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BUD Problema
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Question
XStormiest
Deci ma enerveaza, am facut un register cu bud, login, totul si frumos nici o eroare , ma inregistrez, insa cand ma loghez nu imi incarca nimic din file
o sa las chestile de la care cred ca este problema
[pawn]
#include <a_samp>
#include <bud>
enum PData{
Money,
Score,
Kills,
Deaths,
Admin,
Rank
};
new PlayerInfo[MAX_PLAYERS][PData];
new iScore, iMoney, iKills, iDeaths, iAdmin, iRank;
stock GetName(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
return name;
}
#define SERVER_NAME "In Development server"
#define MIN_CHAR 3
#define MAX_CHAR 12
#define REGISTER_DIALOG 1
#define LOGIN_DIALOG 2
public OnGameModeInit()
{
//Database
BUD::Setting(opt.Database, DATABASE);
BUD::Setting(opt.Asynchronous, true);
BUD::Setting(opt.KeepAliveTime,3000);
BUD::Setting(opt.CheckForUpdates,true);
BUD::Initialize();
BUD::VerifyColumn("Score",BUD::TYPE_NUMBER);
BUD::VerifyColumn("Deaths",BUD::TYPE_NUMBER);
BUD::VerifyColumn("Kills",BUD::TYPE_NUMBER);
BUD::VerifyColumn("Money",BUD::TYPE_NUMBER);
BUD::VerifyColumn("Admin",BUD::TYPE_NUMBER);
BUD::VerifyColumn("Rank",BUD::TYPE_NUMBER);
//Misc
SetGameModeText("XStormiest's Server");
//Classes
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
BUD::Exit();
return 1;
}
public OnPlayerConnect(playerid)
{
PlayersOnline++;
// register, login
if(BUD::IsNameRegistered(GetName(playerid) ) == true)
{
new login[128];
format(login,sizeof(login),"Welcome to %s, %s\nPlease login to the server, by using your password.",SERVER_NAME,GetName(playerid) );
ShowPlayerDialog(playerid,LOGIN_DIALOG,DIALOG_STYLE_PASSWORD, "Login..", login, "Login","Leave");
}
else
{
new register[128];
format(register,sizeof(register),"Welcome to %s, %s\nPlease register to the server, by selecting your password.",SERVER_NAME,GetName(playerid) );
ShowPlayerDialog(playerid,REGISTER_DIALOG,DIALOG_STYLE_PASSWORD, "Register..", register , "Register","Leave");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
PlayersOnline--;
//save to database if player is register
if(BUD::IsNameRegistered(GetName(playerid)) == true)
{
new userid = BUD::GetNameUID(GetName(playerid) );
BUD::MultiSet(userid, "iiiiii",
"Score",PlayerInfo[playerid][score],
"Deaths",PlayerInfo[playerid][Deaths],
"Kills",PlayerInfo[playerid][Kills],
"Money",PlayerInfo[playerid][Money],
"Admin",PlayerInfo[playerid][Admin],
"Rank",PlayerInfo[playerid][Rank]);
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new userid = BUD::GetNameUID(GetName(playerid) );
if(dialogid == REGISTER_DIALOG)
{
if(!response) Kick(playerid);
if(response)
{
if(strlen(inputtext) < MIN_CHAR || strlen(inputtext) > MAX_CHAR)
{
new register[256];
format(register,sizeof(register),"Welcome to %s, %s\nPlease register to the server, by selecting your password.\nPassword must be min %d characters and max %d characters",SERVER_NAME,GetName(playerid),MIN_CHAR,MAX_CHAR);
ShowPlayerDialog(playerid,REGISTER_DIALOG,DIALOG_STYLE_PASSWORD, "Register..", register , "Register","Leave");
}
else
{
BUD::RegisterName(GetName(playerid),inputtext);
BUD::MultiSet(userid, "iiiiii",
"Score",0,
"Deaths",0,
"Kills",0,
"Money",2000,
"Admin",0,
"Rank",0);
GivePlayerMoney(playerid,2000);
GameTextForPlayer(playerid, "~r~You are now register",2000,0);
PlayerInfo[playerid][score] = iScore;
PlayerInfo[playerid][Money] = iMoney;
PlayerInfo[playerid][Kills] = iKills;
PlayerInfo[playerid][Deaths] = iDeaths;
PlayerInfo[playerid][Admin] = iAdmin;
PlayerInfo[playerid][Rank] = iRank;
}
}
if(dialogid == LOGIN_DIALOG)
{
if(!response) Kick(playerid);
if(response)
{
if(BUD::CheckAuth(GetName(playerid),inputtext) == false)
{
new login[256];
format(login,sizeof(login),"Welcome to %s, %s\nPlease login to the server, by using your password\nInvalid password.",SERVER_NAME,GetName(playerid) );
ShowPlayerDialog(playerid,LOGIN_DIALOG,DIALOG_STYLE_PASSWORD, "Login..", login, "Login","Leave");
}
else
{
userid = BUD::GetNameUID(GetName(playerid) );
BUD::MultiGet(userid, "iiiiii",
"Score",iScore,
"Deaths",iDeaths,
"Kills",iKills,
"Money",iMoney,
"Admin",iAdmin,
"Rank",iRank);
PlayerInfo[playerid][score] = iScore;
PlayerInfo[playerid][Kills] = iKills;
PlayerInfo[playerid][Money] = iMoney;
PlayerInfo[playerid][Deaths] = iDeaths;
PlayerInfo[playerid][Admin] = iAdmin;
PlayerInfo[playerid][Rank] = iRank;
GivePlayerMoney(playerid,PlayerInfo[playerid][Money]);
SetPlayerScore(playerid,PlayerInfo[playerid][score]);
GameTextForPlayer(playerid,"~r~You are now logged in",2000,0);
}
}
}
}
return 1;
}
[/pawn]
Eu sunt nimeni. Dar prefer sa fiu un nimeni inconjurat de prieteni adevarati, decat un om faimos inconjurat de falsi.
Nu sunt un scripter perfect, nu sunt nici macar pe aproape, insa in in ciuda acestui fapt incerc sa invat sa le fac pe toate.
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