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Killerman

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Everything posted by Killerman

  1. Va multumesc frumos pentru incurajari/sugestii m-am gandit ca in v 3 sa realizez urmatoarele. -crearea unui nou loc de war intre cele 2clase. -scaderea de la 90k la 20k pe persoana omorata. -adaugarea a noi arme la classe zombi: lopata , drujba , cuţit. SWAT : mp4 ; deagle ; shotgun , sniper rifle. -la admini schimbate skinurile in 122 Din seara aceasta ma apuc de mapping ,. cand termin schimb skinurile , spawnul. uratimi succes.
  2. Nick: KillerMan Problema: salut caut de ceva timp un script de range damage adica la ce arma vreau eu sa ia mai mult damage de exemplu la shotgun sa ia 50% etc.. imi puteti face un tutotrial sau ceva? Erori / warnings: -- Lini/script: -- Ai incercat sa rezolvi singur ?: Nu deoarece nu stiu si nu am gasit..
  3. Bun :X m-a ajutat la multe scripturi pentru a marca de cine este facut... Sau cate-va chestii la un DMV..
  4. Eu zic ca toti am fost la inceput si meritam o sansa in puls 4/5 deoarece nu imi place cladirea inrest este ceva frumos pentru perioada de HalloWeen
  5. Creata de: Mane_Kin Numar obiecte: 19 Obiecte , 12Masini Timp de lucru: circa 10minute. Cod: AddStaticVehicleEx(420,82.7000000,-1549.1000000,5.7000000,80.0000000,215,142,15); //Taxi AddStaticVehicleEx(420,91.6000000,-1549.9000000,6.1000000,79.9970000,215,142,15); //Taxi AddStaticVehicleEx(420,98.9000000,-1551.3000000,6.4000000,59.9970000,215,142,15); //Taxi AddStaticVehicleEx(431,-107.5000000,-1576.2000000,2.9000000,214.0000000,111,130,15); //Bus AddStaticVehicleEx(431,-101.6000000,-1567.7000000,2.9000000,213.9970000,111,130,15); //Bus AddStaticVehicleEx(431,-95.1000000,-1562.0000000,2.9000000,213.9970000,111,130,15); //Bus AddStaticVehicleEx(431,-89.4000000,-1556.1000000,2.9000000,213.9970000,111,130,15); //Bus AddStaticVehicleEx(431,-77.0000000,-1546.7000000,2.9000000,213.9970000,111,130,15); //Bus AddStaticVehicleEx(431,-83.4003900,-1550.5996000,2.9000000,213.9970000,111,130,15); //Bus AddStaticVehicleEx(431,-71.2000000,-1541.9000000,2.9000000,213.9970000,111,130,15); //Bus AddStaticVehicleEx(554,-53.5000000,-1575.1000000,2.8000000,219.9960000,95,10,15); //Yosemite AddStaticVehicleEx(554,-80.2001900,-1597.5996000,2.8000000,219.9960000,95,10,15); //Yosemite CreateObject(8168,65.7000000,-1533.5000000,6.1000000,0.0000000,0.0000000,10.0000000); //object(vgs_guardhouse01) (1) CreateObject(8168,36.4000000,-1528.6000000,6.4000000,0.0000000,0.0000000,189.9980000); //object(vgs_guardhouse01) (2) CreateObject(968,68.4000000,-1531.3000000,5.3000000,0.0000000,40.0000000,80.0000000); //object(barrierturn) (1) CreateObject(968,34.3000000,-1530.9000000,5.6000000,60.0000000,0.0000000,10.0000000); //object(barrierturn) (2) CreateObject(638,69.5000000,-1535.1000000,4.9000000,0.0000000,0.0000000,354.0000000); //object(kb_planter_bush) (1) CreateObject(638,32.5000000,-1527.3000000,5.0000000,0.0000000,0.0000000,353.9960000); //object(kb_planter_bush) (2) CreateObject(1360,41.9000000,-1529.8000000,5.2000000,0.0000000,0.0000000,80.0000000); //object(cj_bush_prop3) (1) CreateObject(1360,46.2000000,-1530.4000000,5.1000000,0.0000000,0.0000000,79.9970000); //object(cj_bush_prop3) (2) CreateObject(1360,51.0000000,-1531.0000000,5.1000000,0.0000000,0.0000000,79.9970000); //object(cj_bush_prop3) (3) CreateObject(1360,55.5000000,-1531.8000000,5.0000000,0.0000000,0.0000000,79.9970000); //object(cj_bush_prop3) (4) CreateObject(1360,59.7000000,-1532.8000000,5.0000000,0.0000000,0.0000000,79.9970000); //object(cj_bush_prop3) (5) CreateObject(717,25.9000000,-1526.9000000,3.8000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (1) CreateObject(717,18.6000000,-1525.2000000,3.3000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (2) CreateObject(717,11.0000000,-1523.4000000,2.8000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3) CreateObject(717,2.3000000,-1521.9000000,2.2000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (4) CreateObject(717,-6.7000000,-1520.0000000,1.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (5) CreateObject(967,-64.3000000,-1598.8000000,1.8000000,0.0000000,0.0000000,350.0000000); //object(bar_gatebox01) (1) CreateObject(967,-56.1000000,-1588.9000000,1.8000000,0.0000000,0.0000000,269.9970000); //object(bar_gatebox01) (2) CreateObject(9243,-75.1000000,-1576.1000000,6.7000000,0.0000000,0.0000000,310.0000000); //object(hrborbuild_sfn02) (1) Niste poze: [glow=red,2,300]BusStation[/glow] [img width=500 height=375] [img width=500 height=375] [glow=red,2,300] Vama[/glow] [img width=500 height=375] [img width=500 height=375] [img width=500 height=375] [img width=500 height=375] P.S= Nu am pus link de download deoarece am postat codurile scriptului acestea se adauga la OnGamemodeInit cele cu Create Object si AddStaticVehicle , Cele RemoveObjectForPlayer se adauga la OnPlayerConnect.
  6. Creata de: Mane_Kin pentru SA-MP.RO Numar obiecte: 37 Obiecte si 3 Masini. Timp de lucru: 50 minute. [pawn]AddStaticVehicleEx(580,1797.8000000,-1866.9000000,13.5000000,0.0000000,2,26,15); //Stafford AddStaticVehicleEx(580,1802.4000000,-1867.5000000,13.5000000,0.0000000,2,26,15); //Stafford AddStaticVehicleEx(580,1807.5000000,-1867.6000000,13.5000000,0.0000000,2,26,15); //Stafford CreateObject(2942,1749.0000000,-1863.5000000,13.2000000,0.0000000,0.0000000,184.0000000); //object(kmb_atm1) (1) CreateObject(2942,1737.1000000,-1863.4000000,13.2000000,0.0000000,0.0000000,183.9990000); //object(kmb_atm1) (2) CreateObject(984,1733.8000000,-1859.8000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (1) CreateObject(984,1752.6000000,-1859.8000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (2) CreateObject(984,1778.3000000,-1859.8000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (3) CreateObject(984,1765.5000000,-1859.9004000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (5) CreateObject(984,1778.2998000,-1859.7998000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (4) CreateObject(984,1754.7000000,-1836.7000000,13.2000000,0.0000000,0.0000000,266.0000000); //object(fenceshit2) (6) CreateObject(984,1733.4004000,-1850.0996000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (7) CreateObject(984,1733.4004000,-1850.0996000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (8) CreateObject(984,1805.2000000,-1850.1000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (9) CreateObject(984,1766.7998000,-1850.0996000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (10) CreateObject(984,1779.5996000,-1850.0996000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (11) CreateObject(984,1792.4004000,-1850.0996000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (12) CreateObject(984,1791.0000000,-1859.8000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (13) CreateObject(3471,1745.6000000,-1860.5000000,13.9000000,0.0000000,0.0000000,90.0000000); //object(vgschinalion1) (1) CreateObject(3471,1740.9000000,-1860.5000000,13.9000000,0.0000000,0.0000000,90.0000000); //object(vgschinalion1) (2) CreateObject(984,1754.0000000,-1850.2002000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (14) CreateObject(984,1767.3000000,-1838.5000000,13.2000000,0.0000000,0.0000000,257.9950000); //object(fenceshit2) (15) CreateObject(984,1792.4000000,-1842.6000000,13.2000000,0.0000000,0.0000000,267.9950000); //object(fenceshit2) (17) CreateObject(984,1779.8000000,-1841.1000000,13.2000000,0.0000000,0.0000000,257.9920000); //object(fenceshit2) (18) CreateObject(984,1805.1000000,-1843.2000000,13.2000000,0.0000000,0.0000000,265.9920000); //object(fenceshit2) (19) CreateObject(983,1811.6000000,-1846.9000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1) CreateObject(983,1750.6000000,-1836.5000000,13.2000000,0.0000000,0.0000000,84.0000000); //object(fenceshit3) (2) CreateObject(3506,1782.0000000,-1845.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (2) CreateObject(3506,1792.6000000,-1846.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (3) CreateObject(3506,1802.2000000,-1846.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (4) CreateObject(3506,1757.4000000,-1844.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (5) CreateObject(3506,1769.0000000,-1844.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (6) CreateObject(1597,1732.0000000,-1855.2000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (1) CreateObject(1597,1762.6000000,-1855.1000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (2) CreateObject(1597,1742.0000000,-1855.2002000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (3) CreateObject(1597,1752.2998000,-1855.0996000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (4) CreateObject(1597,1772.9000000,-1855.1000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (5) CreateObject(1597,1783.5000000,-1855.2000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (6) CreateObject(1597,1804.9000000,-1855.2000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (7) CreateObject(1597,1794.5996000,-1855.0996000,15.1000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (8)[/pawn] [glow=red,2,300]POZE:[/glow] [img width=500 height=375] ATENTIE! Toate masinile sunt de culoare albastru deschis.
  7. Frumos,,, insa eu voi modifica si voi crea si eu ceva asemantor , deoarece eu lucrez la un server insa de Hard Roleplay , si am nevoie sa pot tuna toate masinile pentru un roleplay mult mai profesional,
  8. [glow=red,2,300]Swat VS Zombie[/glow] Salut sunt Mane_Kin si de curand m-am apucat de scripting . Am invatat cate ceva datorita acestei comunitati, si am pus in practica cele invatate, sper sa va placa sunt incepator nu este ceva avansat simplu si usor. Ce este acest FS? Acest Fs este format din 3 Echipe. Swat Zombie Admin Class Sa discutam despre fiecare in parte. SWAT- Are o gama larga de arme si trebuie sa elimine toti zombii. Zombie- Are o gama mica de arme(Drujba,Ranga,Lopata) si trebuie sa omoare tot ce prinde in cale. Admin Class-Are o gama mica dar buna de arme(Minigun Viata&Armura infinta) si trebuie sa tina scorul acestui minigame,cand vede ca cineva triseaza atunci trebuie sa foloseasca minigunul si sa omoare trisorul. Cum se joaca? Este simplu Un admin organizeaza un event dupa care teleporteaza playeri doritori pentru event. Dupa care adminu le seteaza la fiecare VirtualWorld(VW) 1 sau mai mare. Echipele le face organizatorul eventului, acest event se va tine pe plaja santa Maria Beach langa far. cine iese de langa parcarea de la plaja sau depaseste farul este descalficat. POZE: [img width=500 height=375] [img width=500 height=375] [img width=500 height=375] [img width=500 height=375] [img width=500 height=375] [img width=500 height=375] [glow=red,2,300]DOWNLOAD V1:[/glow] http://www.girlshare.ro/33571391.7 http://pastebin.com/C4XYFtpQ [glow=red,2,300]Salut Lume! Am realizat acum si V2 . Ce este nou? -Am adaugat teleporturi la fiecare clasa inafara de cea de administrator. (SWAT = /stp) (ZOMBIE = /ztp) -Am adaugat ca atunci cand dai teleport la /stp ori /ztp la clasa zombie sa iti dea skin de zombie iar la swat sa iti dea skin de swat. -Am adaugat ca atunci cand omori pe cineva sa castigi 90k Suma poate fi editata. -Am adaugat un Text potrivit atunci cand te teleportezi. [/glow] [glow=red,2,300]POZE:[/glow] Zombie Class: [img width=500 height=375] SWAT CLASS [img width=500 height=375] [glow=red,2,300]DOWNLOAD V2[/glow] http://www.girlshare.ro/33586656.4 http://pastebin.com/85fwctZn ATENTIE ACEST FS A FOST PRIMA DATA FACUT PT GTA-MP INSA ACOLO AM AVUT NISTE COMENTARII DE '''''''' SI AU ZIS CA SUNT SLAB INSA POATE AICI TINETI CONT CA SUNT INCEPATOR SI VOI AVEA MAI MUT+LT sUCCES IN V3 VA FI CEVA MAI DIFERIT INSA EDITAT TOT PENTRU SA-MP.ro
  9. Terminati ma cu jignirile... Este o comanda simpla si draguta pentru serverele STUNT si putin RPG. Probabil o fi un incepator ca multi din aceasta comunitate... si pentru evort 4.5/5 este ceva foarte simplu
  10. frumos l-am editat putin si l-am facut de Roleplay :X Multumesc mult.
  11. Frumos pentru inceput dar strica texdrawu-l umbra aceea :(
  12. WOW!ceva chiar genial si uniccc,o sa prinda bine pe svrul meu mersi 5/5 si ai +1 de la mine
  13. Mie pe serverul hostat,nu imi apar obiectele ( si chiar imi trebuia ca incerc sa transform serverul in unul de hard-rp
  14. Salut AM o eroare cand am dat Complier la PAWN C:\Documents and Settings\Roby\Desktop\Galaxy Omega\gamemodes\GOGF.pwn(6) : fatal error 100: cannot read from file: "ChatColor" Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Error. MA puteti ajuta??
  15. SAlut am o porblema la server si nush de ce Uitati [glow=red,2,300]D:\Jocuri\GTA Sa\[RES]UPDATE V2!\Server DKR\gamemodes\SKR.pwn(74) : fatal error 100: cannot read from file: "dfo" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. [/glow]
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