ToX1c
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Tot nu vrea sa mearga daca am un checkpoint pe mapa , daca dau prima data /findcar imi apare checkpointul si dupa dau iar imi apare mesajul sa dau /killcp , dar daca am alt checkpoint de la /jobs merge sa dau /findcar si imi dispare acel checkpoint de la /jobs si ma duce la masina
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Ma poate ajuta si pe mine cineva?
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Imi zice ca nu am nicio masina personala si eu am :(
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C:\Users\Desktop\sG\gamemodes\rp.pwn(13285) : error 029: invalid expression, assumed zero Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Error. Linia else SendClientMessage(playerid, COLOR_GREY, "Foloseste /killcp pentru a folosi comanda !");
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http://pastebin.com/kAz2ct5y http://pastebin.com/nEiJBuT5
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E pus uitete la finalul scriptului
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Am facut ceva de genu da imi apare 2 mesaje.. CMD:findcar(playerid, params[]) { new carslot; if(sscanf(params, "d", carslot)) return SendClientMessage(playerid, COLOR_GREY, SYNTAX_MESSAGE"/findcar [1/2/3/4]"); { if(CP[playerid] == 0) { if(playerVariables[playerid][pCarModel1] >= 1 || playerVariables[playerid][pCarModel2] >= 1 || playerVariables[playerid][pCarModel3] >= 1 || playerVariables[playerid][pCarModel4] >= 1) { if(carslot == 1) { GetVehiclePos(playerVariables[playerid][pCarID1], playerVariables[playerid][pCarPos1][0], playerVariables[playerid][pCarPos1][1], playerVariables[playerid][pCarPos1][2]); SetPlayerCheckpoint(playerid, playerVariables[playerid][pCarPos1][0], playerVariables[playerid][pCarPos1][1], playerVariables[playerid][pCarPos1][2], 10.0); playerVariables[playerid][pCheckpoint] = 4; format(szMessage, sizeof(szMessage), "A checkpoint has been set to your %s.", VehicleNames[playerVariables[playerid][pCarModel1] - 400]); SendClientMessage(playerid, COLOR_WHITE, szMessage); } else if(carslot == 2) { GetVehiclePos(playerVariables[playerid][pCarID2], playerVariables[playerid][pCarPos2][0], playerVariables[playerid][pCarPos2][1], playerVariables[playerid][pCarPos2][2]); SetPlayerCheckpoint(playerid, playerVariables[playerid][pCarPos2][0], playerVariables[playerid][pCarPos2][1], playerVariables[playerid][pCarPos2][2], 10.0); playerVariables[playerid][pCheckpoint] = 4; format(szMessage, sizeof(szMessage), "A checkpoint has been set to your %s.", VehicleNames[playerVariables[playerid][pCarModel2] - 400]); SendClientMessage(playerid, COLOR_WHITE, szMessage); } else if(carslot == 3) { GetVehiclePos(playerVariables[playerid][pCarID3], playerVariables[playerid][pCarPos3][0], playerVariables[playerid][pCarPos3][1], playerVariables[playerid][pCarPos3][2]); SetPlayerCheckpoint(playerid, playerVariables[playerid][pCarPos3][0], playerVariables[playerid][pCarPos3][1], playerVariables[playerid][pCarPos3][2], 10.0); playerVariables[playerid][pCheckpoint] = 4; format(szMessage, sizeof(szMessage), "A checkpoint has been set to your %s.", VehicleNames[playerVariables[playerid][pCarModel3] - 400]); SendClientMessage(playerid, COLOR_WHITE, szMessage); } else if(carslot == 4) { GetVehiclePos(playerVariables[playerid][pCarID4], playerVariables[playerid][pCarPos4][0], playerVariables[playerid][pCarPos4][1], playerVariables[playerid][pCarPos4][2]); SetPlayerCheckpoint(playerid, playerVariables[playerid][pCarPos4][0], playerVariables[playerid][pCarPos4][1], playerVariables[playerid][pCarPos4][2], 10.0); playerVariables[playerid][pCheckpoint] = 4; format(szMessage, sizeof(szMessage), "A checkpoint has been set to your %s.", VehicleNames[playerVariables[playerid][pCarModel4] - 400]); SendClientMessage(playerid, COLOR_WHITE, szMessage); } } else SendClientMessage(playerid, COLOR_GREY, "Invalid car slot id."); } else SendClientMessage(playerid, COLOR_GREY, "You don't own a vehicle."); } SendClientMessage(playerid, COLOR_GREY, "Foloseste /killcp pentru a folosi comanda !"); return 1; } http://tinypic.com/view.php?pic=1597jp&s=8#.U2QUZoF_sQl
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Nick: ToX1c Problema:Salut cum as putea face si eu la comanda /findcar daca este un checkpoint pe mapa sa nu pot sa dau Lini/script: CMD:findcar(playerid, params[]) { if(sweep[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, SYNTAX_MESSAGE" Nu poti folosi acum aceasta comanda"); return 1; } new carslot; if(sscanf(params, "d", carslot)) return SendClientMessage(playerid, COLOR_GREY, SYNTAX_MESSAGE"/findcar [1/2/3/4]"); { if(CP[playerid] == 0) { if(playerVariables[playerid][pCarModel1] >= 1 || playerVariables[playerid][pCarModel2] >= 1 || playerVariables[playerid][pCarModel3] >= 1 || playerVariables[playerid][pCarModel4] >= 1) { if(carslot == 1) { GetVehiclePos(playerVariables[playerid][pCarID1], playerVariables[playerid][pCarPos1][0], playerVariables[playerid][pCarPos1][1], playerVariables[playerid][pCarPos1][2]); SetPlayerCheckpoint(playerid, playerVariables[playerid][pCarPos1][0], playerVariables[playerid][pCarPos1][1], playerVariables[playerid][pCarPos1][2], 10.0); playerVariables[playerid][pCheckpoint] = 4; format(szMessage, sizeof(szMessage), "A checkpoint has been set to your %s.", VehicleNames[playerVariables[playerid][pCarModel1] - 400]); SendClientMessage(playerid, COLOR_WHITE, szMessage); } else if(carslot == 2) { GetVehiclePos(playerVariables[playerid][pCarID2], playerVariables[playerid][pCarPos2][0], playerVariables[playerid][pCarPos2][1], playerVariables[playerid][pCarPos2][2]); SetPlayerCheckpoint(playerid, playerVariables[playerid][pCarPos2][0], playerVariables[playerid][pCarPos2][1], playerVariables[playerid][pCarPos2][2], 10.0); playerVariables[playerid][pCheckpoint] = 4; format(szMessage, sizeof(szMessage), "A checkpoint has been set to your %s.", VehicleNames[playerVariables[playerid][pCarModel2] - 400]); SendClientMessage(playerid, COLOR_WHITE, szMessage); } else if(carslot == 3) { GetVehiclePos(playerVariables[playerid][pCarID3], playerVariables[playerid][pCarPos3][0], playerVariables[playerid][pCarPos3][1], playerVariables[playerid][pCarPos3][2]); SetPlayerCheckpoint(playerid, playerVariables[playerid][pCarPos3][0], playerVariables[playerid][pCarPos3][1], playerVariables[playerid][pCarPos3][2], 10.0); playerVariables[playerid][pCheckpoint] = 4; format(szMessage, sizeof(szMessage), "A checkpoint has been set to your %s.", VehicleNames[playerVariables[playerid][pCarModel3] - 400]); SendClientMessage(playerid, COLOR_WHITE, szMessage); } else if(carslot == 4) { GetVehiclePos(playerVariables[playerid][pCarID4], playerVariables[playerid][pCarPos4][0], playerVariables[playerid][pCarPos4][1], playerVariables[playerid][pCarPos4][2]); SetPlayerCheckpoint(playerid, playerVariables[playerid][pCarPos4][0], playerVariables[playerid][pCarPos4][1], playerVariables[playerid][pCarPos4][2], 10.0); playerVariables[playerid][pCheckpoint] = 4; format(szMessage, sizeof(szMessage), "A checkpoint has been set to your %s.", VehicleNames[playerVariables[playerid][pCarModel4] - 400]); SendClientMessage(playerid, COLOR_WHITE, szMessage); } } else SendClientMessage(playerid, COLOR_GREY, "Invalid car slot id."); } else SendClientMessage(playerid, COLOR_GREY, "You don't own a vehicle."); } SendClientMessage(playerid, COLOR_GREY, "Foloseste /killcp pentru a folosi comanda !"); return 1; } Ai incercat sa rezolvi singur ?: Am incercat eu sa fac da nu merge imi apare asa http://tinypic.com/view.php?pic=1597jp&s=8#.U2QUZoF_sQl
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Salut cum as putea face si eu la comanda /findcar daca este un checkpoint pe mapa sa nu pot sa dau Am incercat eu sa fac da nu merge http://tinypic.com/view.php?pic=1597jp&s=8#.U1k571V_tCI CMD:findcar(playerid, params[]) { if(sweep[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, SYNTAX_MESSAGE" Nu poti folosi acum aceasta comanda"); return 1; } new carslot; if(sscanf(params, "d", carslot)) return SendClientMessage(playerid, COLOR_GREY, SYNTAX_MESSAGE"/findcar [1/2/3/4]"); { if(CP[playerid] == 0) { if(playerVariables[playerid][pCarModel1] >= 1 || playerVariables[playerid][pCarModel2] >= 1 || playerVariables[playerid][pCarModel3] >= 1 || playerVariables[playerid][pCarModel4] >= 1) { if(carslot == 1) { GetVehiclePos(playerVariables[playerid][pCarID1], playerVariables[playerid][pCarPos1][0], playerVariables[playerid][pCarPos1][1], playerVariables[playerid][pCarPos1][2]); SetPlayerCheckpoint(playerid, playerVariables[playerid][pCarPos1][0], playerVariables[playerid][pCarPos1][1], playerVariables[playerid][pCarPos1][2], 10.0); playerVariables[playerid][pCheckpoint] = 4; format(szMessage, sizeof(szMessage), "A checkpoint has been set to your %s.", VehicleNames[playerVariables[playerid][pCarModel1] - 400]); SendClientMessage(playerid, COLOR_WHITE, szMessage); } else if(carslot == 2) { GetVehiclePos(playerVariables[playerid][pCarID2], playerVariables[playerid][pCarPos2][0], playerVariables[playerid][pCarPos2][1], playerVariables[playerid][pCarPos2][2]); SetPlayerCheckpoint(playerid, playerVariables[playerid][pCarPos2][0], playerVariables[playerid][pCarPos2][1], playerVariables[playerid][pCarPos2][2], 10.0); playerVariables[playerid][pCheckpoint] = 4; format(szMessage, sizeof(szMessage), "A checkpoint has been set to your %s.", VehicleNames[playerVariables[playerid][pCarModel2] - 400]); SendClientMessage(playerid, COLOR_WHITE, szMessage); } else if(carslot == 3) { GetVehiclePos(playerVariables[playerid][pCarID3], playerVariables[playerid][pCarPos3][0], playerVariables[playerid][pCarPos3][1], playerVariables[playerid][pCarPos3][2]); SetPlayerCheckpoint(playerid, playerVariables[playerid][pCarPos3][0], playerVariables[playerid][pCarPos3][1], playerVariables[playerid][pCarPos3][2], 10.0); playerVariables[playerid][pCheckpoint] = 4; format(szMessage, sizeof(szMessage), "A checkpoint has been set to your %s.", VehicleNames[playerVariables[playerid][pCarModel3] - 400]); SendClientMessage(playerid, COLOR_WHITE, szMessage); } else if(carslot == 4) { GetVehiclePos(playerVariables[playerid][pCarID4], playerVariables[playerid][pCarPos4][0], playerVariables[playerid][pCarPos4][1], playerVariables[playerid][pCarPos4][2]); SetPlayerCheckpoint(playerid, playerVariables[playerid][pCarPos4][0], playerVariables[playerid][pCarPos4][1], playerVariables[playerid][pCarPos4][2], 10.0); playerVariables[playerid][pCheckpoint] = 4; format(szMessage, sizeof(szMessage), "A checkpoint has been set to your %s.", VehicleNames[playerVariables[playerid][pCarModel4] - 400]); SendClientMessage(playerid, COLOR_WHITE, szMessage); } } else SendClientMessage(playerid, COLOR_GREY, "Invalid car slot id."); } else SendClientMessage(playerid, COLOR_GREY, "You don't own a vehicle."); } SendClientMessage(playerid, COLOR_GREY, "Foloseste /killcp pentru a folosi comanda !"); return 1; }
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Ma poate ajuta cineva?
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Salut , cum as putea face la Masinile cu pPcarkey3 sa iti trebuieasca donate rank if(listitem==1) { if (GetPlayerMoney(playerid) >= 90000) { GivePlayerMoney(playerid,-90000); //bullet new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); new thiscar = CreateVehicle(541,X,Y,Z,1,0,0,99999999); if(PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = thiscar; } else if(PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = thiscar; } else if(PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = thiscar; } else { return 1; } CarInfo[thiscar][cOwned] = 1; CarInfo[thiscar][cModel] = 541; CarInfo[thiscar][cColorOne] = 0; CarInfo[thiscar][cColorTwo] = 0; CarInfo[thiscar][cLocationx] = X; CarInfo[thiscar][cLocationy] = Y; CarInfo[thiscar][cLocationz] = Z; CarInfo[thiscar][cAngle] = 1; CarInfo[thiscar][cValue] = 90000; CarInfo[thiscar][cLock] = 0; CarInfo[thiscar][paintjob] = -1; PutPlayerInVehicle(playerid,thiscar,0); GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(CarInfo[thiscar][cOwner], sendername, 0, strlen(sendername), 999); PlayerPlayMusic(playerid); GameTextForPlayer(playerid, "~w~Felicitari~n~Nu uita sa o parchezi cu /v park!", 5000, 3); SendClientMessage(playerid, COLOR_GRAD2, "Felicitari ti-ai cumparat o masina noua!"); SendClientMessage(playerid, COLOR_GRAD2, "Scrie /v pentru manualul masini!"); format(CarInfo[thiscar][cDescription], 32, "Bullet"); OnCarUpdate(); SavePlayerData(playerid); } else { SendClientMessage(playerid, COLOR_WHITE, " Nu ai suficienti bani pentru a cumpara masina aceasta !"); } }
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Salut cand scriu pe /n nu imi apare nimic , poate cineva sa ma ajute? if(strcmp(cmd, "/n", true) == 0 || strcmp(cmd, "/newbie", true) == 0) { if(IsPlayerConnected(playerid)) { if(!gPlayerLogged[playerid]) { SendClientMessage(playerid, COLOR_GREY, "Nu te-ai logat."); return 1; } if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_MEDIC_COLOR, MUTE_TEXT); return 1; } if(NewbieChat) return SendClientMessage(playerid,COLOR_GRAD1,"Canalul de conversatii pentru incepatori a fost dezactivat de un administrator."); if(NewbieCountDown[playerid]) return SendClientMessage(playerid,COLOR_GREY,"Trebuie sa astepti 10 secunde pentru a utiliza din nou canalul de conversatii pentru incepatori."); if(gNewbie[playerid]) return 1; GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "UTILIZARE: (/n)ewbie [newbie chat]"); return 1; } result[0] = toupper(result[0]); new l = PlayerInfo[playerid][pLeader]; new tt[24]; if(l == 1) tt = "PD"; else if(l == 2) tt = "F.B.I"; else if(l == 3) tt = "NG"; else if(l == 4) tt = "Medic"; else if(l == 5) tt = "La Cosa Nostra"; else if(l == 6) tt = "Yakuza"; else if(l == 7) tt = "Mayor"; else if(l == 8) tt = "Hitman"; else if(l == 9) tt = "UST"; else if(l == 10) tt = "Smugglers"; else if(l == 11) tt = "SI"; else if(l == 12) tt = "SFR"; else if(l == 13) tt = "Grove"; else if(l == 14) tt = "Ballas"; else if(l == 15) tt = "DNB"; GetPlayerName(playerid,sendername,sizeof(sendername)); if(FindIP(result)) { GetPlayerName(playerid,sendername,sizeof sendername); format(string,sizeof string,"[AdmWarning] %s a scris un IP:",sendername); SendAdminMessage(0xF7F99BFF,string); format(string,sizeof string,"\"%s\"",result); SendAdminMessage(0xF7F99BFF,string); } if(PlayerInfo[playerid][pLevel] < 4 && !PlayerInfo[playerid][pAdmin] && !PlayerInfo[playerid][pLeader]) NewbieCountDown[playerid] = true, SetTimerEx("Newbiecountdown",10000,false,"d",playerid); if(PlayerInfo[playerid][pLevel] < 4 && !PlayerInfo[playerid][pAdmin] && !PlayerInfo[playerid][pHelper] && !PlayerInfo[playerid][pLeader]) { format(string,sizeof(string),"(N) Incepator de level %i %s: %s",PlayerInfo[playerid][pLevel],sendername,(result)); } else if(PlayerInfo[playerid][pAdmin] > 0) { format(string,sizeof(string),"(N) Admin Level %i %s: %s",PlayerInfo[playerid][pAdmin],sendername,(result)); } else if(PlayerInfo[playerid][pHelper] > 0) { format(string,sizeof(string),"(N) Helper Level %i %s: %s",PlayerInfo[playerid][pAdmin],sendername,(result)); } else if(PlayerInfo[playerid][pLeader] > 0) { format(string,sizeof(string),"(N) Lider %s %s: %s",tt,sendername,(result)); } else return 1; SendNewbieMessage(0xBFF55AFF,string); if(!gNewbie[playerid]) printf("(N) %s",string); } }
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Am rezolvat , uitasem de <
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Salut all , am vrut sa fac si eu la comanda /withdraw , cei care nu au 4 rp-uri sa nu poata sa dea , si tot nu merge CMD:withdraw(playerid, params[]) { new string[256]; if(PlayerInfo[playerid][pExp] == 4) return SendClientMessage(playerid, COLOR_GRAD1, "4 Respect Points pentru a folosi comanda !"); if(PlayerInfo[playerid][pLocal] == 103) { if(sscanf(params, "i", withdraw)) { SendClientMessage(playerid, COLOR_ORANGE, "{F97804}USAGE:{B4B5B7}{FFFFFF} /withdraw [amount]"); format(string, sizeof(string), "You Have %s in your account.", FormatMoney(PlayerInfo[playerid][pAccount])); SendClientMessage(playerid, COLOR_GRAD3, string); return 1; } if (withdraw > PlayerInfo[playerid][pAccount] || withdraw < 1) { SendClientMessage(playerid, COLOR_GRAD1, "You dont have that much."); return 1; } ConsumingMoney[playerid] = 1; PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash] + withdraw; PlayerInfo[playerid][pAccount]=PlayerInfo[playerid][pAccount]-withdraw; format(string, sizeof(string), "You Have Withdrawn %s from your account Total: %s ", FormatMoney(withdraw),FormatMoney(PlayerInfo[playerid][pAccount])); SendClientMessage(playerid, COLOR_YELLOW, string); } else if(PlayerToPoint(1.5, playerid, -1973.2712,117.3730,27.6875)) { if(sscanf(params, "i", withdraw)) { SendClientMessage(playerid, COLOR_ORANGE, "{F97804}USAGE:{B4B5B7}{FFFFFF} /withdraw [amount]"); format(string, sizeof(string), "You Have %s in your account.", FormatMoney(PlayerInfo[playerid][pAccount])); SendClientMessage(playerid, COLOR_GRAD3, string); return 1; } if (withdraw > PlayerInfo[playerid][pAccount] || withdraw < 1) { SendClientMessage(playerid, COLOR_GRAD1, "You dont have that much !"); return 1; } ConsumingMoney[playerid] = 1; PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash] + withdraw; PlayerInfo[playerid][pAccount]=PlayerInfo[playerid][pAccount]-withdraw; format(string, sizeof(string), "You Have Withdrawn %s from your account Total: %s ", FormatMoney(withdraw),FormatMoney(PlayerInfo[playerid][pAccount])); SendClientMessage(playerid, COLOR_YELLOW, string); } else { SendClientMessage(playerid, COLOR_GRAD1, "You are not at the Bank / ATM !"); } return 1; }
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Care ma puteti ajuta si pe mine?