vampir_MD
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Everything posted by vampir_MD
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Foarte mic mai bine nici nu postezi 3/5 Fa ceva mai bun si mai mare
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Ai schimbat public OnPlayerCommandText(playerid, cmdtext[]) cu public OnPlayerCommandPerformed(playerid, cmdtext[], success)
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[FilterScripts]Ryder_RO'InteriorTeleports v2.0 ([FS]rIntTelev2.0)
vampir_MD replied to Ryder_RO's topic in Filterscript-uri
Mai nu mam perdut prin fs de ce asa mult loc liber ai lasat 4/5 -
Pentru ce asa mare chin daca poti sa-l faci mai usor [pawn]CMD:rinttele(playerid,params[]) { new string[2024]; strcat(string,"{00FF00}24/7 - 5\n{00FF00}24/7 - 6\n{00FF00}Airport ticket desk\n{00FF00}Airport baggage reclaim\n"); strcat(string,"{00FF00}24/7 - 1\n{00FF00}24/7 - 2\n{00FF00}24/7 - 3\n{00FF00}24/7 - 4\n"); strcat(string,"{00FF00}Shamal\n{00FF00}Andromada\n{00FF00}Ammunation 1\n{FF0000}Next\n"); ShowPlayerDialog(playerid,124,DIALOG_STYLE_LIST,"Interior Teleports",string,"Select","Close"); return 1; }[/pawn]
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Va rog frumos daca nu va place RP nu postati sa nu fie cearta e tot acelasi joc nu va prostiti
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Bagal pe asta [pawn]dcmd_vips(playerid,params[]) { #pragma unused params new Count[2]; for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) { if(AccInfo[pVip] > 0) Count[0]++; } if( (Count[0] == 0 && Count[1] == 0) || (Count[0] == 0 && Count[1] >= 1 && AccInfo[playerid][pVip] == 0) ) return SendClientMessage(playerid, blue, "No Vips online"); if(Count[0] == 1) { for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && AccInfo[pVip] > 0) { format(string, sizeof(string), "Vips:(%d)%s [%d]", i, PlayerName2(i), AccInfo[pVip] ); SendClientMessage(playerid, blue, string); } } if(Count[0] > 1) { format(string, sizeof(string), "Vips: "); for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && AccInfo[pVip] > 0) { format(string,sizeof(string),"%s(%d)%s [%d]",string,i,PlayerName2(i),AccInfo[pVip]); x++; if(x >= 5) { SendClientMessage(playerid, blue, string); format(string, sizeof(string), "Vips: "); x = 0; } else format(string, sizeof(string), "%s, ", string); } if(x <= 4 && x > 0) { string[strlen(string)-3] = '.'; SendClientMessage(playerid, blue, string); } } return 1; }[/pawn]
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Incearca asta [pawn]dcmd_vips(playerid,params[]) { #pragma unused params new Count[2], i, string[128]; for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) { if(AccInfo[pVip] > 0) Count[0]++; } if( (Count[0] == 0 && Count[1] == 0) || (Count[0] == 0 && Count[1] >= 1 && AccInfo[playerid][pVip] == 0) ) return SendClientMessage(playerid, blue, "No Vips online"); if(Count[0] == 1) { for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && AccInfo[pVip] > 0) { format(string, sizeof(string), "Vips:(%d)%s [%d]", i, PlayerName2(i), AccInfo[pVip] ); SendClientMessage(playerid, blue, string); } } if(Count[0] > 1) { new x; format(string, sizeof(string), "Vips: "); for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && AccInfo[pVip] > 0) { format(string,sizeof(string),"%s(%d)%s [%d]",string,i,PlayerName2(i),AccInfo[pVip]); x++; if(x >= 5) { SendClientMessage(playerid, blue, string); format(string, sizeof(string), "Vips: "); x = 0; } else format(string, sizeof(string), "%s, ", string); } if(x <= 4 && x > 0) { string[strlen(string)-3] = '.'; SendClientMessage(playerid, blue, string); } } return 1; }[/pawn]
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Pune-l pe asta ca ala nu e bn facut numai cind ai sa ai level 1 o sa scrie infata daca ai 3 sau 4 nu o sa scrie si la vip toti o sa poata scrie [pawn] // VIP + ADMIN if( AccInfo[ playerid ][ Level ] >= 1 || AccInfo[ playerid ][ pVip ] >=1 ) { new string[ 128 ]; format( string, 128, "{0049FF}[ADM+VIP]:{FFFFFF} %s", text ); SendPlayerMessageToAll( playerid, string ); return 0; }[/pawn]
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Cum poate sa fie de la placa de video daca in GTA single player merge da in samp nu Incearca sati ei GTA original si instaleaza tot dinou daca vrei GTA original dami add pe Messe si til dau
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Vezi la OnPlayerText
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Nu ma intereseaza notele mai mul intereseaza cum faci si cum scriptezi daca face un icepator asa ceva nu cred ca o sai dati 0/10. Numai ca systemu ista rominesc face asa ceva vede ca cineva pune nui place iti dau un 0/10 toti dupa el nui bun blaa blaa. Maturizativa si ginditi si voi cu capu nu cu C*** nu ascultati ce zic cei lanti dai noata dupa pareria voastra nu dupa a lui altu. Atit am avut de spus Scz de greseli
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Salut am creat un mic fs nui cine stie ce greu de facut da marog na vem ce face Instructie la fs 1)Faceti un folder pe nume jucator in scriptfiles 2)Utilizati /myskin pentru a salva skinu 3)Utilizati /uskin pentru a seta skinu salvat 4)Skinu salvat se va seta Automat cand un jucator se va conecta Sa pun poze nare rost Click Here for download
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Bravo foarte reusit 5|5
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Drift King Romania v.0.9 [ZCMD + Vips System]
vampir_MD replied to vampir_MD's topic in Gamemode-uri
Ms stuntman si tie Ryder_RO -
Drift King Romania v.0.9 [ZCMD + Vips System]
vampir_MD replied to vampir_MD's topic in Gamemode-uri
Noua versiune 0.9 Ce contine Vips system + Coins + Report Bugs in ladmin Un nou logo Niste buguri reparete Un nou /stats Si mai multe vedeti voi Niste poze [img width=500 height=375]http://img88.imageshack.us/img88/673/gtasa2011072214393482.png Click Here for download [move]Asta e ultima versiune nu ma mai ocup cu DKR [/move] -
Drift King Romania v.0.9 [ZCMD + Vips System]
vampir_MD replied to vampir_MD's topic in Gamemode-uri
Cautale in filterscripts xStream o sal gasesti acolo -
Cind esti in lipsa de ideie face ceti pica Ms pentru note
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[glow=black,2,300]Logo kent[/glow] Poze: Nu l-am facut fs ca n-are rost Textdraw0 = TextDrawCreate(486.000000, 427.000000, "("); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.529999, 1.500000); TextDrawColor(Textdraw0, -10092289); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); Textdraw1 = TextDrawCreate(488.000000, 422.000000, "-"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 1); TextDrawLetterSize(Textdraw1, 1.319998, 1.500000); TextDrawColor(Textdraw1, -10092289); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); Textdraw2 = TextDrawCreate(501.000000, 422.000000, "-"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 1); TextDrawLetterSize(Textdraw2, 1.319998, 1.500000); TextDrawColor(Textdraw2, -10092289); TextDrawSetOutline(Textdraw2, 0); TextDrawSetProportional(Textdraw2, 1); TextDrawSetShadow(Textdraw2, 1); Textdraw3 = TextDrawCreate(488.000000, 431.000000, "-"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 1); TextDrawLetterSize(Textdraw3, 1.319998, 1.500000); TextDrawColor(Textdraw3, -10092289); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1); Textdraw4 = TextDrawCreate(501.000000, 431.000000, "-"); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 1); TextDrawLetterSize(Textdraw4, 1.319998, 1.500000); TextDrawColor(Textdraw4, -10092289); TextDrawSetOutline(Textdraw4, 0); TextDrawSetProportional(Textdraw4, 1); TextDrawSetShadow(Textdraw4, 1); Textdraw5 = TextDrawCreate(513.000000, 427.000000, "("); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 1); TextDrawLetterSize(Textdraw5, 0.529999, 1.500000); TextDrawColor(Textdraw5, -1); TextDrawSetOutline(Textdraw5, 0); TextDrawSetProportional(Textdraw5, 1); TextDrawSetShadow(Textdraw5, 1); Textdraw6 = TextDrawCreate(515.000000, 431.000000, "-"); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, 1); TextDrawLetterSize(Textdraw6, 1.319998, 1.500000); TextDrawColor(Textdraw6, -1); TextDrawSetOutline(Textdraw6, 0); TextDrawSetProportional(Textdraw6, 1); TextDrawSetShadow(Textdraw6, 1); Textdraw7 = TextDrawCreate(528.000000, 431.000000, "-"); TextDrawBackgroundColor(Textdraw7, 255); TextDrawFont(Textdraw7, 1); TextDrawLetterSize(Textdraw7, 1.319998, 1.500000); TextDrawColor(Textdraw7, -1); TextDrawSetOutline(Textdraw7, 0); TextDrawSetProportional(Textdraw7, 1); TextDrawSetShadow(Textdraw7, 1); Textdraw8 = TextDrawCreate(541.000000, 431.000000, "-"); TextDrawBackgroundColor(Textdraw8, 255); TextDrawFont(Textdraw8, 1); TextDrawLetterSize(Textdraw8, 1.319998, 1.500000); TextDrawColor(Textdraw8, -1); TextDrawSetOutline(Textdraw8, 0); TextDrawSetProportional(Textdraw8, 1); TextDrawSetShadow(Textdraw8, 1); Textdraw9 = TextDrawCreate(554.000000, 431.000000, "-"); TextDrawBackgroundColor(Textdraw9, 255); TextDrawFont(Textdraw9, 1); TextDrawLetterSize(Textdraw9, 1.319998, 1.500000); TextDrawColor(Textdraw9, -1); TextDrawSetOutline(Textdraw9, 0); TextDrawSetProportional(Textdraw9, 1); TextDrawSetShadow(Textdraw9, 1); Textdraw10 = TextDrawCreate(514.000000, 422.000000, "-"); TextDrawBackgroundColor(Textdraw10, 255); TextDrawFont(Textdraw10, 1); TextDrawLetterSize(Textdraw10, 1.319998, 1.500000); TextDrawColor(Textdraw10, -1); TextDrawSetOutline(Textdraw10, 0); TextDrawSetProportional(Textdraw10, 1); TextDrawSetShadow(Textdraw10, 1); Textdraw11 = TextDrawCreate(527.000000, 422.000000, "-"); TextDrawBackgroundColor(Textdraw11, 255); TextDrawFont(Textdraw11, 1); TextDrawLetterSize(Textdraw11, 1.319998, 1.500000); TextDrawColor(Textdraw11, -1); TextDrawSetOutline(Textdraw11, 0); TextDrawSetProportional(Textdraw11, 1); TextDrawSetShadow(Textdraw11, 1); Textdraw12 = TextDrawCreate(540.000000, 422.000000, "-"); TextDrawBackgroundColor(Textdraw12, 255); TextDrawFont(Textdraw12, 1); TextDrawLetterSize(Textdraw12, 1.319998, 1.500000); TextDrawColor(Textdraw12, -1); TextDrawSetOutline(Textdraw12, 0); TextDrawSetProportional(Textdraw12, 1); TextDrawSetShadow(Textdraw12, 1); Textdraw13 = TextDrawCreate(553.000000, 422.000000, "-"); TextDrawBackgroundColor(Textdraw13, 255); TextDrawFont(Textdraw13, 1); TextDrawLetterSize(Textdraw13, 1.319998, 1.500000); TextDrawColor(Textdraw13, -1); TextDrawSetOutline(Textdraw13, 0); TextDrawSetProportional(Textdraw13, 1); TextDrawSetShadow(Textdraw13, 1); Textdraw14 = TextDrawCreate(566.000000, 422.000000, "-"); TextDrawBackgroundColor(Textdraw14, 255); TextDrawFont(Textdraw14, 1); TextDrawLetterSize(Textdraw14, 1.319998, 1.500000); TextDrawColor(Textdraw14, -1); TextDrawSetOutline(Textdraw14, 0); TextDrawSetProportional(Textdraw14, 1); TextDrawSetShadow(Textdraw14, 1); Textdraw15 = TextDrawCreate(566.000000, 431.000000, "-"); TextDrawBackgroundColor(Textdraw15, 255); TextDrawFont(Textdraw15, 1); TextDrawLetterSize(Textdraw15, 1.319998, 1.500000); TextDrawColor(Textdraw15, -1); TextDrawSetOutline(Textdraw15, 0); TextDrawSetProportional(Textdraw15, 1); TextDrawSetShadow(Textdraw15, 1); Textdraw16 = TextDrawCreate(578.000000, 427.000000, "("); TextDrawBackgroundColor(Textdraw16, 255); TextDrawFont(Textdraw16, 1); TextDrawLetterSize(Textdraw16, 0.529999, 1.500000); TextDrawColor(Textdraw16, -1); TextDrawSetOutline(Textdraw16, 0); TextDrawSetProportional(Textdraw16, 1); TextDrawSetShadow(Textdraw16, 1); Textdraw17 = TextDrawCreate(581.000000, 427.000000, ")"); TextDrawBackgroundColor(Textdraw17, 255); TextDrawFont(Textdraw17, 1); TextDrawLetterSize(Textdraw17, 0.529999, 1.500000); TextDrawColor(Textdraw17, -1); TextDrawSetOutline(Textdraw17, 0); TextDrawSetProportional(Textdraw17, 1); TextDrawSetShadow(Textdraw17, 1); Textdraw18 = TextDrawCreate(529.000000, 432.000000, "Kent"); TextDrawBackgroundColor(Textdraw18, 255); TextDrawFont(Textdraw18, 3); TextDrawLetterSize(Textdraw18, 0.250000, 0.599999); TextDrawColor(Textdraw18, 16711935); TextDrawSetOutline(Textdraw18, 0); TextDrawSetProportional(Textdraw18, 1); TextDrawSetShadow(Textdraw18, 1); Textdraw19 = TextDrawCreate(594.000000, 426.000000, "("); TextDrawBackgroundColor(Textdraw19, 255); TextDrawFont(Textdraw19, 1); TextDrawLetterSize(Textdraw19, 0.529999, 1.500000); TextDrawColor(Textdraw19, -1); TextDrawSetOutline(Textdraw19, 0); TextDrawSetProportional(Textdraw19, 1); TextDrawSetShadow(Textdraw19, 1); Textdraw20 = TextDrawCreate(588.000000, 431.000000, "-"); TextDrawBackgroundColor(Textdraw20, 255); TextDrawFont(Textdraw20, 1); TextDrawLetterSize(Textdraw20, 0.969999, 1.500000); TextDrawColor(Textdraw20, -1); TextDrawSetOutline(Textdraw20, 0); TextDrawSetProportional(Textdraw20, 1); TextDrawSetShadow(Textdraw20, 1); Textdraw21 = TextDrawCreate(491.000000, 431.000000, "]"); TextDrawBackgroundColor(Textdraw21, 255); TextDrawFont(Textdraw21, 0); TextDrawLetterSize(Textdraw21, 0.219999, 0.799998); TextDrawColor(Textdraw21, -10092289); TextDrawSetOutline(Textdraw21, 0); TextDrawSetProportional(Textdraw21, 1); TextDrawSetShadow(Textdraw21, 1); Textdraw22 = TextDrawCreate(498.000000, 431.000000, "]"); TextDrawBackgroundColor(Textdraw22, 255); TextDrawFont(Textdraw22, 0); TextDrawLetterSize(Textdraw22, 0.219999, 0.799998); TextDrawColor(Textdraw22, -10092289); TextDrawSetOutline(Textdraw22, 0); TextDrawSetProportional(Textdraw22, 1); TextDrawSetShadow(Textdraw22, 1); Textdraw23 = TextDrawCreate(505.000000, 431.000000, "]"); TextDrawBackgroundColor(Textdraw23, 255); TextDrawFont(Textdraw23, 0); TextDrawLetterSize(Textdraw23, 0.219999, 0.799998); TextDrawColor(Textdraw23, -10092289); TextDrawSetOutline(Textdraw23, 0); TextDrawSetProportional(Textdraw23, 1); TextDrawSetShadow(Textdraw23, 1); new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; new Text:Textdraw7; new Text:Textdraw8; new Text:Textdraw9; new Text:Textdraw10; new Text:Textdraw11; new Text:Textdraw12; new Text:Textdraw13; new Text:Textdraw14; new Text:Textdraw15; new Text:Textdraw16; new Text:Textdraw17; new Text:Textdraw18; new Text:Textdraw19; new Text:Textdraw20; new Text:Textdraw21; new Text:Textdraw22; new Text:Textdraw23; Daca va place si nu stiu sa-l puneti zicetimi si fac un fs
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E bn da numai ca te enerveaza oleaca daca ai 30 de jucatori si dai /count si care vre 2 sa se intreaca le e bn sa aiba freeze da la ceilalti jucatori nu le bn sa aiba freeze mai bine pune o distanta la care daca jucatori da /count si cei lanti nu se afla in arie sa nu le da freeze 4/5
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Si tu cn esti pe aici )
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Foarte bn explicat bv 5/5
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Vezi sa au return 0; la urama la OnPlayerCommandText
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--Créditos: -ZuPhUrOo & irinel1996[Enrique_Navarro] -El FS está TOTALMENTE echo por ZuPhUrOo y por mí, si oigo comentarios como: "Ya lo había visto.", "Esto no lo hiciste tú.", no les haré caso. Asta e o versiune cu care ai schimbat doar textdraw si ai pus bara de nitro Traducere Aces este facut de ZuPhUrOo si de mine ,daca aud comentari vati dat seama Iriniel nu esti in http://www.pawnoscripting.com/foro/viewtopic.php?f=125&t=15707 Sa te creada ca nu editezi nimik. Atit am avut de zis
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Drift King Romania v.0.9 [ZCMD + Vips System]
vampir_MD replied to vampir_MD's topic in Gamemode-uri
Nu ma interesiaza ce fac ei daca or ave stima o sa bage credits daca nu mie tot una