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WanTeD

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Everything posted by WanTeD

  1. OMOARATE ! Ai raspuns gresit(CA CAND).
  2. WanTeD

    Problema:(

    De ce ai pus Core si float ? Sunt incluse in a_samp,stergele. Edit: Titlu !
  3. Habar' nai pe ce planeta traesti,nu mai posta scripturi,care sunt fumate de mult.
  4. Ce porcarie,si nu sunt convins ca e facut de tine,2/5 !
  5. Te chinuiai putin la o identare mult mai frumoasa,cat despre idee e foarte frumoasa,5/5 :)
  6. Meriti warn ba !Ai facut spam in toate topicurile,leai reinviat !
  7. Dute ba si impuscate,scuze de OFF. ON:5/5 :)
  8. Habar nai,acelea este un 3DText.
  9. pune deasupra new str[ 256 ]; Edit: Aha deci editezi Stunt Evo,meriti ban aici,sa nu il ajutati va rog.
  10. Copil dus ce esti,nu mai posta in topicuri moarte,meriti mute ! ON:4/5.
  11. Da,iei obiectele simplu le bagi la OnGamemodeInit,cu CreateObject si gata,atentie obiectele cu CreateDynamicObject nu vor functiona.
  12. Ce scripteri buni s-au lasat,Zaster e paralel cu scriptingu,a postat FS-Uir care el habar nare' creatoru cine e,a postat streameru la Stunt Evo*ution(desteptu a uitat sa stearga si //Streamer Stunt Evolution),a postat asta si ce porcari am vazut in scripturile alea m-a luat durerea de burta. Sa nu dati pe acel fisier .bat,riscati keylogger.
  13. Daca folosesti strcmp,nu pune #include < ZCMD >,nu iti vor mai functiona comenzile,deci daca ai #include < ZCMD > stergel.
  14. Nu vad nimic modificat.
  15. Ai uitat: [pawn]new Ip[ 256 ], file[ 256 ];[/pawn]
  16. Adauga asta sub OnGameModeInit ! [pawn]UsePlayerPedAnims( );[/pawn]
  17. WanTeD

    /neon

    Meriti warn,ai lasat ID cea ce nu e permis,si ID tau are o prescurtare la un server,deci se poate spune ca e Reclama.
  18. Ai omorat Limba Romana !
  19. Zeex,este creatoru* la ZCMD si la Creashdetect
  20. Ce probleme GF ma? Se vede clar ca e un server FUN.
  21. Frumos,5/5,idee unica. Sugestie: Incearca sa ii faci o identare mai buna.
  22. [pawn]OnPlayerRequestClass > if ( PlayerInfo[ playerid ][ SpawnDance ] ) PlayerInfo[ playerid ][ SpawnTimer ] = SetTimerEx( "MoveCamera", moving_speed, true, "i", playerid ); PlayerInfo[ playerid ][ SpawnDance ] = false; //preventing the timer to execute again[/pawn] [pawn]forward MoveCamera( playerid ); public MoveCamera( playerid ) { //this is called trigonometry. It makes the camera spin //you can experiment with this line. Just change the values 2, 10 and 3 to make different effects SetPlayerCameraPos( playerid, player_x - 2 * floatsin( -PlayerInfo[ playerid ][ SpawnAngle ], degrees ), player_y - 10 * floatcos( -PlayerInfo[ playerid ][ SpawnAngle ], degrees ), player_z + 3 ); SetPlayerCameraLookAt( playerid, player_x, player_y, player_z + 0.5 ); //changing the angle a little PlayerInfo[ playerid ][ SpawnAngle ] += 0.5; if( PlayerInfo[ playerid ][ SpawnAngle ] >= 360.0 ) PlayerInfo[ playerid ][ SpawnAngle ] = 0.0; }[/pawn] Sper ca ai inteles:)
  23. Am fost sigur,ca nu vei face ceva facut de tine ,3/5
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