Jump to content

GoFUS

Membru
  • Posts

    55
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by GoFUS

  1. Isi saboteaza singur platforma. Se numeste incapabilitate si lipsa de interes.
  2. Salut, este un mic proiect in desfasurare pe nume distinctive roleplay, au fost mici divergente si am fost nevoiti sa renuntam la responsabilul cu UCP. Cerintele noastre sunt simple: - Persoana sa aibe experienta in acest domeniu. - Sa nu se foloseasaca leakuri, dorim ceva de la 0, ucp-ul o sa contina pagina de anunturi, inregistrare cont + test grila roleplay + defintii roleplay, biografie, s.a.m.d, sistem de acceptare master account-uri pentru staff, si admin tools. Pentru a discuta mai multe, astept un PM, la fel si pretul se discuta in PM.
  3. Ma bucur ca cineva s-a ocupat in continuare de dezvoltarea acestui gamemode.
  4. Update link download - http://www.mediafire.com/file/kn8rb7orbl2zoe3/BestFrag.rar/file BestFrag.rar
  5. Cauta un panel bottles, mi se pare ca este xgaming sau ceva de genul.
  6. Probably you need .httacces in your ftp.
  7. Salut, eu sunt GOFUS, recent m-am apucat de youtube si am nevoie de ajutorul tau! Pentru a creste si a imi face munca mai apreciata! Se dedica timp mult si "suflet" in content-ul pe care il creez. Cei ce au calculatoare slabute, foarte slabute si doresc sa joace PUBG, probabil se gandesc sa isi cumpere pc nou, sau poate nu au bani si nu gasesc alternative. O mica alternativa este cea din descriere. Daca iti place ceea ce fac, astept un mic like, subscribe, si spune-le prietenilor tai despre mine!
  8. Proiect Din: 14.10.2018 - Principal Project Managers: GOFUS / Elly Esti plictisit de sumedenia de servere ce par facute in oglinda? Atunci da-ne o clipa de atentie, si lasa-ne sa te convingem ca suntem alegerea potrivita. Server-ul nostru este online din data de 14.10.2018 si este sponsorizat de comunitatea bestfrag.ro, avem un trecut cu 200+ jucatori la activ, un script cat mai profesional si unicat in materie de scripting. Vrei sa ajungi un politist si sa bagi criminalii dupa bare? Poti face si asta, ajungand la nivelul 5 si doar printr-o simpla aplicatie pe panel-ul nostru. Avem o economie foarte realistica fata de celelalte servere si ne diferentiem si prin lucrul asta, cea mai ieftina masina costa doar 15.000$! Cel mai bun loc de munca este Pescar, unde castigi de la 800$ pana la 1500$, insa daca nu undita este punctul tau forte poti fi un uberist, un tirist, gunoier, spalator de strazi si multe alte optiuni prin care poti face bani de la lucruri legale cat si ilegale! Esti un norocos si un bisnitar inascut? Atunci poti merge la casino sa te joci poker cu prietenii, sau sa iti bagi toti banii la ruleta, poate ii inmultesti. Fiecare persoana are sanse egale pentru functia de lider sau de helper! In momentul acesta cautam lideri la o mare parte din factiuni! Evenimente organizate perfect, combinam profesionalismul cu distractia! Haide sa ne distram impreuna! * DNS: rpg.bestfrag.ro:7777 * IP: 188.209.214.161:7777
  9. Acest gamemode este de baza. Contine Sistem de Register + Login. Contine Comanda pentru meniu. Contine Sistem GPS. Optimizat pentru a rula cat mai fluent pe telefoane. Acest gamemode nu este complex in sensul ca nu are o sumedenie de sisteme, insa va puteti face o idee, si sa continuati daca doriti. Nu ofer suport. Include-uri a_samp mxINI Pawn.CMD sscanf2 Gamemode-ul nu este creat in totalitate de mine, mult succes. Download - https://www.mediafire.com/file/tvs5t8fmtu45o2v/Android+Base.rar Virustotal - https://www.virustotal.com/#/file/d230fbb7bf3a20810c2858a7c589d4fc7f64fe79511b48b14735367ee4a77b4a/detection Poze - https://imgur.com/a/cVXu46B
  10. Contine: Arme, Masini, Strazi, SkyBox, Colormod, SunMod, Textures, Hud, Map. Modul este construit pentru persoanele ce aprecieaza simplitatea, modurile LQ (Low Quality) sunt puse pe masini, nu creaza lag si sunt adaptate IVF. Testat pe AMD Athlon x64 - 2GB RAM - Geforce 4800gs = Low Settings / Anti Aliasing 2 / 1280x720 = 45 FPS. Testat pe Intel Core 2 Duo - 2GB RAM - Intel Hd Graphics (Modelele vechi) = Low Settings / Anti Aliasing 3 / 1280x720 = 45 FPS. Testat pe Intel Core 2 Duo - 4GB RAM - Geforce 8400GS = Medium Settings / Anti Aliasing 2 / 1280x720 = 55/60FPS. Testat pe Intel Xenon x5450 - GTX 550TI = Verry High Settings / Anti Aliasing 3 / 1920x1080 = 150FPS. Download 0 - http://gofus.ro/modpack/ Direct Downlad 1 - http://corneey.com/wBPyHS Direct Download 2 - http://corneey.com/wBPyJG
  11. pot sa jur ca l-am vazut undeva
  12. CreateDynamicObject (3749.1213.6000000, -1842.3000000.18.2000000.0.0000000.0.0000000.0.0000000); // object (clubgate01_lax) (1) CreateDynamicObject (1408,1226.0000000, -1837.5000000,13.2000000.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1408,1231.2000000, -1837.5000000,13.2000000.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (2) CreateDynamicObject (1408,1236.4000000, -1837.5000000,13.2000000.0.0000000.0.0000000.179.7420000); // object (dyn_f_wood_2) (3) CreateDynamicObject (1408,1246.3000000, -1919.9000000, -26.2000000.0.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (4) CreateDynamicObject (1408,1241.6000000, -1837.5000000,13.2000000.0.0000000.0.0000000.180.2500000); // object (dyn_f_wood_2) (5) CreateDynamicObject (1,408.1246,8000000, -1837,5000000,13.2000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (6) CreateDynamicObject (1408,1249.0000000, -1921.5000000, -21.0000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (7) CreateDynamicObject (1408,1252.0000000, -1837.5000000,13.2000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (8) CreateDynamicObject (1408,1257.5000000, -1837.5000000,13.2000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (9) CreateDynamicObject (1408,1223.2000000, -1840.2000000,13.1000000.0.0000000.0.0000000.269.2470000); // object (dyn_f_wood_2) (10) CreateDynamicObject (1408,1260,3000000, -1840.2000000,13.1000000,0.0000000,0.0000000,90.4890000); // object (dyn_f_wood_2) (11) CreateDynamicObject (1,408.1280.7000000, -1837.9000000.13.3000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (12) CreateDynamicObject (1408.12277.8000000, -1840.5000000.13 20030000.0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (13) CreateDynamicObject (1408,1283.3000000, -1835.1000000,13.2000000.0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (14) CreateDynamicObject (1408,1283.3000000, -1829.9000000,13.2000000.0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1408,1283.3000000, -1824.7000000,13.2000000.0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (16) CreateDynamicObject (1408,1283.4000000, -1798.7000000,13.2000000,0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (21) CreateDynamicObject (1,408,1283,4000000, -1795,5000000,13.2000000,0.0000000.0.0000000,269.7420000); // object (dyn_f_wood_2) (22) CreateDynamicObject (1408,1283.4000000, -1819.5000000,13.2000000.0.0000000.0.0000000.270.2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1408,1283.4000000, -1814.3000000,13.2000000.0.0000000.0.0000000.270.2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1,408,1283,4000000, -1,809,1000000,13.2000000,0,0000,000,0,00,00,000,270,2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1408,1283.4000000, -1803.9000000,13.2000000,0.0000000.0.0000000.270.2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1408,1283.4000000, -1790.3000000,13.2000000.0.0000000.0.0000000.269.7420000); // object (dyn_f_wood_2) (22) CreateDynamicObject (1,408.1281.5000000, -1785.9000000.13.13.2000000.0.0000000.0.0000000.317.7420000); // object (dyn_f_wood_2) (22) CreateDynamicObject (1408,1276.9000000, -1784.1000000,13.2000000.0.0000000.0.0000000.357.4910000); // object (dyn_f_wood_2) (22) CreateDynamicObject (1408.1201.2000000, -1837.6000000.13.2000000.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1408,1197.6000000, -1837.6000000,13.2000000.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1408,1195.0000000, -1834.6000000,13.3000000.0.0000000.0.0000000.900470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1,408,1194,8000000, -1829.5000000,13.2000000,0.0000000,0.0000000,90.2470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1,408,1194,8000000, -1824,3000000,13.2000000,0.0000000.0.0000000,90.2470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1408,1195.5000000, -1819.2000000,13.2000000.0.0000000.0.0000000.74.7470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1,408,1203,9000000, -1840,3000000,13.2000000,0.0000000,0.0000000,90.4890000); // object (dyn_f_wood_2) (11) CreateDynamicObject (8652,1238.2000000, -1844.1000000,13.5000000.0.0000000.0.0000000.0.0000000); // object (shbbyhswall12_lvs) (1) CreateDynamicObject (8652,1245.9000000, -1844.1000000,13.5000000.0.0000000.0.0000000.0.0000000); // object (shbbyhswall12_lvs) (3) CreateDynamicObject (2395.1214.800000000, -1813.7000000.0.6000000.89.4890000.0.0000000.0.4940000); // object (cj_sports_wall) (12) CreateDynamicObject (2395.12.12.6000000, -1811.7000000.2.6000000.89.4840000.0.0000000.359.7420000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1213.4000000, -1814.4000000,2.6000000.89.4890000.0.0000000.0.4940000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1212.5000000, -1817.1000000,15.7000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1214.4000000, -1815.5000000,15.6000000,270.2580000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1212.5000000, -1814.4000000,15.7000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1212.5000000, -1811.7000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1216.1000000, -1817.1000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1216.1000000, -1814.4000000,15.7000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1219.8000000, -1817.1000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1221.0000000, -1812.5000000,15.6000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1223.8000000, -1815.0000000,15.6000000,270.2530000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1222.3000000, -1814.4000000,15.7000000.270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1216.1000000, -1811.7000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1219.8000000, -1811.7000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1223.5000000, -1811.7000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1226.1000000, -1811.7000000,15.7000000.270.2580000,179.9950000,181.4950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1224.5000000, -1814.4000000,15.7000000,270.2530000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1224.5000000, -1817.1000000,15.7000000,270.2530000,179.9950000,179.7450000); // object (cj_sports_wall) (12) CreateDynamicObject (1215,1212.8000000, -1817.2000000,16.7000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (1) CreateDynamicObject (1215,1219.5000000, -1817.2000000,16.7000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (2) CreateDynamicObject (1215,1219.0000000, -1842.3000000.122.5000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (4) CreateDynamicObject (1215,1208.3000000, -1842.4000000,12.4000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (5) CreateDynamicObject (1215,1275.4000000, -1842.3000000.122.4000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (6) CreateDynamicObject (1215,1264.5000000, -1842.3000000,12.4000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (7) CreateDynamicObject (639,1216.1000000, -1817,3000000,14.9000000,0.0000000.0.0000000,90.2500000); // object (veg_ivy_balcny_kb3) (1) CreateDynamicObject (1361,1219.5000000, -1823.8000000,13.3000000.0.0000000.0.0000000.0.0000000); // object (cj_bush_prop2) (1) CreateDynamicObject (1361.1233.3000000, -1822.9000000.13.3000000.0.0000000.0.0000000.0.0000000); // object (cj_bush_prop2) (2) CreateDynamicObject (1361,1234.2000000, -1811.5000000,13.2000000.0.0000000.0.0000000.0.0000000); // object (cj_bush_prop2) (3) CreateDynamicObject (1364.12215.9000000, -1818.0000000.133000000.0.0000000.0.0000000.0.0000000); // object (cj_bush_prop) (1) CreateDynamicObject (1364,1213.3000000, -1814.2000000,16.2000000,0.0000000.0.0000000,90.2420000); // object (cj_bush_prop) (2) CreateDynamicObject (3802.1213.2000000, -1817.3000000.18.8000000.0.0000000.0.0000000.0.0000000); // object (sfx_plant03) (1) CreateDynamicObject (3802.12223.6000000, -1811.9000000.18.8000000.0.0000000.0.0000000.270.0000000); // object (sfx_plant03) (2) CreateDynamicObject (3802,1214.9000000, -1811.9000000.18.7000000.0.0000000.0.0000000.270.0000000); // object (sfx_plant03) (3) CreateDynamicObject (870,1255.9000000, -1840.1000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (1) CreateDynamicObject (870,1254.3000000, -1840.1000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (2) CreateDynamicObject (870,1253.0000000, -1840.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (3) CreateDynamicObject (870.1251.6000000, -1840.1000000.133.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (4) CreateDynamicObject (870,1250.2000000, -1840.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (5) CreateDynamicObject (870,1249.0000000, -1841.3000000,13.2000000,0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (6) CreateDynamicObject (870,1249.3000000, -1839.8000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (7) CreateDynamicObject (870,1247.9000000, -1839.9000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (8) CreateDynamicObject (870,1256.7000000, -1839.9000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (9) CreateDynamicObject (870.1258.4000000, -1840.4000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (10) CreateDynamicObject (870,1246.1000000, -1840.7000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (11) CreateDynamicObject (870,1243.7000000, -1840.8000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (12) CreateDynamicObject (870,1241.7000000, -1840.4000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (13) CreateDynamicObject (870,1240.4000000, -1840.4000000.133000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (14) CreateDynamicObject (870,1238.7000000, -1840.0000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (15) CreateDynamicObject (870,1237.0000000, -1840.6000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (16) CreateDynamicObject (870,1234.9000000, -1840.6000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (17) CreateDynamicObject (870.1232.8000000, -1840.5000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (18) CreateDynamicObject (870,1231.2000000, -1840.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (19) CreateDynamicObject (870.1230.1000000, -1840.3000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (20) CreateDynamicObject (870.122.200000000, -1840.4000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (21) CreateDynamicObject (870,1227.2000000, -1840.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (22) CreateDynamicObject (870.1225.6000000, -1840.4000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (23) CreateDynamicObject (870.12225.9000000, -1842.2000000.12200000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (24) CreateDynamicObject (870,1227.7000000, -1842.4000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (25) CreateDynamicObject (870,1229.8000000, -1842.0000000.122000000.0.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (26) CreateDynamicObject (870,1231.5000000, -1842.2000000.122000000.0.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (27) CreateDynamicObject (870,1233.6000000, -1842.1000000.122.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (28) CreateDynamicObject (870,1235.6000000, -1842.1000000.12200000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (29) CreateDynamicObject (870,1238.0000000, -1842.0000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (30) CreateDynamicObject (870,1239.7000000, -1841.9000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (31) CreateDynamicObject (870,1241.5000000, -1842.5000000.12200000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (32) CreateDynamicObject (870,1243.6000000, -1841.8000000.12200000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (33) CreateDynamicObject (870.1245.0000000, -1842.1000000.122.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (34) CreateDynamicObject (870,1247.1000000, -1841.9000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (35) CreateDynamicObject (870,1249.8000000, -1841.8000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (36) CreateDynamicObject (870,1251.7000000, -1842.3000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (37) CreateDynamicObject (870,1253.7000000, -1841.9000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (38) CreateDynamicObject (870,1254.7000000, -1841.9000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (39) CreateDynamicObject (870.1256.2000000, -1842.200000000.122000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (40) CreateDynamicObject (870,1258.3000000, -1842.1000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (41) CreateDynamicObject (870,1224.9000000, -1839.6000000,12.9000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (42) CreateDynamicObject (870,1228.4000000, -1839.8000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (43) CreateDynamicObject (870,1231.1000000, -1839.5000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (44) CreateDynamicObject (870.1233.5000000, -1839.8000000.13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (45) CreateDynamicObject (870,1240.2000000, -1838.9000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (47) CreateDynamicObject (870,1242.7000000, -1839.1000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (48) CreateDynamicObject (870,1245.8000000, -1839.5000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (49) CreateDynamicObject (870,1247.8000000, -1839.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (50) CreateDynamicObject (870,1249.9000000, -1839.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (51) CreateDynamicObject (870,1251.7000000, -1839.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (52) CreateDynamicObject (870.1253.6000000, -1839.4000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (53) CreateDynamicObject (870,1255.6000000, -1839.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (54) CreateDynamicObject (870,1257.9000000, -1839.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (55) CreateDynamicObject (870,1232.3000000, -1839.6000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (56) CreateDynamicObject (870,1229.5000000, -1839.7000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (57) CreateDynamicObject (870,1226.3000000, -1839.8000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (58) CreateDynamicObject (870.122424000000, -1841.6000000.122.9000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (59) CreateDynamicObject (870,1234.9000000, -1839.5000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (60) CreateDynamicObject (870,1240.4000000, -1839.6000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (61) CreateDynamicObject (870,1242.4000000, -1839.4000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (62) CreateDynamicObject (870,1234.2000000, -1839.9000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (64) CreateDynamicObject (870,1230.3000000, -1839.7000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (65) CreateDynamicObject (638,1226.1000000, -1811.7000000.16-3000000.0.0000000.0.0000000.90.0000000); // object (kb_planter_bush) (1) CreateDynamicObject (638,1223.5000000, -1811.7000000,16.3000000,0.0000000.0.0000000,90.2500000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1220.9000000, -1811.7000000,16.3000000.0.0000000.0.0000000.9000000000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1218,3000000, -1811.7000000,16.3000000.0.0000000.0.0000000.89.7450000); // object (kb_planter_bush) (2) CreateDynamicObject (2395,1224.1000000, -1815.5000000,15.6000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1223.1000000, -1817.1000000,15.7000000,270.2470000,179.9950000,179.7420000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1218.6000000, -1814.4000000,15.7000000,270.2470000,179.9950000,179.7420000); // object (cj_sports_wall) (12) CreateDynamicObject (638,1215.7000000, -1811.7000000,16.3000000.0.0000000.0.0000000.89.7420000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1213.1000000, -1811.7000000,16.3000000,0.0000000.0.0000000,90.2420000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1213.2000000, -1816.7000000,16.3000000.0.0000000.0.0000000.89.7420000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1215.9000000, -1816.7000000,16.3000000.0.0000000.0.0000000.89.7420000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1218,5000000, -1816.7000000,16.3000000,0.0000000,0.0000000,89.9920000); // object (kb_planter_bush) (2) CreateDynamicObject (970.1246.8000000, -1807.1000000.13.0000000.0.0000000.0.0000000.307.2500000); // object (fencesmallb) (1) CreateDynamicObject (970,1255.2000000, -1800.6000000,13.0000000.0.0000000.0.0000000.313.0000000); // object (fencesmallb) (3) CreateDynamicObject (1215,1249.5000000, -1807.6000000,12.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1251.0000000, -1806.4000000.12.12.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1252.9000000, -1805.0000000.12.02.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1254.8000000, -1803.5000000,12.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (970,1250.1000000, -1835.2000000,13.0000000.0.0000000.0.0000000.269.7500000); // object (fencesmallb) (4) CreateDynamicObject (970,1237.7000000, -1835.2000000,12.9000000.0.0000000.0.0000000.269.7470000); // object (fencesmallb) (5) CreateDynamicObject (1215,1239.7000000, -1833.0000000.12.02.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1241.6000000, -1833.0000000.12.02.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1243.5000000, -1833.0000000.12.12.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215.12245.6000000, -1833.0000000.122.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215.1247.8000000, -1833.1000000.122.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (870,1239.0000000, -1839.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (15) CreateDynamicObject (870,1238.9000000, -1839.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (15) CreateDynamicObject (870,1237.6000000, -1838.9000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (15) CreateDynamicObject (870,1236.8000000, -1839.3000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (31) CreateDynamicObject (737,1285.0000000, -1834.1000000.122000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (1) CreateDynamicObject (737,1285.3000000, -1814.6000000.122.6000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (3) CreateDynamicObject (737.1279.2000000, -1788.7000000.12200000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (4) CreateDynamicObject (737,1231.2000000, -1839.1000000,12.7000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (5) CreateDynamicObject (737,1252.4000000, -1839.9000000,12.6000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (6) CreateDynamicObject (737,1244.9000000, -1839.9000000,12.3000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (7) CreateDynamicObject (737,1236.0000000, -1839.5000000,12.4000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (8) CreateDynamicObject (737.1193.0000000, -1839.3000000.12.2.5000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (9) CreateDynamicObject (737,1192.9000000, -1832.9000000,12.7000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (10) CreateDynamicObject (737,1198.2000000, -1823.1000000,12.9000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (11) CreateDynamicObject (737,1285.4000000, -1792.8000000,12.7000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (12) CreateDynamicObject (737,1285.4000000, -1804.7000000,12.6000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (13) CreateDynamicObject (3749.122.0000000, -1842.5000000.18.2000000.0.0000000.0.0000000.0.0000000); // object (clubgate01_lax) (1) CreateDynamicObject (3877.1205.2000000, -1842.3000000.233.8000000.0.0000000.0.0000000.0.0000000); // object (sf_rooflite) (1) CreateDynamicObject (3877,1221.9000000, -1842.3000000,23.8000000.0.0000000.0.0000000.0.0000000); // object (sf_rooflite) (2) CreateDynamicObject (3877,1261.7000000, -1842.5000000,23.8000000.0.0000000.0.0000000.0.0000000); // object (sf_rooflite) (3) CreateDynamicObject (3877,1278.3000000, -1842.5000000,23.8000000.0.0000000.0.0000000.0.0000000); // object (sf_rooflite) (4) CreateDynamicObject (1340,1237.1000000, -1810.9000000,13.7000000.0.0000000.0.0000000.291.7500000); // object (chillidogcart) (1) //// Vehicule AddStaticVehicle (462,1238.9633, -1835.1158,12.9837,358.7004,3,0); // Faggio AddStaticVehicle (462,1240.7916, -1835.0315,12.9900,1.5796,4,0); // Faggio AddStaticVehicle (462,1242.6932, -1834.9735,12.9886,358.3147,5,0); // Faggio AddStaticVehicle (462,1244.5973, -1835.0245,12.9894.0.8974,6,0); // Faggio AddStaticVehicle (462,1246.8024, -1834.9928,12.9890,1.0329,7,0); // Faggio AddStaticVehicle (462,1248.8490, -1835.0223,12.9894,359.8128,9,0); // Faggio AddStaticVehicle (510,1247.9141, -1806.7139,13.0897,214.4608,10,0); // bike AddStaticVehicle (510,1249.2567, -1805.7131,13.0910,220.1044,11,0); // bike AddStaticVehicle (510,1250.8776, -1804.5132,13.0960,222.6734,12,0); // bike AddStaticVehicle (510,1252.7776, -1803.1278,13.0909,223.6547,3,0); // bike AddStaticVehicle (510,1254.5239, -1801.8618,13.0863,223.7447,15,0); // bike
  13. Va multumesc frumos pentru critici/multumiri/pareri. Suportul pentru servere il aveti in categoria respectiva, nu in acest topic.
  14. Gamemode-ul functioneaza 100%, este totul dat "mura in gura", gamemode-ul este mai mult decat bun pentru a deschide un server, sunt mici buguri relativ minore ce nu incurca, tot ce trebuie sa faceti este daca vreti bonusul si acele scantei pe teava de esapament sa le scoateti // dinaintea scriptului, in ultima varianta au fost scoase. Iar la bonus cautati td-ul si puneti-l. Recomand rescrierea de la 0 a anticheat-ului. Eu mai multe explicatii nu pot sa dau, succes.
  15. Compileaza cu include-urile ce le-am oferit. La mine nu s-a gasit, probabil fisieru pawno.
  16. Daca nu pui cod noi vrei sa ghicim ce ai tu in liniile alea?
  17. Merge, nu-i rau, simplu si frumos.
  18. Salutare dragi membri ai acestei comunitati, am stat mult si m-am gandit daca este bine ceea ce fac, nici acum nu stiu sigur raspunsul, insa doresc sa va dau si voua vechiul gamemode ce a rulat pe server-ul bestfrag rpg cu ultimul update de Halloween (Aici includem si insula de halloween.) Gamemode-ul mai trebuie lucrat pentru a iti putea deschide un server extrem de stabil, este destul de lucru, eu am incetat sa lucrez la el, de asta am trecut la o alta varianta de joc in momentul actual. Aveti baza de date si tot ce va trebuie in arhiva, este full wiped (conturi). Sa spunem ca asta este micul meu cadou pentru 1 decembrie, stiu mai este o zi dar totusi. Mai aveti de lucrat la anti-cheat.  O mica lista cu ce gasesti pe server: [*] La o viteza destul de mare a masinii, este adaugat efectul de exhaust fire: https://imgur.com/a/KmXK5Iq [*] Un mic bonus de inceput: https://imgur.com/a/njsflvz [*] Sistem Giftbox: https://imgur.com/a/fqRZLk2 [*] Sistem OpenCase (Creditele ii vin lui @Mister ) [*] Sistem de luminare a semnului 'TAXI' atunci cand dai [/fare]: https://imgur.com/a/g5XOGd2 [*] Atunci cand iti creezi un cont ai posibilitatea de a alege un skin: https://imgur.com/a/zSTYv1t [*] Sistem de Rob & Rob Escape: https://imgur.com/a/4eFCld1 Multe alte sisteme sunt pe server, probabil sa nu mai coincida toate cu aceasta lista deoarece unele au fost scoase, in update-urile ce au urmat. Gamemode-ul este un edit Bottles, prin care a trecut si Sirius, nu este un mega edit, si nu lucrez deloc "ordonat", degeaba va cer sa pastrati creditele ca oricum nu o sa o faceti dar succes cu gm-ul. Panel: Puteti folosii un panel compatbil bottles. Prezentari Server-ul a dus fara probleme 100+ Server-ul are 0 erori. VIRUSTOTAL: https://www.virustotal.com/#/file/2e12d43ceeb8bed76c71006c3abc88071ff325eb5765feb8aec2f30593bb58f6/detection http://www.mediafire.com/file/kn8rb7orbl2zoe3/BestFrag.rar/file BestFrag.rar
  19. Plin de comenzi ascunse. // Edit: Ma scuzati, am fost nervos. Este doar o comanda ascunsa in gamemode, mult succes sa o gasiti, cat despre gamemode este bun, trebuie sa aveti si niste cunostinte mediocre sa stiti sa il porniti, totusi...
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.