imi da eroarea asta D:\Game's\gfzone\gamemodes\gf.pwn(22110) : warning 217: loose indentation D:\Game's\gfzone\gamemodes\gf.pwn(22112) : error 029: invalid expression, assumed zero D:\Game's\gfzone\gamemodes\gf.pwn(22112) : error 001: expected token: ")", but found ";" D:\Game's\gfzone\gamemodes\gf.pwn(22112) : error 036: empty statement D:\Game's\gfzone\gamemodes\gf.pwn(22112) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. cred ca ai gresit undeva pe acolo tu... eu in gamemod am asta sa imi spuneti unde e gresit si ce trebuie modificat... [pawn]if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/d)epartments [department chat]"); return 1; } if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, " You can't speak, you have been silenced !"); return 1; } /*if(ntimer[playerid] > 1) { SendClientMessage(playerid, COLOR_GREY, "You must wait 10 seconds for every message"); return 1; }*/ if(PlayerTied[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " you can`t use this command because you are tied!"); return 1; } //ntimer[playerid] = 10; if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); //printf("%s", string);//aici return 1; } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); //printf("%s", string);//aici return 1; } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); //printf("%s", string);//aici return 1; } else if(PlayerInfo[playerid][pMember]== 4 || PlayerInfo[playerid][pLeader] == 4) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Surgeon %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** General Doctor %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Assistent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Rezident %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); //printf("%s", string);//aici return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not part of a Team !"); return 1; } } return 1; }[/pawn] daca ma poate ajuta cineva sunt incepator