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Problema armbody


drkinder

Question

Salut,am si eu un fs armbody dar imi da eroare la compilare.Am cerut ajutorul si mi.a dat darky asta:

#include <a_samp>
#include <JunkBuster>

#define ARMEDBODY_USE_HEAVY_WEAPON         (false)

static
   armedbody_pTick[MAX_PLAYERS];

public OnPlayerUpdate(playerid){
   if(GetTickCount() - armedbody_pTick[playerid] > 113){
      new
         weaponid[13],weaponammo[13],pArmedWeapon;
      pArmedWeapon = GetPlayerWeapon(playerid);
      GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);
      GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);
      GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);
      GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);
      #if ARMEDBODY_USE_HEAVY_WEAPON
      GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);
      #endif
      if(weaponid[1] > 0){
         if(pArmedWeapon != weaponid[1]){
            if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){
            SetPVarInt(playerid, "arma1", SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000));
            }
         }
         else {
            if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
               RemovePlayerAttachedObject(GetPVarInt(playerid, "arma1"),0);
            }
         }
      }
      else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
         RemovePlayerAttachedObject(playerid,0);
      }
      if(weaponid[2] > 0){
         if(pArmedWeapon != weaponid[2]){
            if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){
               SetPVarInt(playerid, "arma2", SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000));
            }
         }
         else {
            if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
               RemovePlayerAttachedObject(GetPVarInt(playerid, "arma2"),1);
            }
         }
      }
      else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
         RemovePlayerAttachedObject(GetPVarInt(playerid, "arma2"),1);
      }
      if(weaponid[4] > 0){
         if(pArmedWeapon != weaponid[4]){
            if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){
               SetPVarInt(playerid, "arma3", SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000));
            }
         }
         else {
            if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
               RemovePlayerAttachedObject(GetPVarInt(playerid, "arma3"),2);
            }
         }
      }
      else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
         RemovePlayerAttachedObject(GetPVarInt(playerid, "arma3"),2);
      }
      if(weaponid[5] > 0){
         if(pArmedWeapon != weaponid[5]){
            if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){
               SetPVarInt(playerid, "arma4", SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000));
            }
         }
         else {
            if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
               RemovePlayerAttachedObject(GetPVarInt(playerid, "arma4"),3);
            }
         }
      }
      else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
         RemovePlayerAttachedObject(GetPVarInt(playerid, "arma4"),3);
      }
      #if ARMEDBODY_USE_HEAVY_WEAPON
      if(weaponid[7] > 0){
         if(pArmedWeapon != weaponid[7]){
            if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){
               SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000);
            }
         }
         else {
            if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
               RemovePlayerAttachedObject(playerid,4);
            }
         }
      }
      else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
         RemovePlayerAttachedObject(playerid,4);
      }
      #endif
      armedbody_pTick[playerid] = GetTickCount();
   }
   return true;
}

stock GetWeaponModel(weaponid)
{
   switch(weaponid)
   {
       case 1:
           return 331;

      case 2..8:
          return weaponid+331;

        case 9:
          return 341;

      case 10..15:
         return weaponid+311;

      case 16..18:
          return weaponid+326;

      case 22..29:
          return weaponid+324;

      case 30,31:
          return weaponid+325;

      case 32:
          return 372;

      case 33..45:
          return weaponid+324;

      case 46:
          return 371;
   }
   return 0;
}
Iar la compilare imi da aceste erori:
C:\Documents and Settings\Ianis\Desktop\a\pawno\include\JunkBuster.inc(112) : warning 235: public function lacks forward declaration (symbol "OnDialogResponse")
C:\Documents and Settings\Ianis\Desktop\armbodyfs.pwn(9) : warning 235: public function lacks forward declaration (symbol "OnPlayerUpdate")
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


2 Warnings.

Sper ca ati inteles ce vreau..

Multumesc anticipat:)

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