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GooD

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Everything posted by GooD

  1. Vezi ca are un BUG In rest destul de bun: 5/5 Asteptam V2 P.S: Semana foarte mult ca la Viata Romaneasca.
  2. Vezi daca fs-urile le ai trecute in server.cfg. ;)
  3. Da nu se poate numi, dar este pana la urma. Si mersi pentru nota nu ma asteptam
  4. Este ceva original. Timp: 5 minute Este o mappa haioasa. Motiv pentru care am facut-o: Foarte mare pictiseala Poza: Download: http://www.2shared.com/document/TT0HqGYd/Convet_Map.html
  5. Scuze , atunci nu stiu cineva sa il ajute.
  6. Am o intrebare ? Ai pute-a face un Tutoriale in care sa poti misca 2 sau mai multe obiecte? (As avea nevoie dar nu imi iese) P.S. Tutorialul tau are 5/5
  7. Persoana care are serverul are foarte mare lag (de la net sau are PCul foarte slab.)
  8. GooD

    URGENT !!

    Iesi din tot Dai un click pe el si dupa apesi DELETE
  9. GooD

    AdminHouse

    Frate tu ai facut FS.ul si tot tu nu sti unde e? :shocked:
  10. GooD

    Aeroport Ls

    Mie mi se pare un kkt 2/5
  11. GooD

    Skin

    Care ma poate ajuta si pe mine cu un Skin de Guess Who ? :grin:
  12. [move]Sincer sa fiu 3/5[/move]
  13. GooD

    Warning

    Thx []Stuntman[] Cineva sa inchida topicul.
  14. GooD

    Warning

    Multumesc , dar mai am o problema: nu mi se vad obiectele trebuie sa fiu langa ele sa se vada..
  15. GooD

    Warning

    C:\Users\sNk\Desktop\Evolutia RPG\Evolutia RPG\pawno\include\streamer.inc(435) : warning 202: number of arguments does not match definition forward Float:GetDistance(playerid, Float:x, Float:y); Intrebarea 1:Cum pot repara asta? Intrebarea 2: Dece obiectele mele se vad numai daca esti foarte aproape , o fi de la asta , daca nu ajutatima ?
  16. GooD

    Intrebare

    Salut , ma numesc GooD.L si am nevoie de o comanda care poate sa miste 2 sau mai multe obiecte cu 1 comanda. Eu stiu sa fac o comanda dar trebuie sa fi foarte aproape de obiect si se poate misca doar un obiect. Ma puteti ajuta cu o comanda care sa nu fiu neaparat langa obiect si sa miste cate obiecte vreau eu? Multumesc
  17. [glow=red,2,300][move]Pista de Grip v2[/move][/glow] http://www.sa-mp.ro/forum/index.php/topic,15062.0.html < V1 Dupa cum ati vazut v1. V2 - Ce este nou? + Sunt garaje pentru cele 2 masini Luminii pentru a vedea seara Zone special amenajate pentru spectatorii Obiecte: [pawn]AddStaticVehicleEx(560,1481.70227051,1439.16564941,10.62528801,0.00000000,-1,-1,15); //Sultan AddStaticVehicleEx(560,1474.34460449,1431.58679199,10.62528801,0.00000000,-1,-1,15); //Sultan AddStaticVehicleEx(560,1469.02746582,1431.58996582,10.62528801,0.00000000,-1,-1,15); //Sultan AddStaticVehicleEx(560,1462.20312500,1439.07324219,10.62528801,0.00000000,-1,-1,15); //Sultan CreateObject(978,1452.91833496,1443.22875977,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (1) CreateObject(978,1457.58813477,1438.57214355,10.66053295,0.00000000,0.00000000,270.00000000); //object(sub_roadright) (2) CreateObject(978,1424.80053711,1443.22644043,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (3) CreateObject(978,1443.54101562,1443.22949219,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (4) CreateObject(973,1480.98669434,1433.87963867,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (1) CreateObject(973,1462.26171875,1433.88867188,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (2) CreateObject(979,1485.70117188,1438.62011719,10.66053295,0.00000000,0.00000000,90.00000000); //object(sub_roadleft) (1) CreateObject(979,1471.59387207,1452.77880859,10.66053295,0.00000000,0.00000000,180.00000000); //object(sub_roadleft) (3) CreateObject(979,1480.97070312,1452.78222656,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (4) CreateObject(979,1462.22436523,1452.77355957,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (5) CreateObject(979,1452.84277344,1452.77832031,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (6) CreateObject(997,1448.41467285,1449.27026367,8.92032528,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (1) CreateObject(997,1445.80761719,1443.94897461,8.92032528,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (2) CreateObject(997,1452.05822754,1443.94689941,8.92032528,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (3) CreateObject(997,1454.30908203,1449.12670898,8.92032528,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (4) CreateObject(978,1434.16406250,1443.23046875,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (6) CreateObject(978,1406.04125977,1443.22326660,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (7) CreateObject(978,1415.42089844,1443.21972656,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (8) CreateObject(978,1396.65502930,1443.22424316,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (9) CreateObject(978,1391.95141602,1447.92602539,10.66053295,0.00000000,0.00000000,270.00000000); //object(sub_roadright) (10) CreateObject(978,1391.95117188,1457.30371094,10.66053295,0.00000000,0.00000000,270.00000000); //object(sub_roadright) (12) CreateObject(978,1391.92871094,1466.67382812,10.66053295,0.00000000,0.00000000,269.99450684); //object(sub_roadright) (13) CreateObject(978,1391.93310547,1476.04638672,10.66053295,0.00000000,0.00000000,269.98901367); //object(sub_roadright) (14) CreateObject(978,1391.94030762,1485.42700195,10.66053295,0.00000000,0.00000000,269.98901367); //object(sub_roadright) (15) CreateObject(978,1396.64257812,1490.13134766,10.66053295,0.00000000,0.00000000,179.98901367); //object(sub_roadright) (16) CreateObject(978,1415.38952637,1490.12683105,10.66053295,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (17) CreateObject(978,1406.00781250,1490.13378906,10.66053295,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (18) CreateObject(978,1424.76354980,1490.13061523,10.66053295,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (19) CreateObject(978,1434.13684082,1490.13098145,10.66053295,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (20) CreateObject(978,1443.49169922,1490.13745117,10.66053295,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (21) CreateObject(978,1452.85778809,1490.13842773,10.66053295,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (22) CreateObject(978,1462.22204590,1490.12756348,10.66834354,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (23) CreateObject(978,1466.92932129,1485.44323730,10.66834354,0.00000000,0.00000000,89.98352051); //object(sub_roadright) (24) CreateObject(978,1466.93945312,1466.71081543,10.66834354,0.00000000,0.00000000,89.98352051); //object(sub_roadright) (26) CreateObject(978,1443.45568848,1462.03320312,10.66053295,0.00000000,0.00000000,359.98352051); //object(sub_roadright) (27) CreateObject(978,1462.21875000,1462.02343750,10.66053295,0.00000000,0.00000000,359.97802734); //object(sub_roadright) (28) CreateObject(979,1490.36621094,1443.24902344,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadleft) (20) CreateObject(979,1495.08203125,1457.30578613,10.66053295,0.00000000,0.00000000,90.00000000); //object(sub_roadleft) (21) CreateObject(979,1485.60339355,1457.46960449,10.66053295,0.00000000,0.00000000,269.99450684); //object(sub_roadleft) (22) CreateObject(979,1485.58422852,1466.81262207,10.66834354,0.00000000,0.00000000,269.98901367); //object(sub_roadleft) (23) CreateObject(978,1480.93322754,1471.31738281,10.66834354,0.00000000,0.00000000,359.98352051); //object(sub_roadright) (29) CreateObject(978,1471.55761719,1471.33007812,10.66834354,0.00000000,0.00000000,359.97802734); //object(sub_roadright) (30) CreateObject(979,1495.08007812,1447.95019531,10.66053295,0.00000000,0.00000000,90.00000000); //object(sub_roadleft) (24) CreateObject(979,1495.07995605,1466.68054199,10.66053295,0.00000000,0.00000000,90.00000000); //object(sub_roadleft) (25) CreateObject(979,1495.07946777,1476.06127930,10.66053295,0.00000000,0.00000000,90.00000000); //object(sub_roadleft) (26) CreateObject(979,1490.35681152,1480.72985840,10.66834354,0.00000000,0.00000000,180.00000000); //object(sub_roadleft) (27) CreateObject(979,1480.97363281,1480.73779297,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (28) CreateObject(979,1471.60314941,1480.74206543,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (29) CreateObject(978,1452.83300781,1462.02343750,10.66053295,0.00000000,0.00000000,359.97802734); //object(sub_roadright) (31) CreateObject(978,1434.08349609,1462.03271484,10.66053295,0.00000000,0.00000000,359.97802734); //object(sub_roadright) (32) CreateObject(978,1424.70495605,1462.03479004,10.66053295,0.00000000,0.00000000,359.97802734); //object(sub_roadright) (33) CreateObject(978,1415.36242676,1462.04052734,10.66053295,0.00000000,0.00000000,359.97802734); //object(sub_roadright) (34) CreateObject(979,1443.48681641,1452.78173828,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (30) CreateObject(979,1434.12719727,1452.78918457,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (31) CreateObject(979,1424.77941895,1452.78356934,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (32) CreateObject(979,1415.39477539,1452.79516602,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (33) CreateObject(979,1410.79016113,1457.41320801,10.66053295,0.00000000,0.00000000,89.99450684); //object(sub_roadleft) (34) CreateObject(1468,1444.76196289,1445.28503418,9.61424446,0.00000000,0.00000000,270.00000000); //object(dyn_mesh_05) (1) CreateObject(1468,1444.76953125,1450.45703125,9.61424446,0.00000000,0.00000000,270.00000000); //object(dyn_mesh_05) (2) CreateObject(3819,1487.94030762,1484.25976562,10.81807041,0.00000000,0.00000000,90.00000000); //object(bleacher_sfsx) (1) CreateObject(3819,1472.83752441,1484.08679199,10.81807041,0.00000000,0.00000000,90.00000000); //object(bleacher_sfsx) (2) CreateObject(3819,1439.45910645,1439.75390625,10.81807041,0.00000000,0.00000000,270.00000000); //object(bleacher_sfsx) (3) CreateObject(3819,1450.40820312,1439.89746094,10.81807041,0.00000000,0.00000000,270.00000000); //object(bleacher_sfsx) (4) CreateObject(1290,1484.73693848,1453.27087402,15.84373379,0.00000000,0.00000000,0.00000000); //object(lamppost2) (1) CreateObject(1290,1484.77575684,1470.51770020,15.85154438,0.00000000,0.00000000,0.00000000); //object(lamppost2) (2) CreateObject(1290,1467.41613770,1470.77990723,15.85154438,0.00000000,0.00000000,0.00000000); //object(lamppost2) (3) CreateObject(1290,1411.53649902,1461.14941406,15.84373379,0.00000000,0.00000000,0.00000000); //object(lamppost2) (4) CreateObject(1290,1391.59460449,1443.11938477,15.84373379,0.00000000,0.00000000,0.00000000); //object(lamppost2) (5) CreateObject(1290,1411.27832031,1453.39648438,15.91410065,0.00000000,0.00000000,0.00000000); //object(lamppost2) (6) CreateObject(1290,1391.32922363,1489.62475586,15.84373379,0.00000000,0.00000000,0.00000000); //object(lamppost2) (7) CreateObject(1290,1484.81530762,1434.51550293,15.84373379,0.00000000,0.00000000,0.00000000); //object(lamppost2) (8) CreateObject(1290,1467.16015625,1490.59863281,15.84373379,0.00000000,0.00000000,0.00000000); //object(lamppost2) (9) CreateObject(1290,1457.98974609,1434.42724609,15.84373379,0.00000000,0.00000000,0.00000000); //object(lamppost2) (10) CreateObject(17036,1474.29455566,1429.84497070,9.82031250,0.00000000,0.00000000,0.00000000); //object(cuntw_carport1_) (1) CreateObject(17036,1468.92126465,1429.84948730,9.82031250,0.00000000,0.00000000,0.00000000); //object(cuntw_carport1_) (2)[/pawn] Poze: [img width=500 height=281]http://img.just2play.ro/images/w3tvvwrdwmdhzl1adtfq.png [img width=500 height=281]http://img.just2play.ro/images/m18t4vhmx2mhu3th3iq0.png [img width=500 height=281]http://img.just2play.ro/images/9vm6u9phy5y8xpdzad.png
  18. [move]Pista de Grip[/move] http://www.sa-mp.ro/forum/index.php/topic,15089.msg91423.html#msg91423 < V2 Vreau sa stiu daca va place:) ! Poze: Pista: Masinile: [img width=500 height=375]http://img.just2play.ro/images/4ifqu27k6tscl2uol9z.png Start / Finish (aici e ca in realitate , in fata la bara aia puneti masinile eu am facut doar 4 locuri.. [img width=500 height=375]http://img.just2play.ro/images/4y21oqsiyv6umjnlbfrw.png Aici va puteti schimba locurile [img width=500 height=375]http://img.just2play.ro/images/2f3tbplh9umrrmdra.png By GooD.L [img width=500 height=375]http://img.just2play.ro/images/0b683z5tavst2byngf06.png Obiectele: [pawn]AddStaticVehicleEx(560,1481.70227051,1439.16564941,10.62528801,0.00000000,1,1,0); //Sultan AddStaticVehicleEx(560,1474.91040039,1439.12329102,10.62528801,0.00000000,1,1,0); //Sultan AddStaticVehicleEx(560,1469.17187500,1439.13122559,10.62528801,0.00000000,1,1,0); //Sultan AddStaticVehicleEx(560,1462.20397949,1439.07324219,10.62528801,0.00000000,1,1,0); //Sultan CreateObject(978,1452.91833496,1443.22875977,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (1) CreateObject(978,1457.58813477,1438.57214355,10.66053295,0.00000000,0.00000000,270.00000000); //object(sub_roadright) (2) CreateObject(978,1424.80053711,1443.22644043,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (3) CreateObject(978,1443.54101562,1443.22949219,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (4) CreateObject(973,1480.98669434,1433.87963867,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (1) CreateObject(973,1462.26171875,1433.88867188,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (2) CreateObject(973,1471.63183594,1433.87695312,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (3) CreateObject(979,1485.70166016,1438.62023926,10.66053295,0.00000000,0.00000000,90.00000000); //object(sub_roadleft) (1) CreateObject(979,1471.59387207,1452.77880859,10.66053295,0.00000000,0.00000000,180.00000000); //object(sub_roadleft) (3) CreateObject(979,1480.97070312,1452.78222656,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (4) CreateObject(979,1462.22436523,1452.77355957,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (5) CreateObject(979,1452.84313965,1452.77856445,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (6) CreateObject(997,1448.41467285,1449.27026367,8.92032528,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (1) CreateObject(997,1445.80761719,1443.94897461,8.92032528,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (2) CreateObject(997,1452.05822754,1443.94689941,8.92032528,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (3) CreateObject(997,1454.30908203,1449.12670898,8.92032528,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (4) CreateObject(978,1434.16406250,1443.23046875,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (6) CreateObject(978,1406.04125977,1443.22326660,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (7) CreateObject(978,1415.42089844,1443.21972656,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (8) CreateObject(978,1396.65502930,1443.22424316,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (9) CreateObject(978,1391.95141602,1447.92602539,10.66053295,0.00000000,0.00000000,270.00000000); //object(sub_roadright) (10) CreateObject(978,1391.95117188,1457.30371094,10.66053295,0.00000000,0.00000000,270.00000000); //object(sub_roadright) (12) CreateObject(978,1391.92871094,1466.67382812,10.66053295,0.00000000,0.00000000,269.99450684); //object(sub_roadright) (13) CreateObject(978,1391.93310547,1476.04638672,10.66053295,0.00000000,0.00000000,269.98901367); //object(sub_roadright) (14) CreateObject(978,1391.94030762,1485.42700195,10.66053295,0.00000000,0.00000000,269.98901367); //object(sub_roadright) (15) CreateObject(978,1396.64257812,1490.13134766,10.66053295,0.00000000,0.00000000,179.98901367); //object(sub_roadright) (16) CreateObject(978,1415.38952637,1490.12683105,10.66053295,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (17) CreateObject(978,1406.00781250,1490.13378906,10.66053295,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (18) CreateObject(978,1424.76354980,1490.13061523,10.66053295,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (19) CreateObject(978,1434.13684082,1490.13098145,10.66053295,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (20) CreateObject(978,1443.49169922,1490.13745117,10.66053295,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (21) CreateObject(978,1452.85778809,1490.13842773,10.66053295,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (22) CreateObject(978,1462.22204590,1490.12756348,10.66834354,0.00000000,0.00000000,179.98352051); //object(sub_roadright) (23) CreateObject(978,1466.92932129,1485.44323730,10.66834354,0.00000000,0.00000000,89.98352051); //object(sub_roadright) (24) CreateObject(978,1466.93945312,1466.71081543,10.66834354,0.00000000,0.00000000,89.98352051); //object(sub_roadright) (26) CreateObject(978,1443.45568848,1462.03320312,10.66053295,0.00000000,0.00000000,359.98352051); //object(sub_roadright) (27) CreateObject(978,1462.21875000,1462.02343750,10.66053295,0.00000000,0.00000000,359.97802734); //object(sub_roadright) (28) CreateObject(979,1490.36621094,1443.24902344,10.66053295,0.00000000,0.00000000,0.00000000); //object(sub_roadleft) (20) CreateObject(979,1495.08203125,1457.30578613,10.66053295,0.00000000,0.00000000,90.00000000); //object(sub_roadleft) (21) CreateObject(979,1485.60339355,1457.46960449,10.66053295,0.00000000,0.00000000,269.99450684); //object(sub_roadleft) (22) CreateObject(979,1485.58422852,1466.81262207,10.66834354,0.00000000,0.00000000,269.98901367); //object(sub_roadleft) (23) CreateObject(978,1480.93322754,1471.31738281,10.66834354,0.00000000,0.00000000,359.98352051); //object(sub_roadright) (29) CreateObject(978,1471.55761719,1471.33007812,10.66834354,0.00000000,0.00000000,359.97802734); //object(sub_roadright) (30) CreateObject(979,1495.08007812,1447.95019531,10.66053295,0.00000000,0.00000000,90.00000000); //object(sub_roadleft) (24) CreateObject(979,1495.07995605,1466.68054199,10.66053295,0.00000000,0.00000000,90.00000000); //object(sub_roadleft) (25) CreateObject(979,1495.07946777,1476.06127930,10.66053295,0.00000000,0.00000000,90.00000000); //object(sub_roadleft) (26) CreateObject(979,1490.35681152,1480.72985840,10.66834354,0.00000000,0.00000000,180.00000000); //object(sub_roadleft) (27) CreateObject(979,1480.97363281,1480.73779297,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (28) CreateObject(979,1471.60314941,1480.74206543,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (29) CreateObject(978,1452.83300781,1462.02343750,10.66053295,0.00000000,0.00000000,359.97802734); //object(sub_roadright) (31) CreateObject(978,1434.08349609,1462.03271484,10.66053295,0.00000000,0.00000000,359.97802734); //object(sub_roadright) (32) CreateObject(978,1424.70495605,1462.03479004,10.66053295,0.00000000,0.00000000,359.97802734); //object(sub_roadright) (33) CreateObject(978,1415.36242676,1462.04052734,10.66053295,0.00000000,0.00000000,359.97802734); //object(sub_roadright) (34) CreateObject(979,1443.48681641,1452.78173828,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (30) CreateObject(979,1434.12719727,1452.78918457,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (31) CreateObject(979,1424.77941895,1452.78356934,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (32) CreateObject(979,1415.39477539,1452.79516602,10.66053295,0.00000000,0.00000000,179.99450684); //object(sub_roadleft) (33) CreateObject(979,1410.79016113,1457.41320801,10.66053295,0.00000000,0.00000000,89.99450684); //object(sub_roadleft) (34) CreateObject(1468,1444.76196289,1445.28503418,9.61424446,0.00000000,0.00000000,270.00000000); //object(dyn_mesh_05) (1) CreateObject(1468,1444.76953125,1450.45703125,9.61424446,0.00000000,0.00000000,270.00000000); //object(dyn_mesh_05) (2)[/pawn]
  19. GooD

    Drift

    Sincer mie unu nu imi place deloc..aia nu e mappa drift aia e "Mappa la plictiseala"
  20. Nu a mers..ma poate ajuta alt cineva? Edit: Imi da o erroare cand il compilez
  21. Salut Baieti am si eu o problema am vazut pe un server de samp HARD ROLEPLAY care a reusit sa puna SULTAN cu spolier de JESTER si Elegy cu Spolier de Sultan. Ma puteti ajuta si pe mine cu asta..chiar ar fi interesant ;)
  22. :undecided: Spitalul nu are nici o legatura cu ce ai facut tu 3/5
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