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NeLu.

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Everything posted by NeLu.

  1. Frumoasa mapa 10010 Bravo Gireada +1 !
  2. NeLu.

    New map aa :D

    3/5 Ai pus niste obiecte aiurea pe acolo..
  3. Hi all azi am facut o casa intr-un copac... lipsa ocupatiei app e prima mea mapa ):tongue: [img width=500 height=383] [img width=500 height=383] [img width=500 height=383] Code pawno: [pawn]CreateObject(10009,1026.0999800,-24.2000000,92.0000000,0.0000000,0.0000000,330.0000000); //object(fer_cars3_sfe) (1) CreateObject(14395,1027.4000200,-26.4000000,97.4000000,0.0000000,0.0000000,162.0000000); //object(dr_gsnew11) (1) CreateObject(14395,1023.5999800,-25.6000000,100.0000000,0.0000000,0.0000000,72.0000000); //object(dr_gsnew11) (2) CreateObject(14395,1023.9000200,-22.8000000,102.1000000,0.0000000,0.0000000,342.0000000); //object(dr_gsnew11) (3) CreateObject(14395,1026.8000500,-23.6000000,104.0000000,0.0000000,0.0000000,248.0000000); //object(dr_gsnew11) (4) CreateObject(14395,1025.7998000,-26.5996100,106.0000000,0.0000000,0.0000000,159.9990000); //object(dr_gsnew11) (5) CreateObject(14803,1021.0000000,-18.0000000,112.4000000,0.0000000,0.0000000,343.9980000); //object(bdupsnew) (1) CreateObject(3502,1018.9000200,-25.9000000,110.1000000,353.0000000,0.0000000,249.9990000); //object(vgsn_con_tube) (1) CreateObject(8614,1015.2000100,-21.3000000,108.9000000,0.0000000,0.0000000,251.9990000); //object(vgssstairs01_lvs) (1) CreateObject(983,1022.2000100,-28.4000000,107.9000000,25.0000000,0.0000000,69.0000000); //object(fenceshit3) (1) CreateObject(983,1024.4000200,-29.4000000,106.9000000,0.0000000,0.0000000,250.0000000); //object(fenceshit3) (2) CreateObject(983,1028.6999500,-27.7000000,106.8000000,0.0000000,0.0000000,338.0000000); //object(fenceshit3) (3) CreateObject(983,1029.8000500,-25.0000000,104.9000000,0.0000000,0.0000000,338.0000000); //object(fenceshit3) (4) CreateObject(2898,1021.5000000,-13.0000000,112.4000000,0.0000000,90.0000000,73.9980000); //object(funturf_law) (1) CreateObject(2898,1023.7000100,-13.6000000,112.4000000,0.0000000,90.0000000,71.9990000); //object(funturf_law) (2) CreateObject(2898,1025.5996100,-16.8994100,112.4000000,0.0000000,90.0000000,343.9980000); //object(funturf_law) (3) CreateObject(2898,1024.0000000,-21.6000000,112.2000000,0.0000000,90.0000000,343.9980000); //object(funturf_law) (4) CreateObject(2898,1020.7999900,-23.4000000,112.4000000,0.0000000,90.0000000,252.0000000); //object(funturf_law) (5) CreateObject(2898,1018.5999800,-22.7000000,112.4000000,0.0000000,90.0000000,251.9990000); //object(funturf_law) (6) CreateObject(2898,1018.2000100,-14.6000000,112.4000000,0.0000000,90.0000000,163.9980000); //object(funturf_law) (7) CreateObject(2970,1024.4000200,-20.2000000,110.4000000,0.0000000,0.0000000,0.0000000); //object(dts_bbdoor) (1) CreateObject(2954,1023.9000200,-21.2000000,110.5000000,0.0000000,0.0000000,164.0000000); //object(kmb_ot) (1) CreateObject(2954,1024.1992200,-20.3994100,110.4000000,0.0000000,0.0000000,157.9950000); //object(kmb_ot) (2) CreateObject(2268,1020.0000000,-23.1000000,113.2000000,0.0000000,0.0000000,0.0000000); //object(frame_wood_2) (1) CreateObject(14888,1022.2999900,-14.8000000,110.8000000,0.0000000,0.0000000,164.0000000); //object(millie-headboard) (1) CreateObject(1757,1018.7000100,-21.6000000,110.4000000,0.0000000,0.0000000,164.0000000); //object(low_couch_5) (1) CreateObject(2032,1018.9000200,-15.1000000,110.4000000,0.0000000,0.0000000,76.0000000); //object(med_dinning_2) (1) CreateObject(2296,1022.2999900,-22.7000000,110.4000000,0.0000000,0.0000000,170.0000000); //object(tv_unit_1) (1) CreateObject(1487,1018.9000200,-14.2000000,111.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_wine_1) (1) CreateObject(1664,1018.7000100,-14.9000000,111.4000000,0.0000000,0.0000000,0.0000000); //object(propwinebotl2) (1) CreateObject(1544,1018.7999900,-14.5000000,111.2000000,0.0000000,0.0000000,0.0000000); //object(cj_beer_b_1) (1) CreateObject(1667,1018.9000200,-15.2000000,111.3000000,0.0000000,0.0000000,0.0000000); //object(propwineglass1) (1) CreateObject(1667,1019.0999800,-14.6000000,111.3000000,0.0000000,0.0000000,0.0000000); //object(propwineglass1) (2) CreateObject(1665,1019.2000100,-14.1000000,111.2000000,0.0000000,0.0000000,0.0000000); //object(propashtray1) (1) CreateObject(2898,1016.2000100,-21.4000000,112.2000000,90.0000000,90.0000000,164.0000000); //object(funturf_law) (8) CreateObject(2898,1021.5000000,-24.5000000,113.2000000,0.0000000,49.9990000,243.9990000); //object(funturf_law) (9) CreateObject(2898,1018.5000000,-22.6992200,113.1000000,0.0000000,49.9990000,251.9990000); //object(funturf_law) (11) CreateObject(3666,1013.7999900,-24.2000000,108.4000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (1) CreateObject(3666,1014.7000100,-24.7000000,108.2000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2) CreateObject(3666,1014.2000100,-24.7000000,107.7000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (3) CreateObject(3666,1014.4000200,-24.3000000,109.5000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (4) CreateObject(3666,1013.7999900,-24.2000000,109.4000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (5) CreateObject(3666,1014.0999800,-24.7000000,108.7000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (6) CreateObject(3666,1013.9000200,-24.6000000,107.7000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (7) CreateObject(3666,1013.9000200,-24.3000000,109.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (8) CreateObject(3851,1019.0999800,-17.7000000,115.4000000,0.0000000,50.0000000,346.0000000); //object(carshowwin_sfsx) (1) CreateObject(3851,1024.0999800,-19.2000000,115.3000000,0.0000000,50.0000000,164.0000000); //object(carshowwin_sfsx) (2) CreateObject(3851,1022.4000200,-18.7000000,116.7000000,0.0000000,90.0000000,346.0000000); //object(carshowwin_sfsx) (3) CreateObject(3472,1040.5999800,9.5000000,84.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1) CreateObject(3472,1004.9000200,-15.0000000,92.1000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2) CreateObject(3472,1046.6999500,-52.0000000,86.6000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3) CreateObject(3872,1021.2000100,-13.9000000,97.9000000,0.0000000,0.0000000,0.0000000); //object(ws_floodbeams) (1) CreateObject(2230,1019.5000000,-22.2000000,110.4000000,0.0000000,0.0000000,172.0000000); //object(swank_speaker_2) (1) CreateObject(2230,1022.7000100,-22.8000000,110.4000000,0.0000000,0.0000000,166.0000000); //object(swank_speaker_2) (2) CreateObject(1736,1018.4000200,-13.7000000,112.5000000,0.0000000,0.0000000,0.0000000); //object(cj_stags_head) (1) [/pawn]
  4. In Gm nu am "ongameexit" am OnGameModeExit si am pus acolo KillTimer(MSeconds); si primesc error...
  5. Sallz am si eu 2 warninguri... [pawn]D:\-----\gamemodes\---.pwn(403) : warning 235: public function lacks forward declaration (symbol "MSeconds") D:\-----\gamemodes\----.pwn(553) : warning 204: symbol is assigned a value that is never used: "MSecondsTimer" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Warnings. [/pawn] liniile [pawn]403: public MSeconds() 553: MSecondsTimer = SetTimer("MSeconds", 100, 1);//curcubeu timer[/pawn]
  6. NeLu.

    Problema casa

    Daca pun cum zici tu primesc warning... [pawn]D:\-----\filterscripts\houseS.pwn(1107) : warning 202: number of arguments does not match definition Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning. [/pawn]
  7. Sall am o problema am sistemul de case de la antironix si as vrea sa adaug o casa si nustiu cum am in FS ex: [pawn]AddHouse(991,691.3148,-1275.8959,13.5605, 225.630997,1022.479980,1084.069946, 36, 1, 7, 0); [/pawn] si coordonatele de la casa care vreau o pun [pawn](293,693.2755,-1276.1531,18.8070,85.8572,0,0,0,0,0,0);[/pawn] thanks SA-MP.RO
  8. Ce sitem de admin folosesti?
  9. NeLu.

    Map stunt /aa

    Mda prea multe rampe 3.5/5
  10. Pai e Gamemodul buguit ....
  11. :undecided: Ai incercat si cu alt Gamemod?
  12. Uitate in server_log si aratane ce zice!
  13. NeLu.

    [MAP]SA-MP

    Good 4/5 , nu arata rau
  14. NeLu.

    Buy-Vip

    Bravo bun tutorial 5/5
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