Scriptu-l tau! :
#include <a_samp>
#define FILTERSCRIPT
#if defined Credits
________________________________________________________________________________
* How to use ? :
Just type in chat /flash and press continuously SPACE.
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* This filterscript have bugs :
Currently no.The filterscript was tested and dosen't contain any bug.
_______________________________________________________________________________
* You got some errors ? :
If you got some errors with filterscript , just contact me :
- Y!M : DarkyDarky90
- Skype : vLd.ddd
Or just replay to filterscript post with errors.
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#endif
//______________________________________________________________________________
#define Flash:%0(%1) forward %0(%1); public %0(%1)
//______________________________________________________________________________
new
bool:SpeedEnabled[MAX_PLAYERS],
PlayerAnimLibrary[MAX_PLAYERS][32],
PlayerAnimationName[MAX_PLAYERS][32]
;
//______________________________________________________________________________
Flash:OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (SpeedEnabled[playerid]) Activate(playerid, newkeys);
return true;
}
//______________________________________________________________________________
Flash:Activate(playerid, player_keys)
{
new
Float:X, Float:Y, Float:Z,
Float:VX, Float:VY, Float:VZ,
Float:pAng
;
GetPlayerCameraFrontVector(playerid, VX, VY, VZ);
GetAnimationName(GetPlayerAnimationIndex(playerid), PlayerAnimLibrary[playerid], 32, PlayerAnimationName[playerid], 32);
if(strlen(PlayerAnimLibrary[playerid]) && !strcmp(PlayerAnimLibrary[playerid], "ped", true, 3))
{
if (player_keys & KEY_SPRINT)
{
GetPlayerFacingAngle(playerid, pAng);
GetPlayerVelocity(playerid, X, Y, Z);
SetPlayerVelocity(playerid, floatsin(-pAng, degrees) * 1.6, floatcos(pAng, degrees) * 1.6 , (Z*2)+0.03);
}
}
return true;
}
//______________________________________________________________________________
Flash:OnPlayerDisconnect(playerid, reason)
{
SpeedEnabled[playerid] = false;
return true;
}
//______________________________________________________________________________
Flash:OnPlayerSpawn(playerid)
{
if (SpeedEnabled[playerid]) SetPlayerHealth(playerid, 0x107FFF);
return true;
}
//______________________________________________________________________________
Flash:OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/flash", true, 11) && strlen(cmdtext))
{
if (SpeedEnabled[playerid])
{
SetPlayerHealth(playerid, 100);
GameTextForPlayer(playerid, "~r~Super-Speed ~w~Disabled !", 1500, 1);
SpeedEnabled[playerid] = false;
} else {
GameTextForPlayer(playerid, "~r~Super-Speed ~w~Activated !", 1200, 1);
SetPlayerHealth(playerid, 0x107FFF);
SpeedEnabled[playerid] = true;
}
return true;
}
return false;
}
//______________________________________________________________________________
Scriptu-l lui iPLEOMAX :
/* SuperHuman V1 - (c) iPLEOMAX 2011 */
#include <a_samp>
#define Callback:%0(%1) forward %0(%1); public %0(%1)
new
bool:PowerEnabled[MAX_PLAYERS],
GroundExplosionTimer[MAX_PLAYERS] = { -1, ... },
PlayerAnimLib[MAX_PLAYERS][32],
PlayerAnimName[MAX_PLAYERS][32]
;
Callback:OnFilterScriptInit()
{
printf("\n SuperHuman V1 - (c) iPLEOMAX 2011 Loaded! \n");
return true;
}
Callback:OnFilterScriptExit() return true;
Callback:OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PowerEnabled[playerid]) ActivateMotion(playerid, newkeys);
return true;
}
Callback:ActivateMotion(playerid, player_keys)
{
new
Float:X, Float:Y, Float:Z,
Float:VX, Float:VY, Float:VZ,
Float:pAng
;
GetPlayerCameraFrontVector(playerid, VX, VY, VZ);
GetAnimationName(GetPlayerAnimationIndex(playerid), PlayerAnimLib[playerid], 32, PlayerAnimName[playerid], 32);
if(strlen(PlayerAnimLib[playerid]) && !strcmp(PlayerAnimLib[playerid], "ped", true, 3))
{
if (player_keys & KEY_SPRINT)
{
GetPlayerFacingAngle(playerid, pAng);
GetPlayerVelocity(playerid, X, Y, Z);
SetPlayerVelocity(playerid, floatsin(-pAng, degrees) * 1.6, floatcos(pAng, degrees) * 1.6 , (Z*2)+0.03);
} else
if (player_keys & KEY_JUMP)
{
if(strlen(PlayerAnimName[playerid])
&& !strcmp(PlayerAnimName[playerid], "IDLE_", true, 5)
|| !strcmp(PlayerAnimName[playerid], "GETUP_", true, 6)
|| !strcmp(PlayerAnimName[playerid], "WALK_", true, 5)
|| !strcmp(PlayerAnimName[playerid], "FALL_", true, 5)
|| !strcmp(PlayerAnimName[playerid], "FACTALK", true, 7)
|| !strcmp(PlayerAnimName[playerid], "JUMP_", true, 5)
|| !strcmp(PlayerAnimName[playerid], "FALL_", true, 5)
|| !strcmp(PlayerAnimName[playerid], "RUN_", true, 4))
{
SetPlayerVelocity(playerid, 0, 0, 5);
GetPlayerPos(playerid, X, Y, Z);
AngleXYInFrontOfPlayer(playerid, X, Y, -2.7, 30);
CreateExplosion(X, Y, Z, 4, 10);
CreateExplosion(X, Y, Z, 2, 2);
GetPlayerPos(playerid, X, Y, Z);
AngleXYInFrontOfPlayer(playerid, X, Y, -2.7, -30);
CreateExplosion(X, Y, Z, 4, 10);
CreateExplosion(X, Y, Z, 2, 2);
}
} else
if (player_keys & KEY_FIRE)
{
if (strlen(PlayerAnimName[playerid])
&& !strcmp(PlayerAnimName[playerid], "JUMP_", true, 5)
|| !strcmp(PlayerAnimName[playerid], "FACTALK", true, 7)
|| !strcmp(PlayerAnimName[playerid], "FALL_", true, 5))
{
new
Float:fAng,
Float:X1, Float:Y1, Float:Z1,
Float:X2, Float:Y2, Float:Z2
;
GetPlayerPos(playerid, X1, Y1, Z1);
GetPlayerCameraPos(playerid, X2, Y2, Z2);
#pragma unused Z1
#pragma unused Z2
fAng = (atan2(Y2-Y1, X2-X1))-270;
ClearAnimations(playerid);
SetPlayerFacingAngle(playerid, fAng);
SetPlayerVelocity(playerid, VX, VY, VZ+0.5);
}
} else
if (player_keys & KEY_CROUCH)
{
SetPlayerVelocity(playerid, 0, 0, -50);
KillTimer(GroundExplosionTimer[playerid]);
GroundExplosionTimer[playerid] = SetTimerEx("Gexplode", 250, false, "d", playerid);
}
}
return true;
}
Callback:Gexplode(playerid)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
CreateExplosion(X, Y, Z, 4, 10);
CreateExplosion(X, Y, Z, 2, 2);
return true;
}
Callback:OnPlayerDisconnect(playerid, reason)
{
PowerEnabled[playerid] = false;
return true;
}
Callback:OnPlayerSpawn(playerid)
{
if (PowerEnabled[playerid]) SetPlayerHealth(playerid, 0x107FFF);
return true;
}
Callback:OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/superhuman", true, 11) && strlen(cmdtext))
{
//if (!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xFF0000FF, "[ERROR] Only Admins can use this command.");
if (PowerEnabled[playerid])
{
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid, 0x00FFFFFF, "*** You no longer have the Super Human abilities... ***");
PowerEnabled[playerid] = false;
} else {
SendClientMessage(playerid, 0x00FFFFFF, "*** Acquired Super powers! ***");
SendClientMessage(playerid, 0xFFFFFFFF, "- Use Sprint Key to Boost run.");
SendClientMessage(playerid, 0xFFFFFFFF, "- Use Jump Key to Super Jump.");
SendClientMessage(playerid, 0xFFFFFFFF, "- Use Crouch Key to Land at lighting speed.");
SendClientMessage(playerid, 0xFFFFFFFF, "- Use Fire to Accelerate towards your point of view.");
SetPlayerHealth(playerid, 0x107FFF);
PowerEnabled[playerid] = true;
}
return true;
}
return false;
}
AngleXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance, Float:Angle = 0.0)
{ //by Y_Less (a little change by pleomax)
new Float:a;
GetPlayerPos(playerid, x, y, a);
GetPlayerFacingAngle(playerid, a);
if (GetPlayerVehicleID(playerid)) {
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x += (distance * floatsin(-(a+Angle), degrees));
y += (distance * floatcos(-(a+Angle), degrees));
}
Se aseamana foarte tare, dar totusi ar trebui sa recunosti niste credite lui iPLEOMAX pentru ca s-a chinuit sa faca acest script