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Dekker

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Everything posted by Dekker

  1. Nu imi merge comanda /v color [pawn]else if(strcmp(x_nr,"color",true) == 0) { if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999) { if(GetPlayerMoney(playerid) < 1000) { SCM(playerid, COLOR_2RED,"Nu ai destui bani sa schimbi culoarea masinii."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 126) { SCM(playerid, COLOR_2RED, " Id Culoare Gresit"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]"); return 1; } new color2; color2 = strval(tmp); if(color2 < 0 && color2 > 126) { SCM(playerid, COLOR_2RED, " Id Culoare Gresit"); return 1; } new vehid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } CarInfo[vehid][cColorOne] = color1; CarInfo[vehid][cColorTwo] = color2; GivePlayerMoney(playerid, -1000); GameTextForPlayer(playerid, "~w~Ai schimbat culoarea masinii pentru~n~~r~-$1000", 5000, 1); ChangeVehicleColor(vehid, color1, color2); OnPropUpdate(); return 1; } if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { if(GetPlayerMoney(playerid) < 1000) { SCM(playerid, COLOR_2RED,"Nu ai destui bani sa schimbi culoarea masinii."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 126) { SCM(playerid, COLOR_2RED, " Id Culoare Gresit"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]"); return 1; } new color2; color2 = strval(tmp); if(color2 < 0 && color2 > 126) { SCM(playerid, COLOR_2RED, " Id Culoare Gresit"); return 1; } new vehid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; } else { return 1; } CarInfo[vehid][cColorOne] = color1; CarInfo[vehid][cColorTwo] = color2; GivePlayerMoney(playerid, -1000); GameTextForPlayer(playerid, "~w~Ai schimbat culoarea masinii pentru~n~~r~-$1000", 5000, 1); ChangeVehicleColor(vehid, color1, color2); OnPropUpdate(); return 1; } else { SCM(playerid,COLOR_2RED, "Nu te aflii in masina ta personala pentru a folosi aceasta comanda"); return 1; } if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { if(GetPlayerMoney(playerid) < 1000) { SCM(playerid, COLOR_2RED,"Nu ai destui bani sa schimbi culoarea masinii."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 126) { SCM(playerid, COLOR_2RED, " Id Culoare Gresit"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]"); return 1; } new color2; color2 = strval(tmp); if(color2 < 0 && color2 > 126) { SCM(playerid, COLOR_2RED, " Id Culoare Gresit"); return 1; } new vehid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey2]; } else { return 1; } CarInfo[vehid][cColorOne] = color1; CarInfo[vehid][cColorTwo] = color2; GivePlayerMoney(playerid, -1000); GameTextForPlayer(playerid, "~w~Ai schimbat culoarea masinii pentru~n~~r~-$1000", 5000, 1); ChangeVehicleColor(vehid, color1, color2); OnPropUpdate(); return 1; } else { SCM(playerid,COLOR_2RED, "Nu te aflii in masina ta personala pentru a folosi aceasta comanda"); return 1; } if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { if(GetPlayerMoney(playerid) < 1000) { SCM(playerid, COLOR_2RED,"Nu ai destui bani sa schimbi culoarea masinii."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 126) { SCM(playerid, COLOR_2RED, " Id Culoare Gresit"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]"); return 1; } new color2; color2 = strval(tmp); if(color2 < 0 && color2 > 126) { SCM(playerid, COLOR_2RED, " Id Culoare Gresit"); return 1; } new vehid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } CarInfo[vehid][cColorOne] = color1; CarInfo[vehid][cColorTwo] = color2; GivePlayerMoney(playerid, -1000); GameTextForPlayer(playerid, "~w~Ai schimbat culoarea masinii pentru~n~~r~-$1000", 5000, 1); ChangeVehicleColor(vehid, color1, color2); OnPropUpdate(); return 1; } else { SCM(playerid,COLOR_2RED, "Nu te aflii in masina ta personala pentru a folosi aceasta comanda"); return 1; } }[/pawn]
  2. Multumesc mult , aveam nevoie dar, /hdepune nu merge corect, daca am 2 case cu interiorul 4 , intru intr-una dintre ele si ma da la cealalta casa cu interiorul 4 cand ies. Iti apreciez munca , 5/5 , poate ne pui o rezolvare pentru problema afisata.
  3. Foarte tare , folositor pentru cei care cauta asa ceva. 10/10
  4. Dekker

    [MAP] RaceLS

    Am creat un circuit de curse dar mai greu. Sunt 3 curbe la 90 de grade , e buna pentru curse cu mai multi playeri. Este prima mapa a mea Imagini aici: http://imgur.com/a/XiOtP#0 [pawn]CreateDynamicObject(8040,567.2999900,-2868.8000500,11.8000000,0.0000000,0.0000000,2.0000000); //object(airprtcrprk02_lvs) (1) CreateDynamicObject(4152,656.3994100,-2875.5000000,11.1000000,0.0000000,0.0000000,270.0000000); //object(roads15_lan) (1) CreateDynamicObject(4112,661.0000000,-2889.5996100,20.4000000,0.0000000,0.0000000,90.0000000); //object(build01_lan) (1) CreateDynamicObject(4152,656.4000200,-2860.5000000,11.1000000,0.0000000,0.0000000,270.0000000); //object(roads15_lan) (2) CreateDynamicObject(4555,682.5000000,-2841.0996100,21.1000000,0.0000000,0.0000000,270.0000000); //object(figfree4_lan) (1) CreateDynamicObject(4840,785.3994100,-2886.7998000,12.5000000,0.0000000,0.0000000,179.9950000); //object(bchcostrd4_las) (1) CreateDynamicObject(4840,909.3994100,-2959.7998000,15.3000000,0.0000000,0.0000000,151.9900000); //object(bchcostrd4_las) (2) CreateDynamicObject(5442,972.2999900,-3034.3999000,16.5000000,0.0000000,0.0000000,300.0000000); //object(laeroad13) (1) CreateDynamicObject(5442,998.5999800,-3080.1001000,16.5000000,0.0000000,0.0000000,299.9980000); //object(laeroad13) (2) CreateDynamicObject(12801,997.0000000,-3147.6999500,16.5000000,0.0000000,0.0000000,210.0000000); //object(cunte_roads03) (1) CreateDynamicObject(4682,966.8994100,-3074.8994100,25.5000000,0.0000000,0.0000000,299.9930000); //object(ladtbuild3_lan2) (1) CreateDynamicObject(5704,989.3994100,-3128.1992200,29.4000000,0.0000000,0.0000000,209.9980000); //object(archwindshop_law) (1) CreateDynamicObject(5709,980.5000000,-3140.7998000,25.1000000,0.0000000,0.0000000,299.9930000); //object(shop03_law01) (1) CreateDynamicObject(4112,798.9000200,-2857.3000500,22.7000000,0.0000000,0.0000000,72.0000000); //object(build01_lan) (2) CreateDynamicObject(5709,860.5996100,-2876.7998000,22.9000000,0.0000000,0.0000000,327.9970000); //object(shop03_law01) (2) CreateDynamicObject(4682,947.2998000,-3042.1992200,25.9000000,0.0000000,0.0000000,299.9930000); //object(ladtbuild3_lan2) (3) CreateDynamicObject(4682,729.3994100,-2900.7998000,12.0000000,0.0000000,0.0000000,355.9950000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(5709,775.4000200,-2907.1999500,21.2000000,0.0000000,0.0000000,165.9970000); //object(shop03_law01) (3) CreateDynamicObject(4144,927.0999800,-3075.8999000,16.6000000,0.0000000,0.0000000,32.0000000); //object(roads11_lan) (1) CreateDynamicObject(4651,837.0996100,-2980.2998000,16.2000000,0.0000000,0.0000000,31.9980000); //object(road03_lan2) (1) CreateDynamicObject(4652,733.0999800,-2981.6999500,16.3000000,0.0000000,0.0000000,30.0000000); //object(road04_lan2) (1) CreateDynamicObject(4682,805.5000000,-2918.1001000,23.4000000,0.0000000,0.0000000,341.9950000); //object(ladtbuild3_lan2) (5) CreateDynamicObject(4682,925.2000100,-2919.6999500,24.5000000,0.0000000,0.0000000,139.9920000); //object(ladtbuild3_lan2) (6) CreateDynamicObject(5486,677.5999800,-3033.5000000,16.7000000,0.0000000,0.0000000,51.9980000); //object(laeroad21) (1) CreateDynamicObject(5709,949.4000200,-3179.8999000,25.4000000,0.0000000,0.0000000,121.9980000); //object(shop03_law01) (1) CreateDynamicObject(4682,1012.1992200,-3208.5996100,26.6000000,0.0000000,0.0000000,29.9930000); //object(ladtbuild3_lan2) (1) CreateDynamicObject(4112,996.8994100,-3046.8994100,26.7000000,0.0000000,0.0000000,209.9980000); //object(build01_lan) (1) CreateDynamicObject(18483,1015.2998000,-3182.6992200,16.5000000,0.0000000,0.0000000,29.9980000); //object(cuntsrod07) (1) CreateDynamicObject(4112,684.4000200,-3027.1001000,25.2000000,0.0000000,0.0000000,122.0000000); //object(build01_lan) (1) CreateDynamicObject(4682,603.5000000,-3043.8999000,13.0000000,0.0000000,0.0000000,303.9950000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(18483,614.2000100,-3022.8999000,15.8000000,0.0000000,0.0000000,303.9980000); //object(cuntsrod07) (1) CreateDynamicObject(4682,626.5999800,-3060.5000000,12.9000000,0.0000000,0.0000000,343.9910000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(18483,626.9000200,-3014.8000500,16.0000000,0.0000000,0.0000000,303.9970000); //object(cuntsrod07) (1) CreateDynamicObject(4840,551.5996100,-2943.0996100,14.6000000,0.0000000,0.0000000,153.9900000); //object(bchcostrd4_las) (1) CreateDynamicObject(4682,582.0000000,-3012.6999500,13.0000000,0.0000000,0.0000000,127.9920000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(5800,457.8999900,-2873.8000500,14.9000000,0.0000000,0.0000000,68.0000000); //object(road_lawn30) (1) CreateDynamicObject(5802,370.2000100,-2829.1001000,16.2000000,0.0000000,0.0000000,330.0000000); //object(road_lawn34) (1) CreateDynamicObject(3749,320.3999900,-2805.6999500,21.9000000,0.0000000,0.0000000,68.0000000); //object(clubgate01_lax) (1) CreateDynamicObject(8420,303.0000000,-2769.8994100,15.9000000,0.0000000,0.0000000,245.9950000); //object(arprtcrprk04_lvs) (1) CreateDynamicObject(4682,291.2000100,-2820.6001000,26.2000000,0.0000000,0.0000000,335.9920000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(4682,264.5000000,-2808.8000500,26.2000000,0.0000000,0.0000000,335.9890000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(5644,333.5000000,-2777.6999500,27.8000000,0.0000000,0.0000000,246.0000000); //object(laebuildsit01a) (1) CreateDynamicObject(4682,776.5999800,-2929.6999500,17.6000000,0.0000000,0.0000000,27.9950000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(5704,338.1992200,-2852.5996100,28.1000000,0.0000000,0.0000000,243.9950000); //object(archwindshop_law) (1) CreateDynamicObject(5644,974.7999900,-3204.8000500,26.5000000,0.0000000,0.0000000,147.9950000); //object(laebuildsit01a) (2) CreateDynamicObject(5709,733.2000100,-2954.8999000,25.0000000,0.0000000,0.0000000,29.9930000); //object(shop03_law01) (1) CreateDynamicObject(5709,767.7000100,-2987.0000000,25.3000000,0.0000000,0.0000000,209.9870000); //object(shop03_law01) (1) CreateDynamicObject(4682,928.5000000,-3018.5000000,15.0000000,0.0000000,0.0000000,301.9910000); //object(ladtbuild3_lan2) (3) CreateDynamicObject(5644,1058.3000500,-3151.6001000,25.3000000,0.0000000,0.0000000,101.9910000); //object(laebuildsit01a) (3) CreateDynamicObject(4682,1045.4000200,-3189.3999000,27.3000000,0.0000000,0.0000000,29.9930000); //object(ladtbuild3_lan2) (1) CreateDynamicObject(18483,1021.4000200,-3178.5000000,16.5000000,0.0000000,0.0000000,29.9980000); //object(cuntsrod07) (1) CreateDynamicObject(5644,913.0000000,-2991.0000000,21.4000000,0.0000000,0.0000000,125.9910000); //object(laebuildsit01a) (4) CreateDynamicObject(5644,895.0999800,-2971.1999500,26.1000000,0.0000000,0.0000000,133.9910000); //object(laebuildsit01a) (5) CreateDynamicObject(4682,245.8000000,-2764.0000000,26.4000000,0.0000000,0.0000000,247.9890000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(4682,254.0000000,-2745.6999500,26.5000000,0.0000000,0.0000000,245.9890000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(5644,341.1000100,-2759.1001000,28.5000000,0.0000000,0.0000000,245.9950000); //object(laebuildsit01a) (7) CreateDynamicObject(5644,286.8999900,-2725.1001000,27.3000000,0.0000000,0.0000000,245.9950000); //object(laebuildsit01a) (8) CreateDynamicObject(3763,871.4000200,-2947.5000000,34.3000000,0.0000000,0.0000000,0.0000000); //object(ce_radarmast3) (1) CreateDynamicObject(7505,927.9000200,-3107.0000000,18.0000000,0.0000000,0.0000000,290.0000000); //object(glfcrsgate3_vgn) (1) CreateDynamicObject(4682,891.2999900,-3048.1001000,24.5000000,0.0000000,0.0000000,291.9930000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(4682,853.4000200,-2992.6999500,26.1000000,0.0000000,0.0000000,319.9870000); //object(ladtbuild3_lan2) (3) CreateDynamicObject(4682,875.0000000,-3017.1999500,26.3000000,0.0000000,0.0000000,301.9870000); //object(ladtbuild3_lan2) (3) CreateDynamicObject(4682,826.0999800,-2977.1999500,23.8000000,0.0000000,0.0000000,343.9820000); //object(ladtbuild3_lan2) (3) CreateDynamicObject(4682,963.5999800,-3108.1001000,10.0000000,0.0000000,0.0000000,295.9930000); //object(ladtbuild3_lan2) (1) CreateDynamicObject(4682,950.5999800,-3074.1001000,10.4000000,0.0000000,0.0000000,287.9880000); //object(ladtbuild3_lan2) (1) CreateDynamicObject(4112,1023.2000100,-3093.0000000,27.0000000,0.0000000,0.0000000,209.9980000); //object(build01_lan) (1) CreateDynamicObject(3763,853.7999900,-2941.6999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(ce_radarmast3) (2) CreateDynamicObject(3763,833.0000000,-2935.5000000,28.5000000,0.0000000,0.0000000,0.0000000); //object(ce_radarmast3) (3) CreateDynamicObject(7657,801.5000000,-2958.0000000,17.5000000,0.0000000,0.0000000,188.0000000); //object(plasticsgate1) (1) CreateDynamicObject(7657,785.7999900,-2962.3000500,18.0000000,0.0000000,0.0000000,201.9980000); //object(plasticsgate1) (2) CreateDynamicObject(5704,401.2000100,-2885.3999000,23.8000000,0.0000000,0.0000000,241.9950000); //object(archwindshop_law) (1) CreateDynamicObject(4555,413.8994100,-2821.8994100,17.4000000,0.0000000,0.0000000,243.9950000); //object(figfree4_lan) (1) CreateDynamicObject(7657,730.5999800,-2993.6001000,18.1000000,0.0000000,0.0000000,207.9950000); //object(plasticsgate1) (3) CreateDynamicObject(7657,309.1000100,-2729.1001000,17.5000000,0.0000000,0.0000000,335.9940000); //object(plasticsgate1) (4) CreateDynamicObject(7657,326.7999900,-2736.8999000,17.5000000,0.0000000,0.0000000,335.9890000); //object(plasticsgate1) (5) CreateDynamicObject(7657,498.8999900,-2877.1001000,15.2000000,0.0000000,0.0000000,151.9930000); //object(plasticsgate1) (6) CreateDynamicObject(7657,515.5000000,-2886.1999500,15.0000000,0.0000000,0.0000000,149.9900000); //object(plasticsgate1) (7) CreateDynamicObject(7657,532.7999900,-2896.1999500,14.9000000,0.0000000,0.0000000,149.9850000); //object(plasticsgate1) (8) CreateDynamicObject(5709,691.5000000,-2978.5000000,24.8000000,0.0000000,0.0000000,29.9870000); //object(shop03_law01) (1) CreateDynamicObject(5709,654.2999900,-2999.5000000,25.1000000,0.0000000,0.0000000,29.9870000); //object(shop03_law01) (1) CreateDynamicObject(4682,642.5999800,-2999.6001000,12.6000000,0.0000000,0.0000000,303.9920000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(4682,623.2999900,-2970.6001000,12.8000000,0.0000000,0.0000000,303.9920000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(5704,470.0000000,-2923.8999000,24.2000000,0.0000000,0.0000000,239.9900000); //object(archwindshop_law) (1) CreateDynamicObject(7657,826.5999800,-2938.6001000,18.0000000,0.0000000,0.0000000,165.9980000); //object(plasticsgate1) (9) CreateDynamicObject(7657,844.2000100,-2944.5000000,17.9000000,0.0000000,0.0000000,155.9980000); //object(plasticsgate1) (10) CreateDynamicObject(7657,860.4000200,-2953.3999000,17.9000000,0.0000000,0.0000000,145.9950000); //object(plasticsgate1) (11) CreateDynamicObject(7657,873.7999900,-2963.6001000,17.8000000,0.0000000,0.0000000,139.9920000); //object(plasticsgate1) (12) CreateDynamicObject(7657,834.0999800,-2916.8999000,15.5000000,0.0000000,0.0000000,149.9980000); //object(plasticsgate1) (13) CreateDynamicObject(7657,851.5999800,-2927.3000500,15.7000000,0.0000000,0.0000000,149.9960000); //object(plasticsgate1) (14) CreateDynamicObject(7657,868.5000000,-2937.6001000,16.1000000,0.0000000,0.0000000,147.9960000); //object(plasticsgate1) (15) CreateDynamicObject(7657,884.7999900,-2949.1999500,16.1000000,0.0000000,0.0000000,141.9920000); //object(plasticsgate1) (16) CreateDynamicObject(4112,949.7000100,-2957.6001000,25.5000000,0.0000000,0.0000000,213.9980000); //object(build01_lan) (1) CreateDynamicObject(4682,896.7999900,-2897.3000500,5.5000000,0.0000000,0.0000000,143.9880000); //object(ladtbuild3_lan2) (6) CreateDynamicObject(5704,498.7999900,-2944.6001000,23.2000000,0.0000000,0.0000000,235.9850000); //object(archwindshop_law) (1) CreateDynamicObject(5704,549.2999900,-2991.3000500,24.2000000,0.0000000,0.0000000,217.9810000); //object(archwindshop_law) (1) CreateDynamicObject(4682,600.0000000,-2938.3000500,12.7000000,0.0000000,0.0000000,307.9920000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(4682,581.0996100,-2915.0000000,12.3000000,0.0000000,0.0000000,139.9880000); //object(ladtbuild3_lan2) (4) CreateDynamicObject(7657,558.7000100,-2914.1999500,15.6000000,0.0000000,0.0000000,143.9850000); //object(plasticsgate1) (17) CreateDynamicObject(7657,545.2999900,-2904.6999500,15.0000000,0.0000000,0.0000000,143.9810000); //object(plasticsgate1) (18) CreateDynamicObject(3463,302.2000100,-2771.5000000,16.0000000,0.0000000,0.0000000,334.0000000); //object(vegaslampost2) (1) CreateDynamicObject(3463,307.2000100,-2760.3000500,16.0000000,0.0000000,0.0000000,333.9950000); //object(vegaslampost2) (2) CreateDynamicObject(3463,298.2000100,-2781.0000000,16.0000000,0.0000000,0.0000000,333.9950000); //object(vegaslampost2) (4) CreateDynamicObject(3472,596.5000000,-2982.3000500,15.9000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1) CreateDynamicObject(3472,580.2000100,-2961.0000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2) CreateDynamicObject(3472,563.0999800,-2941.3000500,14.9000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3) CreateDynamicObject(3472,547.4000200,-2927.3000500,14.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4) CreateDynamicObject(3472,522.2000100,-2909.6999500,13.9000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5) CreateDynamicObject(3472,493.5000000,-2894.0000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6)[/pawn] Comanda de teleport!! [pawn]if (strcmp("/racels", cmdtext, true) == 0) { if (PlayerInfo[playerid][pAdmin] >= 1) { GetPlayerVehicleID(playerid); new State = GetPlayerState(playerid); if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER) { SendClientMessage(playerid, 0xFFFFFFAA, "Mapa facuta de Dekker. Nu schimba creditele!"); return SetVehiclePos(vehicleid,313.0085,-2787.2087,17.0797); } SetPlayerPos(playerid,313.0085,-2787.2087,17.0797); } return 1; }[/pawn]
  5. Faza este ca nu imi merge fs-urile bagate , nici bandana , nici GarHouse. Dialogurile din GameMode merg cum e cel la register , merg.
  6. [pawn]public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new string[400], _tmpstring[256], INI:file, filename[HOUSEFILE_LENGTH], h = GetPVarInt(playerid, "LastHouseCP"), amount = floatround(strval(inputtext)); format(filename, sizeof(filename), FILEPATH, h); if(dialogid == HOUSEMENU && response) { switch(listitem) { case 0: ShowPlayerDialog(playerid, HOUSEMENU+19, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Set House For Sale\nCancel Active House Sale\nSell House", "Select", "Cancel"); case 1: { #if GH_USE_HOUSESTORAGE == false ShowInfoBoxEx(playerid, COLOUR_INFO, E_NO_HOUSESTORAGE); #else #if GH_USE_WEAPONSTORAGE == true ShowPlayerDialog(playerid, HOUSEMENU+18, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Money Storage\nWeapon Storage", "Select", "Cancel"); #else ShowPlayerDialog(playerid, HOUSEMENU+10, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Deposit Money\nWithdraw Money\nCheck Balance", "Select", "Cancel"); #endif #endif } case 2: ShowPlayerDialog(playerid, HOUSEMENU+14, DIALOG_STYLE_INPUT, INFORMATION_HEADER, "Type In The New House Name Below:\n\nPress 'Cancel' To Cancel", "Done", "Cancel"); case 3: ShowPlayerDialog(playerid, HOUSEMENU+13, DIALOG_STYLE_INPUT, INFORMATION_HEADER, "Type In The New House Password Below:\nLeave The Box Empty If You Want To Keep Your Current House Password.\nPress 'Remove' To Remove The House Password.", "Done", "Remove"); case 4: { #if GH_HINTERIOR_UPGRADE == true ShowPlayerDialog(playerid, HOUSEMENU+16, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Preview House Interior\nBuy House Interior", "Select", "Cancel"); #else ShowPlayerDialog(playerid, HOUSEMENU+24, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Open House For Visitors\nClose House For Visitors", "Select", "Cancel"); #endif } case 5: { #if GH_HINTERIOR_UPGRADE == true ShowPlayerDialog(playerid, HOUSEMENU+24, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Open House For Visitors\nClose House For Visitors", "Select", "Cancel"); #else new tmpcount = 1, total = (CountPlayersInHouse(h) - 1); if(CountPlayersInHouse(h) == 0) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_NONE_IN_HOUSE); CMDSString = ""; foreach(Player, i) { if(!IsPlayerInHouse(i, h)) continue; if(playerid == i) continue; if(tmpcount == total) { format(_tmpstring, sizeof(_tmpstring), "{00BC00}%d.\t{FFFF2A}%s in %s", tmpcount, pNick(i), i); } else format(_tmpstring, sizeof(_tmpstring), "{00BC00}%d.\t{FFFF2A}%s (%d)\n", tmpcount, pNick(i), i); strcat(CMDSString, _tmpstring); tmpcount++; } ShowPlayerDialog(playerid, HOUSEMENU+25, DIALOG_STYLE_LIST, INFORMATION_HEADER, CMDSString, "Select", "Cancel"); #endif } case 6: { #if GH_HINTERIOR_UPGRADE == true new tmpcount = 1, total = (CountPlayersInHouse(h) - 1); if(CountPlayersInHouse(h) == 0) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_NONE_IN_HOUSE); CMDSString = ""; foreach(Player, i) { if(!IsPlayerInHouse(i, h)) continue; if(playerid == i) continue; if(tmpcount == total) { format(_tmpstring, sizeof(_tmpstring), "{00BC00}%d.\t{FFFF2A}%s in %s", tmpcount, pNick(i), i); } else format(_tmpstring, sizeof(_tmpstring), "{00BC00}%d.\t{FFFF2A}%s (%d)\n", tmpcount, pNick(i), i); strcat(CMDSString, _tmpstring); tmpcount++; } ShowPlayerDialog(playerid, HOUSEMENU+25, DIALOG_STYLE_LIST, INFORMATION_HEADER, CMDSString, "Select", "Cancel"); #else ShowPlayerDialog(playerid, HOUSEMENU+27, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House Alarm\t\t$"#HUPGRADE_ALARM"\nBuy Security Camera\t\t$"#HUPGRADE_CAMERA"\nBuy House Security Dog\t$"#HUPGRADE_DOG"\nBuy Better Houselock\t\t$"#HUPGRADE_UPGRADED_HLOCK"", "Select", "Cancel"); #endif } case 7: ShowPlayerDialog(playerid, HOUSEMENU+27, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House Alarm\t\t$"#HUPGRADE_ALARM"\nBuy Security Camera\t\t$"#HUPGRADE_CAMERA"\nBuy House Security Dog\t$"#HUPGRADE_DOG"\nBuy Better Houselock\t\t$"#HUPGRADE_UPGRADED_HLOCK"", "Select", "Cancel"); } return 1; } [/pawn] Eu am sters alea cu melodiile. Inainte cand erau acele melodii cand apasam de exemplu pe la a patra optiune din ExitHouse imi aparea ca ascult X melodie.
  7. Nu imi merg dialogurile , cel de la GarHouse cand apas BUY nu merge. Cel de la bandana la fel. Este ceva din gamemode ?? HELP MEEE !
  8. Mie imi dati warn pentru renumitul OFF-Topic care nici nu stiti ce inseamna , dar nu puteti aplica regulamentul in acest topic. http://www.sa-mp.ro/forum/index.php?topic=2825.0
  9. Am luat sistemul de case Gagi , cand intru pe server si dau /createhouse nu imi apare nici o informatie cum sa o fac. Ma poate ajuta cineva ???
  10. Rock nu-l mai imbarliga pentru ca toate firmele de host nu permit trecerea de pe 0.3e pe 0.3x de catre utilizator. Sper sa intelegi odata. Iti sugerez sa ii astepti pe cei de la host pana isi fac update la dedicate pentru 0.3x
  11. Poate in cars.cfg !!!
  12. Desigur ca nu iti voi raspunde nici celei de-a treia provocari. Mai incearca.
  13. Doamne ce om esti. Ai creat si tu un Sistem VIP care are buguri si gata esti smecher. Veziti de treaba ta si nu mai jigni, asa amical, te rog frumos. Nu ti-am raspuns nici primei provocari, si nici celei de a doua. Veziti de lungul nasului.
  14. Bine , fa tu asta si nu o sa-ti mai mearga serverul.
  15. Daca este hostat trebuie sa astepti ca firma la care e hostat sa treaca pe 0.3x !!
  16. Am luat un sistem de case GarHouse , cand scrie /createhouse imi apare /createhouse (house price) (ID:optional level sau ceva in genu) cand dau /createhouse 1200000 , acelasi meniu imi apare , nu se creaza casa. Ce poate avea ???? [pawn]CMD:createhouse(playerid, params[]) { new cost, h = GetFreeHouseID(), labeltext[250], hint; if(!IsPlayerAdmin(playerid)) return 0; if(sscanf(params, "dD(" #DEFAULT_H_INTERIOR ")", cost, hint)) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_CMD_USAGE_CREATEHOUSE); if(h < 0) { ShowInfoBox(playerid, E_TOO_MANY_HOUSES, MAX_HOUSES); return 1; } if(hint < 0 || hint > MAX_HOUSE_INTERIORS) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_INVALID_HINT); if(IsHouseInteriorValid(hint) == 0) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_HINT_DOESNT_EXIST); if(cost < MIN_HOUSE_VALUE || cost > MAX_HOUSE_VALUE) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_INVALID_HVALUE); else { fcreate(HouseFile(h)); GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Angle); new world = GetPlayerVirtualWorld(playerid), interior = GetPlayerInterior(playerid); hInfo[h][CPOutX] = X, hInfo[h][CPOutY] = Y, hInfo[h][CPOutZ] = Z; format(hInfo[h][HouseName], MAX_HOUSE_NAME, "%s", DEFAULT_HOUSE_NAME); format(hInfo[h][HouseOwner], MAX_PLAYER_NAME, "%s", INVALID_HOWNER_NAME); format(hInfo[h][HouseLocation], MAX_ZONE_NAME, "%s", GetHouseLocation(h)); hInfo[h][HousePassword] = udb_hash("INVALID_HOUSE_PASSWORD"); hInfo[h][HouseValue] = cost, hInfo[h][HouseStorage] = 0; new INI:file = INI_Open(HouseFile(h)); INI_WriteFloat(file, "CPOutX", X); INI_WriteFloat(file, "CPOutY", Y); INI_WriteFloat(file, "CPOutZ", Z); INI_WriteString(file, "HouseName", DEFAULT_HOUSE_NAME); INI_WriteString(file, "HouseOwner", INVALID_HOWNER_NAME); INI_WriteString(file, "HouseLocation", hInfo[h][HouseLocation]); INI_WriteInt(file, "HousePassword", hInfo[h][HousePassword]); INI_WriteString(file, "HouseCreator", pNick(playerid)); INI_WriteInt(file, "HouseValue", cost); INI_WriteInt(file, "HouseStorage", 0); format(labeltext, sizeof(labeltext), LABELTEXT1, DEFAULT_HOUSE_NAME, cost, h); #if GH_USE_CPS == true HouseCPOut[h] = CreateDynamicCP(X, Y, Z, 1.5, world, interior, -1, CP_DRAWDISTANCE); HouseCPInt[h] = CreateDynamicCP(hIntInfo[hint][intCPX], hIntInfo[hint][intCPY], hIntInfo[hint][intCPZ], 1.5, (h + 1000), hIntInfo[hint][intInterior], -1, 15.0); #else HousePickupOut[h] = CreateDynamicPickup(PICKUP_MODEL_OUT, PICKUP_TYPE, X, Y, Z, world, interior, -1, 15.0); HousePickupInt[h] = CreateDynamicPickup(PICKUP_MODEL_INT, PICKUP_TYPE, hIntInfo[hint][intCPX], hIntInfo[hint][intCPY], hIntInfo[hint][intCPZ], (h + 1000), hIntInfo[hint][intInterior], -1, 15.0); #endif #if GH_USE_MAPICONS == true HouseMIcon[h] = CreateDynamicMapIcon(X, Y, Z, 31, -1, world, interior, -1, 50.0); #endif HouseLabel[h] = CreateDynamic3DTextLabel(labeltext, COLOUR_GREEN, X, Y, Z+0.7, TEXTLABEL_DISTANCE, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, TEXTLABEL_TESTLOS, world, interior, -1, TEXTLABEL_DISTANCE); ShowInfoBox(playerid, I_H_CREATED, h); GetPosInFrontOfPlayer(playerid, X, Y, -2.5); INI_WriteFloat(file, "SpawnOutX", X); INI_WriteFloat(file, "SpawnOutY", Y); INI_WriteFloat(file, "SpawnOutZ", Z); INI_WriteFloat(file, "SpawnOutAngle", (180.0 + Angle)); INI_WriteInt(file, "SpawnWorld", world); INI_WriteInt(file, "SpawnInterior", interior); INI_WriteInt(file, "HouseInterior", hint); hInfo[h][spawnOutX] = X, hInfo[h][spawnOutY] = Y, hInfo[h][spawnOutZ] = Z, hInfo[h][spawnOutAngle] = (180.0 + Angle); hInfo[h][spawnWorld] = world, hInfo[h][spawnInterior] = interior, hInfo[h][HouseInterior] = hint; hInfo[h][HouseAlarm] = hInfo[h][HouseDog] = hInfo[h][HouseCamera] = hInfo[h][upgradedLock] = 0; INI_Close(file); CurrentID++; file = INI_Open("/GarHouse/House.ini"); INI_WriteInt(file, "CurrentID", CurrentID); INI_Close(file); SetPVarInt(playerid, "JustCreatedHouse", 1); Iter_Add(Houses, h); } return 1; }[/pawn]
  17. Dekker

    Cad in gol

    Am rezolvat , era bug pe cont.
  18. Dekker

    Cad in gol

    Cand intru pe server cad in gol , o fi hostul ??? Dau /fpk la fel cad in gol.../respawn la fel. Eu zic ca este hostul , ce parere aveti ?
  19. Si cum sa caut driverul , dupa nume?
  20. Are cineva un sistem de case bun ? cu /createhouse ?? Ajutati-ma va rog..
  21. Asta voi face atunci...
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