[pawn]forward pdclose()[/pawn] [pawn]new pdgate;[/pawn] [pawn] else if(PlayerToPoint(5.0,i, coord de unde sa se deschida gate)) { if(PlayerInfo[pMember] == 1 || PlayerInfo[pLeader] == 1) { MoveObject(pdgate, coord obiect unde sa se miste ,5.0); SetTimerEx("pdclose",5000,false,"d",i); } }[/pawn] [pawn]pdgate = CreateObject( obiectul facut in mta );[/pawn] [pawn]public pdclose() { MoveObject(pdgate,coord ob pentru a reveni la loc,5.0); }[/pawn] Uite si un gate pentru garajul LSPD. Pentru FBI si NG faci la fel. [pawn]forward pdclose();[/pawn] [pawn]new pdgate;[/pawn] [pawn] else if(PlayerToPoint(5.0,i,1586.906128, -1638.418213, 15.071732)) { if(PlayerInfo[pMember] == 1 || PlayerInfo[pLeader] == 1) { MoveObject(pdgate,1586.906128, -1638.418213, 6.071732,5.0); SetTimerEx("pdclose",5000,false,"d",i); } }[/pawn] [pawn]pdgate = CreateObject(980, 1586.906128, -1638.418213, 15.071732, 0.0000, 0.0000, 0.0000);[/pawn] [pawn]public pdclose() { MoveObject(pdgate,1586.906128, -1638.418213, 15.071732,5.0); }[/pawn]