Cand vreau sa compilez primesc erorile acestea: Liniile cu probleme: 3284 si 3285: [pawn] GivePlayerCash(i, value); GivePlayerCash(i, value);[/pawn] 3313: [pawn] GivePlayerCash(i, value);[/pawn] 3349 si 3350: [pawn] SafeResetPlayerWeapons(i); SafeGivePlayerWeapon(i, 29, 999);[/pawn] 3377: [pawn] SafeResetPlayerWeapons(i);[/pawn] 4002: [pawn] if(PlayerToPoint(50,playerid,885.863952,-2068.306396,12.895313) || PlayerToPoint(50,playerid,786.746582,-2067.982910,12.898412) || PlayerToPoint(50,playerid,886.083618,-2207.429687,12.895313) || PlayerToPoint(50,playerid,786.681030,-2207.446044,12.895313))[/pawn] 4014: [pawn] if(PlayerToPoint(3.0,playerid,847.6656,-1043.4241,25.4944) || PlayerToPoint(3.0,playerid,2127.5808,2378.2695,10.8203) || PlayerToPoint(3.0,playerid,-2649.418212,381.443420,6.159250))[/pawn] 4038: [pawn] if(PlayerToPoint(25.0,playerid,20.5627,-103.7291,1005.2578) || PlayerToPoint(25.0,playerid,203.9068,-41.0728,1001.8047))[/pawn] 4042: [pawn] else if(PlayerToPoint(30.0,playerid,214.4470,-7.6471,1001.2109) || PlayerToPoint(50.0,playerid,161.3765,-83.8416,1001.8047))[/pawn] 4054: [pawn] if(PlayerToPoint(6.0,playerid,1004.0070,-939.3102,42.1797) || PlayerToPoint(6.0,playerid,1944.3260,-1772.9254,13.3906))[/pawn] 4058: [pawn] else if(PlayerToPoint(6.0,playerid,-90.5515,-1169.4578,2.4079) || PlayerToPoint(6.0,playerid,-1609.7958,-2718.2048,48.5391))[/pawn] 4062: [pawn] else if(PlayerToPoint(6.0,playerid,-2029.4968,156.4366,28.9498) || PlayerToPoint(8.0,playerid,-2408.7590,976.0934,45.4175))[/pawn] 4066: [pawn] else if(PlayerToPoint(5.0,playerid,-2243.9629,-2560.6477,31.8841) || PlayerToPoint(8.0,playerid,-1676.6323,414.0262,6.9484))[/pawn] 4070: [pawn] else if(PlayerToPoint(6.0,playerid,2202.2349,2474.3494,10.5258) || PlayerToPoint(10.0,playerid,614.9333,1689.7418,6.6968))[/pawn] 4074: [pawn] else if(PlayerToPoint(8.0,playerid,-1328.8250,2677.2173,49.7665) || PlayerToPoint(6.0,playerid,70.3882,1218.6783,18.5165))[/pawn] 4078: [pawn] else if(PlayerToPoint(8.0,playerid,2113.7390,920.1079,10.5255) || PlayerToPoint(6.0,playerid,-1327.7218,2678.8723,50.0625))[/pawn] 4082: [pawn] else if(PlayerToPoint(8.0,playerid,656.4265,-559.8610,16.5015) || PlayerToPoint(6.0,playerid,656.3797,-570.4138,16.5015))[/pawn] 4094: [pawn] if(PlayerToPoint(1.0,playerid,403.8266,-2088.7598,7.8359) || PlayerToPoint(1.0,playerid,398.7553,-2088.7490,7.8359))[/pawn] 4102: [pawn] else if(PlayerToPoint(1.0,playerid,383.4157,-2088.7849,7.8359) || PlayerToPoint(1.0,playerid,374.9598,-2088.7979,7.8359))[/pawn] 4106: [pawn] else if(PlayerToPoint(1.0,playerid,369.8107,-2088.7927,7.8359) || PlayerToPoint(1.0,playerid,367.3637,-2088.7925,7.8359))[/pawn] 4110: [pawn] else if(PlayerToPoint(1.0,playerid,362.2244,-2088.7981,7.8359) || PlayerToPoint(1.0,playerid,354.5382,-2088.7979,7.8359))[/pawn] 4122: [pawn] if(PlayerToPoint(3.0,playerid,369.9786,-4.0798,1001.8589))[/pawn] 4126: [pawn] else if(PlayerToPoint(3.0,playerid,376.4466,-60.9574,1001.5078) || PlayerToPoint(3.0,playerid,378.1215,-57.4928,1001.5078))[/pawn] 4130: [pawn] else if(PlayerToPoint(3.0,playerid,374.1185,-113.6361,1001.4922) || PlayerToPoint(3.0,playerid,377.7971,-113.7668,1001.4922))[/pawn]