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bug nfs club


Madu99

Question

am si eu o problema la nfs club cand dau /clubinvite imi invita playerul iar dupa ce iese de pe server si revine nu mai este membru  nfs club...

[pawn] if(strcmp(cmd, "/clubinvite", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");

return 1;

}

new para1;

new ftext[20];

para1 = ReturnUser(tmp);

if(PlayerInfo[playerid][pClubLeader] >= 1)

{

if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

    if (PlayerInfo[para1][pClubMember] == 0)

    {

        if(PlayerInfo[playerid][pClubLeader] == 1)

{

ftext = "NFS Club";

}

else if(PlayerInfo[playerid][pClubLeader] == 2)

{

ftext = "NRG Club";

}

else { return 1; }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pClubMember] = PlayerInfo[playerid][pClubLeader];

PlayerInfo[para1][pClubRank] = 1;

printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext);

format(string, sizeof(string), "  You have Joined the %s, you were invited by Leader %s", ftext, sendername);

SendClientMessage(para1, COLOR_LIGHTBLUE, string);

format(string, sizeof(string), "  You have Invited %s to join the %s.", giveplayer,ftext);

SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "  That player is currently Wanted / a Different Team.");

    return 1;

}

}

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  you are not authorized to use that command(club leaders only)!");

}

}

return 1;

}[/pawn]

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[pawn]

        pNFS,

pClubLeader,

pClubMember,

pClubWarns,

pClubRank,[/pawn]

Nu am onplayerconnect :-?

[pawn]if( strcmp( key , "ClubRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubRank] = strval( val ); }

    if( strcmp( key , "ClubMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubMember] = strval( val ); }

    if( strcmp( key , "ClubLeader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubLeader] = strval( val ); }

if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //DNB

    {

        SetPlayerToTeamColor(playerid);

SetPlayerPos(playerid, 1462.2960,2773.0686,10.8203);

SetPlayerInterior(playerid,0);

PlayerInfo[playerid][pInt] = 0;

GivePlayerWeapon(playerid, 24, 50);// Deagle

GivePlayerWeapon(playerid, 4, 1);// Cutit

        return 1;

    }[/pawn]

Nu am nici onplayergister

Iar pInfo am e definit

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PlayerInfo[para1][pClubMember] = PlayerInfo[playerid][pClubLeader];// dc  PlayerInfo[[B]playerid[/B]][pClubLeader];?
PlayerInfo[para1][pClubRank] = 1;

esti sigur ca salvezi asta ? OnPlayerUpdate , OnPlayerLogin ?

Rareori ne gândim la ceea ce avem, dar mereu la ceea ce ne lipseşte

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nu e nici de la asta...:|

[pawn] if(strcmp(cmd, "/clubinvite", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");

return 1;

}

new para1;

new ftext[20];

para1 = ReturnUser(tmp);

if(PlayerInfo[playerid][pClubLeader] >= 1)

{

if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

    if (PlayerInfo[para1][pClubMember] == 0)

    {

        if(PlayerInfo[playerid][pClubLeader] == 1)

{

ftext = "NFS Club";

}

else if(PlayerInfo[playerid][pClubLeader] == 2)

{

ftext = "NRG Club";

}

else { return 1; }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pClubMember] = PlayerInfo[playerid][pClubLeader];

PlayerInfo[para1][pClubRank] = 1;

printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext);

format(string, sizeof(string), "  You have Joined the %s, you were invited by Leader %s", ftext, sendername);

SendClientMessage(para1, COLOR_LIGHTBLUE, string);

format(string, sizeof(string), "  You have Invited %s to join the %s.", giveplayer,ftext);

SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "  That player is currently Wanted / a Different Team.");

    return 1;

}

}

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  you are not authorized to use that command(club leaders only)!");

}

}

return 1;

}[/pawn]

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