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GooD

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Everything posted by GooD

  1. Ce-i asa frumos? Ai asfaltat o strada 3/5
  2. Altceva nu mi-a venit in cap ? :shocked: Prietene asta-i mapa de plictiseala. :-). Buna ideea dar gandita/facuta prost. Felicitari ! ;* revino 8/10
  3. [glow=red,2,300]Poftim.. Comanda gata facuta la nas.. [/glow] [pawn]//----------------------------------[departments]----------------------------------------------- if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "Nu poti vorbi deoarece ai mute !"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/d)epartments [department chat]"); return 1; } if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** Comisar %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Sub Sef %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Capitan %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Locotenent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Ofiter %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Comisar %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); SendFamilyMessage(7, COLOR_ALLDEPT, string); printf("%s", string); return 1; } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); SendFamilyMessage(7, COLOR_ALLDEPT, string); printf("%s", string); return 1; } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Locotenent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Capitan%s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Maior %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); SendFamilyMessage(7, COLOR_ALLDEPT, string); printf("%s", string); return 1; } else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { format(string, sizeof(string), "** Paramedic %s: %s, over. **", sendername, result); SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); SendFamilyMessage(7, COLOR_ALLDEPT, string); printf("%s", string); return 1; } else if(PlayerInfo[playerid][pLeader] == 7||PlayerInfo[playerid][pMember] == 7) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Primarul %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Bodyguardul Primarului %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Soferul Primarului %s: %s, over. **", sendername, result); } else { SendClientMessage(playerid, COLOR_GREY, " Primarul nu ti-a dat un radio."); return 1; } SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); SendFamilyMessage(7, COLOR_ALLDEPT, string); printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not part of a Team !"); return 1; } } return 1; }[/pawn]
  4. GooD

    Eroare Server

    Fi atent! Vezi cum se numeste GMul: .pwn si .amx Si dupa te duci in server.cfg si vezi daca ai gamemode-ul corect scris
  5. Dece va bagati unde nu va fierbe oala? Alea trebuesc bagate intr-un property.cfg Eu il am cam asa: 1269.630859, 2554.596923, 10.826539, 1.200000, -3.400000, 999.400024 , 0 , 0, 0, 0, 0, 0, The State , Trailer , 25000, 0, 0, 2, 1, 0, 0, 500, 90, 182, 418, -1, -1, 157, 3, 0 E complet diferit de al tau e alt sistem. Acum la intrebare ta: Alea trebuesc bagate intr-un property.cfg Banuesc ca vine asa: Ex la asta: Four Dragons Casino,2024.56,1007.65,10.81,172323,2000,Nobody,0,0 Nume Biz: Four Dragons Casino, Coordonate: X = 2024.56,1007.65, Y = 10.81, Z = 172323, PRETUL sau PLATA LA INTRARE (intra/enter) = 2000, Proprietar: Nobody, Nu stiu ( s.ar putea: inchis / deschis, extorsion ON / OFF) = 0,0 Sper sa iti fie de ajutor
  6. [glow=red,2,300]Ceva ideei cum as putea rezolva?[/glow]
  7. GooD

    AA

    Mare prostie ;)
  8. GooD

    Home Sweet Home

    Sincer..sunt de aceeas parere da nush..voi vedea in V2 :P
  9. GooD

    Home Sweet Home

    Poza: Descriere: O harta mica. Ceva gen: Home Sweet Home. [pawn]CreateObject(1408,1322.09997559,-2275.69995117,13.10000038,0.00000000,0.00000000,90.00000000); //object(dyn_f_wood_2) (1) CreateObject(1408,1322.09960938,-2302.59960938,13.10000038,0.00000000,0.00000000,90.00000000); //object(dyn_f_wood_2) (2) CreateObject(1408,1322.09960938,-2297.19921875,13.10000038,0.00000000,0.00000000,90.00000000); //object(dyn_f_wood_2) (3) CreateObject(1408,1322.09960938,-2270.29980469,13.10000038,0.00000000,0.00000000,90.00000000); //object(dyn_f_wood_2) (4) CreateObject(1408,1322.09997559,-2291.80004883,13.10000038,0.00000000,0.00000000,90.00000000); //object(dyn_f_wood_2) (6) CreateObject(1408,1314.90002441,-2301.39990234,13.10000038,0.00000000,0.00000000,334.00000000); //object(dyn_f_wood_2) (8) CreateObject(1408,1319.69921875,-2303.89941406,13.10000038,0.00000000,0.00000000,330.99609375); //object(dyn_f_wood_2) (9) CreateObject(1408,1304.80004883,-2298.00000000,13.10000038,0.00000000,0.00000000,352.00000000); //object(dyn_f_wood_2) (10) CreateObject(1408,1310.00000000,-2299.29980469,13.10000038,0.00000000,0.00000000,339.99938965); //object(dyn_f_wood_2) (11) CreateObject(1408,1299.50000000,-2297.10009766,13.10000038,0.00000000,0.00000000,349.00000000); //object(dyn_f_wood_2) (12) CreateObject(1408,1319.69995117,-2268.80004883,13.10000038,0.00000000,0.00000000,207.00000000); //object(dyn_f_wood_2) (13) CreateObject(1408,1314.90002441,-2271.30004883,13.10000038,0.00000000,0.00000000,208.00000000); //object(dyn_f_wood_2) (14) CreateObject(1408,1309.90002441,-2273.39990234,13.10000038,0.00000000,0.00000000,197.00000000); //object(dyn_f_wood_2) (15) CreateObject(1408,1304.59997559,-2274.69995117,13.10000038,0.00000000,0.00000000,191.00000000); //object(dyn_f_wood_2) (16) CreateObject(1408,1299.30004883,-2275.69995117,13.10000038,0.00000000,0.00000000,190.00000000); //object(dyn_f_wood_2) (17) CreateObject(3616,1297.00000000,-2286.30004883,15.39999962,0.00000000,0.00000000,90.00000000); //object(midranhus2_las) (1) CreateObject(1215,1322.09997559,-2283.80004883,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1) CreateObject(1215,1322.09960938,-2289.00000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2) CreateObject(1215,1300.19995117,-2294.89990234,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4) CreateObject(1215,1300.29980469,-2286.39941406,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6) CreateObject(1215,1300.19995117,-2277.69995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7) CreateObject(1408,1322.09997559,-2281.10009766,13.10000038,0.00000000,0.00000000,90.00000000); //object(dyn_f_wood_2) (22) CreateObject(645,1320.69995117,-2302.10009766,12.50000000,0.00000000,0.00000000,270.00000000); //object(veg_palmbig14) (1) CreateObject(645,1320.69995117,-2269.80004883,12.50000000,0.00000000,0.00000000,270.00000000); //object(veg_palmbig14) (2) CreateObject(645,1299.00000000,-2296.00000000,12.50000000,0.00000000,0.00000000,270.00000000); //object(veg_palmbig14) (3) CreateObject(645,1299.09997559,-2276.69995117,12.50000000,0.00000000,0.00000000,270.00000000); //object(veg_palmbig14) (4)[/pawn] Sper sa va placa. GooD Is Back In Bussines.
  10. Pentru mine e un cacat. Nota: 2/5. Revino .
  11. Am si eu nevoie de putin ajutor , cine stie cum se rezolve bugul cu portile...pe 0.3d ? Pe 0.3c cand am facut.o functiona perfect :| Bug: http://www.youtube.com/watch?v=LhcYrs-r728&feature=youtu.be (Videoclipul a fost recent adaugat..s.ar putea inca sa se proceseze) :shocked: Help Please :undecided:
  12. [pawn] if(strcmp(cmd, "/up", true) == 0) { if(IsPlayerConnected(playerid)) { if (PlayerInfo[playerid][pAdmin] >= 1) { new Float:slx, Float:sly, Float:slz; GetPlayerPos(playerid, slx, sly, slz); SetPlayerPos(playerid, slx, sly, slz+2); return 1; } else { SendClientMessage(playerid, COLOR_GRAD1, " Tu nu esti admin. "); SendClientMessage(playerid, COLOR_GRAD1, " Nu mai incerca comenzile. "); } } return 1; }[/pawn] Incearca acum , trebuia cateva modificari :cool: .
  13. Foarte Tare 10/10 ) GooD Job , Foarte tare :wink: Tot asa.
  14. Scuze de dublu post , dar vad ca nu va mai intereseaza de Drift King Romania , v3 a fost ultima versiune. :-)
  15. Am patit si eu asa odata ) e de la 1 comanda gen /veh.../create(house , busiuness)
  16. GooD

    Problema

    Tot nu merge..o lu-am de la capat Ajutor Poate nu am inteles eu Cineva mai avansat ?
  17. GooD

    Problema

    C:\Users\GooD\Desktop\RSD\filterscripts\YDB.pwn(14) : fatal error 100: cannot read from file: "YSI\y_ini" Alta problema Linia: #include <YSI\y_ini> Ajutor
  18. GooD

    Problema

    De unde il iau ?
  19. GooD

    Problema

    C:\Users\GooD\Desktop\RSD\filterscripts\account.pwn(12) : fatal error 100: cannot read from file: "YDB" Linia: #include < YDB > Ajutor E un FS cu Login.
  20. warning 219 > nu e prea imporant dar fa cum zice FaRsE mai sus ;)
  21. In v4 vetii avea o surpriza mare. Download: http://www.2shared.com/file/Cuao9imp/Drift_Kign_Mapp_By_GooDs_Studi.html Poze: [img width=500 height=312]http://img.just2play.ro/images/i08uf14ei36nha1giky.png [img width=500 height=312]http://img.just2play.ro/images/gmt6bfimi2qgd2bepbl.png Sau folosit in total 112 de obiecte. Modernizarea mappei va fi imbunatatita odata cu versiunea. Astept Comentarile / Notele voastre.
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