[pawn]#include <a_samp> new Text:scoreandping[MAX_PLAYERS]; new pDrunkLevelLast[MAX_PLAYERS]; new pFPS[MAX_PLAYERS]; new Updater; forward ScorenPing(playerid); public OnFilterScriptInit()// OnGameModeInIt And/Or OnFilterscriptInIt(); { Updater = SetTimer("ScorenPing", 1000, 1); } public OnFilterScriptExit()// OnGameModeExit And/Or OnFilterScriptExit(); { KillTimer(Updater); } // OnPlayerConnect Stuff. public OnPlayerConnect(playerid) { SendClientMessage(playerid,-1," This Server Uses lScore'n'Ping System By Littlehelper AKA iKing"); scoreandping[playerid] = TextDrawCreate(10.000000,430.000000,"Loading Statistics!"); TextDrawAlignment(scoreandping[playerid],0); TextDrawBackgroundColor(scoreandping[playerid],0x000000ff); TextDrawFont(scoreandping[playerid],1); TextDrawLetterSize(scoreandping[playerid],0.500000,1.5); TextDrawColor(scoreandping[playerid],0xffffffff); TextDrawSetOutline(scoreandping[playerid],1); TextDrawSetProportional(scoreandping[playerid],1); TextDrawSetShadow(scoreandping[playerid],1); TextDrawShowForPlayer(playerid, scoreandping[playerid]); return 1; } // OnPlayerDisconnect Stuff. public OnPlayerDisconnect(playerid, reason) { TextDrawDestroy(scoreandping[playerid]); return 1; } // Publics. public OnPlayerUpdate(playerid) { // handle fps counters. new drunknew; drunknew = GetPlayerDrunkLevel(playerid); if (drunknew < 100) { // go back up, keep cycling. SetPlayerDrunkLevel(playerid, 2000); } else { if (pDrunkLevelLast[playerid] != drunknew) { new wfps = pDrunkLevelLast[playerid] - drunknew; if ((wfps > 0) && (wfps < 200)) pFPS[playerid] = wfps; pDrunkLevelLast[playerid] = drunknew; } } } public ScorenPing(playerid) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new string[256]; format(string,sizeof(string),"Score:~b~%d ~w~Ping:~b~%d ~w~FPS:~b~%d",GetPlayerScore(playerid),GetPlayerPing(playerid),GetPlayerFPS(playerid)); TextDrawSetString(scoreandping, string); } } } // Added FPS On Request. stock GetPlayerFPS(playerid) { SetPVarInt(playerid, "DrunkL", GetPlayerDrunkLevel(playerid)); if(GetPVarInt(playerid, "DrunkL") < 100) { SetPlayerDrunkLevel(playerid, 2000); } else { if(GetPVarInt(playerid, "LDrunkL") != GetPVarInt(playerid, "DrunkL")) { SetPVarInt(playerid, "FPS", (GetPVarInt(playerid, "LDrunkL") - GetPVarInt(playerid, "DrunkL"))); SetPVarInt(playerid, "LDrunkL", GetPVarInt(playerid, "DrunkL")); if((GetPVarInt(playerid, "FPS") > 0) && (GetPVarInt(playerid, "FPS") < 256)) { return GetPVarInt(playerid, "FPS") - 1; } } } return 0; }[/pawn] Titlu!