Incearca: if (strcmp(cmd, "/buylevel", true) == 0)
{
if (gPlayerLogged[playerid] == 0)
return SendClientMessage(playerid, COLOR_GRAD1, " You are not Logged in !");
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
if(PlayerInfo[playerid][pLevel] < 0)
return 1;
new nxtlevel = PlayerInfo[playerid][pLevel]+1;
new costlevel = nxtlevel*levelcost;//10k for testing purposes
new expamount = nxtlevel*levelexp;
new infostring[128];//era 256
if(GetPlayerMoney(playerid) < costlevel)
{
format(infostring, 128, " You do not have enough Cash ($%d) !",costlevel);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
return 1;
}
else if (PlayerInfo[playerid][pExp] < expamount)
{
format(infostring, 128, " You need %d Respect Points, you curently have [%d] !",expamount,PlayerInfo[playerid][pExp]);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
return 1;
}
else
{
format(string, sizeof(string), "~g~LEVEL UP~n~~w~You Are Now Level %d", nxtlevel);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerPlayMusic(playerid);
GivePlayerMoney(playerid, (-costlevel));
PlayerInfo[playerid][pLevel]++;
PlayerInfo[playerid][pExp] -= expamount;
PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+2;
GameTextForPlayer(playerid, string, 5000, 1);
format(infostring, 128, " You bought Level %d for ($%d) Type /upgrade", nxtlevel, costlevel);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
format(infostring, 128, " You gave %d unspent Upgrade Points",PlayerInfo[playerid][gPupgrade]);
SendClientMessage(playerid, COLOR_GRAD2, infostring);
}
return 1;
}