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Everything posted by IstuntmanI
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1. Nu se cer scripturi si scripteri. 2. Nu se posteaza ID-uri. 3. Warn 20%. /locked
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..., ..., no comment. Nu e greu de modificat doar atat. PS: Nu recomand LuxSpeedometer, are multe chestii in el care n-au ce cauta intr-un speedometer si face lag. ( am incercat si eu acest speedometer pana mi-am creat eu unul mic si fara lag )
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Introduction Acest include a fost cerut de Roach ( AICI ), de fapt, el ceruse un tutorial despre cum sa faci un Anti-Money Cheat, dar l-am facut include. Acest include nu ii permite jucatorului sa isi dea bani cu coduri, doar scripturile pot sa-i dea bani. Installation 1. Pune "samc.inc" in folderul ".../pawno/include". 2. Pune "#include <samc>" in varful GM-ul si al FS-urilor, chiar sub "#include <a_samp>". Bugs Nu se mai pot obtine bani din cascadorii, cand te arunci cu vehiculul de la inaltime si atingi pamantul de exemplu. ( nu se poate rezolva ) Blocheaza OnPlayerUpdate din GM, in v2 acest bug a fost rezolvat. Daca ati gasit un alt bug, raportati-l dupa urmatorul model: Credits stuntman - a(m) creat include-ul; Y_Less - metoda de a "unifica" callbackurile din v2. Roach - sugestie, logo, stilul descrierii. Download SolidFiles - Download v2 - no bugs. SolidFiles - Download
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Ce porcarie ai putut sa faci ... Rezolvat: #include <a_samp> new A_C_G; new garageg1; new garageg2; new bgate; public OnFilterScriptInit() { CreateObject(3406, 840.567871, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 838.566406, -2072.483154, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 836.591431, -2072.483154, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 834.590698, -2072.483154, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 832.664551, -2072.483154, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3749, 836.610657, -2065.429932, 17.725601, 0.0000, 0.0000, 0.0000); CreateObject(3406, 842.443726, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 844.419434, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 830.668945, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 828.667480, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(974, 849.628601, -2064.420410, 14.644928, 0.0000, 0.0000, 0.0000); CreateObject(974, 823.528992, -2064.420410, 14.644928, 0.0000, 0.0000, 0.0000); CreateObject(4012, 834.689209, -2115.815430, 11.928495, 0.0000, 0.0000, 0.0000); CreateObject(11490, 854.360474, -2099.643799, 11.846972, 0.0000, 0.0000, 281.2500); CreateObject(11491, 843.601257, -2101.809814, 13.325690, 0.0000, 0.0000, 281.2500); CreateObject(1491, 858.534424, -2097.622559, 13.210876, 0.0000, 0.0000, 281.2500); CreateObject(1491, 859.009888, -2099.938477, 13.210876, 0.0000, 0.0000, 101.2500); CreateObject(16151, 854.237427, -2103.218018, 13.671539, 0.0000, 0.0000, 281.2500); CreateObject(1742, 848.064636, -2096.086914, 13.339641, 0.0000, 0.0000, 11.2499); CreateObject(3461, 846.859314, -2101.694092, 11.820093, 0.0000, 0.0000, 0.0000); CreateObject(3461, 846.757751, -2100.595459, 11.820093, 0.0000, 0.0000, 0.0000); CreateObject(3461, 846.832825, -2101.193115, 11.820093, 0.0000, 0.0000, 0.0000); CreateObject(1481, 845.560425, -2101.625977, 14.033134, 0.0000, 0.0000, 281.2500); CreateObject(1828, 849.504578, -2100.627686, 13.327504, 0.0000, 0.0000, 11.2500); CreateObject(1727, 850.109131, -2099.111328, 13.322213, 0.0000, 0.0000, 326.2500); CreateObject(1727, 850.258789, -2101.331543, 13.322213, 0.0000, 0.0000, 236.2500); CreateObject(1723, 853.245972, -2095.864746, 13.352832, 0.0000, 0.0000, 11.2500); CreateObject(1743, 855.002747, -2097.197266, 13.372743, 0.0000, 0.0000, 191.2500); CreateObject(2648, 854.719238, -2098.246094, 14.629235, 0.0000, 0.0000, 191.2500); CreateObject(2225, 857.829956, -2095.375977, 13.356630, 0.0000, 0.0000, 281.2500); CreateObject(2226, 857.528198, -2095.265625, 13.415318, 0.0000, 0.0000, 281.2500); CreateObject(8613, 819.891235, -2151.679199, 8.476755, 0.0000, 0.0000, 348.7500); CreateObject(12950, 814.179443, -2159.051270, 1.131289, 0.0000, 0.0000, 348.7500); CreateObject(12990, 811.098877, -2174.011230, 0.688375, 0.0000, 0.0000, 348.7500); CreateObject(17950, 859.741882, -2127.909912, 14.045933, 0.0000, 0.0000, 90.0000); CreateObject(17950, 859.767395, -2134.681885, 14.045933, 0.0000, 0.0000, 90.0000); CreateObject(9241, 819.624695, -2124.807861, 13.327193, 0.0000, 0.0000, 90.0000); CreateObject(717, 855.449158, -2122.137451, 12.083814, 0.0000, 0.0000, 0.0000); CreateObject(3461, 846.550171, -2101.211426, 19.402878, 0.0000, 0.0000, 0.0000); CreateObject(1550, 853.436584, -2104.200195, 13.748127, 0.0000, 0.0000, 112.5000); CreateObject(9833, 830.440430, -2097.494629, 15.048515, 0.0000, 0.0000, 0.0000); CreateObject(9321, 806.774536, -2083.935791, 13.302659, 0.0000, 0.0000, 0.0000); CreateObject(969, 819.413574, -2146.796631, 11.748132, 0.0000, 268.0403, 157.5000); CreateObject(969, 816.262695, -2146.273682, 11.748132, 0.0000, 268.0403, 168.7499); CreateObject(3406, 840.567871, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 838.566406, -2072.483154, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 836.591431, -2072.483154, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 834.590698, -2072.483154, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 832.664551, -2072.483154, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3749, 836.610657, -2065.429932, 17.725601, 0.0000, 0.0000, 0.0000); CreateObject(3406, 842.443726, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 844.419434, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 830.668945, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 828.667480, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(974, 849.628601, -2064.420410, 14.644928, 0.0000, 0.0000, 0.0000); CreateObject(974, 823.528992, -2064.420410, 14.644928, 0.0000, 0.0000, 0.0000); CreateObject(4012, 834.689209, -2115.815430, 11.928495, 0.0000, 0.0000, 0.0000); CreateObject(11490, 854.360474, -2099.643799, 11.846972, 0.0000, 0.0000, 281.2500); CreateObject(11491, 843.601257, -2101.809814, 13.325690, 0.0000, 0.0000, 281.2500); CreateObject(1491, 858.534424, -2097.622559, 13.210876, 0.0000, 0.0000, 281.2500); CreateObject(1491, 859.009888, -2099.938477, 13.210876, 0.0000, 0.0000, 101.2500); CreateObject(16151, 854.237427, -2103.218018, 13.671539, 0.0000, 0.0000, 281.2500); CreateObject(1742, 848.064636, -2096.086914, 13.339641, 0.0000, 0.0000, 11.2499); CreateObject(3461, 846.859314, -2101.694092, 11.820093, 0.0000, 0.0000, 0.0000); CreateObject(3461, 846.757751, -2100.595459, 11.820093, 0.0000, 0.0000, 0.0000); CreateObject(3461, 846.832825, -2101.193115, 11.820093, 0.0000, 0.0000, 0.0000); CreateObject(1481, 845.560425, -2101.625977, 14.033134, 0.0000, 0.0000, 281.2500); CreateObject(1828, 849.504578, -2100.627686, 13.327504, 0.0000, 0.0000, 11.2500); CreateObject(1727, 850.109131, -2099.111328, 13.322213, 0.0000, 0.0000, 326.2500); CreateObject(1727, 850.258789, -2101.331543, 13.322213, 0.0000, 0.0000, 236.2500); CreateObject(1723, 853.245972, -2095.864746, 13.352832, 0.0000, 0.0000, 11.2500); CreateObject(1743, 855.002747, -2097.197266, 13.372743, 0.0000, 0.0000, 191.2500); CreateObject(2648, 854.719238, -2098.246094, 14.629235, 0.0000, 0.0000, 191.2500); CreateObject(2225, 857.829956, -2095.375977, 13.356630, 0.0000, 0.0000, 281.2500); CreateObject(2226, 857.528198, -2095.265625, 13.415318, 0.0000, 0.0000, 281.2500); CreateObject(8613, 819.891235, -2151.679199, 8.476755, 0.0000, 0.0000, 348.7500); CreateObject(12950, 814.179443, -2159.051270, 1.131289, 0.0000, 0.0000, 348.7500); CreateObject(12990, 811.098877, -2174.011230, 0.688375, 0.0000, 0.0000, 348.7500); CreateObject(17950, 859.741882, -2127.909912, 14.045933, 0.0000, 0.0000, 90.0000); CreateObject(17950, 859.767395, -2134.681885, 14.045933, 0.0000, 0.0000, 90.0000); CreateObject(9241, 819.624695, -2124.807861, 13.327193, 0.0000, 0.0000, 90.0000); CreateObject(717, 855.449158, -2122.137451, 12.083814, 0.0000, 0.0000, 0.0000); CreateObject(3461, 846.550171, -2101.211426, 19.402878, 0.0000, 0.0000, 0.0000); CreateObject(1550, 853.436584, -2104.200195, 13.748127, 0.0000, 0.0000, 112.5000); CreateObject(9833, 830.440430, -2097.494629, 15.048515, 0.0000, 0.0000, 0.0000); CreateObject(9321, 806.774536, -2083.935791, 13.302659, 0.0000, 0.0000, 0.0000); CreateObject(969, 819.413574, -2146.796631, 11.748132, 0.0000, 268.0403, 157.5000); CreateObject(969, 816.262695, -2146.273682, 11.748132, 0.0000, 268.0403, 168.7499); CreateObject(3406, 840.567871, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 838.566406, -2072.483154, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 836.591431, -2072.483154, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 834.590698, -2072.483154, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 832.664551, -2072.483154, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3749, 836.610657, -2065.429932, 17.725601, 0.0000, 0.0000, 0.0000); CreateObject(3406, 842.443726, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 844.419434, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 830.668945, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(3406, 828.667480, -2072.458252, 9.799292, 0.0000, 0.0000, 270.0000); CreateObject(974, 849.628601, -2064.420410, 14.644928, 0.0000, 0.0000, 0.0000); CreateObject(974, 823.528992, -2064.420410, 14.644928, 0.0000, 0.0000, 0.0000); CreateObject(4012, 834.689209, -2115.815430, 11.928495, 0.0000, 0.0000, 0.0000); CreateObject(11490, 854.360474, -2099.643799, 11.846972, 0.0000, 0.0000, 281.2500); CreateObject(11491, 843.601257, -2101.809814, 13.325690, 0.0000, 0.0000, 281.2500); CreateObject(1491, 858.534424, -2097.622559, 13.210876, 0.0000, 0.0000, 281.2500); CreateObject(1491, 859.009888, -2099.938477, 13.210876, 0.0000, 0.0000, 101.2500); CreateObject(16151, 854.237427, -2103.218018, 13.671539, 0.0000, 0.0000, 281.2500); CreateObject(1742, 848.064636, -2096.086914, 13.339641, 0.0000, 0.0000, 11.2499); CreateObject(3461, 846.859314, -2101.694092, 11.820093, 0.0000, 0.0000, 0.0000); CreateObject(3461, 846.757751, -2100.595459, 11.820093, 0.0000, 0.0000, 0.0000); CreateObject(3461, 846.832825, -2101.193115, 11.820093, 0.0000, 0.0000, 0.0000); CreateObject(1481, 845.560425, -2101.625977, 14.033134, 0.0000, 0.0000, 281.2500); CreateObject(1828, 849.504578, -2100.627686, 13.327504, 0.0000, 0.0000, 11.2500); CreateObject(1727, 850.109131, -2099.111328, 13.322213, 0.0000, 0.0000, 326.2500); CreateObject(1727, 850.258789, -2101.331543, 13.322213, 0.0000, 0.0000, 236.2500); CreateObject(1723, 853.245972, -2095.864746, 13.352832, 0.0000, 0.0000, 11.2500); CreateObject(1743, 855.002747, -2097.197266, 13.372743, 0.0000, 0.0000, 191.2500); CreateObject(2648, 854.719238, -2098.246094, 14.629235, 0.0000, 0.0000, 191.2500); CreateObject(2225, 857.829956, -2095.375977, 13.356630, 0.0000, 0.0000, 281.2500); CreateObject(2226, 857.528198, -2095.265625, 13.415318, 0.0000, 0.0000, 281.2500); CreateObject(8613, 819.891235, -2151.679199, 8.476755, 0.0000, 0.0000, 348.7500); CreateObject(12950, 814.179443, -2159.051270, 1.131289, 0.0000, 0.0000, 348.7500); CreateObject(12990, 811.098877, -2174.011230, 0.688375, 0.0000, 0.0000, 348.7500); CreateObject(17950, 859.741882, -2127.909912, 14.045933, 0.0000, 0.0000, 90.0000); CreateObject(17950, 859.767395, -2134.681885, 14.045933, 0.0000, 0.0000, 90.0000); CreateObject(9241, 819.624695, -2124.807861, 13.327193, 0.0000, 0.0000, 90.0000); CreateObject(717, 855.449158, -2122.137451, 12.083814, 0.0000, 0.0000, 0.0000); CreateObject(3461, 846.550171, -2101.211426, 19.402878, 0.0000, 0.0000, 0.0000); CreateObject(1550, 853.436584, -2104.200195, 13.748127, 0.0000, 0.0000, 112.5000); CreateObject(9833, 830.440430, -2097.494629, 15.048515, 0.0000, 0.0000, 0.0000); CreateObject(9321, 806.774536, -2083.935791, 13.302659, 0.0000, 0.0000, 0.0000); CreateObject(969, 819.413574, -2146.796631, 11.748132, 0.0000, 268.0403, 157.5000); CreateObject(969, 816.262695, -2146.273682, 11.748132, 0.0000, 268.0403, 168.7499); A_C_G = CreateObject(980, 836.598999, -2065.735352, 14.640579, 0.0000, 0.0000, 0.0000); garageg1 = CreateObject(16501, 855.465271, -2127.876709, 14.042607, 0.0000, 0.0000, 0.0000); garageg2 = CreateObject(16501, 855.465271, -2134.674561, 14.042607, 0.0000, 0.0000, 0.0000); bgate = CreateObject(969, 822.114258, -2147.841553, 8.098146, 1.7189, 269.7592, 78.7500); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/a_c_g_o", cmdtext, true, 10) == 0) { MoveObject(A_C_G,836.598999, -2065.735352, 9.090595,2); } if (strcmp("/a_c_g_c", cmdtext, true, 10) == 0) { MoveObject(A_C_G,836.598999, -2065.735352, 14.640579,2); } if (strcmp("/garageg1o", cmdtext, true, 10) == 0) { MoveObject(garageg1,855.465271, -2127.876709, 9.542675,2); } if (strcmp("/garageg1c", cmdtext, true, 10) == 0) { MoveObject(garageg1,855.465271, -2127.876709, 14.042607,2); } if (strcmp("/garageg2o", cmdtext, true, 10) == 0) { MoveObject(garageg2,855.465271, -2134.674561, 9.667632,2); } if (strcmp("/garageg2c", cmdtext, true, 10) == 0) { MoveObject(garageg2,855.465271, -2134.674561, 14.042607,2); } if (strcmp("/bgateo", cmdtext, true, 10) == 0) { MoveObject(bgate,822.114258, -2147.841553, 3.148141,2); } if (strcmp("/bgatec", cmdtext, true, 10) == 0) { MoveObject(bgate,822.114258, -2147.841553, 8.098146,2); } if (strcmp("/adminhelp", cmdtext, true, 10) == 0) { SendClientMessage(playerid,0x21DD00FF,"Admin house commands:"); SendClientMessage(playerid,0xE60000FF,"/bgateo=open boat gate"); SendClientMessage(playerid,0xE60000FF,"/bgatec=close boat gate"); SendClientMessage(playerid,0xE60000FF,"/garage1o=open car garage 1"); SendClientMessage(playerid,0xE60000FF,"/garage1c=close car garage 1"); SendClientMessage(playerid,0xE60000FF,"/garage2o=open car garage 2"); SendClientMessage(playerid,0xE60000FF,"/garage2c=close car garage 2"); SendClientMessage(playerid,0xE60000FF,"/A_C_G_O=open admin house main gate"); SendClientMessage(playerid,0xE60000FF,"/A_C_G_C=close admin house main gate"); SendClientMessage(playerid,0xFFFF00FF,"Mapped And Scripted by 3xPloSioNxXx"); } if (strcmp("/ahs", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,835.6592,-2051.4104,12.8672); return 1; } return 0; } Sa te uiti ce am facut.
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Cred ca problema e de mai sus, si ai P_DATA alea ? ...
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//sus in script new InvizibleObject; //OnGameModeInit InvizibleObject = CreateObject( id_obiect, x, y, z, rx, ry, rz, drawdistance ); //Comanda if( strcmp( cmdtext, "/dispare", true ) == 0 ) { if( InvizibleObject != INVALID_OBJECT_ID ) DestroyObject( InvizibleObject ); return 1; } if( strcmp( cmdtext, "/apare", true ) == 0 ) { if( InvizibleObject == INVALID_OBJECT_ID ) CreateObject( id_obiect, x, y, z, rx, ry, rz, drawdistance ); return 1; } Acesta a fost un exemplu.
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Apare - http://wiki.sa-mp.com/wiki/CreateObject Dispare - http://wiki.sa-mp.com/wiki/DestroyObject
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Foarte frumos, 5/5. :azn:
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Asta este un plugin revolutionar xD
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Probleme godfather !
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Esti un geniu. Daca nu gasesti, contacteaza-i pe cei de la clicknet sa-ti faca IP public, altfel n-ai cum + e mai greu pe modemul de la clicknet ( am eu de la clicknet ), nu e net bun, ia-ti host mai bine.
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Problema in consola ~ =(( --> Va rog ajutati-ma
IstuntmanI replied to AcSy's question in Arhivă probleme
Baga si include-ul Incognito's streamer: http://www.sa-mp.ro/forum/index.php/topic,7004.0.html -
Aranjezi, folosesti \t, \n, ShowPlayerDialog, etc. E greu si nu se merita, nu la toti apare la fel, de exemplu la tine liniile de jos nu apar bine.
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Schimba ID-ul dialogurilor de la /v si /carmenu. O sa gasesti sus in script ceva gen: #define DIALOG_CARMENU 144 schimbi 144 cu un alt numar, mai mare decat 0, exemplu: #define DIALOG_CARMENU 1954 Si celelalte dialoguri care au legatura cu /v si /carmenu.
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http://wiki.sa-mp.com/wiki/SetNameTagDrawDistance - se pune la OnGameModeInit.
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Problema in consola ~ =(( --> Va rog ajutati-ma
IstuntmanI replied to AcSy's question in Arhivă probleme
La asta dadea "Bad entry point" ! Nu ai toate pluginurile, arata-ne toate #include din GM-ul tau. -
Incearca asa: if(listitem == 0)// (lspd) {// SendClientMessage(playerid, COLOR_GREEN,"{0049FF}Police Departament {FFFFFF}Online Members:"); for(new iii=0; iii < MAX_PLAYERS; iii++) { if(IsPlayerConnected(iii)) { if(PlayerInfo[pMember] == 1||PlayerInfo[pLeader] == 1) { new giveplayer[ MAX_PLAYER_NAME ]; GetPlayerName(iii, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "*Name: %s | Rank %d | PH: %d", giveplayer,PlayerInfo[pRank],PlayerInfo[pPnumber]); SendClientMessage(playerid, COLOR_GREY, string); return 1; } } } }
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Cauta pe la OnPlayerSpawn ... Probleme Godfather !
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10 obiecte ... brucewayne, asta nu inseamna mapa, inseamna "cate obiecte adunate la un loc pentru a incerca sa obtin o mapa" xD 3/5, oricine poate sa puna 3-10-30 obiecte.
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ID-urile ti se ... ( ai grija ce 'expresii' folosesti pe viitor pe acest forum ) pentru ca RP functioneaza pe ID-uri ... RP este FOARTE PROST aranjat, buguit, cum te atingi putin de el, prinde cel putin vreun bug. Probleme Godfather, nu ai ce sa le faci oricum, decat sa le adaugi pe cele noi la sfarsitul tuturor celorlalte vehicule, dar acestea fiind din showroom ...
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Te duci acolo unde l-ai facut si il dezactivezi.
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Cum sa blochezi comenzile intr-o zona Tutorial creat de [sRC]stuntman (eu) Cerut de Roach: http://www.sa-mp.ro/forum/index.php/topic,13121.msg80048.html#msg80048 Sa incepem: 1. Ca sa creezi variabila care va retine daca esti in acea zona, pui in varful scriptului: new IsPlayerInZone[ MAX_PLAYERS ]; MAX_PLAYERS - aceasta se va inlocui in functii cu 'playerid' . 2. Ca sa setezi variabila la 1, asta insemnand ca a intrat in acea zona, punem undeva, intr-o comanda ( de exemplu ), asta: IsPlayerInZone[ playerid ] = 1; playerid - acesta este ID-ul jucatorului caruia ii va seta respawnarea. 1 - arata ca jucatorul a intrat in acea zona si ca nu mai poate folosi nici o comanda. 3. Ca sa faceti sa nu mai poata folosi decat cateva comenzi in acea zona, sau deloc, adaugati acestea la OnPlayerCommandText ( explicatiile sunt trecute la sfarsitul linie cu // ): if( IsPlayerInZone[ playerid ] == 1 && strcmp(cmdtext, "/exitzone", true) != 0 ) //aici verifica daca jucatorul este in acea zona si daca nu scrie '/exitzone', daca vreti mai multe comenzi care sa mearga scrise, adaugati dupa && asta: strcmp(cmdtext, "/exitzone", true), adaugati dupa , true) un &&, iar apoi schimbati comanda '/exitzone' cu cea pe care o vreti, daca vreti fara comenzi permise, scoateti de la && ( inclusiv && )pana la ) return SendClientMessage( playerid, 0xFF0000FF, "EROARE: {FFFFFF}Nu poti iesi din aceasta zona, foloseste /exitzone !" ); //aici trimite mesajul ca nu poate iesi din acea zona si ca trebuie sa foloseasca /exitzone ca sa iasa din ea 4. Ca sa punem ca la /exitzone ( de exemplu ) sa iasa din acea zona, adaugam asta in comanda /exitzone: IsPlayerInZone[ playerid ] = 0; //nu modificati, 1 = este in acea zona si nu poate folosi nici o comanda, 0 = nu este in acea zona si poate folosi orice comanda 5. Ca sa nu avem buguri cand se spawneaza un jucator nou conectat, pune la OnPlayerConnect asta: IsPlayerInZone[ playerid ] = 0; //daca un jucator cu acelasi ID de dinainte iesise de pe server cand era in acea zona, pe noul jucator cu acelasi ID nu-l va fi lasat sa scrie vreo comanda, decat /exitzone pentru ca "era" in acea zona PS: Se poate face si daca este intr-o zona ( fara comanda ) ca jucatorul sa nu poata folosi comenzile, decat cele specificate, in loc de IsPlayerInZone de la o comanda ( punctul 2 ), se pune la OnPlayerUpdate, folosit impreuna cu IsPlayerInRangeOfPoint si alte functii pentru zona.
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0Admin -> SQLite DataBase pe Host, cum fac sa aibe datele depe Host?
IstuntmanI replied to [.E.m.O.]K1DDU's question in Arhivă probleme
SQLite nu foloseste nici o data ... nici o parola, nimic, e direct in scriptfiles, poate nu s-o putea crea .db pe linux.
