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.shadoW

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Everything posted by .shadoW

  1. Folosesc ZCMD da nu am facut backup
  2. Am sters ce am incercat pt ca mi-a zis cineva ca nu e bine
  3. .shadoW

    Un Simplu Spawn

    Nu e cine stie ce 2.5/5
  4. Nick: xStyle Problema: Vreau ca atunci cand un player vrea sa-si schimbe numele sa foloseasca o comanda care sa-i salveze levelu ore vip etc fara sa mai umblu prin baza de date sau sa ii dea un admin /setname. Comanda /newname Erori / warnings: Lini/script: Nu are rost sa le pun pentru ca nu sunt bune. Ai incercat sa rezolvi singur ?: da, tot nu resusesc.
  5. .shadoW

    Help

    Multumesc am rezolvat . Topic Closed
  6. Huh prea complicat. La sv pe care-l voi deschide am baza de date pe MySql e usor, No stres :D
  7. .shadoW

    Help

    Nick: MefX Problema: Nu stiu cum sa fac sa apara in chat in fata numelui [Owener] lvl 11 si [Co-Owner] lvl 10 Erori / warnings: Nu Lini/script: [pawn] if(AccInfo[playerid][Level] > 11 && AccInfo[playerid][Hide] == 0) { format(PText, 256, "{0F66E0}[Owner]{15FF00}(%d):{FFFFFF} %s",playerid, text); SendPlayerMessageToAll(playerid, PText); return 0; } if(AccInfo[playerid][Level] > 11 && AccInfo[playerid][Hide] == 1)//Aici e cu HIDE, adica sa numai apara [Owner] { format(PText, 256, "{FF0000}[Owner]{15FF00}(%d):{FFFFFF} %s",playerid, text); SendPlayerMessageToAll(playerid, PText); return 0; } if(AccInfo[playerid][Level] > 10 && AccInfo[playerid][Hide] == 1) { format(PText, 256, "{FF0000}[Co-Owner]{15FF00}(%d):{FFFFFF} %s",playerid, text); SendPlayerMessageToAll(playerid, PText); return 0; } if(AccInfo[playerid][Level] > 10 && AccInfo[playerid][Hide] == 1) { format(PText, 256, "{FF0000}[Co-Owner]{15FF00}(%d):{FFFFFF} %s",playerid, text); SendPlayerMessageToAll(playerid, PText); return 0; } if(AccInfo[playerid][Level] > 0 && AccInfo[playerid][Hide] == 1) { format(PText, 256, "{15FF00}(%d):{FFFFFF} %s",playerid, text); SendPlayerMessageToAll(playerid, PText); return 0; } if(AccInfo[playerid][Level] > 0 && AccInfo[playerid][Hide] == 0) { format(PText, 256, "{0F66E0}[A]{15FF00}(%d):{FFFFFF} %s", playerid, text); SendPlayerMessageToAll(playerid, PText); return 0; } if(AccInfo[playerid][pVip] > 0) { format(PText, 256, "{FF0000}[V]{15FF00}(%d):{FFFFFF} %s", playerid, text); SendPlayerMessageToAll(playerid, PText); return 0; } if(AccInfo[playerid][Level] < 1 && AccInfo[playerid][pVip] < 1) { format(PText, 256, "{15FF00}(%d):{FFFFFF} %s", playerid, text); SendPlayerMessageToAll(playerid, PText); return 0; } return 1; }[/pawn] Ai incercat sa rezolvi singur ?: Da, dar nu am reusit
  8. :)) Incarca-l pe solidfiles e mai bine acolo
  9. Floseste mai bine Map Construction :D
  10. .shadoW

    Freeze

    Daca e hostat vezi sa nu iti fie floodat serverul. Daca-l ti deschis cu localhost s-ar putea 1. Sa ai lag din cauza internetului sau 2. Sa primeasca serverul flood cu programu unicorn parca. Sper ca te-am ajutat.
  11. .shadoW

    Cartier

    1. Baga si CreatObject ce naiba. 2. Ai pus niste case una langa alta cu prost gust 0/5
  12. Locul e praf mapa e urata 0.5/10
  13. .shadoW

    Map club

    foarte faina bravo
  14. .shadoW

    Map [stunt]

    Bravo nui rau nota 9
  15. Pai cand organizezi eventul pui intrebarile prin announce sau in chat Event Time :D
  16. .shadoW

    Gang Base

    Azi am sa va dau si voua una dintre bazele create de mine. Cateva poze cu aceasta bazã [img width=500 height=266] [img width=500 height=266] [img width=500 height=280] [img width=500 height=266] [img width=500 height=280] [img width=500 height=266] [img width=500 height=280] Acuma CreateObject [pawn]CreateObject(9601, 304.34021, 1646.12024, 47.91080, 0.00000, -7.00000, 0.00000); CreateObject(9713, 425.25729, 1645.79932, 74.97760, 0.00000, 0.00000, 0.00000); CreateObject(18753, 651.37775, 1834.55249, 74.39250, 0.00000, 0.00000, 0.00000); CreateObject(18753, 526.53796, 1459.88403, 74.39250, 0.00000, 0.00000, 0.00000); CreateObject(18753, 464.39215, 1460.04846, 136.20110, 0.00000, 90.00000, 0.00000); CreateObject(18753, 526.41608, 1896.25146, 136.20110, 0.00000, 90.00000, 90.00000); CreateObject(18753, 464.36691, 1648.12390, 148.06110, 0.00000, 90.00000, 0.00000); CreateObject(18753, 526.46588, 1709.48950, 74.37251, 0.00000, 0.00000, 0.00000); CreateObject(18753, 526.44763, 1584.76489, 74.39250, 0.00000, 0.00000, 0.00000); CreateObject(18753, 838.18170, 1834.24255, 136.20110, 0.00000, 90.00000, 0.00000); CreateObject(18753, 838.16150, 1459.36072, 136.20110, 0.00000, 90.00000, 0.00000); CreateObject(18753, 776.37042, 1397.96790, 136.20110, 0.00000, 90.00000, 90.00000); CreateObject(18753, 526.38745, 1398.04407, 136.20110, 0.00000, 90.00000, 90.00000); CreateObject(18753, 776.17822, 1896.24951, 136.20110, 0.00000, 90.00000, 90.00000); CreateObject(18753, 776.28729, 1834.24011, 198.21249, 0.00000, 0.00000, 0.00000); CreateObject(18753, 651.34601, 1584.57837, 198.21249, 0.00000, 0.00000, 0.00000); CreateObject(18753, 526.39050, 1834.23865, 198.21249, 0.00000, 0.00000, 0.00000); CreateObject(18753, 526.40057, 1709.40698, 198.21249, 0.00000, 0.00000, 0.00000); CreateObject(18753, 464.38116, 1834.23340, 136.20110, 0.00000, 90.00000, 0.00000); CreateObject(7983, 737.68677, 1801.47229, 97.65150, 0.00000, 0.00000, 178.00000); CreateObject(18753, 651.35736, 1584.80469, 74.39250, 0.00000, 0.00000, 0.00000); CreateObject(18753, 776.26392, 1834.50818, 74.39250, 0.00000, 0.00000, 0.00000); CreateObject(18753, 838.17413, 1584.33472, 136.20110, 0.00000, 90.00000, 0.00000); CreateObject(18753, 464.39767, 1573.64502, 136.16116, 0.00000, 90.00000, 0.00000); CreateObject(18753, 526.41870, 1584.50708, 198.21249, 0.00000, 0.00000, 0.00000); CreateObject(18753, 526.40088, 1459.57300, 198.21249, 0.00000, 0.00000, 0.00000); CreateObject(18753, 651.34698, 1709.61243, 74.38919, 0.00000, 0.00000, 0.00000); CreateObject(18753, 526.40802, 1834.47046, 74.39250, 0.00000, 0.00000, 0.00000); CreateObject(18753, 838.17413, 1709.30237, 136.20110, 0.00000, 90.00000, 0.00000); CreateObject(18753, 464.39566, 1717.95288, 136.20110, 0.00000, 90.00000, 0.00000); CreateObject(18753, 651.30444, 1709.51208, 198.21249, 0.00000, 0.00000, 0.00000); CreateObject(18753, 651.29272, 1834.24060, 198.21249, 0.00000, 0.00000, 0.00000); CreateObject(18753, 651.34216, 1459.81299, 74.39250, 0.00000, 0.00000, 0.00000); CreateObject(18753, 776.23541, 1459.80408, 74.39250, 0.00000, 0.00000, 0.00000); CreateObject(18753, 776.24225, 1584.80725, 74.39250, 0.00000, 0.00000, 0.00000); CreateObject(18753, 776.31525, 1709.61328, 74.39250, 0.00000, 0.00000, 0.00000); CreateObject(18753, 651.36987, 1896.25012, 136.20110, 0.00000, 90.00000, 90.00000); CreateObject(18753, 651.37750, 1397.99707, 136.20110, 0.00000, 90.00000, 90.00000); CreateObject(18753, 651.34113, 1460.00635, 198.21249, 0.00000, 0.00000, 0.00000); CreateObject(18753, 776.30701, 1459.97498, 198.21249, 0.00000, 0.00000, 0.00000); CreateObject(18753, 776.29004, 1584.63171, 198.21249, 0.00000, 0.00000, 0.00000); CreateObject(18753, 776.30371, 1709.55225, 198.21249, 0.00000, 0.00000, 0.00000); CreateObject(16093, 718.75311, 1782.11719, 74.76280, 0.00000, 0.00000, 0.00000); CreateObject(18646, 718.83917, 1782.41382, 78.23290, 0.00000, 0.00000, 0.00000); CreateObject(8493, 558.79083, 1839.82227, 93.57110, 0.00000, 0.00000, 230.00000); CreateObject(8493, 525.49811, 1829.30469, 93.57110, 0.00000, 0.00000, 230.00000); CreateObject(3406, 523.19324, 1840.05530, 79.21570, 0.00000, 0.00000, 8.00000); CreateObject(3406, 545.44873, 1843.21594, 79.21570, 0.00000, 0.00000, 8.00000); CreateObject(3406, 536.77057, 1841.98547, 79.21570, 0.00000, 0.00000, 8.00000); CreateObject(3406, 528.18420, 1840.78699, 79.21570, 0.00000, 0.00000, 8.00000); CreateObject(3586, 509.58551, 1828.51318, 78.13940, 0.00000, 0.00000, 142.00000); CreateObject(3279, 469.67761, 1662.39795, 74.88537, 0.00000, 0.00000, 0.00000); CreateObject(18658, 718.68335, 1785.77234, 76.03190, 45.00000, 0.00000, 0.00000); CreateObject(18657, 718.71381, 1781.71289, 76.05190, 135.00000, 0.00000, 0.00000); CreateObject(10281, 462.81223, 1645.55835, 97.51100, 0.00000, 0.00000, 270.00000); CreateObject(6986, 463.77609, 1662.07263, 93.49030, 0.00000, 0.00000, -180.00000); CreateObject(6986, 464.14755, 1630.81396, 93.49030, 0.00000, 0.00000, 0.00000); CreateObject(10838, 211.21030, 1646.13892, 32.02470, 0.00000, 0.00000, 0.00000); CreateObject(18768, 583.45117, 1452.06189, 74.23770, 0.00000, 0.00000, 0.00000); CreateObject(18769, 583.47113, 1452.04138, 74.24150, 0.00000, 0.00000, 0.00000); CreateObject(18768, 583.82141, 1452.22876, 150.00000, 0.00000, 0.00000, 0.00000); CreateObject(18783, 590.14276, 1518.46350, 148.15460, 0.00000, 0.00000, 0.00000); CreateObject(18783, 590.14880, 1538.45056, 148.15460, 0.00000, 0.00000, 0.00000); CreateObject(18783, 570.18054, 1478.45056, 148.15460, 0.00000, 0.00000, 0.00000); CreateObject(18783, 590.14496, 1478.44934, 148.15460, 0.00000, 0.00000, 0.00000); CreateObject(18783, 590.15118, 1498.44165, 148.15460, 0.00000, 0.00000, 0.00000); CreateObject(18783, 570.14758, 1498.45886, 148.15460, 0.00000, 0.00000, 0.00000); CreateObject(18783, 570.14587, 1518.47107, 148.15460, 0.00000, 0.00000, 0.00000); CreateObject(18783, 590.08221, 1558.45825, 148.15460, 0.00000, 0.00000, 0.00000); CreateObject(18783, 570.14337, 1538.47058, 148.15460, 0.00000, 0.00000, 0.00000); CreateObject(18783, 570.11975, 1558.47217, 148.15460, 0.00000, 0.00000, 0.00000); CreateObject(9272, 554.94421, 1564.48901, 157.04230, 0.00000, 0.00000, 0.00000); CreateObject(9272, 604.71887, 1561.10535, 157.04230, 0.00000, 0.00000, 180.00000); CreateObject(9272, 554.75873, 1494.86243, 157.04230, 0.00000, 0.00000, 0.00000); CreateObject(9272, 554.76715, 1512.28247, 157.04230, 0.00000, 0.00000, 0.00000); CreateObject(9272, 554.77545, 1529.65076, 157.04230, 0.00000, 0.00000, 0.00000); CreateObject(9272, 554.78363, 1547.08264, 157.04230, 0.00000, 0.00000, 0.00000); CreateObject(9272, 554.95007, 1477.36450, 157.04230, 0.00000, 0.00000, 0.00000); CreateObject(9272, 605.43671, 1474.61108, 157.04230, 0.00000, 0.00000, 180.00000); CreateObject(9272, 605.30048, 1491.91235, 157.04230, 0.00000, 0.00000, 180.00000); CreateObject(9272, 605.20050, 1509.20581, 157.04230, 0.00000, 0.00000, 180.00000); CreateObject(9272, 605.10089, 1526.43091, 157.04230, 0.00000, 0.00000, 180.00000); CreateObject(9272, 604.72791, 1543.66089, 157.04230, 0.00000, 0.00000, 180.00000); CreateObject(19129, 569.62103, 1618.39685, 150.61250, 0.00000, 0.00000, 0.00000); CreateObject(19129, 589.57886, 1578.45728, 150.61250, 0.00000, 0.00000, 0.00000); CreateObject(19129, 569.62262, 1578.44055, 150.61250, 0.00000, 0.00000, 0.00000); CreateObject(19129, 569.62622, 1598.42358, 150.61250, 0.00000, 0.00000, 0.00000); CreateObject(19129, 589.58838, 1598.42151, 150.61250, 0.00000, 0.00000, 0.00000); CreateObject(19129, 659.50372, 1618.45239, 160.57249, 90.00000, 0.00000, 270.00000); CreateObject(643, 563.03241, 1599.13037, 151.12601, 0.00000, 0.00000, 0.00000); CreateObject(643, 562.83142, 1624.59094, 151.12601, 0.00000, 0.00000, 0.00000); CreateObject(643, 562.96094, 1618.47046, 151.12601, 0.00000, 0.00000, 0.00000); CreateObject(643, 562.99731, 1612.02393, 151.12601, 0.00000, 0.00000, 0.00000); CreateObject(643, 563.10730, 1605.74146, 151.12601, 0.00000, 0.00000, 0.00000); CreateObject(10406, 509.71399, 1459.55408, 75.28650, 0.00000, 0.00000, -270.00000); CreateObject(10396, 490.29059, 1440.59045, 76.75680, 0.00000, 0.00000, 90.00000); CreateObject(19129, 589.59521, 1618.41382, 150.61250, 0.00000, 0.00000, 0.00000); CreateObject(19129, 609.61481, 1618.41492, 150.61250, 0.00000, 0.00000, 0.00000); CreateObject(19129, 629.60944, 1618.43115, 150.61250, 0.00000, 0.00000, 0.00000); CreateObject(19129, 629.57098, 1628.37341, 160.55251, 90.00000, 0.00000, 0.00000); CreateObject(19129, 629.55011, 1608.51099, 160.57249, -90.00000, 0.00000, 0.00000); CreateObject(19129, 649.59882, 1618.43359, 150.61250, 0.00000, 0.00000, 90.00000); CreateObject(19129, 649.56702, 1628.39014, 160.55251, 90.00000, 0.00000, 0.00000); CreateObject(19129, 649.55988, 1608.50977, 160.57249, -90.00000, 0.00000, 0.00000); CreateObject(3605, 821.81720, 1702.28564, 80.78700, 0.00000, 0.00000, 90.00000); CreateObject(3605, 618.48553, 1415.66919, 80.78700, 0.00000, 0.00000, 0.00000); CreateObject(3605, 821.46582, 1663.79688, 80.78700, 0.00000, 0.00000, 90.00000); CreateObject(3605, 821.19568, 1625.37561, 80.78700, 0.00000, 0.00000, 90.00000); CreateObject(3605, 821.16901, 1587.14099, 80.78700, 0.00000, 0.00000, 90.00000); CreateObject(3605, 821.17871, 1548.99060, 80.78700, 0.00000, 0.00000, 90.00000); CreateObject(3605, 821.08667, 1510.61707, 80.78700, 0.00000, 0.00000, 90.00000); CreateObject(3605, 820.79388, 1472.56982, 80.78700, 0.00000, 0.00000, 90.00000); CreateObject(3605, 820.75470, 1434.14551, 80.78700, 0.00000, 0.00000, 90.00000); CreateObject(3605, 770.46320, 1414.92969, 80.78700, 0.00000, 0.00000, 0.00000); CreateObject(3605, 732.38983, 1415.26721, 80.78700, 0.00000, 0.00000, 0.00000); CreateObject(3605, 694.31561, 1415.36194, 80.78700, 0.00000, 0.00000, 0.00000); CreateObject(3605, 656.40564, 1415.59668, 80.78700, 0.00000, 0.00000, 0.00000); CreateObject(7416, 679.17102, 1586.91052, 74.90616, 0.00000, 0.00000, 0.00000); CreateObject(7418, 685.59521, 1593.47339, 74.86000, 0.00000, 0.00000, -180.00000); CreateObject(978, 598.45258, 1443.47217, 75.72480, 0.00000, 0.00000, 90.00000); CreateObject(978, 568.40552, 1462.24707, 75.72480, 0.00000, 0.00000, 270.00000); CreateObject(978, 568.41241, 1452.99231, 75.72480, 0.00000, 0.00000, 270.00000); CreateObject(978, 568.41223, 1443.66687, 75.72480, 0.00000, 0.00000, 270.00000); CreateObject(978, 594.09631, 1437.43103, 75.72480, 0.00000, 0.00000, 20.00000); CreateObject(978, 585.38269, 1435.72534, 75.72480, 0.00000, 0.00000, 0.00000); CreateObject(978, 598.46082, 1462.19873, 75.72480, 0.00000, 0.00000, 90.00000); CreateObject(978, 598.47198, 1452.85742, 75.72480, 0.00000, 0.00000, 90.00000); CreateObject(978, 572.84558, 1437.32129, 75.72480, 0.00000, 0.00000, 340.00000); CreateObject(978, 581.97321, 1435.71887, 75.72480, 0.00000, 0.00000, 0.00000); CreateObject(3279, 472.10663, 1630.91992, 74.88537, 0.00000, 0.00000, 0.00000); CreateObject(7617, 616.02167, 1623.46960, 86.08300, 0.00000, 0.00000, 90.00000); CreateObject(978, 458.83353, 1653.85803, 75.96140, 0.00000, 0.00000, 180.00000); CreateObject(978, 459.63892, 1637.82642, 75.96140, 0.00000, 0.00000, 0.00000); CreateObject(978, 403.10318, 1653.81006, 75.96140, 0.00000, 0.00000, 180.00000); CreateObject(978, 412.45288, 1653.81006, 75.96140, 0.00000, 0.00000, 180.00000); CreateObject(978, 421.74133, 1653.81262, 75.96140, 0.00000, 0.00000, 180.00000); CreateObject(978, 431.00989, 1653.83557, 75.96140, 0.00000, 0.00000, 180.00000); CreateObject(978, 393.83194, 1653.79736, 75.96140, 0.00000, 0.00000, 180.00000); CreateObject(978, 394.42789, 1637.88318, 75.96140, 0.00000, 0.00000, 0.00000); CreateObject(978, 403.75772, 1637.87585, 75.96140, 0.00000, 0.00000, 0.00000); CreateObject(978, 413.04849, 1637.86780, 75.96140, 0.00000, 0.00000, 0.00000); CreateObject(978, 422.37347, 1637.85950, 75.96140, 0.00000, 0.00000, 0.00000); CreateObject(978, 431.74069, 1637.85156, 75.96140, 0.00000, 0.00000, 0.00000); CreateObject(978, 440.97513, 1637.84338, 75.96140, 0.00000, 0.00000, 0.00000); CreateObject(978, 450.30731, 1637.83508, 75.96140, 0.00000, 0.00000, 0.00000); CreateObject(1616, 463.74469, 1635.23584, 77.68930, 31.00000, 0.00000, 0.00000); CreateObject(1616, 463.32660, 1644.90894, 95.60680, 338.16000, -61.94000, 20.00000); CreateObject(14560, 595.20209, 1597.00488, 155.07420, 0.02000, 0.00000, 0.00000); CreateObject(978, 440.38464, 1653.84497, 75.96140, 0.00000, 0.00000, 180.00000); CreateObject(978, 449.55865, 1653.86072, 75.96140, 0.00000, 0.00000, 180.00000); CreateObject(3279, 678.20410, 1591.15796, 74.82590, 0.00000, 0.00000, 0.00000); CreateObject(7836, 547.95697, 1773.16626, 80.78700, 0.00000, 0.00000, 90.00000); CreateObject(5816, 544.39868, 1784.64526, 79.30550, 0.00000, 0.00000, 0.00000); CreateObject(7418, 683.91107, 1590.63403, 74.86000, 0.00000, 0.00000, 0.00000); CreateObject(3819, 562.44220, 1584.46887, 151.67171, 0.00000, 0.00000, 180.00000); CreateObject(3819, 562.44611, 1575.85107, 151.67171, 0.00000, 0.00000, 180.00000); CreateObject(737, 600.05927, 1467.50183, 74.98560, 0.00000, 0.00000, 0.00000); CreateObject(737, 566.95563, 1467.49219, 74.98560, 0.00000, 0.00000, 0.00000); CreateObject(737, 566.91272, 1457.29773, 74.98560, 0.00000, 0.00000, 0.00000); CreateObject(737, 566.87207, 1447.42688, 74.98560, 0.00000, 0.00000, 0.00000); CreateObject(737, 566.83032, 1437.29553, 74.98560, 0.00000, 0.00000, 0.00000); CreateObject(737, 573.98340, 1432.46045, 74.98560, 0.00000, 0.00000, 0.00000); CreateObject(737, 584.07373, 1432.51428, 74.98560, 0.00000, 0.00000, 0.00000); CreateObject(737, 593.88171, 1432.48865, 74.98560, 0.00000, 0.00000, 0.00000); CreateObject(737, 600.28735, 1437.11584, 74.98560, 0.00000, 0.00000, 0.00000); CreateObject(737, 599.99347, 1447.48059, 74.98560, 0.00000, 0.00000, 0.00000); CreateObject(737, 600.10718, 1457.29553, 74.98560, 0.00000, 0.00000, 0.00000); CreateObject(7916, 501.59277, 1554.32605, 78.70659, 0.00000, 0.00000, 90.00000); CreateObject(7916, 502.75760, 1559.53418, 78.64679, 0.00000, 0.00000, 90.00000); CreateObject(16118, 487.46844, 1559.05200, 74.87030, 0.00000, 0.00000, 0.00000); CreateObject(19129, 518.96948, 1577.19678, 74.83710, 0.00000, 0.00000, 0.00000); CreateObject(19129, 518.71069, 1552.84534, 74.83710, 0.00000, 0.00000, 0.00000); CreateObject(632, 529.90338, 1564.91492, 75.30700, 0.00000, 0.00000, 0.00000); CreateObject(632, 515.01514, 1564.86987, 75.30700, 0.00000, 0.00000, 0.00000); CreateObject(632, 519.68207, 1564.93958, 75.30700, 0.00000, 0.00000, 0.00000); CreateObject(632, 524.87073, 1564.97986, 75.30700, 0.00000, 0.00000, 0.00000); CreateObject(2630, 524.20239, 1545.37598, 74.88500, 0.00000, 0.00000, 90.00000); CreateObject(2630, 513.16382, 1552.92468, 74.88500, 0.00000, 0.00000, 90.00000); CreateObject(2630, 519.14941, 1545.34814, 74.88500, 0.00000, 0.00000, 90.00000); CreateObject(2630, 513.01752, 1545.28442, 74.88500, 0.00000, 0.00000, 90.00000); CreateObject(2630, 513.09106, 1549.06982, 74.88500, 0.00000, 0.00000, 90.00000); CreateObject(2630, 519.30365, 1549.05286, 74.88500, 0.00000, 0.00000, 90.00000); CreateObject(2630, 524.24536, 1548.97522, 74.88500, 0.00000, 0.00000, 90.00000); CreateObject(2630, 512.92865, 1556.64209, 74.88500, 0.00000, 0.00000, 90.00000); CreateObject(2630, 519.22858, 1552.89673, 74.88500, 0.00000, 0.00000, 90.00000); CreateObject(2630, 524.26349, 1552.87354, 74.88500, 0.00000, 0.00000, 90.00000); CreateObject(2630, 524.28076, 1556.58960, 74.88500, 0.00000, 0.00000, 90.00000); CreateObject(2630, 519.14063, 1556.61353, 74.88500, 0.00000, 0.00000, 90.00000); CreateObject(3749, 464.23422, 1645.76624, 80.91900, 0.00000, 0.00000, 90.00000); CreateObject(18750, 465.37375, 1643.76758, 121.42940, 90.00000, 270.00000, 0.00000); CreateObject(18769, 463.97821, 1645.10754, 81.29060, 0.00000, 90.00000, 0.00000); [/pawn] Sper sa va placa. Am sa revin si cu alte mape. Astept nota critici/laude.
  17. .shadoW

    Insula

    E urata 1/5
  18. .shadoW

    Help

    D:\seby xD\T Server\gamemodes\bare.pwn(1720) : error 010: invalid function or declaration Imi da erroarea asta ma puteti ajuta ? Aceasta e linia [pawn]SG = CreateObject(18769, 2517.18213, 1823.14526, 6.00000, 0.00000, 90.00000, 0.00000);[/pawn]
  19. .shadoW

    Help

    Acel clan TAG se refera la acel tag al clanului exemplu : RSR , uB , NN , uTD etc na hai sa bag comanda pt clan daca nu intelegi. [pawn]CMD:opensggate( playerid, params[ ] ) { new PName[ MAX_PLAYER_NAME ]; GetPlayerName( playerid, PName, MAX_PLAYER_NAME ); if( strfind( PName, "[sG]" ) == -1 ) return SendClientMessage( playerid, 0xFFFFFFFF, "Nu poti deschide poarta." ); MoveObject( SG, 2556.21313, 1693.51208, -20.00000, 2 ); SendClientMessage( playerid, 0xDDDDDDAA, "Poarta se deschide." ); return 1; }[/pawn]
  20. .shadoW

    Help

    As dori sa stiu daca acest script este facut bine si daca ar mai trebui adaugat ceva [pawn]CMD:opengateclan( playerid, params[ ] ) { new PName[ MAX_PLAYER_NAME ]; GetPlayerName( playerid, PName, MAX_PLAYER_NAME ); if( strfind( PName, "[Clan TAG]" ) == -1 ) return SendClientMessage( playerid, 0xFFFFFFFF, "Nu poti deschide poarta." ); MoveObject( SG, 2556.21313, 1693.51208, -20.00000, 2 ); SendClientMessage( playerid, 0xDDDDDDAA, "Poarta se deschide." ); return 1; }[/pawn] +1 Rep pt cine ma ajuta :D
  21. sa nu fie doar pe race , DM , Drift, Stunt Cei drept servere de stunt etc sunt multe
  22. .shadoW

    Parola

    Te referi la RCON? nu inteleg
  23. Sã veden si Masinile cum le bagi tu sa fie pt pawn. 1/5
  24. Bravo nu-i rau :D
  25. pune si poze
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