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Slipknot

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Everything posted by Slipknot

  1. Si cum as putea detecta comanda mai simplu fara sa iau toate comenzile dela inceput...?
  2. Salut am o problema la un gamemode samp...merge totul perfect pana il urc pe host dupa ce lam urcat pe host intra playeri se joaca si dupa 5 minute pica hostu...la alte gm-uri nu pica doar la asta ma puteti ajuta cu aceasta problema plz?
  3. ia uite MapIconsShown[playerid] = 1; //--Banka & Hospital SetPlayerMapIcon(playerid, 0, 1458.3479,-1013.4602,26.8438, 52, COLOR_YELLOW); // Bank LS SetPlayerMapIcon(playerid, 1, 1461.695, -1011.915, 26.84375, 52, COLOR_YELLOW); // Bank ls SetPlayerMapIcon(playerid, 2, 2576.8567,1324.2797,10.8203, 52, COLOR_YELLOW); // Bank LV SetPlayerMapIcon(playerid, 3, 1178.03, -1323.41, 14.10, 22, COLOR_YELLOW); // Hospital //--Baruri SetPlayerMapIcon(playerid, 4, 2410.1682,-1220.7765,25.2978, 49, COLOR_YELLOW); // Pig Pen SetPlayerMapIcon(playerid, 5, 2104.2959,-1806.5341,13.5547, 29, COLOR_YELLOW); // PiZza SetPlayerMapIcon(playerid, 6, 2312.9451,-1645.0206,14.8270, 49, COLOR_YELLOW); // Ten Green //--DepartamenTs SetPlayerMapIcon(playerid, 7, 1528.779, -1678.113, 5.890625, 30, COLOR_YELLOW); // Police Station SetPlayerMapIcon(playerid, 8, 2287.1721,2432.3618,10.8203, 20, COLOR_YELLOW); // F.B.I //--Ammunition SetPlayerMapIcon(playerid, 9, 1368.2556,-1279.7607,13.5469, 18, COLOR_YELLOW); // Ammunition //--Casino SetPlayerMapIcon(playerid, 10, 2020.0857,1007.5203,10.8203, 25, COLOR_YELLOW); // Casino SetPlayerMapIcon(playerid, 11, 2196.1008,1677.0640,12.3672, 25, COLOR_YELLOW); // Casino SetPlayerMapIcon(playerid, 12, 2162.7446,2058.0830,10.8203, 25, COLOR_YELLOW); // Casino //--Haine SetPlayerMapIcon(playerid, 13, 2244.3423,-1665.5542,15.4766, 45, COLOR_YELLOW); // Binco SetPlayerMapIcon(playerid, 14, 1456.9822,-1138.0355,23.9778, 45, COLOR_YELLOW); //Zip SetPlayerMapIcon(playerid, 15, 2576.7092,1324.3406,10.8203, 52, COLOR_YELLOW); //BANCA LV for(new i = 0; i < sizeof(HouseInfo); i++) { SetPlayerMapIcon(playerid,i + 20,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez],31,COLOR_LIGHTRED); } for(new i = 0; i < sizeof(SBizzInfo); i++) { SetPlayerMapIcon(playerid,i + 20,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ],36,COLOR_LIGHTRED); } } return 1; }
  4. Cum pot scoate iconita dela case depe harta adica sa nuse vada casele pe harta?
  5. Salut samp.ro am o problema cu salvarea tuningului am un [FS] care salveaza automat tuningul masini dar problema la iel este ca dupa ce dau restart la server dispare tuningul depe masina.. [FS]: [pawn]#include <a_samp> #include <dini> /* TUNING SAVER BY EDUARD */ forward TuneThisCar(vehicleid); forward LoadModsForAll(vehicleid); forward SaveModsForAll(vehicleid); new spoiler[20][0] = { {1000}, {1001}, {1002}, {1003}, {1014}, {1015}, {1016}, {1023}, {1058}, {1060}, {1049}, {1050}, {1138}, {1139}, {1146}, {1147}, {1158}, {1162}, {1163}, {1164} }; new nitro[3][0] = { {1008}, {1009}, {1010} }; new fbumper[23][0] = { {1117}, {1152}, {1153}, {1155}, {1157}, {1160}, {1165}, {1167}, {1169}, {1170}, {1171}, {1172}, {1173}, {1174}, {1175}, {1179}, {1181}, {1182}, {1185}, {1188}, {1189}, {1192}, {1193} }; new rbumper[22][0] = { {1140}, {1141}, {1148}, {1149}, {1150}, {1151}, {1154}, {1156}, {1159}, {1161}, {1166}, {1168}, {1176}, {1177}, {1178}, {1180}, {1183}, {1184}, {1186}, {1187}, {1190}, {1191} }; new exhaust[28][0] = { {1018}, {1019}, {1020}, {1021}, {1022}, {1028}, {1029}, {1037}, {1043}, {1044}, {1045}, {1046}, {1059}, {1064}, {1065}, {1066}, {1089}, {1092}, {1104}, {1105}, {1113}, {1114}, {1126}, {1127}, {1129}, {1132}, {1135}, {1136} }; new bventr[2][0] = { {1042}, {1044} }; new bventl[2][0] = { {1043}, {1045} }; new bscoop[4][0] = { {1004}, {1005}, {1011}, {1012} }; new rscoop[13][0] = { {1006}, {1032}, {1033}, {1035}, {1038}, {1053}, {1054}, {1055}, {1061}, {1067}, {1068}, {1088}, {1091} }; new lskirt[21][0] = { {1007}, {1026}, {1031}, {1036}, {1039}, {1042}, {1047}, {1048}, {1056}, {1057}, {1069}, {1070}, {1090}, {1093}, {1106}, {1108}, {1118}, {1119}, {1133}, {1122}, {1134} }; new rskirt[21][0] = { {1017}, {1027}, {1030}, {1040}, {1041}, {1051}, {1052}, {1062}, {1063}, {1071}, {1072}, {1094}, {1095}, {1099}, {1101}, {1102}, {1107}, {1120}, {1121}, {1124}, {1137} }; new hydraulics[1][0] = { {1087} }; new base[1][0] = { {1086} }; new rbbars[2][0] = { {1109}, {1110} }; new fbbars[2][0] = { {1115}, {1116} }; new wheels[17][0] = { {1025}, {1073}, {1074}, {1075}, {1076}, {1077}, {1078}, {1079}, {1080}, {1081}, {1082}, {1083}, {1084}, {1085}, {1096}, {1097}, {1098} }; new lights[2][0] = { {1013}, {1024} }; // enum tInfo { mod1, mod2, mod3, mod4, mod5, mod6, mod7, mod8, mod9, mod10, mod11, mod12, mod13, mod14, mod15, mod16, mod17, paintjob, colorA, colorB, } new TuneCar[MAX_VEHICLES][tInfo]; #define FILTERSCRIPT #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Tuning SaVe by Eduard"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { } #endif public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { LoadModsForAll(vehicleid); TuneThisCar(vehicleid); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { LoadModsForAll(vehicleid); TuneThisCar(vehicleid); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { SaveModsForAll(vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } // public TuneThisCar(vehicleid) { if(TuneCar[vehicleid][mod1]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod1]); } if(TuneCar[vehicleid][mod2]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod2]); } if(TuneCar[vehicleid][mod3]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod3]); } if(TuneCar[vehicleid][mod4]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod4]); } if(TuneCar[vehicleid][mod5]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod5]); } if(TuneCar[vehicleid][mod6]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod6]); } if(TuneCar[vehicleid][mod7]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod7]); } if(TuneCar[vehicleid][mod8]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod8]); } if(TuneCar[vehicleid][mod9]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod9]); } if(TuneCar[vehicleid][mod10]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod10]); } if(TuneCar[vehicleid][mod11]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod11]); } if(TuneCar[vehicleid][mod12]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod12]); } if(TuneCar[vehicleid][mod13]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod13]); } if(TuneCar[vehicleid][mod14]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod14]); } if(TuneCar[vehicleid][mod15]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod15]); } if(TuneCar[vehicleid][mod16]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod16]); } if(TuneCar[vehicleid][mod17]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod17]); } if(TuneCar[vehicleid][colorA]!=0 || TuneCar[vehicleid][colorB]!=0) { ChangeVehicleColor(vehicleid,TuneCar[vehicleid][colorA],TuneCar[vehicleid][colorB]); } if(TuneCar[vehicleid][paintjob]!=0) { ChangeVehiclePaintjob(vehicleid,TuneCar[vehicleid][paintjob]); } return 1; } InitComponents(componentid) { new i; for(i=0; i<20; i++) { if(spoiler[0]==componentid) { return 1; } } for(i=0; i<3; i++) { if(nitro[0]==componentid) { return 2; } } for(i=0; i<23; i++) { if(fbumper[0]==componentid) { return 3; } } for(i=0; i<22; i++) { if(rbumper[0]==componentid) { return 4; } } for(i=0; i<28; i++) { if(exhaust[0]==componentid) { return 5; } } for(i=0; i<2; i++) { if(bventr[0]==componentid) { return 6; } } for(i=0; i<2; i++) { if(bventl[0]==componentid) { return 7; } } for(i=0; i<4; i++) { if(bscoop[0]==componentid) { return 8; } } for(i=0; i<13; i++) { if(rscoop[0]==componentid) { return 9; } } for(i=0; i<21; i++) { if(lskirt[0]==componentid) { return 10; } } for(i=0; i<21; i++) { if(rskirt[0]==componentid) { return 11; } } if(hydraulics[0][0]==componentid) { return 12; } if(base[0][0]==componentid) { return 13; } for(i=0; i<2; i++) { if(rbbars[0]==componentid) { return 14; } } for(i=0; i<2; i++) { if(fbbars[0]==componentid) { return 15; } } for(i=0; i<17; i++) { if(wheels[0]==componentid) { return 16; } } for(i=0; i<2; i++) { if(lights[0]==componentid) { return 17; } } return 0; } // public OnVehicleMod(playerid,vehicleid,componentid) { new Varz=InitComponents(componentid); switch (Varz) { case 1: { TuneCar[vehicleid][mod1]=componentid; } case 2: { TuneCar[vehicleid][mod2]=componentid; } case 3: { TuneCar[vehicleid][mod3]=componentid; } case 4: { TuneCar[vehicleid][mod4]=componentid; } case 5: { TuneCar[vehicleid][mod5]=componentid; } case 6: { TuneCar[vehicleid][mod6]=componentid; } case 7: { TuneCar[vehicleid][mod7]=componentid; } case 8: { TuneCar[vehicleid][mod8]=componentid; } case 9: { TuneCar[vehicleid][mod9]=componentid; } case 10: { TuneCar[vehicleid][mod10]=componentid; } case 11: { TuneCar[vehicleid][mod11]=componentid; } case 12: { TuneCar[vehicleid][mod12]=componentid; } case 13: { TuneCar[vehicleid][mod13]=componentid; } case 14: { TuneCar[vehicleid][mod14]=componentid; } case 15: { TuneCar[vehicleid][mod15]=componentid; } case 16: { TuneCar[vehicleid][mod16]=componentid; } case 17: { TuneCar[vehicleid][mod17]=componentid; } } printf("Component Added: %d",componentid); SaveModsForAll(vehicleid); return 1; } public OnVehiclePaintjob(playerid,vehicleid, paintjobid) { TuneCar[vehicleid][paintjob]=paintjobid; return 1; } // public LoadModsForAll(vehicleid) { new formatLD[256]; format(formatLD,sizeof(formatLD),"Eduard_Carlist/%d.mods",vehicleid); if(dini_Exists(formatLD)) { TuneCar[vehicleid][mod1] = dini_Int(formatLD, "mod1"); TuneCar[vehicleid][mod2] = dini_Int(formatLD, "mod2"); TuneCar[vehicleid][mod3] = dini_Int(formatLD, "mod3"); TuneCar[vehicleid][mod4] = dini_Int(formatLD, "mod4"); TuneCar[vehicleid][mod5] = dini_Int(formatLD, "mod5"); TuneCar[vehicleid][mod6] = dini_Int(formatLD, "mod6"); TuneCar[vehicleid][mod7] = dini_Int(formatLD, "mod7"); TuneCar[vehicleid][mod8] = dini_Int(formatLD, "mod8"); TuneCar[vehicleid][mod9] = dini_Int(formatLD, "mod9"); TuneCar[vehicleid][mod10] = dini_Int(formatLD, "mod10"); TuneCar[vehicleid][mod11] = dini_Int(formatLD, "mod11"); TuneCar[vehicleid][mod12] = dini_Int(formatLD, "mod12"); TuneCar[vehicleid][mod13] = dini_Int(formatLD, "mod13"); TuneCar[vehicleid][mod14] = dini_Int(formatLD, "mod14"); TuneCar[vehicleid][mod15] = dini_Int(formatLD, "mod15"); TuneCar[vehicleid][mod16] = dini_Int(formatLD, "mod16"); TuneCar[vehicleid][mod17] = dini_Int(formatLD, "mod17"); TuneCar[vehicleid][paintjob] = dini_Int(formatLD, "paintjob"); TuneCar[vehicleid][colorA] = dini_Int(formatLD, "color1"); TuneCar[vehicleid][colorB] = dini_Int(formatLD, "color2"); } else { dini_Create(formatLD); } return 0; } public SaveModsForAll(vehicleid) { new formatLD[256]; format(formatLD,sizeof(formatLD),"Eduard_Carlist/%d.mods",vehicleid); if(dini_Exists(formatLD)) { dini_IntSet(formatLD,"mod1",TuneCar[vehicleid][mod1]); dini_IntSet(formatLD,"mod2",TuneCar[vehicleid][mod2]); dini_IntSet(formatLD,"mod3",TuneCar[vehicleid][mod3]); dini_IntSet(formatLD,"mod4",TuneCar[vehicleid][mod4]); dini_IntSet(formatLD,"mod5",TuneCar[vehicleid][mod5]); dini_IntSet(formatLD,"mod6",TuneCar[vehicleid][mod6]); dini_IntSet(formatLD,"mod7",TuneCar[vehicleid][mod8]); dini_IntSet(formatLD,"mod9",TuneCar[vehicleid][mod9]); dini_IntSet(formatLD,"mod10",TuneCar[vehicleid][mod10]); dini_IntSet(formatLD,"mod11",TuneCar[vehicleid][mod11]); dini_IntSet(formatLD,"mod12",TuneCar[vehicleid][mod12]); dini_IntSet(formatLD,"mod13",TuneCar[vehicleid][mod13]); dini_IntSet(formatLD,"mod14",TuneCar[vehicleid][mod14]); dini_IntSet(formatLD,"mod15",TuneCar[vehicleid][mod15]); dini_IntSet(formatLD,"mod16",TuneCar[vehicleid][mod16]); dini_IntSet(formatLD,"mod17",TuneCar[vehicleid][mod17]); dini_IntSet(formatLD,"paintjob",TuneCar[vehicleid][paintjob]); dini_IntSet(formatLD,"color1",TuneCar[vehicleid][colorA]); dini_IntSet(formatLD,"color2",TuneCar[vehicleid][colorB]); } else { dini_Create(formatLD); dini_IntSet(formatLD,"mod1",TuneCar[vehicleid][mod1]); dini_IntSet(formatLD,"mod2",TuneCar[vehicleid][mod2]); dini_IntSet(formatLD,"mod3",TuneCar[vehicleid][mod3]); dini_IntSet(formatLD,"mod4",TuneCar[vehicleid][mod4]); dini_IntSet(formatLD,"mod5",TuneCar[vehicleid][mod5]); dini_IntSet(formatLD,"mod6",TuneCar[vehicleid][mod6]); dini_IntSet(formatLD,"mod7",TuneCar[vehicleid][mod8]); dini_IntSet(formatLD,"mod9",TuneCar[vehicleid][mod9]); dini_IntSet(formatLD,"mod10",TuneCar[vehicleid][mod10]); dini_IntSet(formatLD,"mod11",TuneCar[vehicleid][mod11]); dini_IntSet(formatLD,"mod12",TuneCar[vehicleid][mod12]); dini_IntSet(formatLD,"mod13",TuneCar[vehicleid][mod13]); dini_IntSet(formatLD,"mod14",TuneCar[vehicleid][mod14]); dini_IntSet(formatLD,"mod15",TuneCar[vehicleid][mod15]); dini_IntSet(formatLD,"mod16",TuneCar[vehicleid][mod16]); dini_IntSet(formatLD,"mod17",TuneCar[vehicleid][mod17]); dini_IntSet(formatLD,"paintjob",TuneCar[vehicleid][paintjob]); dini_IntSet(formatLD,"color1",TuneCar[vehicleid][colorA]); dini_IntSet(formatLD,"color2",TuneCar[vehicleid][colorB]); } return 0; } public OnVehicleRespray(playerid,vehicleid, color1, color2) { TuneCar[vehicleid][colorA] = color1; TuneCar[vehicleid][colorB] = color2; return 1; }[/pawn]
  6. [move]Salut SA:MP.RO[/move] Salut am o problema mica cum pot face si eu 3 sloturi la masini personale adika ca un player sa poata detine 3 masini personale?
  7. *Info: Salut Azi Mam Decis Sami Creez Prima Mea Mapa Cu MTA! Tim De Lucru A Fost Putin Cam Mult Deoarece Nuprea Am Mai Incercat Sa Fac Cu MTA Nici O Mapa...In Total O Ora Jumate ) Sper Sava Placa Am Sa Fac Alta In Curand! *Poza1: *Poza2: *Poza3: *Poza4: *Poza5: *Cod: [pawn]CreateObject(9101,360.55517578,-1169.50744629,76.62394714,0.00000000,0.00000000,354.04504395); //object(luxorlight_nt) (1) CreateObject(3534,298.57666016,-1153.02502441,81.21097565,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (1) CreateObject(3534,301.67340088,-1156.10803223,81.21097565,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (2) CreateObject(3877,315.01464844,-1197.35400391,76.84517670,0.00000000,0.00000000,37.71484375); //object(sf_rooflite) (1) CreateObject(3877,332.06762695,-1183.70617676,77.22085571,0.00000000,0.00000000,316.33032227); //object(sf_rooflite) (2) CreateObject(3472,299.11776733,-1189.26538086,79.91406250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2) CreateObject(3472,266.79702759,-1155.76574707,79.80513763,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (3) CreateObject(3524,277.83831787,-1161.50610352,82.79940033,0.00000000,0.00000000,77.41455078); //object(skullpillar01_lvs) (1) CreateObject(3524,288.41925049,-1150.93395996,82.79523468,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (2) CreateObject(3666,362.62493896,-1164.61157227,77.42908478,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2) CreateObject(3666,358.83520508,-1168.24853516,77.12316895,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3) CreateObject(3666,352.39053345,-1174.48254395,76.59805298,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4) CreateObject(3666,345.75576782,-1180.31079102,76.26836395,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (5) CreateObject(3666,339.08804321,-1186.00012207,76.01084900,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (6) CreateObject(3666,284.87493896,-1226.86853027,74.55813599,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (7) CreateObject(3666,295.79782104,-1219.21752930,75.01249695,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8) CreateObject(3666,303.98480225,-1213.35339355,75.26572418,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (9) CreateObject(3666,313.58175659,-1206.30187988,75.43038940,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (10) CreateObject(3666,319.53222656,-1201.78076172,75.53415680,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (11) CreateObject(14467,296.89157104,-1150.58764648,82.64369202,0.00000000,0.00000000,314.34533691); //object(carter_statue) (1) CreateObject(14467,304.16635132,-1158.23645020,82.64369202,0.00000000,0.00000000,314.34082031); //object(carter_statue) (3) CreateObject(3749,322.16287231,-1189.08386230,81.21060944,0.00000000,0.00000000,37.71405029); //object(clubgate01_lax) (3) CreateObject(2898,280.41644287,-1160.03796387,79.93600464,0.00000000,0.00000000,314.34533691); //object(funturf_law) (2) CreateObject(2898,284.15332031,-1156.30615234,79.93600464,0.00000000,0.00000000,135.69647217); //object(funturf_law) (3) CreateObject(2898,286.87277222,-1153.57519531,79.93183899,0.00000000,0.00000000,134.97958374); //object(funturf_law) (4) CreateObject(3534,282.99096680,-1156.59777832,81.26701355,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (3) CreateObject(3534,284.34115601,-1158.02673340,81.26701355,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (4) CreateObject(3472,331.43707275,-1178.76232910,79.91406250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (5) CreateObject(3472,309.26089478,-1196.62438965,79.91406250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (6) CreateObject(3534,326.01892090,-1179.46081543,82.55107880,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (5) CreateObject(3534,322.74060059,-1176.92431641,82.54724121,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (6) CreateObject(3534,319.66629028,-1174.63916016,82.54724121,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (7) CreateObject(3534,308.54266357,-1185.30285645,82.55107880,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (8) CreateObject(3534,312.10260010,-1191.61608887,82.54724121,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (9) CreateObject(3534,310.16577148,-1188.31152344,82.54724121,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (10) CreateObject(3877,306.96475220,-1182.35229492,82.91574097,0.00000000,0.00000000,31.75976562); //object(sf_rooflite) (3) CreateObject(3877,317.06610107,-1172.63244629,82.91190338,0.00000000,0.00000000,41.68478394); //object(sf_rooflite) (4) CreateObject(9833,291.87130737,-1186.24291992,83.11660767,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1) CreateObject(9833,273.25131226,-1167.03112793,82.98720551,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (2) CreateObject(14537,282.45538330,-1178.64794922,81.86042786,0.00000000,0.00000000,312.36035156); //object(pdomesbar) (1)[/pawn] Asta Ar Fi.Sper Sava Placa!
  8. [move]Sall SA:MP.RO[/move] Salut Ma Poate Ajuta Cineva Cu Eroarea La Compile Plz C:\Documents and Settings\Black Metal\Desktop\PGZ.pwn(25) : error 017: undefined symbol "GetPointDistanceToPointExMorph" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
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