Poftim un mic tutorial : Faci : 1) Adaugi in gamemode : forward LoadTurfs(); forward SaveTurfs(); 2) Ve adauga acuma : enum zInfo { zOwner[64], zColor[20], Float:zMinX, Float:zMinY, Float:zMaxX, Float:zMaxY, }; new TurfInfo[6][zInfo]; new Turfs[6]; 3) Adaugi pe urma : public LoadTurfs() { new arrCoords[6][64]; new strFromFile2[256]; new File: file = fopen("GameMode/scriptfiles/turfs.cfg", io_read); if (file) { new idx; while (idx < sizeof(TurfInfo)) { fread(file, strFromFile2); split(strFromFile2, arrCoords, '|'); strmid(TurfInfo[idx][zOwner], arrCoords[0], 0, strlen(arrCoords[0]), 255); strmid(TurfInfo[idx][zColor], arrCoords[1], 0, strlen(arrCoords[1]), 255); TurfInfo[idx][zMinX] = floatstr(arrCoords[2]); TurfInfo[idx][zMinY] = floatstr(arrCoords[3]); TurfInfo[idx][zMaxX] = floatstr(arrCoords[4]); TurfInfo[idx][zMaxY] = floatstr(arrCoords[5]); //printf("Turf:%d Name: %s Owner:%s MinX:%f MinY:%f MinZ:%f MaxX:%f MaxY:%f MaxZ:%f\n", //idx,TurfInfo[idx][zName],TurfInfo[idx][zOwner],TurfInfo[idx][zMinX],TurfInfo[idx][zMinY],TurfInfo[idx][zMinZ],TurfInfo[idx][zMaxX],TurfInfo[idx][zMaxY],TurfInfo[idx][zMaxZ]); idx++; } fclose(file); } return 1; } public SaveTurfs() { new idx; new File: file2; while (idx < sizeof(TurfInfo)) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%s|%s|%f|%f|%f|%f|%f|%f\n", TurfInfo[idx][zOwner], TurfInfo[idx][zColor], TurfInfo[idx][zMinX], TurfInfo[idx][zMinY], TurfInfo[idx][zMaxX], TurfInfo[idx][zMaxY]); if(idx == 0) { file2 = fopen("GameMode/scriptfiles/turfs.cfg", io_write); } else { file2 = fopen("GameMode/scriptfiles/turfs.cfg", io_append); } fwrite(file2, coordsstring); idx++; fclose(file2); } return 1; } 4) Dai CTRL + F si cauti : public OnGameModeInit() Si vei adauga : LoadTurfs(); 5)Adaugi la inceputul gamemode-ului : new NumeGang; 6) Pui la : public OnPlayerSpawn(playerid) Vei pune : for(new i = 0; i < sizeof(Turfs); i++) { GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]); GangZoneShowForPlayer(playerid, NumeGang, culoarea); return 1; } 7) Dai CTRL + F si cauti : public OnGameModeInit() Vei pune : for(new i = 0; i < sizeof(TurfInfo); i++) { Turfs[i] = GangZoneCreate(TurfInfo[i][zMinX],TurfInfo[i][zMinY],TurfInfo[i][zMaxX],TurfInfo[i][zMaxY]); NumeGang = GangZoneCreate(Coordonate1, Coordonate2, Coordonate3, Coordonate4); } Sper ca ti-am fost de ajutor , mi-a cam luat ceva timp sa iti fac tutuorialul , l-am creat mai mult ca sa intelegi de la A la Z .