Lique
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Everything posted by Lique
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Nu a avut niciun efect !
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Salut, am nevoie de ajutor , de curand am facut un ATM System dupa modelul caselor din modul GF ,dar nu merge cum ar trebuii . Pun mai jos componentele lui : ENUM: enum atmInfo//ATM System { Float:atmX, Float:atmY, Float:atmZ, Text3D:atmTextInfo, }; new AtmInfo[25][atmInfo]; LoadAtm public LoadAtm() { new arrCoords[20][64]; new strFromFile2[256];//era 256 new File: file = fopen("ATM/ATMS.cfg", io_read); if (file) { new idx; while (idx < sizeof(AtmInfo)) { fread(file, strFromFile2); split(strFromFile2, arrCoords, '|'); AtmInfo[idx][atmX] = floatstr(arrCoords[4]); AtmInfo[idx][atmY] = floatstr(arrCoords[5]); AtmInfo[idx][atmZ] = floatstr(arrCoords[6]); idx++; } fclose(file); } return 1; } OnGameModeInit for(new h = 0; h < sizeof(AtmInfo); h++) { new bstr[256]; format(bstr, sizeof(bstr), "ATM %d\n Scrie /atmhelp pentru \n comenzile ATM-ului",h); AtmInfo[h][atmTextInfo] = Create3DTextLabel(bstr,0xE7FF00FF,AtmInfo[h][atmX], AtmInfo[h][atmY], AtmInfo[h][atmZ]+1,20,0,1); AddStaticPickup(1212, 1, AtmInfo[h][atmX], AtmInfo[h][atmY], AtmInfo[h][atmZ]); pickups++; } OnPropUpdate : while (idx < sizeof(AtmInfo)) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%f,%f,%f\n", AtmInfo[idx][atmX], AtmInfo[idx][atmY], AtmInfo[idx][atmZ]); if(idx == 0) { file2 = fopen("ATM/ATMS.cfg", io_write); } else { file2 = fopen("ATM/ATMS.cfg", io_append); } fwrite(file2, coordsstring); format(coordsstring, sizeof(coordsstring), "ATM %d\n Scrie /atmhelp pentru \n comenzile ATM-ului",idx); Update3DTextLabelText (AtmInfo[idx][atmTextInfo],0xE7FF00FF,coordsstring);// idx++; fclose(file2); } Comanda cu care creezi ATM-uri if(strcmp(cmd, "/createatm", true) == 0) { if(IsPlayerConnected(playerid)) { //new houseid = -1; new bstr[256]; new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X,Y,Z); new houseid = 0; if (PlayerInfo[playerid][pAdmin] >= 1338) { for(new h = 0; h < sizeof(AtmInfo); h++) { houseid = h + 1; AtmInfo[houseid][atmX] = X; AtmInfo[houseid][atmY] = Y; AtmInfo[houseid][atmZ] = Z; format(bstr, sizeof(bstr), "ATM %d\n Scrie /atmhelp pentru \n comenzile ATM-ului",houseid); AtmInfo[houseid][atmTextInfo] = Create3DTextLabel(bstr,0xE7FF00FF,AtmInfo[houseid][atmX], AtmInfo[houseid][atmY], AtmInfo[houseid][atmZ]+1,20,0,1); AddStaticPickup(1212, 1, AtmInfo[houseid][atmX], AtmInfo[houseid][atmY], AtmInfo[houseid][atmZ]); pickups++; } OnPropUpdate(); } } return 1; } Problema mea este ca, atunci cand scriu /createatm , se creeaza pickup-ul , se creeaza 3dText-ul , dar in text-ul 3D, dupa ce scrie ATM sunt 2 numere suprapuse , cand folosesc comanda primesc Unknown Command , si ATM-ul nu se salveaza dupa ce folosesc comanda in fisier ! Cum il fac sa mearga ?:)
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Prea incarcata mapa , dar 3/5 pentru ca ai muncit la ea.
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Arata binisor, dar trebuia sa ridici platforma aia pe care stau putin mai sus, ca sa nu se mai vada apa cand sunt valurile alea:) . GG oricum 4/5
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RemoveBuilding se adauga sub OnPlayerConnect . Mapa e bunicica , dar mi se par prea inghesuiti pomii aceia, vazuti de sus , mai bine puneai niste pomi mai mici , la aceeasi distanta intre ei , dar fara sa fie lipiti . 3/5
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Poti folosii acest program facut de iPleomax de pe sa-mp.com http://www.mediafire.com/?l0em57uec5lcnh6 , copiezi zona sau daca nu tot gamemode-ul in program , dai Scan si iti va gasii paranteza lipsa ! Posteaza aici daca ai reusit !
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Mai mult ca sigur e linia asta [pawn]AddStaticPickup(1239, 23, 1480.9904,-1771.2369,18.7958);[/pawn] , In aproximativ toate gamemode-urile GF Edit e la fel .Cauta linia si stergeo
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Nu avem cu ce sa te ajutam , nu suntem telepatici ) Posteaza aici FS-ul.
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Descarci asta http://files.sa-mp.com/samp03e_svr_R2_win32.zip , il dezarhivezi si copiezi tot ce este in folderul Pawno/Includes in Pawno pe care il folosesti tu in folderul Pawno/Includes
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Nu va gasii niciodata linia daca e la GameTextForPlayer pentru ca probabil o are gen "~w~r ~etcccc There is no race to join ".CTRL+F , cauti "/join" si gasesti linia unde este There is no race to Join si o postezi aici !
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Adauga [pawn]PlayerInfo[playerid][pExp] = 0;[/pawn] la OnPlayerConnect sub [pawn]PlayerInfo[playerid][pAdmin] = 0;[/pawn] .Daca ai altfel definit PlayerInfo ,schimbi cu ce ai tu, pData , PInfo , ma rog , nu stiu ce gm ai !
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Da , scriptul nu va mai fi aranjat calumea si probabil vei primii un Warning : Loose identation !
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Ce copii frustrati ! Nu merita nici sa se vorbeasca atat de ei la cat sunt de distrusi , nu va puneti la mintea lor !
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Am si eu o problema, folosesc JunkBuster , si de curand am schimbat streamerul din cauza ca aveam prea multe obiecte si se incarcau incet , acum mi se incarca si mai incet, deoarece gamemode-ul meu foloseste JB_SetPlayerPos in loc de SetPlayerPos , si streamerul nu incarca instant obiectele cand ma teleportez , cum ar trebuii cand se foloseste SetPlayerPos .Cine ma poate ajuta sa lase mesaj . Cred ca trebuie definit si JB_SetPlayerPos ca F_SetPlayerPos pentru a functiona normal .
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Stie cineva cum sa faca un textdraw ca cel din josul pozei atasate ? Am incercat cu Zamaroht TextDraw Editor sa fac o bara asemanatoare marin o liniuta( - ) , dar iese foarte urat cu umbre si nu sunt multumit deloc , poate merge cu box , iconitele acelea mici cred ca sunt puse cu Img2Texdraw Editor , dar tot ce fac cu programu ala nu imi apare deloc , anyway , cine ma poate ajuta sa imi dea pm sau sa posteze aici ! Multumesc !
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Rezolvat altfel ), dar ms de ajutor .
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Deci mai simplu nu se poate ? Am in jur de 500 de masini :|
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Am un mod GF Edit , si as vrea sa scot niste masini , fara sa stric tot modul ( Iau o ambulanta si zice ca nu sunt politist )) :grin:. Cum as putea face asta ? :shocked:
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Vreau sa vad unde scrie ca pentru un program facut de mine pentru a ajuta membrii aceste comunitatii , trebuie sa dau si codul sursa pentru a fi modificat de toti , iar apoi sa si-l insuseasca. Daca exista aceasta regula ! Eu imi sterg postul si contul si plec pe sa-mp.com
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Off : Sursa :lipsrsealed: ?! Nu cumva tu vrei .pwn de la un .exe ? :shocked: On : Versiunea 1.0 Out of Beta va fi lansata la ora 6 .
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[glow=red,2,300]SA-MP Server Helper[/glow] Azi in lipsa de ocupatie , mi-am pus in minte sa fac un program . Bineinteles ca nu avea un scop anume la inceput . Am facut un generator prima data , iar apoi l-am transformat in generator de server.cfg (configuratia unui server ).Dupa am mai adaugat cateva diferite lucruri , instalare server nou , Contacteaza-ma ! , editare configurarari direct in program ...vedeti voi mai multe in poze. Nu ma astept numai la comentarii bune . Accept orice critici , comentarii mai putin bune (in limita bunului simt ) , dar si sesizari de buguri . De asemenea as mai dorii idei pentru noile versiuni . Aceasta a fost creata in aproximativ 4 ore , cu foarte multe pauze .Mentionez ca nu este un program foarte avansat , destinat incepatorilor . Pentru a functiona cat mai bine , instalati in [glow=red,2,300]C:\Sa-MP Server Helper[/glow] [glow=red,2,300]Nume : SA-MP Server Helper[/glow] [glow=red,2,300]Bugs : Niciunul cunoscut inca[/glow] [glow=red,2,300]Changelog V1.0:[/glow] -Teleport/Vehicle/Pick-up/3DText Generator -Interfata imbunatatita -Multe buguri reparate -Scoase unele butoane -Am decis sa revin la numele de Skynnet [glow=red,2,300]Screenshots :[/glow] [img width=500 height=349]http://img208.imageshack.us/img208/8886/screen2xj.jpg [glow=Blue,2,300]Download : [/glow] V1.0 Out of Beta V0.1 Beta Update : Versiunea 1.1 Am gasit-o prin calculator si am zis sa o postez:D Download : http://www.solidfiles.com/d/36155d62c9/ Screen-uri noi : [img width=500 height=156] P.S = Ignorati partea din dreapta ), o facusem pentru a genera vehicule private pentru un sistem de personale :)
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Iti dau .map-ul sa iti dovedesc ca e facut de mine ???
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O mapa destu de simpla pentru deathmatch nu prea mare : Timp de lucru : 15-20 de min Obiecte: 60+ Si acum obiectele : CreateStreamedObject(988,1579.45092800,-1757.11792000,4.00862700,0.00000000,0.00000000,78.75001226); //object(5) CreateStreamedObject(988,1580.83923300,-1750.49438500,4.00039600,0.00000000,0.00000000,78.75001226); //object(6) CreateStreamedObject(988,1580.15564000,-1753.54650900,3.99802000,0.00000000,0.00000000,78.75001226); //object(7) CreateStreamedObject(988,1579.49133300,-1757.12512200,8.33273500,0.00000000,0.00000000,78.75001226); //object(13) CreateStreamedObject(988,1580.19592300,-1753.52270500,8.32025400,0.00000000,0.00000000,78.75001226); //object(14) CreateStreamedObject(988,1580.82873500,-1750.48645000,8.33061300,0.00000000,0.00000000,78.75001226); //object(15) CreateStreamedObject(3627,1476.83825700,-1729.56982400,1.97773200,0.00000000,267.28515520,-191.24998886); //object(16) CreateStreamedObject(983,1480.75378400,-1730.15429700,7.30425200,-90.24079544,0.00000000,-11.25002631); //object(17) CreateStreamedObject(992,1557.80896000,-1753.65881300,5.40689400,0.00000000,0.00000000,78.75001226); //object(18) CreateStreamedObject(992,1553.92858900,-1742.70459000,5.57800000,0.00000000,0.00000000,78.75001226); //object(19) CreateStreamedObject(992,1542.94580100,-1749.82312000,5.81289800,0.00000000,0.00000000,78.75001226); //object(20) CreateStreamedObject(992,1537.87695300,-1739.19519000,5.99849300,0.00000000,0.00000000,78.75001226); //object(21) CreateStreamedObject(992,1524.82849100,-1745.50915500,6.34374100,0.00000000,0.00000000,78.75001226); //object(22) CreateStreamedObject(1503,1528.03283700,-1737.38977100,5.14530400,0.00000000,0.00000000,-11.25002631); //object(23) CreateStreamedObject(6052,1501.13269000,-1743.26818800,7.82128000,0.00000000,0.00000000,78.75001226); //object(25) CreateStreamedObject(6052,1503.20166000,-1730.08667000,8.03750500,0.00000000,0.00000000,-472.49995899); //object(26) CreateStreamedObject(6052,1545.99353000,-1735.96740700,7.03420900,0.00000000,0.00000000,-89.99998128); //object(27) CreateStreamedObject(6052,1533.69018600,-1750.42944300,6.82824500,0.00000000,0.00000000,-652.49969236); //object(28) CreateStreamedObject(930,1519.97692900,-1742.25708000,5.44621700,0.00000000,0.00000000,-78.75001226); //object(29) CreateStreamedObject(931,1558.58740200,-1746.16076700,4.94598100,0.00000000,0.00000000,44.99999064); //object(30) CreateStreamedObject(931,1504.87304700,-1733.83105500,6.49364900,0.00000000,0.00000000,0.00000000); //object(31) CreateStreamedObject(1348,1483.74035600,-1735.26550300,6.41687400,0.00000000,0.00000000,0.00000000); //object(32) CreateStreamedObject(1362,1502.60791000,-1737.90246600,6.05999300,0.00000000,0.00000000,0.00000000); //object(33) CreateStreamedObject(925,1517.17797900,-1734.21899400,6.17579200,0.00000000,0.00000000,0.00000000); //object(34) CreateStreamedObject(1225,1517.16577100,-1734.22949200,7.65234300,0.00000000,0.00000000,0.00000000); //object(35) CreateStreamedObject(1225,1519.27111800,-1742.91430700,5.39384000,0.00000000,0.00000000,0.00000000); //object(36) CreateStreamedObject(1225,1527.96521000,-1735.83679200,6.88012300,0.00000000,0.00000000,0.00000000); //object(37) CreateStreamedObject(1225,1558.43261700,-1746.10815400,6.42253200,0.00000000,0.00000000,0.00000000); //object(38) CreateStreamedObject(1225,1556.86364700,-1752.93847700,4.29161300,0.00000000,0.00000000,0.00000000); //object(39) CreateStreamedObject(1225,1523.82873500,-1745.14233400,5.22784500,0.00000000,0.00000000,0.00000000); //object(40) CreateStreamedObject(1225,1504.62023900,-1733.82080100,7.97020000,0.00000000,0.00000000,0.00000000); //object(41) CreateStreamedObject(1225,1502.62255900,-1737.70727500,7.07113600,0.00000000,0.00000000,0.00000000); //object(42) CreateStreamedObject(1225,1482.61694300,-1734.09887700,6.13115100,0.00000000,0.00000000,0.00000000); //object(43) CreateStreamedObject(1225,1484.17199700,-1722.66674800,6.77100900,0.00000000,0.00000000,0.00000000); //object(44) CreateStreamedObject(1225,1488.97851600,-1720.60827600,7.63870500,0.00000000,0.00000000,0.00000000); //object(45) CreateStreamedObject(1225,1579.17248500,-1749.47143600,3.57593300,0.00000000,0.00000000,0.00000000); //object(46) CreateStreamedObject(2780,1582.36450200,-1749.57312000,3.07915400,0.00000000,0.00000000,0.00000000); //object(47) CreateStreamedObject(2780,1579.49670400,-1757.09814500,3.44563600,0.00000000,0.00000000,0.00000000); //object(48) CreateStreamedObject(2780,1519.07385300,-1857.96618700,-29.11491600,0.00000000,0.00000000,0.00000000); //object(50) CreateStreamedObject(2780,1475.93713400,-1725.50427200,5.80173200,0.00000000,0.00000000,0.00000000); //object(53) CreateStreamedObject(3525,1490.96801800,-1734.91943400,8.26133100,0.00000000,0.00000000,0.00000000); //object(55) CreateStreamedObject(3525,1488.63525400,-1738.65368700,8.41487400,0.00000000,0.00000000,-180.00001985); //object(56) CreateStreamedObject(3525,1505.49157700,-1729.70288100,7.43367200,0.00000000,0.00000000,0.00000000); //object(57) CreateStreamedObject(3525,1506.03222700,-1742.74401900,8.31218100,0.00000000,0.00000000,-191.24998886); //object(58) CreateStreamedObject(3525,1530.87377900,-1748.59631300,8.23481100,0.00000000,0.00000000,-191.24998886); //object(59) CreateStreamedObject(3525,1545.69421400,-1739.20861800,7.28997400,0.00000000,0.00000000,0.00000000); //object(60) CreateStreamedObject(3525,1549.09436000,-1752.94909700,8.39459500,0.00000000,0.00000000,0.00000000); //object(61) CreateStreamedObject(3525,1564.23144500,-1756.48986800,7.73554800,0.00000000,0.00000000,-269.99994383); //object(62) CreateStreamedObject(3525,1568.57324200,-1744.75122100,8.22818200,0.00000000,0.00000000,0.00000000); //object(63) CreateStreamedObject(2780,1477.59826700,-1732.26342800,5.77679200,0.00000000,0.00000000,0.00000000); //object(64) Coordonate : (De preferat ar fi sa folositi Random Spawn ) Zona 1 1569.93823200,-1751.42187500,4.08781200 Zona 2 (de mijloc) 1523.50463900,-1740.51037600,5.48072600 Zona 3 1483.98181200,-1731.37524400,6.33504400 Screenshots: By [glow=red,2,300]Lique[/glow]