BigFall, te teleporteaza la o inaltime de 700 m.
if(strcmp(cmd, "/bigfall", true) == 0) {
if(IsPlayerInAnyVehicle(playerid)) {
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID, X, Y, Z + 800.00);
SetPlayerFacingAngle(playerid,Ang);
GivePlayerWeapon(playerid,46,1); {
else {
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z + 800.00);
SetPlayerFacingAngle(playerid,Ang);
GivePlayerWeapon(playerid,46,1);
GameTextForPlayer(playerid, "~w~Weeeeeeeeeeeeeeeeee!!",8000,5); }
return 1; }
Report, jucatorul raporteaza unui admin un codat.
if (strcmp(cmd, "/report") == 0) {
if (strlen(cmdtext) > 8) {
GetPlayerName(playerid, playername, sizeof(playername));
format(string, sizeof(string), "Report from %s(%d): %s", playername, playerid, cmdtext[8]);
SendMessageToAdmins(string);
format(string, sizeof(string), "Report sent to currently online admins.");
SendMessage(playerid, string); }
else {
format(string, sizeof(string), "Usage: /report <text to send>");
SendMessage(playerid, string); }
return 1; }