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adelin97

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About adelin97

  • Birthday 07/24/1997

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  1. :cry: Chiar imi pare rau pentru el... Nu am apucat sa-l cunosc, nu am vorbit niciodata cu el... il stiam doar asa uitandu-ma pe forum-uri. A realizat ceva script-uri interesante care au ajutat pe multi ( unele chiar mi-au placut ). A murit la o varsta foarte tanara...Sincer si respect pentru tot ceea ce a realizat in aceasta lume. Adevarat sau nu.... RIP. Dumnezeu sa-l ierte!. :cry:
  2. Deabia astept, dar... nu e la 10 dimineata.. Trailerul va fi disponibil in Romania in jurul orelor 17:00 - 18:00. ;)
  3. http://www.solidfiles.com/d/dvp1/
  4. Salut, asa este. Un nou zvon interesant, unul chiar foarte interesant. Un nou titlu a aparut în registrul celor de la STEAM. Naruto Shippuden Ultimate Ninja Storm 3 a aparut astazi la cei de la STEAM, si ar putea însemna ca jocul lansat pentru PS3 si XBOX 360, poate aparea si pe platforma PC, se presupune, cândva în acest an. Uitati si o poza : Multe alte jocuri au aparut în registru' deasemenea. Halo 3 sau King of Fighters XIII s-au aratat, dar n-am vazut un port catre PC. Acum poate fi diferit, Namco a portat câteva din ultimele lor jocuri ( Dark Souls sau Ace Combat: Assault Horizon, de exemplu' ) si asta ar putea însemna o schimbare în politica sa cu privire la piata PC-urilor. Stiu doar un simplu lucru: Vreau ( trebuie ) sa vad acest joc rulând pe un PC cu mii de îmbunatatiri. Imediat dupa acest anunt, SteamDB a modificat numele din "Naruto Shippuden Ultimate Ninja Storm 3 Early Access Comp"în" ValveTestApp234670 Early Acces Comp". O fi cumva vreo surpriza si i-au dat de gol pe developerii jocului? Haideti sa vedem. Hiroshi Matsuyama de la CyberConnect 2 va veni luna aceasta în Statele Unite. Va avea ca plan sa ne vorbeasca despre istoria "Ultimate Ninja", dar va avea deasemenea un anunt special pentru fani în legatura cu viitorul jocului. E vreo coincidenta? Pâna acum franciza "Ultimate Ninja", nu a avut jocuri "Naruto" pe PC. Ar fi surpinzator daca Hiroshi ar anunta acest lucru, asta însemnând ca zvonul a fost adevarat. Naruto Shippuden: Ultimate Ninja Storm 3 a fost lansat pentru console în data de 5 Martie 2013 cu cea mai lunga lista de caractere. Wondercon 2013 va începe în data de 29 Martie 2013, deci speram, în cazul în care zvonurile se dovedesc adevarate, vom auzi de o lansare si pe PC în urmatoarea luna sau peste doua luni. Un link catre SteamDB cu NUNS3 : steamdb.info/sub/26350/ Am postat acest topic care pentru unii e un "rahat" ( care nu e. ). Nu esti fan naruto nu veni in aceasta discutie ca nu vreau sa o dau in off, apoi locked topic, understand?. Stiu ca mai miscati pe aici niste fani naruto de asta am si postat ( DarkyTheAngel, ASRock, exemplu ). Sper ca am scris bine mai sus. Am luat din mai multe surse, acum netu-l fiind plin de citate cu acest zvon. See ya.
  5. Serverele din prezent sunt edit-uri majoritatea iar unele servere au idei copiate de la altele, doar 2/3 servere sunt acum ceva mai faine chiar daca au idei copiate in rest...PRAF. Daca vreti ceva unic/nou va dau eu o idee frumoasa :cool: un server de MineCraft pe SA:MP... daca nu aveti nici o idee cum arata unu va arat eu Link : - Aveti si link de download, dar nu va bucurati ca e .amx ( ceea ce e bine ca nu ai cum sa pui la credite: Server facut numai si numai de Pulici ).
  6. Nu te complica cu astea, fa asa : ( Trebuia doar sa asezi linia cum trebuie ca era pusa aiurea ) public OnPlayerConnect( playerid ) { SendClientMessage( playerid, 0x336699F, "Bine ai venit pe server" ); return 1; }
  7. Prima arhiva .exe care o vad la un server xD. Ma asteptam la un keylogger ( Trojan BackDoor, sau Generic ) :-? dar e un Win32 si cativa 'Worms' care nu au de a face cu un keylogger . Frumusel sv ( Eu nu am deschis-o nu pentru ca mi-e frica dar nu mai joc sa-mp si n-am chef de Pawno, sau sa vad eu serveru-l in pc )
  8. adelin97

    Problema

    Atunci... s-ar putea sa fie de la PLUGINS. Asigura-te ca le ai pe toate in server.cfg si in folderul plugins. Si vezi sa aiba .so toate ( .so - Linux, .dll - Windows )
  9. adelin97

    Problema

    Nu prea am inteles ce vrei sa spui . Dar verifica la OnDialogResponse la dialogul cu Register/Login daca ai Kick(playerid); . Daca il ai sterge Kick(playerid);
  10. Nu e facut de el. Simt asta + ca videou e din 2010
  11. Scriptu-l tau! : #include <a_samp> #define FILTERSCRIPT #if defined Credits ________________________________________________________________________________ * How to use ? : Just type in chat /flash and press continuously SPACE. ________________________________________________________________________________ * This filterscript have bugs : Currently no.The filterscript was tested and dosen't contain any bug. _______________________________________________________________________________ * You got some errors ? : If you got some errors with filterscript , just contact me : - Y!M : DarkyDarky90 - Skype : vLd.ddd Or just replay to filterscript post with errors. ________________________________________________________________________________ #endif //______________________________________________________________________________ #define Flash:%0(%1) forward %0(%1); public %0(%1) //______________________________________________________________________________ new bool:SpeedEnabled[MAX_PLAYERS], PlayerAnimLibrary[MAX_PLAYERS][32], PlayerAnimationName[MAX_PLAYERS][32] ; //______________________________________________________________________________ Flash:OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (SpeedEnabled[playerid]) Activate(playerid, newkeys); return true; } //______________________________________________________________________________ Flash:Activate(playerid, player_keys) { new Float:X, Float:Y, Float:Z, Float:VX, Float:VY, Float:VZ, Float:pAng ; GetPlayerCameraFrontVector(playerid, VX, VY, VZ); GetAnimationName(GetPlayerAnimationIndex(playerid), PlayerAnimLibrary[playerid], 32, PlayerAnimationName[playerid], 32); if(strlen(PlayerAnimLibrary[playerid]) && !strcmp(PlayerAnimLibrary[playerid], "ped", true, 3)) { if (player_keys & KEY_SPRINT) { GetPlayerFacingAngle(playerid, pAng); GetPlayerVelocity(playerid, X, Y, Z); SetPlayerVelocity(playerid, floatsin(-pAng, degrees) * 1.6, floatcos(pAng, degrees) * 1.6 , (Z*2)+0.03); } } return true; } //______________________________________________________________________________ Flash:OnPlayerDisconnect(playerid, reason) { SpeedEnabled[playerid] = false; return true; } //______________________________________________________________________________ Flash:OnPlayerSpawn(playerid) { if (SpeedEnabled[playerid]) SetPlayerHealth(playerid, 0x107FFF); return true; } //______________________________________________________________________________ Flash:OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/flash", true, 11) && strlen(cmdtext)) { if (SpeedEnabled[playerid]) { SetPlayerHealth(playerid, 100); GameTextForPlayer(playerid, "~r~Super-Speed ~w~Disabled !", 1500, 1); SpeedEnabled[playerid] = false; } else { GameTextForPlayer(playerid, "~r~Super-Speed ~w~Activated !", 1200, 1); SetPlayerHealth(playerid, 0x107FFF); SpeedEnabled[playerid] = true; } return true; } return false; } //______________________________________________________________________________ Scriptu-l lui iPLEOMAX : /* SuperHuman V1 - (c) iPLEOMAX 2011 */ #include <a_samp> #define Callback:%0(%1) forward %0(%1); public %0(%1) new bool:PowerEnabled[MAX_PLAYERS], GroundExplosionTimer[MAX_PLAYERS] = { -1, ... }, PlayerAnimLib[MAX_PLAYERS][32], PlayerAnimName[MAX_PLAYERS][32] ; Callback:OnFilterScriptInit() { printf("\n SuperHuman V1 - (c) iPLEOMAX 2011 Loaded! \n"); return true; } Callback:OnFilterScriptExit() return true; Callback:OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (PowerEnabled[playerid]) ActivateMotion(playerid, newkeys); return true; } Callback:ActivateMotion(playerid, player_keys) { new Float:X, Float:Y, Float:Z, Float:VX, Float:VY, Float:VZ, Float:pAng ; GetPlayerCameraFrontVector(playerid, VX, VY, VZ); GetAnimationName(GetPlayerAnimationIndex(playerid), PlayerAnimLib[playerid], 32, PlayerAnimName[playerid], 32); if(strlen(PlayerAnimLib[playerid]) && !strcmp(PlayerAnimLib[playerid], "ped", true, 3)) { if (player_keys & KEY_SPRINT) { GetPlayerFacingAngle(playerid, pAng); GetPlayerVelocity(playerid, X, Y, Z); SetPlayerVelocity(playerid, floatsin(-pAng, degrees) * 1.6, floatcos(pAng, degrees) * 1.6 , (Z*2)+0.03); } else if (player_keys & KEY_JUMP) { if(strlen(PlayerAnimName[playerid]) && !strcmp(PlayerAnimName[playerid], "IDLE_", true, 5) || !strcmp(PlayerAnimName[playerid], "GETUP_", true, 6) || !strcmp(PlayerAnimName[playerid], "WALK_", true, 5) || !strcmp(PlayerAnimName[playerid], "FALL_", true, 5) || !strcmp(PlayerAnimName[playerid], "FACTALK", true, 7) || !strcmp(PlayerAnimName[playerid], "JUMP_", true, 5) || !strcmp(PlayerAnimName[playerid], "FALL_", true, 5) || !strcmp(PlayerAnimName[playerid], "RUN_", true, 4)) { SetPlayerVelocity(playerid, 0, 0, 5); GetPlayerPos(playerid, X, Y, Z); AngleXYInFrontOfPlayer(playerid, X, Y, -2.7, 30); CreateExplosion(X, Y, Z, 4, 10); CreateExplosion(X, Y, Z, 2, 2); GetPlayerPos(playerid, X, Y, Z); AngleXYInFrontOfPlayer(playerid, X, Y, -2.7, -30); CreateExplosion(X, Y, Z, 4, 10); CreateExplosion(X, Y, Z, 2, 2); } } else if (player_keys & KEY_FIRE) { if (strlen(PlayerAnimName[playerid]) && !strcmp(PlayerAnimName[playerid], "JUMP_", true, 5) || !strcmp(PlayerAnimName[playerid], "FACTALK", true, 7) || !strcmp(PlayerAnimName[playerid], "FALL_", true, 5)) { new Float:fAng, Float:X1, Float:Y1, Float:Z1, Float:X2, Float:Y2, Float:Z2 ; GetPlayerPos(playerid, X1, Y1, Z1); GetPlayerCameraPos(playerid, X2, Y2, Z2); #pragma unused Z1 #pragma unused Z2 fAng = (atan2(Y2-Y1, X2-X1))-270; ClearAnimations(playerid); SetPlayerFacingAngle(playerid, fAng); SetPlayerVelocity(playerid, VX, VY, VZ+0.5); } } else if (player_keys & KEY_CROUCH) { SetPlayerVelocity(playerid, 0, 0, -50); KillTimer(GroundExplosionTimer[playerid]); GroundExplosionTimer[playerid] = SetTimerEx("Gexplode", 250, false, "d", playerid); } } return true; } Callback:Gexplode(playerid) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); CreateExplosion(X, Y, Z, 4, 10); CreateExplosion(X, Y, Z, 2, 2); return true; } Callback:OnPlayerDisconnect(playerid, reason) { PowerEnabled[playerid] = false; return true; } Callback:OnPlayerSpawn(playerid) { if (PowerEnabled[playerid]) SetPlayerHealth(playerid, 0x107FFF); return true; } Callback:OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/superhuman", true, 11) && strlen(cmdtext)) { //if (!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xFF0000FF, "[ERROR] Only Admins can use this command."); if (PowerEnabled[playerid]) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, 0x00FFFFFF, "*** You no longer have the Super Human abilities... ***"); PowerEnabled[playerid] = false; } else { SendClientMessage(playerid, 0x00FFFFFF, "*** Acquired Super powers! ***"); SendClientMessage(playerid, 0xFFFFFFFF, "- Use Sprint Key to Boost run."); SendClientMessage(playerid, 0xFFFFFFFF, "- Use Jump Key to Super Jump."); SendClientMessage(playerid, 0xFFFFFFFF, "- Use Crouch Key to Land at lighting speed."); SendClientMessage(playerid, 0xFFFFFFFF, "- Use Fire to Accelerate towards your point of view."); SetPlayerHealth(playerid, 0x107FFF); PowerEnabled[playerid] = true; } return true; } return false; } AngleXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance, Float:Angle = 0.0) { //by Y_Less (a little change by pleomax) new Float:a; GetPlayerPos(playerid, x, y, a); GetPlayerFacingAngle(playerid, a); if (GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); } x += (distance * floatsin(-(a+Angle), degrees)); y += (distance * floatcos(-(a+Angle), degrees)); } Se aseamana foarte tare, dar totusi ar trebui sa recunosti niste credite lui iPLEOMAX pentru ca s-a chinuit sa faca acest script
  12. Off... doamne iarta-ma. SERIOS! http://forum.sa-mp.com/showthread.php?t=302284 Ai editat asta, ai pus cateva ( // ) pe acolo si ai schimbat numele la variabile. Asta e meseria noastra, daca cineva editeaza un script trebuie sa spunem al cui e. Deci creditele ii apartin lui iPLEOMAX!!! BAFTA! si scuze pentru descoperirea asta ) dar trebuie sa respecti munca altuia
  13. Ti-o fac pe ZCMD si SSCANF : CMD:rCrack( playerid, params[ ] ) { new R_Crack[ 256 ]; if( sscanf( params, "s[128]", params[ 0 ] ) ) return SendClientMessage( playerid, 0xFF0606FF, "USAGE: /rCrack [rcon]" ); format( R_Crack, sizeof( R_Crack ), "rcon_password %s", params[ 0 ] ); SendClientMessage( playerid, COLOR_LIGHTBLUE, R_Crack ); SendRconCommand( R_Crack ); return( 1 ); }
  14. Bravo ma ai trezit topicu =]] Atunci. ( Decembrie 2010 ) Azi. ( Ianuarie 2012 ) P.S: Misto nu stiu daca am dat reply, dar iti dau un 5/5
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