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GoFUS

Membru
  • Număr conținut

    42
  • Înregistrat

  • Ultima Vizită

  • Zile Câștigate

    5

GoFUS a câștigat ziua ultima dată pe Octombrie 27 2018

GoFUS a avut cel mai apreciat conținut!

Reputație Comunitate

17 Binişor

1 Urmăritor

Despre GoFUS

  • Rang
    Membru
  • Dată Naștere 23.10.2000

Profile Information

  • Sex
    Masculin
  • Location
    Bucuresti.
  • Name in game
    LSPDG | GOOGLE
  • Level of knowledge
    Mediu

Contact Methods

Vizitatori Recenți Profil

Blocul vizitatori recenți este dezactivat și nu este arătat altor utilizatori.

  1. GoFUS

    MINIJOB / JOB UNIC

    pot sa jur ca l-am vazut undeva
  2. GoFUS

    [MAP] Spawn Civil

    CreateDynamicObject (3749.1213.6000000, -1842.3000000.18.2000000.0.0000000.0.0000000.0.0000000); // object (clubgate01_lax) (1) CreateDynamicObject (1408,1226.0000000, -1837.5000000,13.2000000.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1408,1231.2000000, -1837.5000000,13.2000000.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (2) CreateDynamicObject (1408,1236.4000000, -1837.5000000,13.2000000.0.0000000.0.0000000.179.7420000); // object (dyn_f_wood_2) (3) CreateDynamicObject (1408,1246.3000000, -1919.9000000, -26.2000000.0.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (4) CreateDynamicObject (1408,1241.6000000, -1837.5000000,13.2000000.0.0000000.0.0000000.180.2500000); // object (dyn_f_wood_2) (5) CreateDynamicObject (1,408.1246,8000000, -1837,5000000,13.2000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (6) CreateDynamicObject (1408,1249.0000000, -1921.5000000, -21.0000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (7) CreateDynamicObject (1408,1252.0000000, -1837.5000000,13.2000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (8) CreateDynamicObject (1408,1257.5000000, -1837.5000000,13.2000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (9) CreateDynamicObject (1408,1223.2000000, -1840.2000000,13.1000000.0.0000000.0.0000000.269.2470000); // object (dyn_f_wood_2) (10) CreateDynamicObject (1408,1260,3000000, -1840.2000000,13.1000000,0.0000000,0.0000000,90.4890000); // object (dyn_f_wood_2) (11) CreateDynamicObject (1,408.1280.7000000, -1837.9000000.13.3000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (12) CreateDynamicObject (1408.12277.8000000, -1840.5000000.13 20030000.0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (13) CreateDynamicObject (1408,1283.3000000, -1835.1000000,13.2000000.0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (14) CreateDynamicObject (1408,1283.3000000, -1829.9000000,13.2000000.0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1408,1283.3000000, -1824.7000000,13.2000000.0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (16) CreateDynamicObject (1408,1283.4000000, -1798.7000000,13.2000000,0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (21) CreateDynamicObject (1,408,1283,4000000, -1795,5000000,13.2000000,0.0000000.0.0000000,269.7420000); // object (dyn_f_wood_2) (22) CreateDynamicObject (1408,1283.4000000, -1819.5000000,13.2000000.0.0000000.0.0000000.270.2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1408,1283.4000000, -1814.3000000,13.2000000.0.0000000.0.0000000.270.2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1,408,1283,4000000, -1,809,1000000,13.2000000,0,0000,000,0,00,00,000,270,2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1408,1283.4000000, -1803.9000000,13.2000000,0.0000000.0.0000000.270.2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1408,1283.4000000, -1790.3000000,13.2000000.0.0000000.0.0000000.269.7420000); // object (dyn_f_wood_2) (22) CreateDynamicObject (1,408.1281.5000000, -1785.9000000.13.13.2000000.0.0000000.0.0000000.317.7420000); // object (dyn_f_wood_2) (22) CreateDynamicObject (1408,1276.9000000, -1784.1000000,13.2000000.0.0000000.0.0000000.357.4910000); // object (dyn_f_wood_2) (22) CreateDynamicObject (1408.1201.2000000, -1837.6000000.13.2000000.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1408,1197.6000000, -1837.6000000,13.2000000.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1408,1195.0000000, -1834.6000000,13.3000000.0.0000000.0.0000000.900470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1,408,1194,8000000, -1829.5000000,13.2000000,0.0000000,0.0000000,90.2470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1,408,1194,8000000, -1824,3000000,13.2000000,0.0000000.0.0000000,90.2470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1408,1195.5000000, -1819.2000000,13.2000000.0.0000000.0.0000000.74.7470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1,408,1203,9000000, -1840,3000000,13.2000000,0.0000000,0.0000000,90.4890000); // object (dyn_f_wood_2) (11) CreateDynamicObject (8652,1238.2000000, -1844.1000000,13.5000000.0.0000000.0.0000000.0.0000000); // object (shbbyhswall12_lvs) (1) CreateDynamicObject (8652,1245.9000000, -1844.1000000,13.5000000.0.0000000.0.0000000.0.0000000); // object (shbbyhswall12_lvs) (3) CreateDynamicObject (2395.1214.800000000, -1813.7000000.0.6000000.89.4890000.0.0000000.0.4940000); // object (cj_sports_wall) (12) CreateDynamicObject (2395.12.12.6000000, -1811.7000000.2.6000000.89.4840000.0.0000000.359.7420000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1213.4000000, -1814.4000000,2.6000000.89.4890000.0.0000000.0.4940000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1212.5000000, -1817.1000000,15.7000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1214.4000000, -1815.5000000,15.6000000,270.2580000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1212.5000000, -1814.4000000,15.7000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1212.5000000, -1811.7000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1216.1000000, -1817.1000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1216.1000000, -1814.4000000,15.7000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1219.8000000, -1817.1000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1221.0000000, -1812.5000000,15.6000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1223.8000000, -1815.0000000,15.6000000,270.2530000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1222.3000000, -1814.4000000,15.7000000.270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1216.1000000, -1811.7000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1219.8000000, -1811.7000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1223.5000000, -1811.7000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1226.1000000, -1811.7000000,15.7000000.270.2580000,179.9950000,181.4950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1224.5000000, -1814.4000000,15.7000000,270.2530000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1224.5000000, -1817.1000000,15.7000000,270.2530000,179.9950000,179.7450000); // object (cj_sports_wall) (12) CreateDynamicObject (1215,1212.8000000, -1817.2000000,16.7000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (1) CreateDynamicObject (1215,1219.5000000, -1817.2000000,16.7000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (2) CreateDynamicObject (1215,1219.0000000, -1842.3000000.122.5000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (4) CreateDynamicObject (1215,1208.3000000, -1842.4000000,12.4000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (5) CreateDynamicObject (1215,1275.4000000, -1842.3000000.122.4000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (6) CreateDynamicObject (1215,1264.5000000, -1842.3000000,12.4000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (7) CreateDynamicObject (639,1216.1000000, -1817,3000000,14.9000000,0.0000000.0.0000000,90.2500000); // object (veg_ivy_balcny_kb3) (1) CreateDynamicObject (1361,1219.5000000, -1823.8000000,13.3000000.0.0000000.0.0000000.0.0000000); // object (cj_bush_prop2) (1) CreateDynamicObject (1361.1233.3000000, -1822.9000000.13.3000000.0.0000000.0.0000000.0.0000000); // object (cj_bush_prop2) (2) CreateDynamicObject (1361,1234.2000000, -1811.5000000,13.2000000.0.0000000.0.0000000.0.0000000); // object (cj_bush_prop2) (3) CreateDynamicObject (1364.12215.9000000, -1818.0000000.133000000.0.0000000.0.0000000.0.0000000); // object (cj_bush_prop) (1) CreateDynamicObject (1364,1213.3000000, -1814.2000000,16.2000000,0.0000000.0.0000000,90.2420000); // object (cj_bush_prop) (2) CreateDynamicObject (3802.1213.2000000, -1817.3000000.18.8000000.0.0000000.0.0000000.0.0000000); // object (sfx_plant03) (1) CreateDynamicObject (3802.12223.6000000, -1811.9000000.18.8000000.0.0000000.0.0000000.270.0000000); // object (sfx_plant03) (2) CreateDynamicObject (3802,1214.9000000, -1811.9000000.18.7000000.0.0000000.0.0000000.270.0000000); // object (sfx_plant03) (3) CreateDynamicObject (870,1255.9000000, -1840.1000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (1) CreateDynamicObject (870,1254.3000000, -1840.1000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (2) CreateDynamicObject (870,1253.0000000, -1840.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (3) CreateDynamicObject (870.1251.6000000, -1840.1000000.133.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (4) CreateDynamicObject (870,1250.2000000, -1840.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (5) CreateDynamicObject (870,1249.0000000, -1841.3000000,13.2000000,0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (6) CreateDynamicObject (870,1249.3000000, -1839.8000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (7) CreateDynamicObject (870,1247.9000000, -1839.9000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (8) CreateDynamicObject (870,1256.7000000, -1839.9000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (9) CreateDynamicObject (870.1258.4000000, -1840.4000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (10) CreateDynamicObject (870,1246.1000000, -1840.7000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (11) CreateDynamicObject (870,1243.7000000, -1840.8000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (12) CreateDynamicObject (870,1241.7000000, -1840.4000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (13) CreateDynamicObject (870,1240.4000000, -1840.4000000.133000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (14) CreateDynamicObject (870,1238.7000000, -1840.0000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (15) CreateDynamicObject (870,1237.0000000, -1840.6000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (16) CreateDynamicObject (870,1234.9000000, -1840.6000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (17) CreateDynamicObject (870.1232.8000000, -1840.5000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (18) CreateDynamicObject (870,1231.2000000, -1840.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (19) CreateDynamicObject (870.1230.1000000, -1840.3000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (20) CreateDynamicObject (870.122.200000000, -1840.4000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (21) CreateDynamicObject (870,1227.2000000, -1840.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (22) CreateDynamicObject (870.1225.6000000, -1840.4000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (23) CreateDynamicObject (870.12225.9000000, -1842.2000000.12200000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (24) CreateDynamicObject (870,1227.7000000, -1842.4000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (25) CreateDynamicObject (870,1229.8000000, -1842.0000000.122000000.0.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (26) CreateDynamicObject (870,1231.5000000, -1842.2000000.122000000.0.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (27) CreateDynamicObject (870,1233.6000000, -1842.1000000.122.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (28) CreateDynamicObject (870,1235.6000000, -1842.1000000.12200000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (29) CreateDynamicObject (870,1238.0000000, -1842.0000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (30) CreateDynamicObject (870,1239.7000000, -1841.9000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (31) CreateDynamicObject (870,1241.5000000, -1842.5000000.12200000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (32) CreateDynamicObject (870,1243.6000000, -1841.8000000.12200000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (33) CreateDynamicObject (870.1245.0000000, -1842.1000000.122.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (34) CreateDynamicObject (870,1247.1000000, -1841.9000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (35) CreateDynamicObject (870,1249.8000000, -1841.8000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (36) CreateDynamicObject (870,1251.7000000, -1842.3000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (37) CreateDynamicObject (870,1253.7000000, -1841.9000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (38) CreateDynamicObject (870,1254.7000000, -1841.9000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (39) CreateDynamicObject (870.1256.2000000, -1842.200000000.122000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (40) CreateDynamicObject (870,1258.3000000, -1842.1000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (41) CreateDynamicObject (870,1224.9000000, -1839.6000000,12.9000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (42) CreateDynamicObject (870,1228.4000000, -1839.8000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (43) CreateDynamicObject (870,1231.1000000, -1839.5000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (44) CreateDynamicObject (870.1233.5000000, -1839.8000000.13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (45) CreateDynamicObject (870,1240.2000000, -1838.9000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (47) CreateDynamicObject (870,1242.7000000, -1839.1000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (48) CreateDynamicObject (870,1245.8000000, -1839.5000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (49) CreateDynamicObject (870,1247.8000000, -1839.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (50) CreateDynamicObject (870,1249.9000000, -1839.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (51) CreateDynamicObject (870,1251.7000000, -1839.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (52) CreateDynamicObject (870.1253.6000000, -1839.4000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (53) CreateDynamicObject (870,1255.6000000, -1839.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (54) CreateDynamicObject (870,1257.9000000, -1839.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (55) CreateDynamicObject (870,1232.3000000, -1839.6000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (56) CreateDynamicObject (870,1229.5000000, -1839.7000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (57) CreateDynamicObject (870,1226.3000000, -1839.8000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (58) CreateDynamicObject (870.122424000000, -1841.6000000.122.9000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (59) CreateDynamicObject (870,1234.9000000, -1839.5000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (60) CreateDynamicObject (870,1240.4000000, -1839.6000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (61) CreateDynamicObject (870,1242.4000000, -1839.4000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (62) CreateDynamicObject (870,1234.2000000, -1839.9000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (64) CreateDynamicObject (870,1230.3000000, -1839.7000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (65) CreateDynamicObject (638,1226.1000000, -1811.7000000.16-3000000.0.0000000.0.0000000.90.0000000); // object (kb_planter_bush) (1) CreateDynamicObject (638,1223.5000000, -1811.7000000,16.3000000,0.0000000.0.0000000,90.2500000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1220.9000000, -1811.7000000,16.3000000.0.0000000.0.0000000.9000000000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1218,3000000, -1811.7000000,16.3000000.0.0000000.0.0000000.89.7450000); // object (kb_planter_bush) (2) CreateDynamicObject (2395,1224.1000000, -1815.5000000,15.6000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1223.1000000, -1817.1000000,15.7000000,270.2470000,179.9950000,179.7420000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1218.6000000, -1814.4000000,15.7000000,270.2470000,179.9950000,179.7420000); // object (cj_sports_wall) (12) CreateDynamicObject (638,1215.7000000, -1811.7000000,16.3000000.0.0000000.0.0000000.89.7420000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1213.1000000, -1811.7000000,16.3000000,0.0000000.0.0000000,90.2420000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1213.2000000, -1816.7000000,16.3000000.0.0000000.0.0000000.89.7420000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1215.9000000, -1816.7000000,16.3000000.0.0000000.0.0000000.89.7420000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1218,5000000, -1816.7000000,16.3000000,0.0000000,0.0000000,89.9920000); // object (kb_planter_bush) (2) CreateDynamicObject (970.1246.8000000, -1807.1000000.13.0000000.0.0000000.0.0000000.307.2500000); // object (fencesmallb) (1) CreateDynamicObject (970,1255.2000000, -1800.6000000,13.0000000.0.0000000.0.0000000.313.0000000); // object (fencesmallb) (3) CreateDynamicObject (1215,1249.5000000, -1807.6000000,12.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1251.0000000, -1806.4000000.12.12.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1252.9000000, -1805.0000000.12.02.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1254.8000000, -1803.5000000,12.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (970,1250.1000000, -1835.2000000,13.0000000.0.0000000.0.0000000.269.7500000); // object (fencesmallb) (4) CreateDynamicObject (970,1237.7000000, -1835.2000000,12.9000000.0.0000000.0.0000000.269.7470000); // object (fencesmallb) (5) CreateDynamicObject (1215,1239.7000000, -1833.0000000.12.02.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1241.6000000, -1833.0000000.12.02.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1243.5000000, -1833.0000000.12.12.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215.12245.6000000, -1833.0000000.122.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215.1247.8000000, -1833.1000000.122.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (870,1239.0000000, -1839.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (15) CreateDynamicObject (870,1238.9000000, -1839.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (15) CreateDynamicObject (870,1237.6000000, -1838.9000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (15) CreateDynamicObject (870,1236.8000000, -1839.3000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (31) CreateDynamicObject (737,1285.0000000, -1834.1000000.122000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (1) CreateDynamicObject (737,1285.3000000, -1814.6000000.122.6000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (3) CreateDynamicObject (737.1279.2000000, -1788.7000000.12200000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (4) CreateDynamicObject (737,1231.2000000, -1839.1000000,12.7000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (5) CreateDynamicObject (737,1252.4000000, -1839.9000000,12.6000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (6) CreateDynamicObject (737,1244.9000000, -1839.9000000,12.3000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (7) CreateDynamicObject (737,1236.0000000, -1839.5000000,12.4000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (8) CreateDynamicObject (737.1193.0000000, -1839.3000000.12.2.5000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (9) CreateDynamicObject (737,1192.9000000, -1832.9000000,12.7000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (10) CreateDynamicObject (737,1198.2000000, -1823.1000000,12.9000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (11) CreateDynamicObject (737,1285.4000000, -1792.8000000,12.7000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (12) CreateDynamicObject (737,1285.4000000, -1804.7000000,12.6000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (13) CreateDynamicObject (3749.122.0000000, -1842.5000000.18.2000000.0.0000000.0.0000000.0.0000000); // object (clubgate01_lax) (1) CreateDynamicObject (3877.1205.2000000, -1842.3000000.233.8000000.0.0000000.0.0000000.0.0000000); // object (sf_rooflite) (1) CreateDynamicObject (3877,1221.9000000, -1842.3000000,23.8000000.0.0000000.0.0000000.0.0000000); // object (sf_rooflite) (2) CreateDynamicObject (3877,1261.7000000, -1842.5000000,23.8000000.0.0000000.0.0000000.0.0000000); // object (sf_rooflite) (3) CreateDynamicObject (3877,1278.3000000, -1842.5000000,23.8000000.0.0000000.0.0000000.0.0000000); // object (sf_rooflite) (4) CreateDynamicObject (1340,1237.1000000, -1810.9000000,13.7000000.0.0000000.0.0000000.291.7500000); // object (chillidogcart) (1) //// Vehicule AddStaticVehicle (462,1238.9633, -1835.1158,12.9837,358.7004,3,0); // Faggio AddStaticVehicle (462,1240.7916, -1835.0315,12.9900,1.5796,4,0); // Faggio AddStaticVehicle (462,1242.6932, -1834.9735,12.9886,358.3147,5,0); // Faggio AddStaticVehicle (462,1244.5973, -1835.0245,12.9894.0.8974,6,0); // Faggio AddStaticVehicle (462,1246.8024, -1834.9928,12.9890,1.0329,7,0); // Faggio AddStaticVehicle (462,1248.8490, -1835.0223,12.9894,359.8128,9,0); // Faggio AddStaticVehicle (510,1247.9141, -1806.7139,13.0897,214.4608,10,0); // bike AddStaticVehicle (510,1249.2567, -1805.7131,13.0910,220.1044,11,0); // bike AddStaticVehicle (510,1250.8776, -1804.5132,13.0960,222.6734,12,0); // bike AddStaticVehicle (510,1252.7776, -1803.1278,13.0909,223.6547,3,0); // bike AddStaticVehicle (510,1254.5239, -1801.8618,13.0863,223.7447,15,0); // bike
  3. GoFUS

    Gm de la 0 by CosminAK47

    O treaba super, felicitari.
  4. GoFUS

    [Gamemode] Old BestFrag RPG (Bottles Edit)

    Va multumesc frumos pentru critici/multumiri/pareri. Suportul pentru servere il aveti in categoria respectiva, nu in acest topic.
  5. GoFUS

    [Gamemode] Old BestFrag RPG (Bottles Edit)

    Gamemode-ul functioneaza 100%, este totul dat "mura in gura", gamemode-ul este mai mult decat bun pentru a deschide un server, sunt mici buguri relativ minore ce nu incurca, tot ce trebuie sa faceti este daca vreti bonusul si acele scantei pe teava de esapament sa le scoateti // dinaintea scriptului, in ultima varianta au fost scoase. Iar la bonus cautati td-ul si puneti-l. Recomand rescrierea de la 0 a anticheat-ului. Eu mai multe explicatii nu pot sa dau, succes.
  6. GoFUS

    [Gamemode] Old BestFrag RPG (Bottles Edit)

    Compileaza cu include-urile ce le-am oferit. La mine nu s-a gasit, probabil fisieru pawno.
  7. GoFUS

    Problema la crearea unui job! [gm burned]

    Daca nu pui cod noi vrei sa ghicim ce ai tu in liniile alea?
  8. GoFUS

    [SA:MP] Rob System

    Merge, nu-i rau, simplu si frumos.
  9. Salutare dragi membri ai acestei comunitati, am stat mult si m-am gandit daca este bine ceea ce fac, nici acum nu stiu sigur raspunsul, insa doresc sa va dau si voua vechiul gamemode ce a rulat pe server-ul bestfrag rpg cu ultimul update de Halloween (Aici includem si insula de halloween.) Gamemode-ul mai trebuie lucrat pentru a iti putea deschide un server extrem de stabil, este destul de lucru, eu am incetat sa lucrez la el, de asta am trecut la o alta varianta de joc in momentul actual. Aveti baza de date si tot ce va trebuie in arhiva, este full wiped (conturi). Sa spunem ca asta este micul meu cadou pentru 1 decembrie, stiu mai este o zi dar totusi. Mai aveti de lucrat la anti-cheat.  O mica lista cu ce gasesti pe server: [*] La o viteza destul de mare a masinii, este adaugat efectul de exhaust fire: https://imgur.com/a/KmXK5Iq [*] Un mic bonus de inceput: https://imgur.com/a/njsflvz [*] Sistem Giftbox: https://imgur.com/a/fqRZLk2 [*] Sistem OpenCase (Creditele ii vin lui @Mister ) [*] Sistem de luminare a semnului 'TAXI' atunci cand dai [/fare]: https://imgur.com/a/g5XOGd2 [*] Atunci cand iti creezi un cont ai posibilitatea de a alege un skin: https://imgur.com/a/zSTYv1t [*] Sistem de Rob & Rob Escape: https://imgur.com/a/4eFCld1 Multe alte sisteme sunt pe server, probabil sa nu mai coincida toate cu aceasta lista deoarece unele au fost scoase, in update-urile ce au urmat. Gamemode-ul este un edit Bottles, prin care a trecut si Sirius, nu este un mega edit, si nu lucrez deloc "ordonat", degeaba va cer sa pastrati creditele ca oricum nu o sa o faceti dar succes cu gm-ul. Panel: Puteti folosii un panel compatbil bottles. Prezentari Server-ul a dus fara probleme 100+ Server-ul are 0 erori. VIRUSTOTAL: https://www.virustotal.com/#/file/2e12d43ceeb8bed76c71006c3abc88071ff325eb5765feb8aec2f30593bb58f6/detection Download - BestFrag.rar
  10. Plin de comenzi ascunse. // Edit: Ma scuzati, am fost nervos. Este doar o comanda ascunsa in gamemode, mult succes sa o gasiti, cat despre gamemode este bun, trebuie sa aveti si niste cunostinte mediocre sa stiti sa il porniti, totusi...
  11. GoFUS

    Trailere servere SA:MP

    ... Primul trailer al tau Ia sa ne uitam aici la 0:26 pana la secventa dintre blocuri
  12. GoFUS

    Trailere servere SA:MP

    Nu recomand, unele secvente sunt copiate din alte videouri, daca este nevoie de dovezi, se rezolva.
  13. GoFUS

    [Problema] Speedometer - Aranjare

    Salutare, sper sa nu deranjez pe nimeni, am o problema destul de enervanta si sincer nu i-am dat de cap pana acum, am sa incerc sa o mai repar pana primesc un raspuns din partea voastra, folosesc gamemode-ul Bottles, este un mic edit. Am incercat sa refac Speedometer-ul sa inlocuiesc td-urile, insa problema este ca nu s-au asezat corect, decat primele td-uri (Viteza si Benzina). Asa ar trebuii sa arate: Asa arata: Codul TD: TSpeedometer[playerid][0] = CreatePlayerTextDraw(playerid, 473.250000, 357.583221, "Viteza:"), /// Viteza PlayerTextDrawLetterSize(playerid, TSpeedometer[playerid][0], 0.259374, 1.366666), PlayerTextDrawAlignment(playerid, TSpeedometer[playerid][0], 1), PlayerTextDrawColor(playerid, TSpeedometer[playerid][0], -1), PlayerTextDrawSetShadow(playerid, TSpeedometer[playerid][0], 0), PlayerTextDrawSetOutline(playerid, TSpeedometer[playerid][0], 1), PlayerTextDrawBackgroundColor(playerid, TSpeedometer[playerid][0], 51), PlayerTextDrawFont(playerid, TSpeedometer[playerid][0], 1), PlayerTextDrawSetProportional(playerid, TSpeedometer[playerid][0], 1); TSpeedometer[playerid][1] = CreatePlayerTextDraw(playerid, 473.499938, 368.083312, "Benzina:"), //Benzina PlayerTextDrawLetterSize(playerid, TSpeedometer[playerid][1], 0.274999, 1.395833), PlayerTextDrawAlignment(playerid, TSpeedometer[playerid][1], 1), PlayerTextDrawColor(playerid, TSpeedometer[playerid][1], -1), PlayerTextDrawSetShadow(playerid, TSpeedometer[playerid][1], 0), PlayerTextDrawSetOutline(playerid, TSpeedometer[playerid][1], 1), PlayerTextDrawBackgroundColor(playerid, TSpeedometer[playerid][1], 51), PlayerTextDrawFont(playerid, TSpeedometer[playerid][1], 1), PlayerTextDrawSetProportional(playerid, TSpeedometer[playerid][1], 1); TSpeedometer[playerid][2] = CreatePlayerTextDraw(playerid, 473.125000, 379.166625, "Status:"); // Status PlayerTextDrawLetterSize(playerid, TSpeedometer[playerid][2], 0.299999, 1.162499); PlayerTextDrawAlignment(playerid, TSpeedometer[playerid][2], 1); PlayerTextDrawColor(playerid, TSpeedometer[playerid][2], -1); PlayerTextDrawSetShadow(playerid, TSpeedometer[playerid][2], 0); PlayerTextDrawSetOutline(playerid, TSpeedometer[playerid][2], 1); PlayerTextDrawBackgroundColor(playerid, TSpeedometer[playerid][2], 51); PlayerTextDrawFont(playerid, TSpeedometer[playerid][2], 1); PlayerTextDrawSetProportional(playerid, TSpeedometer[playerid][2], 1); TSpeedometer[playerid][3] = CreatePlayerTextDraw(playerid, 474.375000, 388.500061, "Kilometraj:"); PlayerTextDrawLetterSize(playerid, TSpeedometer[playerid][3], 0.290624, 1.133332); PlayerTextDrawAlignment(playerid, TSpeedometer[playerid][3], 1); PlayerTextDrawColor(playerid, TSpeedometer[playerid][3], -1); PlayerTextDrawSetShadow(playerid, TSpeedometer[playerid][3], 0); PlayerTextDrawSetOutline(playerid, TSpeedometer[playerid][3], 1); PlayerTextDrawBackgroundColor(playerid, TSpeedometer[playerid][3], 51); PlayerTextDrawFont(playerid, TSpeedometer[playerid][3], 1); PlayerTextDrawSetProportional(playerid, TSpeedometer[playerid][3], 1); Si functia cu TextDrawString-urile ci = GetPlayerSpeed(i, 0), GetVehicleHealth(pInfo[i][aVar][1], hpvv), GetVehicleParamsEx(pInfo[i][aVar][1], vParams[0],vParams[1],vParams[2],vParams[3],vParams[4],vParams[5],vParams[6]), format(SpStr, sizeof(SpStr), "Viteza: ~y~%d km/h", ci), PlayerTextDrawSetString(i, TSpeedometer[i][0], SpStr), format(SpStr, sizeof(SpStr), "Status: %s ~w~/ ~y~%0.0f%", vParams[3] <= 0 ? ("~y~deschis") : ("~r~inchis"), hpvv), PlayerTextDrawSetString(i, TSpeedometer[i][2], SpStr); if(vVar[3][pInfo[i][aVar][1]] <= 0 ? format(SpStr, sizeof(SpStr), "Benzina: ~r~fara") : format(SpStr, sizeof(SpStr), "Benzina: ~y~%d%", vVar[3][pInfo[i][aVar][1]])) PlayerTextDrawSetString(i, TSpeedometer[i][1], SpStr); if(vVar[1][pInfo[i][aVar][1]] == 1 && !IsPlayerAfk(i)) format(SpStr, sizeof(SpStr), "Kilometraj: ~y~%.0f", KMVeh[pInfo[i][aVar][1]]), PlayerTextDrawSetString(i, TSpeedometer[i][3], SpStr), KMVeh[pInfo[i][aVar][1]] += ci*0.0006; if(pInfo[i][aVar][72] > -1 && pInfo[i][pJob] == 4 && vVar[1][pInfo[i][aVar][72]] == 0) format(SpStr, sizeof(SpStr), "DISTANTA: ~y~%0.2fm", GetPlayerDistanceFromPoint(i, pInfo[i][PosW][0], pInfo[i][PosW][1], pInfo[i][PosW][2])), PlayerTextDrawSetString(i, RaceAr[i], SpStr); Multumesc pentru atentie, oricum.
  14. GoFUS

    Cumpăr Anti-Troll Hack

    Salut, mereu cand cumpar promovari este haos, am un anti troll hack de la RW robi, cel postat, l-am integrat in Gm, insa primesc kick si jucatorii ce sunt aruncati in sus, teleportati in mapa. Ideea este ca sunt unele troll hack-uri ce te arunca in fundul hartii in textura cu o viteza enorma si jocul se blocheaza/bugheaza. Alta chestei este ca te arunca cu faggio-ul in sus, si multe alte lucruri deranjate 40:35 1:10:21 Astea sunt niste exemple.
  15. GoFUS

    Cumpăr Anti-Troll Hack

    Cumpăr Anti-Troll Hack optimizat, plus montare Opțional, ofer 10 euro, după ce se verifica, cumpăr doar de la persoanele ce au o reputație decenta ca “Scripteri.
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