if(dialogid == slot1)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pDGun1] = 24;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");
OnPlayerUpdate(playerid);
ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 1)
{
PlayerInfo[playerid][pDGun1] = 32;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 2)
{
PlayerInfo[playerid][pDGun1] = 31;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 3)
{
PlayerInfo[playerid][pDGun1] = 29;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 4)
{
PlayerInfo[playerid][pDGun1] = 30;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 5)
{
PlayerInfo[playerid][pDGun1] = 33;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 6)
{
PlayerInfo[playerid][pDGun1] = 28;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 7)
{
PlayerInfo[playerid][pDGun1] = 25;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 8)
{
PlayerInfo[playerid][pDGun1] = 4;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Knife Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 9)
{
PlayerInfo[playerid][pDGun1] = 5;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Bat Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 10)
{
PlayerInfo[playerid][pDGun1] = 6;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shovel Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 11)
{
PlayerInfo[playerid][pDGun1] = 8;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Katana Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 12)
{
PlayerInfo[playerid][pDGun1] = 23;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " SPistol Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
}
return 1;
}
if(dialogid == slot2)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pDGun2] = 24;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 1)
{
PlayerInfo[playerid][pDGun2] = 32;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 2)
{
PlayerInfo[playerid][pDGun2] = 31;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 3)
{
PlayerInfo[playerid][pDGun2] = 29;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 4)
{
PlayerInfo[playerid][pDGun2] = 30;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 5)
{
PlayerInfo[playerid][pDGun2] = 33;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 6)
{
PlayerInfo[playerid][pDGun2] = 28;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 7)
{
PlayerInfo[playerid][pDGun2] = 25;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 8)
{
PlayerInfo[playerid][pDGun1] = 4;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Knife Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 9)
{
PlayerInfo[playerid][pDGun1] = 5;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Bat Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 10)
{
PlayerInfo[playerid][pDGun1] = 6;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shovel Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 11)
{
PlayerInfo[playerid][pDGun1] = 8;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Katana Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 12)
{
PlayerInfo[playerid][pDGun1] = 23;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " SPistol Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
return 1;
}
if(dialogid == slot3)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pDGun3] = 24;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 1)
{
PlayerInfo[playerid][pDGun3] = 32;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 2)
{
PlayerInfo[playerid][pDGun3] = 31;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 3)
{
PlayerInfo[playerid][pDGun3] = 29;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 4)
{
PlayerInfo[playerid][pDGun3] = 30;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");
OnPlayerUpdate(playerid);
}
if(listitem == 5)
{
PlayerInfo[playerid][pDGun3] = 33;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 6)
{
PlayerInfo[playerid][pDGun3] = 28;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 7)
{
PlayerInfo[playerid][pDGun3] = 25;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 8)
{
PlayerInfo[playerid][pDGun1] = 4;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Knife Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 9)
{
PlayerInfo[playerid][pDGun1] = 5;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Bat Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 10)
{
PlayerInfo[playerid][pDGun1] = 6;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shovel Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 11)
{
PlayerInfo[playerid][pDGun1] = 8;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Katana Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 12)
{
PlayerInfo[playerid][pDGun1] = 23;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " SPistol Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
return 1;
}
if(dialogid == slot4)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pDGun4] = 24;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 1)
{
PlayerInfo[playerid][pDGun4] = 32;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 2)
{
PlayerInfo[playerid][pDGun4] = 31;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 3)
{
PlayerInfo[playerid][pDGun4] = 29;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 4)
{
PlayerInfo[playerid][pDGun4] = 30;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 5)
{
PlayerInfo[playerid][pDGun4] = 33;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 6)
{
PlayerInfo[playerid][pDGun4] = 28;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 7)
{
PlayerInfo[playerid][pDGun4] = 25;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 8)
{
PlayerInfo[playerid][pDGun1] = 4;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Knife Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 9)
{
PlayerInfo[playerid][pDGun1] = 5;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Bat Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 10)
{
PlayerInfo[playerid][pDGun1] = 6;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shovel Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 11)
{
PlayerInfo[playerid][pDGun1] = 8;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Katana Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 12)
{
PlayerInfo[playerid][pDGun1] = 23;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " SPistol Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
return 1;
}
if(dialogid == slot5)
{
if(response)
{
if(listitem == 0)
{
PlayerInfo[playerid][pDGun5] = 24;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Desert Eagle Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 1)
{
PlayerInfo[playerid][pDGun5] = 32;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Tec 9 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 2)
{
PlayerInfo[playerid][pDGun5] = 31;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " M4 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 3)
{
PlayerInfo[playerid][pDGun5] = 29;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Mp5 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 4)
{
PlayerInfo[playerid][pDGun5] = 30;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Ak47 Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 5)
{
PlayerInfo[playerid][pDGun5] = 33;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Country Rifle Loading...");
OnPlayerUpdate(playerid);
ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 6)
{
PlayerInfo[playerid][pDGun5] = 28;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Micro SMG Loading...");
OnPlayerUpdate(playerid);
ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 7)
{
PlayerInfo[playerid][pDGun5] = 25;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shotgun Loading...");
OnPlayerUpdate(playerid);
ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 8)
{
PlayerInfo[playerid][pDGun1] = 4;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Knife Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 9)
{
PlayerInfo[playerid][pDGun1] = 5;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Bat Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 10)
{
PlayerInfo[playerid][pDGun1] = 6;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Shovel Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 11)
{
PlayerInfo[playerid][pDGun1] = 8;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " Katana Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
if(listitem == 12)
{
PlayerInfo[playerid][pDGun1] = 23;
pgun[playerid] -= 1;
SendClientMessage(playerid, COLOR_LIGHTGREEN, " SPistol Loading...");
OnPlayerUpdate(playerid);ShowPlayerDialog(playerid, dgunrespawn, DIALOG_STYLE_MSGBOX, " Respawn ca sa iti apara arma" , " Alege butonul ' Respawn ' ca sa primesti arma ", "Respawn" , "Not");
}
return 1;
} PS:8,9,10,11,12 sunt puse de mine