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drkinder

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  1. Salut am si eu o problema imi da niste erori la compilare: [pawn]D:\DevilZone\gamemodes\Godfather.pwn(18498) : error 017: undefined symbol "foreach" D:\DevilZone\gamemodes\Godfather.pwn(18500) : error 017: undefined symbol "i" D:\DevilZone\gamemodes\Godfather.pwn(18501) : error 017: undefined symbol "i" D:\DevilZone\gamemodes\Godfather.pwn(18502) : error 017: undefined symbol "Listening" D:\DevilZone\gamemodes\Godfather.pwn(18502) : error 017: undefined symbol "i" D:\DevilZone\gamemodes\Godfather.pwn(18502) : error 029: invalid expression, assumed zero D:\DevilZone\gamemodes\Godfather.pwn(18502) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase[/pawn] Ce ar trebui sa fac ca sa nu imi mai apara erorile?
  2. Presupun ca ai incurcat coordonatele casei cand ai creat.o daca ai facut.o in stilul clasic daca ai folosit vreun sistem i don't know
  3. Salut! Am si eu o rugaminte,cine imi poate spune cum sterg sageata aceia galbena de la intrarea unei cladiri? Cum ar fi de la burger sau pizza..sau mai bine cum fac sa nu mai poata intra acolo playerii? Poza pentru cei care nu inteleg la ce sageata ma refer:
  4. Salut! AM si eu o problema cu comanda /news de la news reporter cand ma urc in masina sau un heli si scriu /news imi spune ca nu sunt in van/chopper ce trebuie sa fac ca sa imi functioneze comanda? [pawn] if(strcmp(cmd, "/news", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { new newcar = GetPlayerVehicleID(playerid); if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced"); return 1; } if(newcar == 140 || newcar == 141 || newcar == 142) { GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /news [newstext]"); return 1; } if(PlayerInfo[playerid][pAdmin] == 0 || PlayerInfo[playerid][pHelper] == 0) { for(new i=0; i<MAX_ENTRY; i++) { if(!Swear[0]) continue; Cenzura(result,Swear); } } if(FindIP(result)) /// Anti-Reclama { SendClientMessage(playerid, COLOR_RED, "You have kicked for Guardian , because you write an IP Adrees."); new advertiser[MAX_PLAYER_NAME]; GetPlayerName(playerid, advertiser, sizeof(advertiser)); format(string, sizeof(string), "ThegBoT: {FFFF00}%s was kicked with reason: Write an IP Adreess (Reclama)",advertiser); SendClientMessageToAll(COLOR_RED,string); KickLog(string); Kick(playerid); return 1; } if(anty(result) && PlayerInfo[playerid][pAdmin] == 0 && PlayerInfo[playerid][pHelper] == 0) { new advertiser[MAX_PLAYER_NAME]; GetPlayerName(playerid, advertiser, sizeof(advertiser)); format(string, sizeof(string), "ThegBot: {FFFF00}%s was kicked with reason: Reclama pe /news",advertiser); SendClientMessageToAll(COLOR_RED,string); Kick(playerid); return 0; } format(string, sizeof(string), "NR %s: %s", sendername, result); OOCNews(COLOR_NEWS,string); PlayerInfo[playerid][pNewsSkill] ++; if(PlayerInfo[playerid][pNewsSkill] == 50) { SendClientMessage(playerid, COLOR_YELLOW, "* Your News Reporter Skill is now Level 2, soon you are able to Fly the News Chopper and talk Live."); } else if(PlayerInfo[playerid][pNewsSkill] == 100) { SendClientMessage(playerid, COLOR_YELLOW, "* Your News Reporter Skill is now Level 3, soon you are able to Fly the News Chopper and talk Live."); } else if(PlayerInfo[playerid][pNewsSkill] == 200) { SendClientMessage(playerid, COLOR_YELLOW, "* Your News Reporter Skill is now Level 4, you can fly the News Chopper now."); } else if(PlayerInfo[playerid][pNewsSkill] == 400) { SendClientMessage(playerid, COLOR_YELLOW, "* Your News Reporter Skill is now Level 5, you can now talk Live with any person you want."); } } else { SendClientMessage(playerid, COLOR_GREY, " You are not in the News Van or Chopper !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a News Reporter !"); } }//not connected return 1; }[/pawn] Asta e comanda pe care o am eu,astept un raspuns. Multumesc anticipat! )
  5. ce linie trebuie sa caut?
  6. Salut! Am si eu nevoie de putin ajutor...am un server si toate factiunile sunt in ls am mutat TM in Las Ventura dar poate da takezone in LS cum trebuie sa fac sa nu mai poata da take in LS ci in SF adica sa poata da numai cu The Triads sau DNB ..dau si eu un exemplu? Multumesc anticipat! :smiley:
  7. Salut! Am o problema cu bizz-ul rentcar cand ma urc intr.o masina de la rentcar imi apare textul ala cu type /rentcar sau /exit...daca dau rentcar nu se intampla nimic. Asta e comanda /rentcar: if(strcmp(cmd, "/rentcar", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerVehicleID(playerid) >= 72 && GetPlayerVehicleID(playerid) <= 77) { new hirefee = HireCost(GetPlayerVehicleID(playerid)); if(GetPlayerVehicleID(playerid) >= 72 && GetPlayerVehicleID(playerid) <= 74) { if(SBizzInfo[0][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if(PlayerInfo[playerid][pPbiskey] == 0) { GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3); TogglePlayerControllable(playerid, 1); return 1; } if (GetPlayerMoney(playerid) < SBizzInfo[0][sbEntranceCost]) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have that much cash !"); return 1; } GivePlayerMoney(playerid,-SBizzInfo[0][sbEntranceCost]); SBizzInfo[0][sbTill] += SBizzInfo[0][sbEntranceCost]; ExtortionSBiz(0, SBizzInfo[0][sbEntranceCost]); SBizzInfo[0][sbProducts]--; } if(GetPlayerVehicleID(playerid) >= 75 && GetPlayerVehicleID(playerid) <= 77) { if(SBizzInfo[1][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if(PlayerInfo[playerid][pPbiskey] == 1) { GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3); TogglePlayerControllable(playerid, 1); return 1; } if (GetPlayerMoney(playerid) < SBizzInfo[1][sbEntranceCost]) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have that much cash !"); return 1; } GivePlayerMoney(playerid,-SBizzInfo[1][sbEntranceCost]); SBizzInfo[1][sbTill] += SBizzInfo[1][sbEntranceCost]; ExtortionSBiz(1, SBizzInfo[1][sbEntranceCost]); SBizzInfo[1][sbProducts]--; } if(HireCar[playerid] != 299) { gCarLock[HireCar[playerid]] = 0; UnLockCar(HireCar[playerid]); } HireCar[playerid] = GetPlayerVehicleID(playerid); OnPropUpdate(); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~We hope you enjoy ~n~the use of this car~n~To lock or unlock your car~n~type ~g~/lock~n~~w~please drive safely",hirefee); TogglePlayerControllable(playerid, 1); GameTextForPlayer(playerid, string, 5000, 3); } } return 1; } Sper ca ma puteti ajuta.Multumesc anticipat!:D
  8. Da asta e comanda: if(strcmp(cmd, "/news", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { new newcar = GetPlayerVehicleID(playerid); if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced"); return 1; } if(newcar == 140 || newcar == 141 || newcar == 142) { GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /news [newstext]"); return 1; } if(PlayerInfo[playerid][pAdmin] == 0 || PlayerInfo[playerid][pHelper] == 0) { for(new i=0; i<MAX_ENTRY; i++) { if(!Swear[i][0]) continue; Cenzura(result,Swear[i]); } } if(FindIP(result)) /// Anti-Reclama { SendClientMessage(playerid, COLOR_RED, "You have kicked for Guardian , because you write an IP Adrees."); new advertiser[MAX_PLAYER_NAME]; GetPlayerName(playerid, advertiser, sizeof(advertiser)); format(string, sizeof(string), "DevilZoneBoT: {FFFF00}%s was kicked with reason: Write an IP Adreess (Reclama)",advertiser); SendClientMessageToAll(COLOR_RED,string); KickLog(string); Kick(playerid); return 1; } if(anty(result) && PlayerInfo[playerid][pAdmin] == 0 && PlayerInfo[playerid][pHelper] == 0) { new advertiser[MAX_PLAYER_NAME]; GetPlayerName(playerid, advertiser, sizeof(advertiser)); format(string, sizeof(string), "DevilZoneBot: {FFFF00}%s was kicked with reason: Reclama pe /news",advertiser); SendClientMessageToAll(COLOR_RED,string); Kick(playerid); return 0; } format(string, sizeof(string), "NR %s: %s", sendername, result); OOCNews(COLOR_NEWS,string); PlayerInfo[playerid][pNewsSkill] ++; if(PlayerInfo[playerid][pNewsSkill] == 50) { SendClientMessage(playerid, COLOR_YELLOW, "* Your News Reporter Skill is now Level 2, soon you are able to Fly the News Chopper and talk Live."); } else if(PlayerInfo[playerid][pNewsSkill] == 100) { SendClientMessage(playerid, COLOR_YELLOW, "* Your News Reporter Skill is now Level 3, soon you are able to Fly the News Chopper and talk Live."); } else if(PlayerInfo[playerid][pNewsSkill] == 200) { SendClientMessage(playerid, COLOR_YELLOW, "* Your News Reporter Skill is now Level 4, you can fly the News Chopper now."); } else if(PlayerInfo[playerid][pNewsSkill] == 400) { SendClientMessage(playerid, COLOR_YELLOW, "* Your News Reporter Skill is now Level 5, you can now talk Live with any person you want."); } } else { SendClientMessage(playerid, COLOR_GREY, " You are not in the News Van or Chopper !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a News Reporter !"); } }//not connected return 1; }
  9. Am si eu o problema la factiunea news reporter. Cand vreau sa dau un news nu merge pur si simplu nu imi apare nimic sau imi spune ca nu sunt in heli sau in masina nr... Ce ar trebui sa fac in situatia asta? PS:daca trebuie sa caut in gm va rog sa imi spuneti si la ce linie Multumesc anticipat!!
  10. Merci fallen trbuia sa sterg decat ce mi.a dat rock.Ai +1 de la mine ms de ajutor:D
  11. Sunt puse coordonatele prost si in loc sa se miste stanga dreapta ele se rotesc...incearca sa schimbi coordonatele si vezi daca iti merg cum trebuie
  12. Acum imi apar astea: D:\DevilZone\gamemodes\Godfather.pwn(2658) : error 025: function heading differs from prototype D:\DevilZone\gamemodes\Godfather.pwn(2662) : error 017: undefined symbol "oldposx" D:\DevilZone\gamemodes\Godfather.pwn(2663) : error 017: undefined symbol "oldposx" D:\DevilZone\gamemodes\Godfather.pwn(2664) : error 017: undefined symbol "oldposy" D:\DevilZone\gamemodes\Godfather.pwn(2665) : error 017: undefined symbol "oldposz" D:\DevilZone\gamemodes\Godfather.pwn(2660) : warning 203: symbol is never used: "Floatldposz" D:\DevilZone\gamemodes\Godfather.pwn(2660) : warning 203: symbol is never used: "Floatldposy" D:\DevilZone\gamemodes\Godfather.pwn(2660) : warning 203: symbol is never used: "Floatldposx" D:\DevilZone\gamemodes\Godfather.pwn(47285) : error 021: symbol already defined: "PlayerToPoint" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 6 Errors. :)
  13. imi apare asta acum D:\DevilZone\gamemodes\Godfather.pwn(2631) : error 025: function heading differs from prototype D:\DevilZone\gamemodes\Godfather.pwn(2635) : error 017: undefined symbol "oldposx" D:\DevilZone\gamemodes\Godfather.pwn(2636) : error 017: undefined symbol "oldposx" D:\DevilZone\gamemodes\Godfather.pwn(2637) : error 017: undefined symbol "oldposy" D:\DevilZone\gamemodes\Godfather.pwn(2638) : error 017: undefined symbol "oldposz" D:\DevilZone\gamemodes\Godfather.pwn(2633) : warning 203: symbol is never used: "Floatldposz" D:\DevilZone\gamemodes\Godfather.pwn(2633) : warning 203: symbol is never used: "Floatldposy" D:\DevilZone\gamemodes\Godfather.pwn(2633) : warning 203: symbol is never used: "Floatldposx" D:\DevilZone\gamemodes\Godfather.pwn(2631) : warning 203: symbol is never used: "Float" D:\DevilZone\gamemodes\Godfather.pwn(8316) : error 004: function "CrimInRange" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(11125) : error 017: undefined symbol "LuX_ReadPosition" D:\DevilZone\gamemodes\Godfather.pwn(11163) : error 017: undefined symbol "GetPlayer2DZone" D:\DevilZone\gamemodes\Godfather.pwn(13101) : error 017: undefined symbol "StripNewLine" D:\DevilZone\gamemodes\Godfather.pwn(13141) : error 017: undefined symbol "LuX_ReadPosition" D:\DevilZone\gamemodes\Godfather.pwn(13303) : error 004: function "LoadDynamicFactions" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(13330) : error 004: function "FixHour" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(14841) : error 004: function "FixHour" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(14878) : error 004: function "FixHour" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(15008) : error 004: function "CrimInRange" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(16015) : error 017: undefined symbol "strvalEx" D:\DevilZone\gamemodes\Godfather.pwn(17964) : error 017: undefined symbol "strvalEx" D:\DevilZone\gamemodes\Godfather.pwn(17969) : error 017: undefined symbol "strvalEx" D:\DevilZone\gamemodes\Godfather.pwn(17975) : error 017: undefined symbol "strvalEx" D:\DevilZone\gamemodes\Godfather.pwn(17979) : error 017: undefined symbol "strvalEx" D:\DevilZone\gamemodes\Godfather.pwn(18199) : error 017: undefined symbol "dcmd_fevent" D:\DevilZone\gamemodes\Godfather.pwn(18204) : warning 219: local variable "sendername" shadows a variable at a preceding level D:\DevilZone\gamemodes\Godfather.pwn(18205) : error 017: undefined symbol "sscanf" D:\DevilZone\gamemodes\Godfather.pwn(18215) : error 004: function "ReactionTest" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(18219) : warning 225: unreachable code D:\DevilZone\gamemodes\Godfather.pwn(18219) : error 017: undefined symbol "dcmd_xgoto" D:\DevilZone\gamemodes\Godfather.pwn(18224) : warning 219: local variable "string" shadows a variable at a preceding level D:\DevilZone\gamemodes\Godfather.pwn(18225) : error 017: undefined symbol "sscanf" D:\DevilZone\gamemodes\Godfather.pwn(18244) : warning 225: unreachable code D:\DevilZone\gamemodes\Godfather.pwn(18244) : error 029: invalid expression, assumed zero Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 26 Errors. Spune.mi sub ce linie sa adaug ce mi.ai dat tu ca poate din cauza asta e
  14. if(dialogid == slot1) { if(response) { if(listitem == 0) { PlayerInfo[playerid][pDGun1] = 24; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading..."); OnPlayerUpdate(playerid); ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 1) { PlayerInfo[playerid][pDGun1] = 32; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 2) { PlayerInfo[playerid][pDGun1] = 31; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 3) { PlayerInfo[playerid][pDGun1] = 29; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 4) { PlayerInfo[playerid][pDGun1] = 30; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 5) { PlayerInfo[playerid][pDGun1] = 33; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 6) { PlayerInfo[playerid][pDGun1] = 28; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 7) { PlayerInfo[playerid][pDGun1] = 25; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 8) { PlayerInfo[playerid][pDGun1] = 4; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Knife Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 9) { PlayerInfo[playerid][pDGun1] = 5; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Bat Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 10) { PlayerInfo[playerid][pDGun1] = 6; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shovel Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 11) { PlayerInfo[playerid][pDGun1] = 8; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Katana Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 12) { PlayerInfo[playerid][pDGun1] = 23; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " SPistol Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } } return 1; } if(dialogid == slot2) { if(response) { if(listitem == 0) { PlayerInfo[playerid][pDGun2] = 24; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 1) { PlayerInfo[playerid][pDGun2] = 32; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 2) { PlayerInfo[playerid][pDGun2] = 31; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 3) { PlayerInfo[playerid][pDGun2] = 29; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 4) { PlayerInfo[playerid][pDGun2] = 30; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 5) { PlayerInfo[playerid][pDGun2] = 33; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 6) { PlayerInfo[playerid][pDGun2] = 28; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 7) { PlayerInfo[playerid][pDGun2] = 25; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 8) { PlayerInfo[playerid][pDGun1] = 4; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Knife Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 9) { PlayerInfo[playerid][pDGun1] = 5; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Bat Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 10) { PlayerInfo[playerid][pDGun1] = 6; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shovel Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 11) { PlayerInfo[playerid][pDGun1] = 8; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Katana Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 12) { PlayerInfo[playerid][pDGun1] = 23; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " SPistol Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } return 1; } if(dialogid == slot3) { if(response) { if(listitem == 0) { PlayerInfo[playerid][pDGun3] = 24; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 1) { PlayerInfo[playerid][pDGun3] = 32; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 2) { PlayerInfo[playerid][pDGun3] = 31; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 3) { PlayerInfo[playerid][pDGun3] = 29; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 4) { PlayerInfo[playerid][pDGun3] = 30; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading..."); OnPlayerUpdate(playerid); } if(listitem == 5) { PlayerInfo[playerid][pDGun3] = 33; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 6) { PlayerInfo[playerid][pDGun3] = 28; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 7) { PlayerInfo[playerid][pDGun3] = 25; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 8) { PlayerInfo[playerid][pDGun1] = 4; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Knife Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 9) { PlayerInfo[playerid][pDGun1] = 5; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Bat Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 10) { PlayerInfo[playerid][pDGun1] = 6; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shovel Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 11) { PlayerInfo[playerid][pDGun1] = 8; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Katana Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 12) { PlayerInfo[playerid][pDGun1] = 23; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " SPistol Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } return 1; } if(dialogid == slot4) { if(response) { if(listitem == 0) { PlayerInfo[playerid][pDGun4] = 24; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 1) { PlayerInfo[playerid][pDGun4] = 32; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 2) { PlayerInfo[playerid][pDGun4] = 31; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 3) { PlayerInfo[playerid][pDGun4] = 29; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 4) { PlayerInfo[playerid][pDGun4] = 30; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 5) { PlayerInfo[playerid][pDGun4] = 33; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 6) { PlayerInfo[playerid][pDGun4] = 28; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 7) { PlayerInfo[playerid][pDGun4] = 25; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 8) { PlayerInfo[playerid][pDGun1] = 4; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Knife Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 9) { PlayerInfo[playerid][pDGun1] = 5; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Bat Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 10) { PlayerInfo[playerid][pDGun1] = 6; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shovel Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 11) { PlayerInfo[playerid][pDGun1] = 8; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Katana Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 12) { PlayerInfo[playerid][pDGun1] = 23; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " SPistol Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } return 1; } if(dialogid == slot5) { if(response) { if(listitem == 0) { PlayerInfo[playerid][pDGun5] = 24; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 1) { PlayerInfo[playerid][pDGun5] = 32; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 2) { PlayerInfo[playerid][pDGun5] = 31; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 3) { PlayerInfo[playerid][pDGun5] = 29; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 4) { PlayerInfo[playerid][pDGun5] = 30; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 5) { PlayerInfo[playerid][pDGun5] = 33; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading..."); OnPlayerUpdate(playerid); ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 6) { PlayerInfo[playerid][pDGun5] = 28; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading..."); OnPlayerUpdate(playerid); ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 7) { PlayerInfo[playerid][pDGun5] = 25; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading..."); OnPlayerUpdate(playerid); ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 8) { PlayerInfo[playerid][pDGun1] = 4; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Knife Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 9) { PlayerInfo[playerid][pDGun1] = 5; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Bat Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 10) { PlayerInfo[playerid][pDGun1] = 6; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shovel Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 11) { PlayerInfo[playerid][pDGun1] = 8; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " Katana Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } if(listitem == 12) { PlayerInfo[playerid][pDGun1] = 23; pgun[playerid] -= 1; SendClientMessage(playerid, COLOR_LIGHTGREEN, " SPistol Loading..."); OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not"); } return 1; } PS:8,9,10,11,12 sunt puse de mine
  15. Deci am incercat sa mai adaug niste arme la comanda /pgun si la compilare imi da urmatoarele erori: D:\DevilZone\gamemodes\Godfather.pwn(3099) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3103) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3115) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3119) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3123) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3127) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3131) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3135) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3139) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3151) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3155) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3159) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3163) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3167) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3179) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3183) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3187) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3199) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(3203) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(6765) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(6771) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(8302) : error 004: function "CrimInRange" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(8625) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(9192) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(10098) : error 004: function "PlayerToPoint" is not implemented D:\DevilZone\gamemodes\Godfather.pwn(10103) : error 004: function "PlayerToPoint" is not implemented Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 26 Errors. Ce ar fi de facut? Astept sugestiile voastre:D
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