Leon, ce motiv ai avea sa verifici daca playerul care apasa FIRE e conectat ? Crezi ca se deconecteaza in fractiunea aia de secunda ? Si daca da, crezi ca are vre-un efect ? Si in plus newkeys == KEY_FIRE e o prostie, el mai sus o foloseste bine. Jupane, invata as citesti reguliile.
if (newkeys & KEY_FIRE)
{
if( IsNosVehicle(GetPlayerVehicleID(playerid)) ) AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
new Float:vx, Float:vy, Float:vz;
GetVehicleVelocity(GetPlayerVehicleID(playerid), vx, vy, vz);
if (floatabs(vx) < 3 && floatabs(vy) < 3 && floatabs(vz) < 3) SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * Boost_Speed[playerid], vy * Boost_Speed[playerid], vz * Boost_Speed[playerid]);
}
Asta e tot, am scos mesajul ala, pt a evita spamul cand apesi click.