Jump to content

Slipknot

Membru
  • Posts

    163
  • Joined

  • Last visited

Everything posted by Slipknot

  1. [glow=red,2,300]frumos 10/10[/glow]
  2. Pacat ca pe host nuse poate ) dar e bun bravo!
  3. ai putea sa pui toate fisierele + o descriere mai "lunga" + niste poze
  4. am rezolvat problema.stergeti topicul varog!
  5. Sincer...cum zice si ->> [Funky]Anakin <<- masina e mai frumoasa decat mapa ) dar daca totusi e prima mapa de stunt 5/5 dar incearca so faci mai frumoasa cu mai multe obiecte rampe etc
  6. a am rezolvat multumesc
  7. Salut am si eu niste errori/warnings in gm meu ma puteti ajuta varog frumos? [pawn]C:\Documents and Settings\RobyBlackMetal\Desktop\pGz Reality RPG v2.5 0.3D\gamemodes\GhostCs.pwn(3160) : error 017: undefined symbol "RemoveBuildingForPlayer" C:\Documents and Settings\RobyBlackMetal\Desktop\pGz Reality RPG v2.5 0.3D\gamemodes\GhostCs.pwn(3161) : error 017: undefined symbol "RemoveBuildingForPlayer" C:\Documents and Settings\RobyBlackMetal\Desktop\pGz Reality RPG v2.5 0.3D\gamemodes\GhostCs.pwn(3162) : error 017: undefined symbol "RemoveBuildingForPlayer" C:\Documents and Settings\RobyBlackMetal\Desktop\pGz Reality RPG v2.5 0.3D\gamemodes\GhostCs.pwn(3163) : error 017: undefined symbol "RemoveBuildingForPlayer" C:\Documents and Settings\RobyBlackMetal\Desktop\pGz Reality RPG v2.5 0.3D\gamemodes\GhostCs.pwn(9447) : warning 217: loose indentation C:\Documents and Settings\RobyBlackMetal\Desktop\pGz Reality RPG v2.5 0.3D\gamemodes\GhostCs.pwn(10403) : warning 217: loose indentation C:\Documents and Settings\RobyBlackMetal\Desktop\pGz Reality RPG v2.5 0.3D\gamemodes\GhostCs.pwn(10407) : warning 217: loose indentation C:\Documents and Settings\RobyBlackMetal\Desktop\pGz Reality RPG v2.5 0.3D\gamemodes\GhostCs.pwn(10410) : warning 217: loose indentation C:\Documents and Settings\RobyBlackMetal\Desktop\pGz Reality RPG v2.5 0.3D\gamemodes\GhostCs.pwn(44071) : warning 203: symbol is never used: "GetPointDistanceToPointExMorph" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors[/pawn].
  8. O**g Invata romana frate ca rad mustele de tine =))))))) + citeste regulamentul 1/5
  9. foarte bun si frumos felicitari!
  10. Destul de fain bravo
  11. Destul de faini gg 7/10
  12. Salut SA:MP.Ro.Am o problema la un fs ceas cand intru pe server ceasul apare si dispare apare si dispare dc? [FS]: [pawn]//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #include <a_samp> forward clock(); #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" [FS]Ceas "); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" [FS]Ceas "); print("----------------------------------\n"); } #endif public OnPlayerConnect(playerid){ clock() ;} public clock(){ new Text:Clock; TextDrawDestroy(Clock); new hour,minute,second; new string[256]; gettime(hour,minute,second); if (minute <= 9){format(string,25,"%d:0%d",hour,minute);} else {format(string,25,"%d:%d",hour,minute);} TextDrawHideForAll(Clock); Clock = TextDrawCreate(547.0, 24.0, string); TextDrawLetterSize(Clock, 0.6, 1.8); TextDrawFont(Clock, 3); TextDrawSetOutline(Clock, 2); TextDrawShowForAll(Clock); SetTimer("clock",1000,0); return 1; }[/pawn]
  13. Slipknot

    Noul Centru

    Super 10/10 Mia Mers GJ ;)
  14. Instaleaza net framework 3.5 si osati miarga iti garantez scrie pe google: download net framework 3.5
  15. Salut samp.ro am o problema cu salvarea tuningului am un [FS] care salveaza automat tuningul masini dar problema la iel este ca dupa ce dau restart la server dispare tuningul depe masina.. [FS]: [pawn]#include <a_samp> #include <dini> /* TUNING SAVER BY EDUARD */ forward TuneThisCar(vehicleid); forward LoadModsForAll(vehicleid); forward SaveModsForAll(vehicleid); new spoiler[20][0] = { {1000}, {1001}, {1002}, {1003}, {1014}, {1015}, {1016}, {1023}, {1058}, {1060}, {1049}, {1050}, {1138}, {1139}, {1146}, {1147}, {1158}, {1162}, {1163}, {1164} }; new nitro[3][0] = { {1008}, {1009}, {1010} }; new fbumper[23][0] = { {1117}, {1152}, {1153}, {1155}, {1157}, {1160}, {1165}, {1167}, {1169}, {1170}, {1171}, {1172}, {1173}, {1174}, {1175}, {1179}, {1181}, {1182}, {1185}, {1188}, {1189}, {1192}, {1193} }; new rbumper[22][0] = { {1140}, {1141}, {1148}, {1149}, {1150}, {1151}, {1154}, {1156}, {1159}, {1161}, {1166}, {1168}, {1176}, {1177}, {1178}, {1180}, {1183}, {1184}, {1186}, {1187}, {1190}, {1191} }; new exhaust[28][0] = { {1018}, {1019}, {1020}, {1021}, {1022}, {1028}, {1029}, {1037}, {1043}, {1044}, {1045}, {1046}, {1059}, {1064}, {1065}, {1066}, {1089}, {1092}, {1104}, {1105}, {1113}, {1114}, {1126}, {1127}, {1129}, {1132}, {1135}, {1136} }; new bventr[2][0] = { {1042}, {1044} }; new bventl[2][0] = { {1043}, {1045} }; new bscoop[4][0] = { {1004}, {1005}, {1011}, {1012} }; new rscoop[13][0] = { {1006}, {1032}, {1033}, {1035}, {1038}, {1053}, {1054}, {1055}, {1061}, {1067}, {1068}, {1088}, {1091} }; new lskirt[21][0] = { {1007}, {1026}, {1031}, {1036}, {1039}, {1042}, {1047}, {1048}, {1056}, {1057}, {1069}, {1070}, {1090}, {1093}, {1106}, {1108}, {1118}, {1119}, {1133}, {1122}, {1134} }; new rskirt[21][0] = { {1017}, {1027}, {1030}, {1040}, {1041}, {1051}, {1052}, {1062}, {1063}, {1071}, {1072}, {1094}, {1095}, {1099}, {1101}, {1102}, {1107}, {1120}, {1121}, {1124}, {1137} }; new hydraulics[1][0] = { {1087} }; new base[1][0] = { {1086} }; new rbbars[2][0] = { {1109}, {1110} }; new fbbars[2][0] = { {1115}, {1116} }; new wheels[17][0] = { {1025}, {1073}, {1074}, {1075}, {1076}, {1077}, {1078}, {1079}, {1080}, {1081}, {1082}, {1083}, {1084}, {1085}, {1096}, {1097}, {1098} }; new lights[2][0] = { {1013}, {1024} }; // enum tInfo { mod1, mod2, mod3, mod4, mod5, mod6, mod7, mod8, mod9, mod10, mod11, mod12, mod13, mod14, mod15, mod16, mod17, paintjob, colorA, colorB, } new TuneCar[MAX_VEHICLES][tInfo]; #define FILTERSCRIPT #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Tuning SaVe by Eduard"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { } #endif public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { LoadModsForAll(vehicleid); TuneThisCar(vehicleid); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { LoadModsForAll(vehicleid); TuneThisCar(vehicleid); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { SaveModsForAll(vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } // public TuneThisCar(vehicleid) { if(TuneCar[vehicleid][mod1]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod1]); } if(TuneCar[vehicleid][mod2]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod2]); } if(TuneCar[vehicleid][mod3]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod3]); } if(TuneCar[vehicleid][mod4]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod4]); } if(TuneCar[vehicleid][mod5]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod5]); } if(TuneCar[vehicleid][mod6]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod6]); } if(TuneCar[vehicleid][mod7]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod7]); } if(TuneCar[vehicleid][mod8]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod8]); } if(TuneCar[vehicleid][mod9]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod9]); } if(TuneCar[vehicleid][mod10]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod10]); } if(TuneCar[vehicleid][mod11]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod11]); } if(TuneCar[vehicleid][mod12]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod12]); } if(TuneCar[vehicleid][mod13]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod13]); } if(TuneCar[vehicleid][mod14]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod14]); } if(TuneCar[vehicleid][mod15]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod15]); } if(TuneCar[vehicleid][mod16]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod16]); } if(TuneCar[vehicleid][mod17]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod17]); } if(TuneCar[vehicleid][colorA]!=0 || TuneCar[vehicleid][colorB]!=0) { ChangeVehicleColor(vehicleid,TuneCar[vehicleid][colorA],TuneCar[vehicleid][colorB]); } if(TuneCar[vehicleid][paintjob]!=0) { ChangeVehiclePaintjob(vehicleid,TuneCar[vehicleid][paintjob]); } return 1; } InitComponents(componentid) { new i; for(i=0; i<20; i++) { if(spoiler[0]==componentid) { return 1; } } for(i=0; i<3; i++) { if(nitro[0]==componentid) { return 2; } } for(i=0; i<23; i++) { if(fbumper[0]==componentid) { return 3; } } for(i=0; i<22; i++) { if(rbumper[0]==componentid) { return 4; } } for(i=0; i<28; i++) { if(exhaust[0]==componentid) { return 5; } } for(i=0; i<2; i++) { if(bventr[0]==componentid) { return 6; } } for(i=0; i<2; i++) { if(bventl[0]==componentid) { return 7; } } for(i=0; i<4; i++) { if(bscoop[0]==componentid) { return 8; } } for(i=0; i<13; i++) { if(rscoop[0]==componentid) { return 9; } } for(i=0; i<21; i++) { if(lskirt[0]==componentid) { return 10; } } for(i=0; i<21; i++) { if(rskirt[0]==componentid) { return 11; } } if(hydraulics[0][0]==componentid) { return 12; } if(base[0][0]==componentid) { return 13; } for(i=0; i<2; i++) { if(rbbars[0]==componentid) { return 14; } } for(i=0; i<2; i++) { if(fbbars[0]==componentid) { return 15; } } for(i=0; i<17; i++) { if(wheels[0]==componentid) { return 16; } } for(i=0; i<2; i++) { if(lights[0]==componentid) { return 17; } } return 0; } // public OnVehicleMod(playerid,vehicleid,componentid) { new Varz=InitComponents(componentid); switch (Varz) { case 1: { TuneCar[vehicleid][mod1]=componentid; } case 2: { TuneCar[vehicleid][mod2]=componentid; } case 3: { TuneCar[vehicleid][mod3]=componentid; } case 4: { TuneCar[vehicleid][mod4]=componentid; } case 5: { TuneCar[vehicleid][mod5]=componentid; } case 6: { TuneCar[vehicleid][mod6]=componentid; } case 7: { TuneCar[vehicleid][mod7]=componentid; } case 8: { TuneCar[vehicleid][mod8]=componentid; } case 9: { TuneCar[vehicleid][mod9]=componentid; } case 10: { TuneCar[vehicleid][mod10]=componentid; } case 11: { TuneCar[vehicleid][mod11]=componentid; } case 12: { TuneCar[vehicleid][mod12]=componentid; } case 13: { TuneCar[vehicleid][mod13]=componentid; } case 14: { TuneCar[vehicleid][mod14]=componentid; } case 15: { TuneCar[vehicleid][mod15]=componentid; } case 16: { TuneCar[vehicleid][mod16]=componentid; } case 17: { TuneCar[vehicleid][mod17]=componentid; } } printf("Component Added: %d",componentid); SaveModsForAll(vehicleid); return 1; } public OnVehiclePaintjob(playerid,vehicleid, paintjobid) { TuneCar[vehicleid][paintjob]=paintjobid; return 1; } // public LoadModsForAll(vehicleid) { new formatLD[256]; format(formatLD,sizeof(formatLD),"Eduard_Carlist/%d.mods",vehicleid); if(dini_Exists(formatLD)) { TuneCar[vehicleid][mod1] = dini_Int(formatLD, "mod1"); TuneCar[vehicleid][mod2] = dini_Int(formatLD, "mod2"); TuneCar[vehicleid][mod3] = dini_Int(formatLD, "mod3"); TuneCar[vehicleid][mod4] = dini_Int(formatLD, "mod4"); TuneCar[vehicleid][mod5] = dini_Int(formatLD, "mod5"); TuneCar[vehicleid][mod6] = dini_Int(formatLD, "mod6"); TuneCar[vehicleid][mod7] = dini_Int(formatLD, "mod7"); TuneCar[vehicleid][mod8] = dini_Int(formatLD, "mod8"); TuneCar[vehicleid][mod9] = dini_Int(formatLD, "mod9"); TuneCar[vehicleid][mod10] = dini_Int(formatLD, "mod10"); TuneCar[vehicleid][mod11] = dini_Int(formatLD, "mod11"); TuneCar[vehicleid][mod12] = dini_Int(formatLD, "mod12"); TuneCar[vehicleid][mod13] = dini_Int(formatLD, "mod13"); TuneCar[vehicleid][mod14] = dini_Int(formatLD, "mod14"); TuneCar[vehicleid][mod15] = dini_Int(formatLD, "mod15"); TuneCar[vehicleid][mod16] = dini_Int(formatLD, "mod16"); TuneCar[vehicleid][mod17] = dini_Int(formatLD, "mod17"); TuneCar[vehicleid][paintjob] = dini_Int(formatLD, "paintjob"); TuneCar[vehicleid][colorA] = dini_Int(formatLD, "color1"); TuneCar[vehicleid][colorB] = dini_Int(formatLD, "color2"); } else { dini_Create(formatLD); } return 0; } public SaveModsForAll(vehicleid) { new formatLD[256]; format(formatLD,sizeof(formatLD),"Eduard_Carlist/%d.mods",vehicleid); if(dini_Exists(formatLD)) { dini_IntSet(formatLD,"mod1",TuneCar[vehicleid][mod1]); dini_IntSet(formatLD,"mod2",TuneCar[vehicleid][mod2]); dini_IntSet(formatLD,"mod3",TuneCar[vehicleid][mod3]); dini_IntSet(formatLD,"mod4",TuneCar[vehicleid][mod4]); dini_IntSet(formatLD,"mod5",TuneCar[vehicleid][mod5]); dini_IntSet(formatLD,"mod6",TuneCar[vehicleid][mod6]); dini_IntSet(formatLD,"mod7",TuneCar[vehicleid][mod8]); dini_IntSet(formatLD,"mod9",TuneCar[vehicleid][mod9]); dini_IntSet(formatLD,"mod10",TuneCar[vehicleid][mod10]); dini_IntSet(formatLD,"mod11",TuneCar[vehicleid][mod11]); dini_IntSet(formatLD,"mod12",TuneCar[vehicleid][mod12]); dini_IntSet(formatLD,"mod13",TuneCar[vehicleid][mod13]); dini_IntSet(formatLD,"mod14",TuneCar[vehicleid][mod14]); dini_IntSet(formatLD,"mod15",TuneCar[vehicleid][mod15]); dini_IntSet(formatLD,"mod16",TuneCar[vehicleid][mod16]); dini_IntSet(formatLD,"mod17",TuneCar[vehicleid][mod17]); dini_IntSet(formatLD,"paintjob",TuneCar[vehicleid][paintjob]); dini_IntSet(formatLD,"color1",TuneCar[vehicleid][colorA]); dini_IntSet(formatLD,"color2",TuneCar[vehicleid][colorB]); } else { dini_Create(formatLD); dini_IntSet(formatLD,"mod1",TuneCar[vehicleid][mod1]); dini_IntSet(formatLD,"mod2",TuneCar[vehicleid][mod2]); dini_IntSet(formatLD,"mod3",TuneCar[vehicleid][mod3]); dini_IntSet(formatLD,"mod4",TuneCar[vehicleid][mod4]); dini_IntSet(formatLD,"mod5",TuneCar[vehicleid][mod5]); dini_IntSet(formatLD,"mod6",TuneCar[vehicleid][mod6]); dini_IntSet(formatLD,"mod7",TuneCar[vehicleid][mod8]); dini_IntSet(formatLD,"mod9",TuneCar[vehicleid][mod9]); dini_IntSet(formatLD,"mod10",TuneCar[vehicleid][mod10]); dini_IntSet(formatLD,"mod11",TuneCar[vehicleid][mod11]); dini_IntSet(formatLD,"mod12",TuneCar[vehicleid][mod12]); dini_IntSet(formatLD,"mod13",TuneCar[vehicleid][mod13]); dini_IntSet(formatLD,"mod14",TuneCar[vehicleid][mod14]); dini_IntSet(formatLD,"mod15",TuneCar[vehicleid][mod15]); dini_IntSet(formatLD,"mod16",TuneCar[vehicleid][mod16]); dini_IntSet(formatLD,"mod17",TuneCar[vehicleid][mod17]); dini_IntSet(formatLD,"paintjob",TuneCar[vehicleid][paintjob]); dini_IntSet(formatLD,"color1",TuneCar[vehicleid][colorA]); dini_IntSet(formatLD,"color2",TuneCar[vehicleid][colorB]); } return 0; } public OnVehicleRespray(playerid,vehicleid, color1, color2) { TuneCar[vehicleid][colorA] = color1; TuneCar[vehicleid][colorB] = color2; return 1; }[/pawn]
  16. ati schimbat skinurile la masini...si totusi ati fi putut sa faceti ceva mai interesant dar nah 4/5
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.