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Posted

Salut sa-mp.ro ! Am si eu o problema .. Am incercat sa editez comanda /goto .. si nu prea mi-a mers ..

Am vrut sa fac asa " Ai fost teleportat la playerul %s " .

Uitati comanda .  [pawn]if(strcmp(cmd, "/goto", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "CMD: /goto [playerid/PartOfName]");

return 1;

}

new Float:plocx,Float:plocy,Float:plocz;

new plo;

plo = ReturnUser(tmp);

if (IsPlayerConnected(plo))

{

    if(plo != INVALID_PLAYER_ID)

    {

        if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1)

{

if(Spectate[playerid] != 255)

{

Spectate[playerid] = 256;

}

GetPlayerPos(plo, plocx, plocy, plocz);

if(PlayerInfo[plo][pInt] > 0 || GetPlayerInterior(plo) > 0)

{

    SetPlayerInterior(playerid,GetPlayerInterior(plo));

SetPlayerInterior(playerid,PlayerInfo[plo][pInt]);

PlayerInfo[playerid][pInt] = PlayerInfo[plo][pInt];

PlayerInfo[playerid][pLocal] = PlayerInfo[plo][pLocal];

}

if(PlayerInfo[playerid][pInt] == 0)

{

SetPlayerInterior(playerid,0);

}

if(plocz > 530.0 && PlayerInfo[plo][pInt] == 0) //the highest land point in sa = 526.8

{

SetPlayerInterior(playerid,1);

PlayerInfo[playerid][pInt] = 1;

}

if (GetPlayerState(playerid) == 2)

{

new tmpcar = GetPlayerVehicleID(playerid);

SetVehiclePos(tmpcar, plocx, plocy+4, plocz);

TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;

}

else

{

SetPlayerPos(playerid,plocx,plocy+2, plocz);

}

format(string, sizeof(string), " Ai fost teleportat la playerul %s.", giveplayer);

                SendClientMessage(playerid, 0xA8A8FFFF, string);

                                                SetPlayerInterior(playerid,GetPlayerInterior(plo));

                                                GetPlayerName(playa, giveplayer, sizeof(giveplayer));

PlayerInfo[playerid][pInt] = GetPlayerInterior(plo);

SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(plo));

HouseEntered[playerid] = HouseEntered[plo];

}

else

{

SendClientMessage(playerid, COLOR_1RED, "Nu ai acces la aceasta comanda ");

}

}

}

else

{

format(string, sizeof(string), " That player is not connected.", plo);

SendClientMessage(playerid, COLOR_GRAD1, string);

}

}

return 1;

}[/pawn]

Cu toti stiti ca trebuie sa dau /goto [nume/id] ! Si din pacate cand dau /goto ma da la Burger Shot si imi arata " Ai fost teleportat la OS! " niste bazaconii

11 answers to this question

Recommended Posts

Posted

C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(38586) : error 017: undefined symbol "playa"
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


1 Error.

LINIA : [pawn] GetPlayerName(playa, giveplayer, sizeof(giveplayer));[/pawn]

Posted

new giveplayer[MAX_PLAYER_NAME];

GetPlayerName(plo, giveplayer, sizeof(giveplayer));

format(string, sizeof(string), " Ai fost teleportat la playerul %s.", giveplayer);

SendClientMessage(playerid, 0xA8A8FFFF, string);

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Posted

C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(3880) : warning 219: local variable "giveplayer" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(22392) : warning 219: local variable "giveplayer" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(25489) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(26240) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(28050) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(28959) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(31270) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(33597) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(33641) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(35518) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(38054) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(38277) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(39265) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(39533) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(39832) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(39869) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(40129) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(40190) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(40238) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(41433) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(41472) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(43155) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(43367) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(43942) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(43978) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(44560) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(44675) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(44734) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(51523) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(51585) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(51625) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(51665) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(53009) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(53065) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(53663) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(53726) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(53789) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(54036) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(55753) : warning 219: local variable "giveplayer" shadows a variable at a preceding level
C:\Users\x\Desktop\GorkemRO\gamemodes\Godfather.pwn(59507) : warning 203: symbol is never used: "giveplayer"
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase

Header size:          11184 bytes
Code size:          2292172 bytes
Data size:          6889824 bytes
Stack/heap size:      16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements: 9209564 bytes

40 Warnings.

Nu am uitat nici o {sau }

[pawn]if(strcmp(cmd, "/goto", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "CMD: /goto [playerid/PartOfName]");

return 1;

}

new Float:plocx,Float:plocy,Float:plocz;

new plo;

plo = ReturnUser(tmp);

if (IsPlayerConnected(plo))

{

    if(plo != INVALID_PLAYER_ID)

    {

        if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1)

{

if(Spectate[playerid] != 255)

{

Spectate[playerid] = 256;

}

GetPlayerPos(plo, plocx, plocy, plocz);

if(PlayerInfo[plo][pInt] > 0 || GetPlayerInterior(plo) > 0)

{

    SetPlayerInterior(playerid,GetPlayerInterior(plo));

SetPlayerInterior(playerid,PlayerInfo[plo][pInt]);

PlayerInfo[playerid][pInt] = PlayerInfo[plo][pInt];

PlayerInfo[playerid][pLocal] = PlayerInfo[plo][pLocal];

}

if(PlayerInfo[playerid][pInt] == 0)

{

SetPlayerInterior(playerid,0);

}

if(plocz > 530.0 && PlayerInfo[plo][pInt] == 0) //the highest land point in sa = 526.8

{

SetPlayerInterior(playerid,1);

PlayerInfo[playerid][pInt] = 1;

}

if (GetPlayerState(playerid) == 2)

{

new tmpcar = GetPlayerVehicleID(playerid);

SetVehiclePos(tmpcar, plocx, plocy+4, plocz);

TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;

}

else

{

SetPlayerPos(playerid,plocx,plocy+2, plocz);

}

GetPlayerName(plo, giveplayer, sizeof(giveplayer));

            format(string, sizeof(string), " Ai fost teleportat la playerul %s.", giveplayer);

                SendClientMessage(playerid, 0xA8A8FFFF, string);

                                                SetPlayerInterior(playerid,GetPlayerInterior(plo));

                                                GetPlayerName(playa, giveplayer, sizeof(giveplayer));

PlayerInfo[playerid][pInt] = GetPlayerInterior(plo);

SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(plo));

HouseEntered[playerid] = HouseEntered[plo];

}

else

{

SendClientMessage(playerid, COLOR_1RED, "Nu ai acces la aceasta comanda ");

}

}

}

else

{

format(string, sizeof(string), " That player is not connected.", plo);

SendClientMessage(playerid, COLOR_GRAD1, string);

}

}

return 1;

}[/pawn]

Posted

[pawn] if(strcmp(cmd, "/goto", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "{B580FE}Foloseste:{FFFFFF} /goto [playerid/PartOfName]");

return 1;

}

new Float:plocx,Float:plocy,Float:plocz;

new plo;

plo = ReturnUser(tmp);

new playa;

  playa = ReturnUser(tmp);

if (IsPlayerConnected(plo))

{

    if(plo != INVALID_PLAYER_ID)

    {

if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1)

{

if(Spectate[playerid] != 255)

{

Spectate[playerid] = 256;

}

GetPlayerPos(plo, plocx, plocy, plocz);

if(PlayerInfo[plo][pInt] > 0)

{

SetPlayerInterior(playerid,PlayerInfo[plo][pInt]);

PlayerInfo[playerid][pInt] = PlayerInfo[plo][pInt];

PlayerInfo[playerid][pLocal] = PlayerInfo[plo][pLocal];

}

if(PlayerInfo[plo][pInt] == 10 && PlayerInfo[plo][pLocal] == 500)

            {

                          SendClientMessage(playerid, COLOR_GRAD2, "You can`t go to this player");

          return 1;

            }

if(PlayerInfo[playerid][pInt] == 0)

{

SetPlayerInterior(playerid,0);

}

if(plocz > 530.0 && PlayerInfo[plo][pInt] == 0) //the highest land point in sa = 526.8

{

SetPlayerInterior(playerid,1);

PlayerInfo[playerid][pInt] = 1;

}

if (GetPlayerState(playerid) == 2)

{

new tmpcar = GetPlayerVehicleID(playerid);

SetVehiclePos(tmpcar, plocx, plocy+4, plocz);

TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;

}

else

{

SetPlayerPos(playerid,plocx,plocy+2, plocz);

}

format(string, sizeof(string), " Ai fost teleportat la %s",giveplayer);

                        SendClientMessage(plo, COLOR_GREY, string);

if (PlayerInfo[playerid][pAdmin] >= 1)

{

GetPlayerName(playa, giveplayer, sizeof(giveplayer));

                            GetPlayerName(playerid, sendername, sizeof(sendername));

    format(string, sizeof(string), " Admin {F81414}%s {AFAFAF}has teleported at you!",sendername);

            SendClientMessage(plo, COLOR_GREY, string);

format(string,sizeof(string), "INFO: %s has teleported to %s",sendername, giveplayer);

ABroadCast(COLOR_LIGHTRED,string, 5);

        }

        if (PlayerInfo[playerid][pHelper] >= 1)

{

GetPlayerName(playa, giveplayer, sizeof(giveplayer));

                            GetPlayerName(playerid, sendername, sizeof(sendername));

format(string,sizeof(string), "INFO: %s has teleported to %s",sendername, giveplayer);

ABroadCast(COLOR_LIGHTRED,string, 5);

    format(string, sizeof(string), " Helper {F81414}%s {AFAFAF}has teleported at you!",sendername);

            SendClientMessage(plo, COLOR_GREY, string);

        }

SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(plo));

HouseEntered[playerid] = HouseEntered[plo];

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Nu ai rangul administrativ necesar!");

}

}

}

else

{

format(string, sizeof(string), "  %d is not an active player.", plo);

SendClientMessage(playerid, COLOR_GRAD1, string);

}

}

return 1;

}[/pawn]

Eu ti-am facut doar mesajul de teleportare. rrestul mesajelor le editezi tu ca sunt deja.

Posted

[pawn] if(strcmp(cmd, "/goto", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "{B580FE}Foloseste:{FFFFFF} /goto [playerid/PartOfName]");

return 1;

}

new Float:plocx,Float:plocy,Float:plocz;

new plo;

plo = ReturnUser(tmp);

new playa;

  playa = ReturnUser(tmp);

if (IsPlayerConnected(plo))

{

    if(plo != INVALID_PLAYER_ID)

    {

if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1)

{

if(Spectate[playerid] != 255)

{

Spectate[playerid] = 256;

}

GetPlayerPos(plo, plocx, plocy, plocz);

if(PlayerInfo[plo][pInt] > 0)

{

SetPlayerInterior(playerid,PlayerInfo[plo][pInt]);

PlayerInfo[playerid][pInt] = PlayerInfo[plo][pInt];

PlayerInfo[playerid][pLocal] = PlayerInfo[plo][pLocal];

}

if(PlayerInfo[plo][pInt] == 10 && PlayerInfo[plo][pLocal] == 500)

            {

                          SendClientMessage(playerid, COLOR_GRAD2, "You can`t go to this player");

          return 1;

            }

if(PlayerInfo[playerid][pInt] == 0)

{

SetPlayerInterior(playerid,0);

}

if(plocz > 530.0 && PlayerInfo[plo][pInt] == 0) //the highest land point in sa = 526.8

{

SetPlayerInterior(playerid,1);

PlayerInfo[playerid][pInt] = 1;

}

if (GetPlayerState(playerid) == 2)

{

new tmpcar = GetPlayerVehicleID(playerid);

SetVehiclePos(tmpcar, plocx, plocy+4, plocz);

TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;

}

else

{

SetPlayerPos(playerid,plocx,plocy+2, plocz);

}

format(string, sizeof(string), " Ai fost teleportat la %s",giveplayer);

                        SendClientMessage(plo, COLOR_GREY, string);

if (PlayerInfo[playerid][pAdmin] >= 1)

{

GetPlayerName(playa, giveplayer, sizeof(giveplayer));

                            GetPlayerName(playerid, sendername, sizeof(sendername));

    format(string, sizeof(string), " Admin {F81414}%s {AFAFAF}has teleported at you!",sendername);

            SendClientMessage(plo, COLOR_GREY, string);

format(string,sizeof(string), "INFO: %s has teleported to %s",sendername, giveplayer);

ABroadCast(COLOR_LIGHTRED,string, 5);

        }

        if (PlayerInfo[playerid][pHelper] >= 1)

{

GetPlayerName(playa, giveplayer, sizeof(giveplayer));

                            GetPlayerName(playerid, sendername, sizeof(sendername));

format(string,sizeof(string), "INFO: %s has teleported to %s",sendername, giveplayer);

ABroadCast(COLOR_LIGHTRED,string, 5);

    format(string, sizeof(string), " Helper {F81414}%s {AFAFAF}has teleported at you!",sendername);

            SendClientMessage(plo, COLOR_GREY, string);

        }

SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(plo));

HouseEntered[playerid] = HouseEntered[plo];

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Nu ai rangul administrativ necesar!");

}

}

}

else

{

format(string, sizeof(string), "  %d is not an active player.", plo);

SendClientMessage(playerid, COLOR_GRAD1, string);

}

}

return 1;

}[/pawn]

Eu ti-am facut doar mesajul de teleportare. rrestul mesajelor le editezi tu ca sunt deja.

Imi scrie " Ai fost teleportat la " si atat. Nu scrie si la cine am fost teleportat . dar playerului ii apare care admin s-a teleportat la el.

Posted

Incearca asa

[pawn]if(strcmp(cmd, "/goto", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "GOTO: Se foloseste asa /goto [playerid/PartOfName]");

return 1;

}

new Float:plocx,Float:plocy,Float:plocz;

new plo;

plo = ReturnUser(tmp);

if (IsPlayerConnected(plo))

{

    if(plo != INVALID_PLAYER_ID)

    {

        if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1)

{

if(Spectate[playerid] != 255)

{

Spectate[playerid] = 256;

}

GetPlayerPos(plo, plocx, plocy, plocz);

if(PlayerInfo[plo][pInt] > 0 || GetPlayerInterior(plo) > 0)

{

    SetPlayerInterior(playerid,GetPlayerInterior(plo));

SetPlayerInterior(playerid,PlayerInfo[plo][pInt]);

PlayerInfo[playerid][pInt] = PlayerInfo[plo][pInt];

PlayerInfo[playerid][pLocal] = PlayerInfo[plo][pLocal];

}

if(PlayerInfo[playerid][pInt] == 0)

{

SetPlayerInterior(playerid,0);

}

if(plocz > 530.0 && PlayerInfo[plo][pInt] == 0) //the highest land point in sa = 526.8

{

SetPlayerInterior(playerid,1);

PlayerInfo[playerid][pInt] = 1;

}

if (GetPlayerState(playerid) == 2)

{

new tmpcar = GetPlayerVehicleID(playerid);

SetVehiclePos(tmpcar, plocx, plocy+4, plocz);

TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;

}

else

{

SetPlayerPos(playerid,plocx,plocy+2, plocz);

}

SendClientMessage(playerid, 0xA8A8FFFF, "  You have been teleported !");

                        SetPlayerInterior(playerid,GetPlayerInterior(plo));

PlayerInfo[playerid][pInt] = GetPlayerInterior(plo);

SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(plo));

HouseEntered[playerid] = HouseEntered[plo];

}

else

{

SendClientMessage(playerid, COLOR_GREY, "Nu esti autorizat sa folosesti aceasta comanda!. ");

}

}

}

else

{

format(string, sizeof(string), " That player is not connected.", plo);

SendClientMessage(playerid, COLOR_GRAD1, string);

}

}

return 1;

}[/pawn]

Scripting for $$ .

CONTACT: [email protected] .

Posted

Incearca asa

[pawn]if(strcmp(cmd, "/goto", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "GOTO: Se foloseste asa /goto [playerid/PartOfName]");

return 1;

}

new Float:plocx,Float:plocy,Float:plocz;

new plo;

plo = ReturnUser(tmp);

if (IsPlayerConnected(plo))

{

    if(plo != INVALID_PLAYER_ID)

    {

        if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1)

{

if(Spectate[playerid] != 255)

{

Spectate[playerid] = 256;

}

GetPlayerPos(plo, plocx, plocy, plocz);

if(PlayerInfo[plo][pInt] > 0 || GetPlayerInterior(plo) > 0)

{

    SetPlayerInterior(playerid,GetPlayerInterior(plo));

SetPlayerInterior(playerid,PlayerInfo[plo][pInt]);

PlayerInfo[playerid][pInt] = PlayerInfo[plo][pInt];

PlayerInfo[playerid][pLocal] = PlayerInfo[plo][pLocal];

}

if(PlayerInfo[playerid][pInt] == 0)

{

SetPlayerInterior(playerid,0);

}

if(plocz > 530.0 && PlayerInfo[plo][pInt] == 0) //the highest land point in sa = 526.8

{

SetPlayerInterior(playerid,1);

PlayerInfo[playerid][pInt] = 1;

}

if (GetPlayerState(playerid) == 2)

{

new tmpcar = GetPlayerVehicleID(playerid);

SetVehiclePos(tmpcar, plocx, plocy+4, plocz);

TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;

}

else

{

SetPlayerPos(playerid,plocx,plocy+2, plocz);

}

SendClientMessage(playerid, 0xA8A8FFFF, "  You have been teleported !");

                        SetPlayerInterior(playerid,GetPlayerInterior(plo));

PlayerInfo[playerid][pInt] = GetPlayerInterior(plo);

SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(plo));

HouseEntered[playerid] = HouseEntered[plo];

}

else

{

SendClientMessage(playerid, COLOR_GREY, "Nu esti autorizat sa folosesti aceasta comanda!. ");

}

}

}

else

{

format(string, sizeof(string), " That player is not connected.", plo);

SendClientMessage(playerid, COLOR_GRAD1, string);

}

}

return 1;

}[/pawn]

Nici nu ai citit toata problema + copy-paste din gM.

Posted

Data trecuta nu am testat comanda, uite acum am testat si merge , am mai adaugat ceva

[pawn] if(strcmp(cmd, "/goto", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "{B580FE}Foloseste:{FFFFFF} /goto [playerid/PartOfName]");

return 1;

}

new Float:plocx,Float:plocy,Float:plocz;

new plo;

plo = ReturnUser(tmp);

new playa;

  playa = ReturnUser(tmp);

if (IsPlayerConnected(plo))

{

    if(plo != INVALID_PLAYER_ID)

    {

if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1)

{

if(Spectate[playerid] != 255)

{

Spectate[playerid] = 256;

}

GetPlayerPos(plo, plocx, plocy, plocz);

if(PlayerInfo[plo][pInt] > 0)

{

SetPlayerInterior(playerid,PlayerInfo[plo][pInt]);

PlayerInfo[playerid][pInt] = PlayerInfo[plo][pInt];

PlayerInfo[playerid][pLocal] = PlayerInfo[plo][pLocal];

}

if(PlayerInfo[plo][pInt] == 10 && PlayerInfo[plo][pLocal] == 500)

            {

                          SendClientMessage(playerid, COLOR_GRAD2, "You can`t go to this player");

          return 1;

            }

if(PlayerInfo[playerid][pInt] == 0)

{

SetPlayerInterior(playerid,0);

}

if(plocz > 530.0 && PlayerInfo[plo][pInt] == 0) //the highest land point in sa = 526.8

{

SetPlayerInterior(playerid,1);

PlayerInfo[playerid][pInt] = 1;

}

if (GetPlayerState(playerid) == 2)

{

new tmpcar = GetPlayerVehicleID(playerid);

SetVehiclePos(tmpcar, plocx, plocy+4, plocz);

TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;

}

else

{

SetPlayerPos(playerid,plocx,plocy+2, plocz);

}

GetPlayerName(playa, giveplayer, sizeof(giveplayer));

                        format(string, sizeof(string), " Ai fost teleportat la %s",giveplayer);

                        SendClientMessage(plo, COLOR_GREY, string);

if (PlayerInfo[playerid][pAdmin] >= 1)

{

GetPlayerName(playa, giveplayer, sizeof(giveplayer));

                            GetPlayerName(playerid, sendername, sizeof(sendername));

    format(string, sizeof(string), " Admin {F81414}%s {AFAFAF}has teleported at you!",sendername);

            SendClientMessage(plo, COLOR_GREY, string);

format(string,sizeof(string), "INFO: %s has teleported to %s",sendername, giveplayer);

ABroadCast(COLOR_LIGHTRED,string, 5);

        }

        if (PlayerInfo[playerid][pHelper] >= 1)

{

GetPlayerName(playa, giveplayer, sizeof(giveplayer));

                            GetPlayerName(playerid, sendername, sizeof(sendername));

format(string,sizeof(string), "INFO: %s has teleported to %s",sendername, giveplayer);

ABroadCast(COLOR_LIGHTRED,string, 5);

    format(string, sizeof(string), " Helper {F81414}%s {AFAFAF}has teleported at you!",sendername);

            SendClientMessage(plo, COLOR_GREY, string);

        }

SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(plo));

HouseEntered[playerid] = HouseEntered[plo];

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Nu ai rangul administrativ necesar!");

}

}

}

else

{

format(string, sizeof(string), "  %d is not an active player.", plo);

SendClientMessage(playerid, COLOR_GRAD1, string);

}

}

return 1;

}[/pawn]

Posted

[pawn]if(strcmp(cmd, "/goto", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "CMD: /goto [playerid/PartOfName]");

return 1;

}

new Float:plocx,Float:plocy,Float:plocz;

new plo;

plo = ReturnUser(tmp);

if (IsPlayerConnected(plo))

{

    if(plo != INVALID_PLAYER_ID)

    {

        if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1)

{

if(Spectate[playerid] != 255)

{

Spectate[playerid] = 256;

}

GetPlayerPos(plo, plocx, plocy, plocz);

if(PlayerInfo[plo][pInt] > 0 || GetPlayerInterior(plo) > 0)

{

    SetPlayerInterior(playerid,GetPlayerInterior(plo));

SetPlayerInterior(playerid,PlayerInfo[plo][pInt]);

PlayerInfo[playerid][pInt] = PlayerInfo[plo][pInt];

PlayerInfo[playerid][pLocal] = PlayerInfo[plo][pLocal];

}

if(PlayerInfo[playerid][pInt] == 0)

{

SetPlayerInterior(playerid,0);

}

if(plocz > 530.0 && PlayerInfo[plo][pInt] == 0) //the highest land point in sa = 526.8

{

SetPlayerInterior(playerid,1);

PlayerInfo[playerid][pInt] = 1;

}

if (GetPlayerState(playerid) == 2)

{

new tmpcar = GetPlayerVehicleID(playerid);

SetVehiclePos(tmpcar, plocx, plocy+4, plocz);

TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;

}

else

{

SetPlayerPos(playerid,plocx,plocy+2, plocz);

}

format(string, sizeof(string), " Ai fost teleportat la playerul %s.", plo);

SendClientMessage(playerid, 0xA8A8FFFF, string);

SetPlayerInterior(playerid,GetPlayerInterior(plo));

PlayerInfo[playerid][pInt] = GetPlayerInterior(plo);

SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(plo));

HouseEntered[playerid] = HouseEntered[plo];

}

else

{

SendClientMessage(playerid, COLOR_1RED, "Nu ai acces la aceasta comanda ");

}

}

}

else

{

format(string, sizeof(string), " That player is not connected.", plo);

SendClientMessage(playerid, COLOR_GRAD1, string);

}

}

return 1;

}[/pawn]

incearca asta

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