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GoFUS

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  • Număr conținut

    48
  • Înregistrat

  • Ultima Vizită

  • Zile Câștigate

    5

GoFUS a câștigat ziua ultima dată pe Octombrie 27 2018

GoFUS a avut cel mai apreciat conținut!

Reputație Comunitate

18 Binişor

1 Urmăritor

Despre GoFUS

  • Rang
    Membru
  • Dată Naștere 23.10.2000

Profile Information

  • Sex
    Masculin
  • Location
    Bucuresti.
  • Name in game
    LSPDG | GOOGLE
  • Level of knowledge
    Mediu

Contact Methods

Vizitatori Recenți Profil

Blocul vizitatori recenți este dezactivat și nu este arătat altor utilizatori.

  1. Proiect Din: 14.10.2018 - Principal Project Managers: GOFUS / Elly Esti plictisit de sumedenia de servere ce par facute in oglinda? Atunci da-ne o clipa de atentie, si lasa-ne sa te convingem ca suntem alegerea potrivita. Server-ul nostru este online din data de 14.10.2018 si este sponsorizat de comunitatea bestfrag.ro, avem un trecut cu 200+ jucatori la activ, un script cat mai profesional si unicat in materie de scripting. Vrei sa ajungi un politist si sa bagi criminalii dupa bare? Poti face si asta, ajungand la nivelul 5 si doar printr-o simpla aplicatie pe panel-ul nostru. Avem o economie foarte realistica fata de celelalte servere si ne diferentiem si prin lucrul asta, cea mai ieftina masina costa doar 15.000$! Cel mai bun loc de munca este Pescar, unde castigi de la 800$ pana la 1500$, insa daca nu undita este punctul tau forte poti fi un uberist, un tirist, gunoier, spalator de strazi si multe alte optiuni prin care poti face bani de la lucruri legale cat si ilegale! Esti un norocos si un bisnitar inascut? Atunci poti merge la casino sa te joci poker cu prietenii, sau sa iti bagi toti banii la ruleta, poate ii inmultesti. Fiecare persoana are sanse egale pentru functia de lider sau de helper! In momentul acesta cautam lideri la o mare parte din factiuni! Evenimente organizate perfect, combinam profesionalismul cu distractia! Haide sa ne distram impreuna! * DNS: rpg.bestfrag.ro:7777 * IP: 188.209.214.161:7777
  2. GoFUS

    SAMP ANDROID - GAMEMODE DE BAZA

    Acest gamemode este de baza. Contine Sistem de Register + Login. Contine Comanda pentru meniu. Contine Sistem GPS. Optimizat pentru a rula cat mai fluent pe telefoane. Acest gamemode nu este complex in sensul ca nu are o sumedenie de sisteme, insa va puteti face o idee, si sa continuati daca doriti. Nu ofer suport. Include-uri a_samp mxINI Pawn.CMD sscanf2 Gamemode-ul nu este creat in totalitate de mine, mult succes. Download - https://www.mediafire.com/file/tvs5t8fmtu45o2v/Android+Base.rar Virustotal - https://www.virustotal.com/#/file/d230fbb7bf3a20810c2858a7c589d4fc7f64fe79511b48b14735367ee4a77b4a/detection Poze - https://imgur.com/a/cVXu46B
  3. GoFUS

    GoFus Graphics - Modpack

    Contine: Arme, Masini, Strazi, SkyBox, Colormod, SunMod, Textures, Hud, Map. Modul este construit pentru persoanele ce aprecieaza simplitatea, modurile LQ (Low Quality) sunt puse pe masini, nu creaza lag si sunt adaptate IVF. Testat pe AMD Athlon x64 - 2GB RAM - Geforce 4800gs = Low Settings / Anti Aliasing 2 / 1280x720 = 45 FPS. Testat pe Intel Core 2 Duo - 2GB RAM - Intel Hd Graphics (Modelele vechi) = Low Settings / Anti Aliasing 3 / 1280x720 = 45 FPS. Testat pe Intel Core 2 Duo - 4GB RAM - Geforce 8400GS = Medium Settings / Anti Aliasing 2 / 1280x720 = 55/60FPS. Testat pe Intel Xenon x5450 - GTX 550TI = Verry High Settings / Anti Aliasing 3 / 1920x1080 = 150FPS. Download 0 - http://gofus.ro/modpack/ Direct Downlad 1 - http://corneey.com/wBPyHS Direct Download 2 - http://corneey.com/wBPyJG
  4. GoFUS

    MINIJOB / JOB UNIC

    pot sa jur ca l-am vazut undeva
  5. GoFUS

    [MAP] Spawn Civil

    CreateDynamicObject (3749.1213.6000000, -1842.3000000.18.2000000.0.0000000.0.0000000.0.0000000); // object (clubgate01_lax) (1) CreateDynamicObject (1408,1226.0000000, -1837.5000000,13.2000000.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1408,1231.2000000, -1837.5000000,13.2000000.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (2) CreateDynamicObject (1408,1236.4000000, -1837.5000000,13.2000000.0.0000000.0.0000000.179.7420000); // object (dyn_f_wood_2) (3) CreateDynamicObject (1408,1246.3000000, -1919.9000000, -26.2000000.0.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (4) CreateDynamicObject (1408,1241.6000000, -1837.5000000,13.2000000.0.0000000.0.0000000.180.2500000); // object (dyn_f_wood_2) (5) CreateDynamicObject (1,408.1246,8000000, -1837,5000000,13.2000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (6) CreateDynamicObject (1408,1249.0000000, -1921.5000000, -21.0000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (7) CreateDynamicObject (1408,1252.0000000, -1837.5000000,13.2000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (8) CreateDynamicObject (1408,1257.5000000, -1837.5000000,13.2000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (9) CreateDynamicObject (1408,1223.2000000, -1840.2000000,13.1000000.0.0000000.0.0000000.269.2470000); // object (dyn_f_wood_2) (10) CreateDynamicObject (1408,1260,3000000, -1840.2000000,13.1000000,0.0000000,0.0000000,90.4890000); // object (dyn_f_wood_2) (11) CreateDynamicObject (1,408.1280.7000000, -1837.9000000.13.3000000.0.0000000.0.0000000.180.2470000); // object (dyn_f_wood_2) (12) CreateDynamicObject (1408.12277.8000000, -1840.5000000.13 20030000.0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (13) CreateDynamicObject (1408,1283.3000000, -1835.1000000,13.2000000.0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (14) CreateDynamicObject (1408,1283.3000000, -1829.9000000,13.2000000.0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1408,1283.3000000, -1824.7000000,13.2000000.0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (16) CreateDynamicObject (1408,1283.4000000, -1798.7000000,13.2000000,0.0000000.0.0000000.269.2420000); // object (dyn_f_wood_2) (21) CreateDynamicObject (1,408,1283,4000000, -1795,5000000,13.2000000,0.0000000.0.0000000,269.7420000); // object (dyn_f_wood_2) (22) CreateDynamicObject (1408,1283.4000000, -1819.5000000,13.2000000.0.0000000.0.0000000.270.2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1408,1283.4000000, -1814.3000000,13.2000000.0.0000000.0.0000000.270.2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1,408,1283,4000000, -1,809,1000000,13.2000000,0,0000,000,0,00,00,000,270,2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1408,1283.4000000, -1803.9000000,13.2000000,0.0000000.0.0000000.270.2420000); // object (dyn_f_wood_2) (15) CreateDynamicObject (1408,1283.4000000, -1790.3000000,13.2000000.0.0000000.0.0000000.269.7420000); // object (dyn_f_wood_2) (22) CreateDynamicObject (1,408.1281.5000000, -1785.9000000.13.13.2000000.0.0000000.0.0000000.317.7420000); // object (dyn_f_wood_2) (22) CreateDynamicObject (1408,1276.9000000, -1784.1000000,13.2000000.0.0000000.0.0000000.357.4910000); // object (dyn_f_wood_2) (22) CreateDynamicObject (1408.1201.2000000, -1837.6000000.13.2000000.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1408,1197.6000000, -1837.6000000,13.2000000.0.0000000.0.0000000.179.7470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1408,1195.0000000, -1834.6000000,13.3000000.0.0000000.0.0000000.900470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1,408,1194,8000000, -1829.5000000,13.2000000,0.0000000,0.0000000,90.2470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1,408,1194,8000000, -1824,3000000,13.2000000,0.0000000.0.0000000,90.2470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1408,1195.5000000, -1819.2000000,13.2000000.0.0000000.0.0000000.74.7470000); // object (dyn_f_wood_2) (1) CreateDynamicObject (1,408,1203,9000000, -1840,3000000,13.2000000,0.0000000,0.0000000,90.4890000); // object (dyn_f_wood_2) (11) CreateDynamicObject (8652,1238.2000000, -1844.1000000,13.5000000.0.0000000.0.0000000.0.0000000); // object (shbbyhswall12_lvs) (1) CreateDynamicObject (8652,1245.9000000, -1844.1000000,13.5000000.0.0000000.0.0000000.0.0000000); // object (shbbyhswall12_lvs) (3) CreateDynamicObject (2395.1214.800000000, -1813.7000000.0.6000000.89.4890000.0.0000000.0.4940000); // object (cj_sports_wall) (12) CreateDynamicObject (2395.12.12.6000000, -1811.7000000.2.6000000.89.4840000.0.0000000.359.7420000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1213.4000000, -1814.4000000,2.6000000.89.4890000.0.0000000.0.4940000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1212.5000000, -1817.1000000,15.7000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1214.4000000, -1815.5000000,15.6000000,270.2580000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1212.5000000, -1814.4000000,15.7000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1212.5000000, -1811.7000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1216.1000000, -1817.1000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1216.1000000, -1814.4000000,15.7000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1219.8000000, -1817.1000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1221.0000000, -1812.5000000,15.6000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1223.8000000, -1815.0000000,15.6000000,270.2530000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1222.3000000, -1814.4000000,15.7000000.270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1216.1000000, -1811.7000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1219.8000000, -1811.7000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1223.5000000, -1811.7000000,15.7000000,270.2580000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1226.1000000, -1811.7000000,15.7000000.270.2580000,179.9950000,181.4950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1224.5000000, -1814.4000000,15.7000000,270.2530000,179.9950000,179.9950000); // object (cj_sportswall) (12) CreateDynamicObject (2395,1224.5000000, -1817.1000000,15.7000000,270.2530000,179.9950000,179.7450000); // object (cj_sports_wall) (12) CreateDynamicObject (1215,1212.8000000, -1817.2000000,16.7000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (1) CreateDynamicObject (1215,1219.5000000, -1817.2000000,16.7000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (2) CreateDynamicObject (1215,1219.0000000, -1842.3000000.122.5000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (4) CreateDynamicObject (1215,1208.3000000, -1842.4000000,12.4000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (5) CreateDynamicObject (1215,1275.4000000, -1842.3000000.122.4000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (6) CreateDynamicObject (1215,1264.5000000, -1842.3000000,12.4000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (7) CreateDynamicObject (639,1216.1000000, -1817,3000000,14.9000000,0.0000000.0.0000000,90.2500000); // object (veg_ivy_balcny_kb3) (1) CreateDynamicObject (1361,1219.5000000, -1823.8000000,13.3000000.0.0000000.0.0000000.0.0000000); // object (cj_bush_prop2) (1) CreateDynamicObject (1361.1233.3000000, -1822.9000000.13.3000000.0.0000000.0.0000000.0.0000000); // object (cj_bush_prop2) (2) CreateDynamicObject (1361,1234.2000000, -1811.5000000,13.2000000.0.0000000.0.0000000.0.0000000); // object (cj_bush_prop2) (3) CreateDynamicObject (1364.12215.9000000, -1818.0000000.133000000.0.0000000.0.0000000.0.0000000); // object (cj_bush_prop) (1) CreateDynamicObject (1364,1213.3000000, -1814.2000000,16.2000000,0.0000000.0.0000000,90.2420000); // object (cj_bush_prop) (2) CreateDynamicObject (3802.1213.2000000, -1817.3000000.18.8000000.0.0000000.0.0000000.0.0000000); // object (sfx_plant03) (1) CreateDynamicObject (3802.12223.6000000, -1811.9000000.18.8000000.0.0000000.0.0000000.270.0000000); // object (sfx_plant03) (2) CreateDynamicObject (3802,1214.9000000, -1811.9000000.18.7000000.0.0000000.0.0000000.270.0000000); // object (sfx_plant03) (3) CreateDynamicObject (870,1255.9000000, -1840.1000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (1) CreateDynamicObject (870,1254.3000000, -1840.1000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (2) CreateDynamicObject (870,1253.0000000, -1840.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (3) CreateDynamicObject (870.1251.6000000, -1840.1000000.133.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (4) CreateDynamicObject (870,1250.2000000, -1840.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (5) CreateDynamicObject (870,1249.0000000, -1841.3000000,13.2000000,0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (6) CreateDynamicObject (870,1249.3000000, -1839.8000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (7) CreateDynamicObject (870,1247.9000000, -1839.9000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (8) CreateDynamicObject (870,1256.7000000, -1839.9000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (9) CreateDynamicObject (870.1258.4000000, -1840.4000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (10) CreateDynamicObject (870,1246.1000000, -1840.7000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (11) CreateDynamicObject (870,1243.7000000, -1840.8000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (12) CreateDynamicObject (870,1241.7000000, -1840.4000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (13) CreateDynamicObject (870,1240.4000000, -1840.4000000.133000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (14) CreateDynamicObject (870,1238.7000000, -1840.0000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (15) CreateDynamicObject (870,1237.0000000, -1840.6000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (16) CreateDynamicObject (870,1234.9000000, -1840.6000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (17) CreateDynamicObject (870.1232.8000000, -1840.5000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (18) CreateDynamicObject (870,1231.2000000, -1840.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (19) CreateDynamicObject (870.1230.1000000, -1840.3000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (20) CreateDynamicObject (870.122.200000000, -1840.4000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (21) CreateDynamicObject (870,1227.2000000, -1840.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (22) CreateDynamicObject (870.1225.6000000, -1840.4000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (23) CreateDynamicObject (870.12225.9000000, -1842.2000000.12200000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (24) CreateDynamicObject (870,1227.7000000, -1842.4000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (25) CreateDynamicObject (870,1229.8000000, -1842.0000000.122000000.0.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (26) CreateDynamicObject (870,1231.5000000, -1842.2000000.122000000.0.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (27) CreateDynamicObject (870,1233.6000000, -1842.1000000.122.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (28) CreateDynamicObject (870,1235.6000000, -1842.1000000.12200000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (29) CreateDynamicObject (870,1238.0000000, -1842.0000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (30) CreateDynamicObject (870,1239.7000000, -1841.9000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (31) CreateDynamicObject (870,1241.5000000, -1842.5000000.12200000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (32) CreateDynamicObject (870,1243.6000000, -1841.8000000.12200000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (33) CreateDynamicObject (870.1245.0000000, -1842.1000000.122.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (34) CreateDynamicObject (870,1247.1000000, -1841.9000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (35) CreateDynamicObject (870,1249.8000000, -1841.8000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (36) CreateDynamicObject (870,1251.7000000, -1842.3000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (37) CreateDynamicObject (870,1253.7000000, -1841.9000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (38) CreateDynamicObject (870,1254.7000000, -1841.9000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (39) CreateDynamicObject (870.1256.2000000, -1842.200000000.122000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (40) CreateDynamicObject (870,1258.3000000, -1842.1000000,12.8000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (41) CreateDynamicObject (870,1224.9000000, -1839.6000000,12.9000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (42) CreateDynamicObject (870,1228.4000000, -1839.8000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (43) CreateDynamicObject (870,1231.1000000, -1839.5000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (44) CreateDynamicObject (870.1233.5000000, -1839.8000000.13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (45) CreateDynamicObject (870,1240.2000000, -1838.9000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (47) CreateDynamicObject (870,1242.7000000, -1839.1000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (48) CreateDynamicObject (870,1245.8000000, -1839.5000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (49) CreateDynamicObject (870,1247.8000000, -1839.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (50) CreateDynamicObject (870,1249.9000000, -1839.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (51) CreateDynamicObject (870,1251.7000000, -1839.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (52) CreateDynamicObject (870.1253.6000000, -1839.4000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (53) CreateDynamicObject (870,1255.6000000, -1839.2000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (54) CreateDynamicObject (870,1257.9000000, -1839.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (55) CreateDynamicObject (870,1232.3000000, -1839.6000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (56) CreateDynamicObject (870,1229.5000000, -1839.7000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (57) CreateDynamicObject (870,1226.3000000, -1839.8000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (58) CreateDynamicObject (870.122424000000, -1841.6000000.122.9000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (59) CreateDynamicObject (870,1234.9000000, -1839.5000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (60) CreateDynamicObject (870,1240.4000000, -1839.6000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (61) CreateDynamicObject (870,1242.4000000, -1839.4000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (62) CreateDynamicObject (870,1234.2000000, -1839.9000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (64) CreateDynamicObject (870,1230.3000000, -1839.7000000,13.1000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (65) CreateDynamicObject (638,1226.1000000, -1811.7000000.16-3000000.0.0000000.0.0000000.90.0000000); // object (kb_planter_bush) (1) CreateDynamicObject (638,1223.5000000, -1811.7000000,16.3000000,0.0000000.0.0000000,90.2500000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1220.9000000, -1811.7000000,16.3000000.0.0000000.0.0000000.9000000000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1218,3000000, -1811.7000000,16.3000000.0.0000000.0.0000000.89.7450000); // object (kb_planter_bush) (2) CreateDynamicObject (2395,1224.1000000, -1815.5000000,15.6000000,270.2530000,179.9950000,179.9950000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1223.1000000, -1817.1000000,15.7000000,270.2470000,179.9950000,179.7420000); // object (cj_sports_wall) (12) CreateDynamicObject (2395,1218.6000000, -1814.4000000,15.7000000,270.2470000,179.9950000,179.7420000); // object (cj_sports_wall) (12) CreateDynamicObject (638,1215.7000000, -1811.7000000,16.3000000.0.0000000.0.0000000.89.7420000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1213.1000000, -1811.7000000,16.3000000,0.0000000.0.0000000,90.2420000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1213.2000000, -1816.7000000,16.3000000.0.0000000.0.0000000.89.7420000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1215.9000000, -1816.7000000,16.3000000.0.0000000.0.0000000.89.7420000); // object (kb_planter_bush) (2) CreateDynamicObject (638,1218,5000000, -1816.7000000,16.3000000,0.0000000,0.0000000,89.9920000); // object (kb_planter_bush) (2) CreateDynamicObject (970.1246.8000000, -1807.1000000.13.0000000.0.0000000.0.0000000.307.2500000); // object (fencesmallb) (1) CreateDynamicObject (970,1255.2000000, -1800.6000000,13.0000000.0.0000000.0.0000000.313.0000000); // object (fencesmallb) (3) CreateDynamicObject (1215,1249.5000000, -1807.6000000,12.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1251.0000000, -1806.4000000.12.12.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1252.9000000, -1805.0000000.12.02.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1254.8000000, -1803.5000000,12.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (970,1250.1000000, -1835.2000000,13.0000000.0.0000000.0.0000000.269.7500000); // object (fencesmallb) (4) CreateDynamicObject (970,1237.7000000, -1835.2000000,12.9000000.0.0000000.0.0000000.269.7470000); // object (fencesmallb) (5) CreateDynamicObject (1215,1239.7000000, -1833.0000000.12.02.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1241.6000000, -1833.0000000.12.02.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215,1243.5000000, -1833.0000000.12.12.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215.12245.6000000, -1833.0000000.122.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (1215.1247.8000000, -1833.1000000.122.2000000.0.0000000.0.0000000.0.0000000); // object (bollardlight) (3) CreateDynamicObject (870,1239.0000000, -1839.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (15) CreateDynamicObject (870,1238.9000000, -1839.3000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (15) CreateDynamicObject (870,1237.6000000, -1838.9000000,13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (15) CreateDynamicObject (870,1236.8000000, -1839.3000000.13.0000000.0.0000000.0.0000000.0.0000000); // object (veg_pflowers2wee) (31) CreateDynamicObject (737,1285.0000000, -1834.1000000.122000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (1) CreateDynamicObject (737,1285.3000000, -1814.6000000.122.6000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (3) CreateDynamicObject (737.1279.2000000, -1788.7000000.12200000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (4) CreateDynamicObject (737,1231.2000000, -1839.1000000,12.7000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (5) CreateDynamicObject (737,1252.4000000, -1839.9000000,12.6000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (6) CreateDynamicObject (737,1244.9000000, -1839.9000000,12.3000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (7) CreateDynamicObject (737,1236.0000000, -1839.5000000,12.4000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (8) CreateDynamicObject (737.1193.0000000, -1839.3000000.12.2.5000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (9) CreateDynamicObject (737,1192.9000000, -1832.9000000,12.7000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (10) CreateDynamicObject (737,1198.2000000, -1823.1000000,12.9000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (11) CreateDynamicObject (737,1285.4000000, -1792.8000000,12.7000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (12) CreateDynamicObject (737,1285.4000000, -1804.7000000,12.6000000.0.0000000.0.0000000.0.0000000); // object (aw_streettree3) (13) CreateDynamicObject (3749.122.0000000, -1842.5000000.18.2000000.0.0000000.0.0000000.0.0000000); // object (clubgate01_lax) (1) CreateDynamicObject (3877.1205.2000000, -1842.3000000.233.8000000.0.0000000.0.0000000.0.0000000); // object (sf_rooflite) (1) CreateDynamicObject (3877,1221.9000000, -1842.3000000,23.8000000.0.0000000.0.0000000.0.0000000); // object (sf_rooflite) (2) CreateDynamicObject (3877,1261.7000000, -1842.5000000,23.8000000.0.0000000.0.0000000.0.0000000); // object (sf_rooflite) (3) CreateDynamicObject (3877,1278.3000000, -1842.5000000,23.8000000.0.0000000.0.0000000.0.0000000); // object (sf_rooflite) (4) CreateDynamicObject (1340,1237.1000000, -1810.9000000,13.7000000.0.0000000.0.0000000.291.7500000); // object (chillidogcart) (1) //// Vehicule AddStaticVehicle (462,1238.9633, -1835.1158,12.9837,358.7004,3,0); // Faggio AddStaticVehicle (462,1240.7916, -1835.0315,12.9900,1.5796,4,0); // Faggio AddStaticVehicle (462,1242.6932, -1834.9735,12.9886,358.3147,5,0); // Faggio AddStaticVehicle (462,1244.5973, -1835.0245,12.9894.0.8974,6,0); // Faggio AddStaticVehicle (462,1246.8024, -1834.9928,12.9890,1.0329,7,0); // Faggio AddStaticVehicle (462,1248.8490, -1835.0223,12.9894,359.8128,9,0); // Faggio AddStaticVehicle (510,1247.9141, -1806.7139,13.0897,214.4608,10,0); // bike AddStaticVehicle (510,1249.2567, -1805.7131,13.0910,220.1044,11,0); // bike AddStaticVehicle (510,1250.8776, -1804.5132,13.0960,222.6734,12,0); // bike AddStaticVehicle (510,1252.7776, -1803.1278,13.0909,223.6547,3,0); // bike AddStaticVehicle (510,1254.5239, -1801.8618,13.0863,223.7447,15,0); // bike
  6. GoFUS

    Gm de la 0 by CosminAK47

    O treaba super, felicitari.
  7. GoFUS

    [Gamemode] Old BestFrag RPG (Bottles Edit)

    Va multumesc frumos pentru critici/multumiri/pareri. Suportul pentru servere il aveti in categoria respectiva, nu in acest topic.
  8. GoFUS

    [Gamemode] Old BestFrag RPG (Bottles Edit)

    Gamemode-ul functioneaza 100%, este totul dat "mura in gura", gamemode-ul este mai mult decat bun pentru a deschide un server, sunt mici buguri relativ minore ce nu incurca, tot ce trebuie sa faceti este daca vreti bonusul si acele scantei pe teava de esapament sa le scoateti // dinaintea scriptului, in ultima varianta au fost scoase. Iar la bonus cautati td-ul si puneti-l. Recomand rescrierea de la 0 a anticheat-ului. Eu mai multe explicatii nu pot sa dau, succes.
  9. GoFUS

    [Gamemode] Old BestFrag RPG (Bottles Edit)

    Compileaza cu include-urile ce le-am oferit. La mine nu s-a gasit, probabil fisieru pawno.
  10. GoFUS

    Problema la crearea unui job! [gm burned]

    Daca nu pui cod noi vrei sa ghicim ce ai tu in liniile alea?
  11. GoFUS

    [SA:MP] Rob System

    Merge, nu-i rau, simplu si frumos.
  12. Salutare dragi membri ai acestei comunitati, am stat mult si m-am gandit daca este bine ceea ce fac, nici acum nu stiu sigur raspunsul, insa doresc sa va dau si voua vechiul gamemode ce a rulat pe server-ul bestfrag rpg cu ultimul update de Halloween (Aici includem si insula de halloween.) Gamemode-ul mai trebuie lucrat pentru a iti putea deschide un server extrem de stabil, este destul de lucru, eu am incetat sa lucrez la el, de asta am trecut la o alta varianta de joc in momentul actual. Aveti baza de date si tot ce va trebuie in arhiva, este full wiped (conturi). Sa spunem ca asta este micul meu cadou pentru 1 decembrie, stiu mai este o zi dar totusi. Mai aveti de lucrat la anti-cheat.  O mica lista cu ce gasesti pe server: [*] La o viteza destul de mare a masinii, este adaugat efectul de exhaust fire: https://imgur.com/a/KmXK5Iq [*] Un mic bonus de inceput: https://imgur.com/a/njsflvz [*] Sistem Giftbox: https://imgur.com/a/fqRZLk2 [*] Sistem OpenCase (Creditele ii vin lui @Mister ) [*] Sistem de luminare a semnului 'TAXI' atunci cand dai [/fare]: https://imgur.com/a/g5XOGd2 [*] Atunci cand iti creezi un cont ai posibilitatea de a alege un skin: https://imgur.com/a/zSTYv1t [*] Sistem de Rob & Rob Escape: https://imgur.com/a/4eFCld1 Multe alte sisteme sunt pe server, probabil sa nu mai coincida toate cu aceasta lista deoarece unele au fost scoase, in update-urile ce au urmat. Gamemode-ul este un edit Bottles, prin care a trecut si Sirius, nu este un mega edit, si nu lucrez deloc "ordonat", degeaba va cer sa pastrati creditele ca oricum nu o sa o faceti dar succes cu gm-ul. Panel: Puteti folosii un panel compatbil bottles. Prezentari Server-ul a dus fara probleme 100+ Server-ul are 0 erori. VIRUSTOTAL: https://www.virustotal.com/#/file/2e12d43ceeb8bed76c71006c3abc88071ff325eb5765feb8aec2f30593bb58f6/detection Download - BestFrag.rar
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