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.shadoW

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Everything posted by .shadoW

  1. .shadoW

    Baza Admin

    Daca asta e de 3.5/5 WTF :-O Nu dau mai mult de 1.5/5 Uitate la asta si fa diferenta :3
  2. Imposibil sa nu mearga chiar dac acuma e 0.3x
  3. Daca-l faceai mai colorat Portocliul acela e nepotrivit :D
  4. Ce poate fi asa de greu sa faci comanda /ww ? si /hm? LOOOOL? [pawn]CMD:ww( playerid, params[ ] ) { GivePlayerWeapon(playerid, 24, 99999 ); // 24<- id arme | 99999 <- munitie si tot asa doar schimbi id-ul armei return 1; }[/pawn]
  5. .shadoW

    Map

    Nu e cine stie ce capodopera 1.5/5
  6. De tot cacatu romanesc sa mor io :-w asta oricine poate face asta ce drq e asa greu CMD:credits( playeird, params[ ] ); { etc.....
  7. Ma genii ale Map Editorului. Clar ca ai lag daca intri intr-o zona in care se afla multe obiecte gen intri in LS ma refer din program nu din TEST !!! E ceva normal.
  8. Adevarat Dar e si mai usor zic eu +1 pt Tutorial
  9. Vreau sa fac comanda /gy pt a spawna un elegy rapid si am facut comanda in felul urmator [pawn] CMD:gy( playerid , params[ ] ) { GivePlayerVehicle( playerid, 562 ); <- La aceasta linie imi da erroare Nu am introdus eu bine sau e alt fel functia? SendClientMessage( playerid, 0xFF0000FF, "{FFFFFF}Ai spawnat un {FF0000}Elegy {FFFFFF}'" ); return 1; } [/pawn]
  10. Pai pentru inceput, am decis sa fac o mapa de Event O-X pt ca am vazut pe YT cum e la Metin 2 [pawn]CreateObject(6959, -182.10558, 2531.43945, 61.89540, 0.00000, 0.00000, 0.00000); CreateObject(6959, -223.46291, 2571.40869, 61.89540, 0.00000, 0.00000, 0.00000); CreateObject(6959, -264.48779, 2531.58325, 61.89540, 0.00000, 0.00000, 0.00000); CreateObject(6959, -223.44049, 2531.50000, 61.89540, 0.00000, 0.00000, 0.00000); CreateObject(3578, -266.72763, 2518.44800, 61.10300, 0.00000, 0.00000, -33.00000); CreateObject(3578, -167.89333, 2544.37646, 61.10300, 0.00000, 0.00000, 45.00000); CreateObject(3578, -174.76204, 2537.54883, 61.10300, 0.00000, 0.00000, 45.00000); CreateObject(3578, -244.09840, 2516.70923, 61.10300, 0.00000, 0.00000, 90.00000); CreateObject(3578, -188.95145, 2523.37280, 61.10300, 0.00000, 0.00000, 45.00000); CreateObject(3578, -181.81300, 2530.48901, 61.10300, 0.00000, 0.00000, 45.00000); CreateObject(3578, -167.83861, 2517.82300, 61.10300, 0.00000, 0.00000, -45.00000); CreateObject(3578, -174.81273, 2524.82422, 61.10300, 0.00000, 0.00000, -45.00000); CreateObject(3578, -181.91537, 2531.93750, 61.10300, 0.00000, 0.00000, -45.00000); CreateObject(3578, -188.88245, 2538.93384, 61.10300, 0.00000, 0.00000, -45.00000); CreateObject(3578, -196.08960, 2546.14526, 61.10300, 0.00000, 0.00000, -45.00000); CreateObject(3578, -208.77577, 2551.29004, 61.10300, 0.00000, 0.00000, 0.00000); CreateObject(3578, -244.03908, 2536.40430, 61.10300, 0.00000, 0.00000, 90.00000); CreateObject(3578, -244.07867, 2526.68115, 61.10300, 0.00000, 0.00000, 90.00000); CreateObject(3578, -244.02588, 2546.34375, 61.10300, 0.00000, 0.00000, 90.00000); CreateObject(3578, -239.02376, 2551.30273, 61.10300, 0.00000, 0.00000, 0.00000); CreateObject(3578, -228.90938, 2551.28467, 61.10300, 0.00000, 0.00000, 0.00000); CreateObject(3578, -218.84076, 2551.29004, 61.10300, 0.00000, 0.00000, 0.00000); CreateObject(3578, -195.94293, 2516.39038, 61.10300, 0.00000, 0.00000, 45.00000); CreateObject(3578, -256.59665, 2518.20728, 61.10300, 0.00000, 0.00000, 45.00000); CreateObject(3578, -251.59250, 2526.68726, 61.10300, 0.00000, 0.00000, 75.00000); CreateObject(3578, -251.15280, 2536.48633, 61.10300, 0.00000, 0.00000, 99.00000); CreateObject(3578, -256.18631, 2543.84790, 61.10300, 0.00000, 0.00000, 155.00000); CreateObject(3578, -265.13019, 2543.29370, 61.10300, 0.00000, 0.00000, 35.00000); CreateObject(3578, -270.62524, 2535.99512, 61.10300, 0.00000, 0.00000, 71.00000); CreateObject(3578, -271.62579, 2526.33862, 61.10300, 0.00000, 0.00000, -82.00000); CreateObject(3578, -264.41577, 2516.88452, 61.10300, 0.00000, 0.00000, -28.00000); CreateObject(16121, -175.81999, 2506.32202, 61.05960, 0.00000, 0.00000, -105.00000); CreateObject(16121, -156.20392, 2536.68213, 61.05960, 0.00000, 0.00000, 342.00000); CreateObject(16121, -182.60378, 2553.83594, 61.05960, 0.00000, 0.00000, 69.00000); CreateObject(16121, -262.96170, 2506.05005, 61.05960, 0.00000, 0.00000, -105.00000); CreateObject(16121, -220.67862, 2506.25317, 61.05960, 0.00000, 0.00000, -105.00000); CreateObject(16121, -279.93210, 2557.57568, 61.05960, 0.00000, 0.00000, 69.00000); CreateObject(16121, -288.16422, 2525.57544, 61.05960, 0.00000, 0.00000, 164.00000); CreateObject(3578, -202.47475, 2546.23926, 61.10300, 0.00000, 0.00000, 90.00000); CreateObject(3578, -202.49873, 2535.98950, 61.10300, 0.00000, 0.00000, 90.00000); CreateObject(3578, -202.51683, 2525.75586, 61.10300, 0.00000, 0.00000, 90.00000); CreateObject(3578, -202.56203, 2516.59546, 61.10300, 0.00000, 0.00000, 90.00000); [/pawn] Poza : Link For download : http://www.solidfiles.com/d/60c9d3dbdf/ Daca doriti baze le puteti sa ma contactati pretul negociabil In video puteti vedea o baza creata de mine 100%
  11. .shadoW

    /Pimps

    De la mine ai +1 xD Bravo 5/5
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