public SetupPlayerForClassSelection(playerid) { switch (gTeam[playerid]) { case TEAM_BLUE: { SetPlayerPos(playerid, player_x,player_y,player_z); SetPlayerFacingAngle(playerid, player_angle); SetPlayerCameraPos(playerid, camera_x,camera_y,camera_z); SetPlayerCameraLookAt(playerid, player_x,player_y,player_z); SetPlayerInterior(playerid, 0); ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //smooth dancing. It's most fitting to the music PlayerPlaySound(playerid, 1097,-119.9460,23.1096,12.2238); //music, duh if (PlayerInfo[playerid][SpawnDance]) PlayerInfo[playerid][SpawnTimer] = SetTimerEx("MoveCamera", moving_speed, true, "i", playerid); PlayerInfo[playerid][SpawnDance] = false; } case TEAM_ADMIN: { SetPlayerPos(playerid, player_x,player_y,player_z); SetPlayerFacingAngle(playerid, player_angle); SetPlayerCameraPos(playerid, camera_x,camera_y,camera_z); SetPlayerCameraLookAt(playerid, player_x,player_y,player_z); SetPlayerInterior(playerid, 0); ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //smooth dancing. It's most fitting to the music PlayerPlaySound(playerid, 1097,-119.9460,23.1096,12.2238); //music, duh if (PlayerInfo[playerid][SpawnDance]) PlayerInfo[playerid][SpawnTimer] = SetTimerEx("MoveCamera", moving_speed, true, "i", playerid); PlayerInfo[playerid][SpawnDance] = false; } default: { SetPlayerPos(playerid, player_x,player_y,player_z); SetPlayerFacingAngle(playerid, player_angle); SetPlayerCameraPos(playerid, camera_x,camera_y,camera_z); SetPlayerCameraLookAt(playerid, player_x,player_y,player_z); SetPlayerInterior(playerid, 0); ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //smooth dancing. It's most fitting to the music PlayerPlaySound(playerid, 1097,-119.9460,23.1096,12.2238); //music, duh if (PlayerInfo[playerid][SpawnDance]) PlayerInfo[playerid][SpawnTimer] = SetTimerEx("MoveCamera", moving_speed, true, "i", playerid); PlayerInfo[playerid][SpawnDance] = false; } } return 1; } Vezi daca merge.