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Blind[.]

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Blind[.] last won the day on June 12 2019

Blind[.] had the most liked content!

About Blind[.]

  • Birthday 01/16/1998

Profile Information

  • Sex
    Masculin
  • Location
    London, United Kingdom
  • Interests
    Java, PHP & Python Developer and Network Enginer.
  • In-game Name
    Blind.
  • Level of knowledge
    Experimentat

Contact Methods

  • Discord
    FatalDMG#9773
  • Yahoo
    Mai exista ?

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Community Answers

  1. Am precizat mai sus ca vorbim mai multe detalii pe aceasta platforma, momentan. As dori sa stiu in privat ce limbaje de programare cunoasteti, pentru ca platforma va fi bazata pe php si python.
  2. Caut un partener priceput in html php mysql cu care sa creez o platforma de marketing (mai multe detalii le vorbim in privat, a existat un proiect asemanator, dar am eu alte idei). Banii o sa vina garantat. Lasati-mi PM aici.
  3. E imposibil sa nu gasesti in include-uri.
  4. Adauga la inceput asta: new // Police Department Vehicle Objects SirenaPD[MAX_VEHICLES], pd_car_obj_a, pd_car_obj_b, pd_car_obj_c, pd_car_obj_d, pd_car_obj_e, pd_car_obj_f; Cauta primary key de la fiecare masina de politie si inlocuieste-le in codul asta: if((newkeys & KEY_CROUCH)&&(GetPlayerState(playerid)==PLAYER_STATE_DRIVER)) { new this_vehicle_id = GetPlayerVehicleID(playerid); if(this_vehicle_id == policecar[12]) { if(SirenaPD[policecar[12]] == 0) { SirenaPD[policecar[12]] = 1; DestroyObject(pd_car_obj_e); pd_car_obj_e = CreateObject(19419, 0, 0, 0, 0, 0, 0, 1000); AttachObjectToVehicle(pd_car_obj_c, policecar[12], -0.015000, -0.000000, 0.709999, 0.000000, 0.000000, 0.000000); } else { SirenaPD[policecar[12]] = 0; DestroyObject(pd_car_obj_c); pd_car_obj_c = CreateObject(19420, 0, 0, 0, 0, 0, 0, 1000); AttachObjectToVehicle(pd_car_obj_e, policecar[12], -0.015000, -0.000000, 0.709999, 0.000000, 0.000000, 0.000000); } } else if(this_vehicle_id == policecar[13]) { if(SirenaPD[policecar[13]] == 0) { SirenaPD[policecar[13]] = 1; DestroyObject(pd_car_obj_f); pd_car_obj_f = CreateObject(19419, 0, 0, 0, 0, 0, 0, 1000); AttachObjectToVehicle(pd_car_obj_d, policecar[13], -0.015000, -0.000000, 0.709999, 0.000000, 0.000000, 0.000000); } else { SirenaPD[policecar[13]] = 0; DestroyObject(pd_car_obj_d); pd_car_obj_d = CreateObject(19420, 0, 0, 0, 0, 0, 0, 1000); AttachObjectToVehicle(pd_car_obj_f, policecar[13], -0.015000, -0.000000, 0.709999, 0.000000, 0.000000, 0.000000); } } } Apoi asta: pd_car_obj_a = CreateObject(2659, 0, 0, 0, 0, 0, 0, 1000); pd_car_obj_b = CreateObject(2659, 0, 0, 0, 0, 0, 0, 1000); pd_car_obj_c = CreateObject(19419, 0, 0, 0, 0, 0, 0, 1000); pd_car_obj_d = CreateObject(19419, 0, 0, 0, 0, 0, 0, 1000); pd_car_obj_e = CreateObject(19420, 0, 0, 0, 0, 0, 0, 1000); pd_car_obj_f = CreateObject(19420, 0, 0, 0, 0, 0, 0, 1000); SetObjectMaterialText(pd_car_obj_a, "{000000}POLICE", 0, 40, "Bold", 33, 1, 0xFFFFFFAA, 0, 1); SetObjectMaterialText(pd_car_obj_b, "{000000}POLICE", 0, 40, "Bold", 33, 1, 0xFFFFFFAA, 0, 1); AttachObjectToVehicle(pd_car_obj_a, policecar[12], 0.000000, -1.929998, 0.259999, -85.424964, 0.000000, 0.000000); AttachObjectToVehicle(pd_car_obj_b, policecar[13], 0.000000, -1.929998, 0.259999, -85.424964, 0.000000, 0.000000); AttachObjectToVehicle(pd_car_obj_e, policecar[12], -0.015000, -0.000000, 0.709999, 0.000000, 0.000000, 0.000000); AttachObjectToVehicle(pd_car_obj_f, policecar[13], -0.015000, -0.000000, 0.709999, 0.000000, 0.000000, 0.000000); Acum pentru taxi, adauga asta: new // Taxi Cab Company Vehicle Objects taxi_car_obj_a, taxi_car_obj_b; Apoi asta: taxi_car_obj_a = CreateObject(19308, 0.00, -0.22, 0.93, 0.00, 0.00, 0.00); taxi_car_obj_b = CreateObject(19308, 0.00, -0.22, 0.93, 0.00, 0.00, 0.00); AttachObjectToVehicle(taxi_car_obj_a, taxicar[19], 0.00, -0.22, 0.93, 0.00, 0.00, 0.00); AttachObjectToVehicle(taxi_car_obj_b, taxicar[20], 0.00, -0.22, 0.93, 0.00, 0.00, 0.00); Nu stiu daca am omis ceva, da cred ca din tot codul asta il poti rescrie tu in asa fel incat sa functioneze. Nu e facut de mine, l-am extras din alt GM.
  5. Din cate stiu eu despre GM-ul burned, trebuie sa ai vreun include unde ai logo-ul. Uita-te prin include-urile de la Pawno si ai sa gasesti.
  6. if (realtime) { new tmphour; new tmpminute; new tmpsecond; gettime(tmphour, tmpminute, tmpsecond); FixHour(tmphour); tmphour = shifthour; new worldt = tmphour+1; SetWorldTime(worldt); } Fa-i un upgrade la asta ca e ceva mai simplificat.
  7. Esti penibil coaie iti spuneam numele server-ului daca-mi aduceam aminte :))))))) Auzi la el semnatura ta sclavule ca esti un mare hot de sisteme si te dai scripter, vino pe discord sa discutam pe voce despre scripting si tot ce stii tu sa faci. Da-mi sa-ti dau add.
  8. Sistemul asta e vechi de cand lumea si pamantul, ai adaugat 2 textdraw-uri 2 iconite si ai modificat putin culorile. Sistemul nu e facut de tine, asta ca sa stie toti. Deja pot sa-ti transmit ca esti un mare ratat si un mare ipocrit ca furi munca altora si te dai de parca tu l-ai facut. Modificand cateva cacaturi in 5 minute demonstreaza faptul ca esti un aneu. Te-am scuipat.
  9. Daca vrei sa iei un GM vechi, sa stii ca o sa ai de lucrat mult la el. Aveam eu una din ultimele versiuni in pc-ul vechi, daca mai astepti vreo 2 saptamani sa ajung in Romania, o sa ti-l trimit.
  10. Ai primit raspunsul, optimizezi comanda dupa cum e lucrat gm-ul tau.
  11. Nu are nici o treaba ce vrei tu sa faci, e o porcarie. Iti da id 0 deoarece nu declari in baza de date skin-ul setat, de aceea nu-ti ramane. Si in legatura cu skin-ul ca-ti da eroare la ped, voi cauta o rezolvare si revin cu un edit imediat.
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