nici atat
  3. Un fel de kilometraj ca la masina personala cati kilometri faci faci cu ea sau cati ai facut de Exemplu: Kilometri:54.003 maine a doua zi mai mergi cu ea si ai facut Kilometri: 104.543 543 fiind metri
  4. Sa ma ajutitati voi eu am facut am incercat sa fac publicul dar nu am stiut [pawn]forward Speed(); public Speed() { new str[64]; for(new i; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerSpeed > 0) [/pawn]
  5. Salut SA-MP.RO Nickname: Stefan112 Problema intalnita: Nu reusesc sa fac un sistem de odometer ca pe b-zone doar la masinile personale vreau Ce am incercat pana acum: sa caut pe wiki si sa fac eu Poze/Comanda/server_log (dupa caz):-
  6. 1.Nu se cer Scripturi 2.Ai un model de respectat
  7. Caut pe forum e un sistem de genu asta facut de [PG]AgentX
  8. Ai vazut-o poate ca au luat-o de aici e postat de ceva timp pe sa-mp.ro deci
  9. Eu am windows 8 si imi merge gta san andreas si 4 si mta si nu am nicio problema
  10. Creata de: aQua Map`s is Original`s Created by aQua Numar obiecte:57 Timp de lucru: cam 30 de minute Poze: [img width=500 height=375] [img width=500 height=375] Am facut ca la reparatie la Paint`s Spray sa stea usa mereu deschisa, sa se inchida doar atunci cand intrii cu masina sa o repari [pawn]RemoveBuildingForPlayer(playerid, 1297, 1030.8359, -1034.7969, 33.8125, 0.25);[/pawn] [pawn]CreateObject(3440, 1033.02820, -1033.80762, 32.22674, 0.00000, 0.00000, 0.00000); CreateObject(3440, 1017.00702, -1033.86206, 32.22066, 0.00000, 0.00000, 0.00000); CreateObject(3851, 1017.10358, -1033.96313, 32.60265, 0.00000, 0.00000, 90.24003); CreateObject(3440, 1011.56860, -1033.84119, 32.24079, 0.00000, 0.00000, 0.00000); CreateObject(3440, 1022.55298, -1033.72961, 32.24079, 0.00000, 0.00000, 0.00000); CreateObject(3851, 1032.92017, -1033.95825, 32.60265, 0.00000, 0.00000, 90.24003); CreateObject(3440, 1038.38196, -1033.72754, 32.22674, 0.00000, 0.00000, 0.00000); CreateObject(3440, 1027.39966, -1033.73279, 32.24079, 0.00000, 0.00000, 0.00000); CreateObject(3095, 1034.12805, -1029.61389, 34.06570, 0.00000, 0.00000, 0.24000); CreateObject(3095, 1025.13293, -1029.65356, 34.06570, 0.00000, 0.00000, 0.24000); CreateObject(3095, 1016.15710, -1029.67993, 34.06570, 0.00000, 0.00000, 0.24000); CreateObject(19450, 1033.55762, -1033.91345, 30.36486, 0.00000, 0.00000, 90.59997); CreateObject(19450, 1017.80743, -1033.97656, 30.36486, 0.00000, 0.00000, 90.59997); CreateObject(19450, 1016.40326, -1033.99158, 30.36486, 0.00000, 0.00000, 90.59997); CreateObject(19450, 1032.25452, -1033.91187, 30.36486, 0.00000, 0.00000, 90.59997); CreateObject(19450, 1027.23718, -1028.72424, 32.52874, 0.00000, 0.00000, 0.00000); CreateObject(19450, 1022.74792, -1028.80334, 32.52874, 0.00000, 0.00000, 0.00000); CreateObject(19450, 1010.19183, -1029.12695, 32.52874, 0.00000, 0.00000, 15.06001); CreateObject(19450, 1038.52893, -1029.08472, 32.52874, 0.00000, 0.00000, 0.00000); CreateObject(870, 1008.77014, -1051.55054, 31.49315, 0.00000, 0.00000, 24.78000); CreateObject(870, 1008.79041, -1052.97229, 31.49315, 0.00000, 0.00000, 24.78000); CreateObject(870, 1010.87122, -1052.94727, 31.49315, 0.00000, 0.00000, 24.78000); CreateObject(870, 1010.94373, -1051.56396, 31.49315, 0.00000, 0.00000, 24.78000); CreateObject(870, 1033.25391, -1051.65833, 31.84092, 0.00000, 0.00000, 24.78000); CreateObject(870, 1035.38184, -1051.60022, 31.84092, 0.00000, 0.00000, 39.60001); CreateObject(870, 1035.39307, -1052.99011, 31.84092, 0.00000, 0.00000, 39.60001); CreateObject(870, 1033.35461, -1052.96729, 31.84092, 0.00000, 0.00000, 39.60001); CreateObject(2898, 1045.63855, -1052.33704, 30.69682, 0.00000, 0.00000, 0.00000); CreateObject(2898, 1049.70947, -1052.34143, 30.69682, 0.00000, 0.00000, 0.00000); CreateObject(2898, 1045.63660, -1057.74268, 30.69682, 0.00000, 0.00000, 0.00000); CreateObject(2898, 1049.68933, -1057.70984, 30.69682, 0.00000, 0.00000, 0.00000); CreateObject(2898, 1053.78577, -1052.32898, 30.69682, 0.00000, 0.00000, 0.00000); CreateObject(2898, 1053.79724, -1057.72083, 30.69682, 0.00000, 0.00000, 0.00000); CreateObject(2898, 1041.55811, -1052.35974, 30.69682, 0.00000, 0.00000, 0.00000); CreateObject(2898, 1037.48999, -1052.36316, 30.69682, 0.00000, 0.00000, 0.00000); CreateObject(2898, 1041.56519, -1057.77002, 30.69682, 0.00000, 0.00000, 0.00000); CreateObject(2898, 1037.48987, -1057.63257, 30.69682, 0.00000, 0.00000, 0.00000); CreateObject(2898, 1033.56824, -1057.67383, 30.69682, 0.00000, 0.00000, 0.00000); CreateObject(2898, 1025.02014, -1031.40076, 30.96900, 4.18000, -0.28000, 0.00000); CreateObject(1080, 1030.24817, -1034.04187, 31.30879, 0.00000, 0.00000, -89.40002); CreateObject(1080, 1035.60803, -1034.01147, 31.30879, 0.00000, 0.00000, -89.40002); CreateObject(1080, 1019.82501, -1034.06812, 31.30879, 0.00000, 0.00000, -89.40002); CreateObject(1080, 1014.31305, -1034.12134, 31.30879, 0.00000, 0.00000, -89.40002); CreateObject(2714, 1025.18201, -1034.19910, 34.31744, 0.00000, 0.00000, 0.00000); CreateObject(19126, 1027.14453, -1033.41187, 30.82788, 0.00000, 0.00000, 0.00000); CreateObject(19126, 1022.83685, -1033.46301, 30.78393, 0.00000, 0.00000, 0.00000); CreateObject(19126, 1027.28455, -1034.01074, 30.75184, 0.00000, 0.00000, 0.00000); CreateObject(19126, 1033.01843, -1034.11401, 30.82070, 0.00000, 0.00000, 0.00000); CreateObject(19126, 1022.63495, -1034.03760, 30.72307, 0.00000, 0.00000, 0.00000); CreateObject(19126, 1016.97009, -1034.15271, 30.73397, 0.00000, 0.00000, 0.00000); CreateObject(19126, 1038.42419, -1033.99756, 30.88733, 0.00000, 0.00000, 0.00000); CreateObject(19126, 1011.41663, -1034.07690, 30.58427, 0.00000, 0.00000, 0.00000); CreateObject(19450, 1044.08862, -1029.22107, 32.52874, 0.00000, 0.00000, 0.00000); CreateObject(3095, 1039.64844, -1029.58740, 34.06570, 0.00000, 0.00000, 0.24000); CreateObject(19126, 1044.07556, -1033.98584, 30.88733, 0.00000, 0.00000, 0.00000); CreateObject(3440, 1044.10999, -1033.79175, 32.22674, 0.00000, 0.00000, 0.00000);[/pawn] sau: http://pastebin.com/2fb5jHWd Are doar un RemoveBuilding care se pune la OnPlayerConnect Voi reveni in maxim 2-3 zile cu o nou mapa. Astept cat mai multe pareri
  11. Am facut tot ce ai zis tu dar cand scriu /skin nu face nimic
  12. Nu dar am vorbim cu adrian pe mess
  13. E rezolvata problema
  14. Frumoasa Mapa o sa o folosesc si eu mersi
  15. Si eu am aceeasi problema :(
  16. Adaugama pe mess am id-ul la profil te ajut eu diseara cand voi veni de la scoala sau daca te descurci cauta [pawn]public OnPlayerSpawn(playerid)[/pawn] daca nu stii care e ma adaugi pe mess si vorbim diseara
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