Salut . Am si eu o comanda , faction car respawn . Adica imi da respawn doar la masinile de la factiuni . Trebuie sa trec acolo id-urile masinilor de la factiuni , dar problema este ca , cand dau restart la server mi se schimbat id-urile la factiuni + cele cu the state . Comanda : [pawn]//------------------------------------------[FactionCarRespawn]--------------------------------------------- if(strcmp(cmd, "/factioncarrespawn", true) == 0 || strcmp(cmd, "/fcr", true) == 0) { if(PlayerInfo[playerid][pLeader] == 4) { SetVehicleToRespawn(56); SetVehicleToRespawn(57); SetVehicleToRespawn(69); SetVehicleToRespawn(70); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[pMember] == 4||PlayerInfo[pLeader] == 4) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SendClientMessage(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 5) { SetVehicleToRespawn(61); SetVehicleToRespawn(100); SetVehicleToRespawn(152); SetVehicleToRespawn(153); SetVehicleToRespawn(154); SetVehicleToRespawn(155); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[pMember] == 5||PlayerInfo[pLeader] == 5) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SendClientMessage(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 6) { SetVehicleToRespawn(62); SetVehicleToRespawn(112); SetVehicleToRespawn(156); SetVehicleToRespawn(157); SetVehicleToRespawn(158); SetVehicleToRespawn(159); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[pMember] == 6||PlayerInfo[pLeader] == 6) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SendClientMessage(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 7) { SetVehicleToRespawn(63); SetVehicleToRespawn(72); SetVehicleToRespawn(76); SetVehicleToRespawn(85); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[pMember] == 7||PlayerInfo[pLeader] == 7) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SendClientMessage(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 8) { SetVehicleToRespawn(53); SetVehicleToRespawn(83); SetVehicleToRespawn(84); SetVehicleToRespawn(110); SetVehicleToRespawn(170); SetVehicleToRespawn(171); SetVehicleToRespawn(172); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[pMember] == 8||PlayerInfo[pLeader] == 8) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SendClientMessage(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 10) { SetVehicleToRespawn(165); SetVehicleToRespawn(166); SetVehicleToRespawn(167); SetVehicleToRespawn(168); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[pMember] == 10||PlayerInfo[pLeader] == 10) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SendClientMessage(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 11) { SetVehicleToRespawn(220); SetVehicleToRespawn(221); SetVehicleToRespawn(222); SetVehicleToRespawn(223); SetVehicleToRespawn(224); SetVehicleToRespawn(253); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[pMember] == 11||PlayerInfo[pLeader] == 11) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SendClientMessage(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 12) { SetVehicleToRespawn(225); SetVehicleToRespawn(226); SetVehicleToRespawn(227); SetVehicleToRespawn(228); SetVehicleToRespawn(229); SetVehicleToRespawn(230); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[pMember] == 12||PlayerInfo[pLeader] == 12) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SendClientMessage(i,COLOR_LIGHTBLUE,string); } } } else if(PlayerInfo[playerid][pLeader] == 13) { SetVehicleToRespawn(270); SetVehicleToRespawn(271); SetVehicleToRespawn(272); SetVehicleToRespawn(273); SetVehicleToRespawn(274); for(new i = 0; i < MAX_PLAYERS; i ++) { if(PlayerInfo[pMember] == 13||PlayerInfo[pLeader] == 13) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " All faction cars have been respawned by Leader %s.", sendername); SendClientMessage(i,COLOR_LIGHTBLUE,string); } } } else { SendClientMessage(playerid,COLOR_GREY," You are not the leader of an illegal faction !"); } }[/pawn] Sper sa fie vreo rezolvare.