burnfire
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Everything posted by burnfire
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Problema pornire server(server clossed the connection)
burnfire replied to Razvan22's question in Arhivă probleme
Trebuie sa ai numele cu _,EX:burn_fire ) -
1.Cam scurt video-ul 2.Faine drifturi 3.9/10 )
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Problema pornire server(server clossed the connection)
burnfire replied to Razvan22's question in Arhivă probleme
Scuzati greseala,da era defapt CallBack!Dati vina pe graba )))) -
Frumoasa mapa!Este muuult prea frumoasa pentru forumul asta!Dar iti multumim ca totusi ai postato ON:50/10
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Pune langa tutorial functia [pawn]TooglePlayerControlable(playerid,false);[/pawn]
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Problema pornire server(server clossed the connection)
burnfire replied to Razvan22's question in Arhivă probleme
Arata functia public OnPlayerConnect(playerid) -
Am vazut ceva de genu pe RSS(Am intrat sa vad ce s-a mai schimbat doar) si era aproape acelasi lucru(este tradus in RO si is schimbate culorile)...hmm ON:10/10
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Salutare SA:MP!Am o problema cu comanda /setlevel facuta de mine!Am facut niste poze!Codul pozelor: http://imageshack.us/g/1/10104660/! Codul comenzii: [pawn]stock getINI(playerid) { new account[64]; GetPlayerName(playerid,"pName",sizeof(pName)); format(account,30,"Users/%s.ini",pName); return account; } /*CMDS*/ CMD:setlevel(playerid,params[]) { #pragma unused params new givedplayerid,level,Name[MAX_PLAYER_NAME]; new s1[128],s2[128],s3[128]; if(sscanf(params,"id",givedplayerid,level)) { SendClientMessage(playerid,0xFF0000FF,"Utilizare comanda :/setlevel <Playerid> <Level>"); } if(PInfo[playerid][pAdmin] < 6 || IsPlayerAdmin(playerid)) { SendClientMessage(playerid,0xFF0000FF,"Nu poti utiliza aceasta comanda deoarece nu ai cel putin level 6!"); } GetPlayerName(playerid,"pName",sizeof(pName)); GetPlayerName(givedplayerid,"Name",sizeof(Name)); if(!IsPlayerConnected(givedplayerid)) { SendClientMessage(playerid,0xFF0000FF,"Playerul solicitat nu este conectat!"); } if(level > 15 || level < 0) { SendClientMessage(playerid,0xFF0000FF,"Level invalid"); } format(s1,128,"[Anunt Funny]{0000FF}[Admininstrator]%s ti-a dat level %d!",pName,level); format(s2,128,"[Anunt Funny]Ai dat level %d playerului %s!",level,Name); format(s3,128,"[Anunt Funny]{0000FF}[Admininstrator]%s a dat level %d playerului %s!",pName,level,Name); SendClientMessage(givedplayerid,0x00D500FF,s1); SendClientMessage(playerid,0x00D500FF,s2); SendClientMessageToAll(0x00D500FF,s3); PInfo[givedplayerid][pAdmin] = level; }[/pawn] Va rog ajutatima!Va multumesc
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Te duci unde vrei tu sa salvezi pozitia si dai /save (/s).
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stockurile se plaseaza ORIUNDE IN AFARA CALLBACKURILOR!
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Unde ai reusit sa scriptezi atat de bine si frumos?Trebuie sa-mi spui!! :grin:
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Da...dar pana la deschidere,va fi un secret... App.Acesta va fi spawnul la serverul meu Nu am zis ca este mapa,am zis ca este o CREATIE! Va multumesc pentru notele favorabile :D
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Downloadeaza-l de aici
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Ai cateva posibilitati: 1.Nu ai vre-un inculde 2.Functiile descrise in eroare : "TEXT_DRAW_FONT_MODEL_PREVIEW" "PlayerTextDrawSetPreviewModel" "PlayerTextDrawSetPreviewRot" NU SUNT CREATE 3.Ai include-urile invechite
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Am zis liniile 192,196 si 197. Nu ce ai aratat tu in poza :rolleyes:
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Frumos script.Frumoasa descriere.Cred ca ti-a luat ceva cu scriptingul,nu? :undecided:
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Arata-ne liniile 192,196,197
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Iti voi recomanda acest tutorial!
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Ma scuzati!Rog un Moderator/Administrator sa mute topicul :D
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Salutari SA-MP Romania!Astazi am sa va prezint prima mea creatie in Map Editor: CODUL CREATIEI: [pawn]CreateObject(5269, -2276.84106, 2287.00073, 3.02380, 90.00000, 0.00000, 0.00000); CreateObject(5269, -2276.79004, 2287.10815, 11.20964, 90.00000, 0.00000, 0.00000); CreateObject(5269, -2276.80298, 2287.03174, 19.36112, 90.00000, 0.00000, 0.02322); CreateObject(5269, -2276.77368, 2287.06372, 27.59162, 90.00000, 0.00000, 0.00000); CreateObject(5269, -2276.61401, 2287.20630, 35.75034, 90.00000, 0.00000, 0.00000); CreateObject(5269, -2276.67285, 2292.93140, 37.53391, 0.00000, 0.00000, 0.00000); CreateObject(5269, -2270.93140, 2311.64673, 37.65437, 0.00000, 0.00000, 0.00000); CreateObject(5269, -2276.41138, 2302.16382, 31.40960, 90.00000, 0.00000, 0.00000); CreateObject(5269, -2276.37427, 2300.90430, 26.28244, 0.00000, 0.00000, 0.00000); CreateObject(5269, -2276.51855, 2292.75317, 26.21015, 0.00000, 0.00000, 0.00000); CreateObject(5269, -2276.55566, 2304.00415, 6.51585, -53.00000, 0.00000, 359.89490); CreateObject(5269, -2276.72559, 2292.98438, 21.45410, -53.00000, 0.00000, 0.00000); CreateObject(5269, -2277.32935, 2297.25586, 15.31727, -53.00000, 0.00000, 359.90305); CreateObject(5269, -2277.00000, 2302.24585, 8.81365, -53.00000, 0.00000, 360.00000); CreateObject(5269, -2276.37207, 2300.25635, 37.55437, 0.00000, 0.00000, 0.00000); CreateObject(5269, -2268.50244, 2319.62329, 37.65437, 0.00000, 0.00000, 0.00000); CreateObject(5269, -2271.14771, 2309.89111, 35.99168, 90.00000, 0.00000, 0.00000); CreateObject(5269, -2272.49023, 2309.80078, 28.67157, 90.00000, 0.00000, 0.00000); CreateObject(5269, -2272.50317, 2319.19580, 25.71920, 0.00000, 0.00000, 0.00000); CreateObject(5269, -2272.53418, 2314.60010, 25.75587, 0.00000, 0.00000, 0.00000); CreateObject(5269, -2271.64282, 2309.51611, 21.23069, -90.00000, 0.00000, 0.00000); CreateObject(5269, -2271.62622, 2309.69214, 14.69780, 90.00000, 0.00000, 0.00000); CreateObject(5269, -2271.46143, 2309.63550, 10.03400, 90.00000, 0.00000, 0.00000); CreateObject(5269, -2271.06299, 2331.18994, 36.31407, 90.00000, 0.00000, -6.00000); CreateObject(5269, -2271.01465, 2331.22754, 22.23443, 90.00000, 186.00000, 348.00000); CreateObject(5269, -2271.05444, 2331.23145, 30.02880, 90.00000, 186.00000, 348.00000); CreateObject(5269, -2271.01465, 2331.22754, 14.41341, 90.00000, 186.00000, 348.00000); CreateObject(5269, -2271.01465, 2331.22754, 7.95244, 90.00000, 186.00000, 348.00000); CreateObject(5269, -2270.63501, 2336.33472, 5.97538, 0.00000, 0.00000, -5.00000); CreateObject(5269, -2269.80054, 2344.89868, 37.84220, 0.00000, 0.00000, -17.00000); CreateObject(5269, -2270.67261, 2336.33813, 25.08542, 0.00000, 0.00000, -5.00000); CreateObject(5269, -2270.63501, 2336.33472, 37.84220, 0.00000, 0.00000, -5.00000); CreateObject(5269, -2269.54810, 2344.39160, 25.02345, 0.00000, 0.00000, -10.00000); CreateObject(5269, -2269.86743, 2344.20435, 5.97538, 0.00000, 0.00000, -5.00000);[/pawn] Sper ca v-a placut ).Daca aveti ceva de obiectat,va astept comentariile mai jos.Sper ca v-a placut,avand in vedere ca este PRIMA CREATIE!
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Cu placere,sa fie primit :D
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Arata codul carnavalului :D
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Trebuie sa faci asa: 1.Cauta variabila "string" Va arata cam asa:[pawn]new string[50];//50 este marimea variabilei![/pawn] 2.Schimbi 50 cu ceva mai mare. GATA!TOCMAI AI MARIT MARIMEA STRINGULUI(scuzati pleonasmul) )
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Cum ai facut asta? :shocked:
