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Everything posted by WopsS
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Iti apare mesajul asta? "{ee5555}Ti-am pus un checkpoint pe map. Dute la el si da examenul pentru permisul de conducere."
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Pune toata comanda pe pastebin.
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Sterge [pawn]&& player1 != INVALID_PLAYER_ID && player1 != playerid && (AccInfo[player1][Level] != ServerInfo[MaxAdminLevel])[/pawn]
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Gata, am rezolvat-o. Nu era grea problema, era de atentie. Gireada cand a facut tutorialul a uitat ca atunci cand te dai jos din masina, VehicleID o sa fie 0. Asa ca adauga [pawn]new LastCar[MAX_PLAYERS];[/pawn] undeva la inceput. Dupa la OnPlayerStateChange adauga (la inceput) [pawn]new vehicleid = GetPlayerVehicleID(playerid); if(newstate == PLAYER_STATE_DRIVER) { LastCar[playerid] = GetPlayerVehicleID(playerid); }[/pawn] Acum, sa modificam putin script-ul lui Gireada. Asta [pawn]timerkm[GetPlayerVehicleID(playerid)] = SetTimerEx("km_counter", 1000, 1, "d", GetPlayerVehicleID(playerid));//pornim acel timer care masoara kilometrii parcursi[/pawn] inlocuieste-o cu [pawn]timerkm[vehicleid] = SetTimerEx("km_counter", 1000, 1, "d", vehicleid);//pornim acel timer care masoara kilometrii parcursi[/pawn] Iar aceste linii [pawn]format(string, sizeof(string), "Vehiculul are in total %d kilometrii parcursi",VehicleKM[vehicleid]);//afisam cati kilometrii are parcursi SendClientMessage(playerid, -1, string); KillTimer(timerkm[GetPlayerVehicleID(playerid)]);//omoram acel timer care masoara kilometrii deoarece nu mai e nici un sofer in ea[/pawn] le inlocuiesti cu [pawn]KillTimer(timerkm[LastCar[playerid]]); format(string, sizeof(string), "Vehiculul are in total %d kilometrii parcursi", floatround(VehicleKM[LastCar[playerid]], floatround_ceil));//afisam cati kilometrii are parcursi SendClientMessage(playerid, -1, string);[/pawn]
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Pai acele mesaje arata ca ai mers putin cu ea si te-ai oprit, asa e?
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Sterge tot continutul si fai iar partea aia cu tutorialul te rog.
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Te rog mai fa o data testul, dar mergi cu masina. Nu mai sta pe loc.
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La MySQL te-ai folosit bine de "%e" pentru a prevenii "escape string". Aici [pawn]GivePlayerMoney( playerid, cache_get_field_content_int( 0, "Money", aHandle ) ) ;[/pawn] foloseste [pawn]GivePlayerMoney( playerid, P_DATA[ playerid ][ Money ]) ; [/pawn] Pune si aici UPDATE `Users` SET (`Money`='%d', `AdminLevel`='%d') WHERE `Name`='%s', `Name`='%e', doar de siguranta. Si daca poti sa faci sa se actualizeze datele atunci cand e nevoie, nu cand chemi tu functia SavePlayerData. De exemplu, jucatorul X a cumparat o masina, atunci sa ii actualizeze si banii in baza de date. In rest imi place cum ai lucrat.
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Uite aici [pawn]if(strcmp(cmdtext, "/lock", true )== 0) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,red,"You aren't on a vehicle");//players isn't on a vehicle if(IsPlayerInAnyVehicle(playerid)){ if(Doors[playerid]) { SendClientMessage(playerid, red, "You have turned your doors locked"); } else { SendClientMessage(playerid, red, "You have turned your doors unlocked"); } } return 1; ///safsafasfasfas }[/pawn] trebuia sa stergi doar [pawn]for(new i = 0; i < MAX_PLAYERS; i++) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,false,false); Doors[playerid]= 1;[/pawn]
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Inlocuieste km_counter cu asta si posteaza-mi ce iti arata. [pawn]public km_counter(vehicleid) { //inlocuim valorile noi cu cele vechi printf("#Debug 1: %f %f %f", X1[vehicleid], Y1[vehicleid], Z1[vehicleid]); X1[vehicleid] = X2[vehicleid]; Y1[vehicleid] = Y2[vehicleid]; Z1[vehicleid] = Z2[vehicleid]; printf("#Debug 2: %f %f %f", X2[vehicleid], Y2[vehicleid], Z2[vehicleid]); //stocam noile valori GetVehiclePos(vehicleid, X2[vehicleid], Y2[vehicleid], Z2[vehicleid]); printf("#Debug 3: %f %f %f", X2[vehicleid], Y2[vehicleid], Z2[vehicleid]); //calculam distanta dintre cele doua punce vehciul punct si cel nou X1[vehicleid] -= X2[vehicleid]; Y1[vehicleid] -= Y2[vehicleid]; Z1[vehicleid] -= Z2[vehicleid]; printf("#Debug 4: %f %f %f", X1[vehicleid], Y1[vehicleid], Z1[vehicleid]); //acum il transformam in kilometrii(deoarece distanta este in metrii) impartind la 1000.0 VehicleKM[vehicleid] += floatsqroot((X1[vehicleid]*X1[vehicleid])+(Y1[vehicleid]*Y1[vehicleid])+(Z1[vehicleid]*Z1[vehicleid])) / 1000.0; printf("#Debug 5: %f | %f", VehicleKM[vehicleid], floatsqroot((X1[vehicleid]*X1[vehicleid])+(Y1[vehicleid]*Y1[vehicleid])+(Z1[vehicleid]*Z1[vehicleid])) / 1000.0); }[/pawn]
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Cer ajutor, am o problema mare cu dialog la Register System
WopsS replied to RichestBoy's question in Arhivă probleme
Fii mai explicit, nu am inteles aproape nimic. -
Dupa dialogul de autentificare trebuie sa ii pui un "ShowPlayerDialog".
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Atunci fai un timer care sa actioneze functia cand se termina razboiul.
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La OnPlayerLogin pune sa ia si admin-ul din baza de date. [pawn]P_DATA[ playerid ][ Admin] = cache_get_field_content_int( 0, "Admin", aHandle ) ;[/pawn] Si la OnPlayerConnect reseteaza variabilele! Adica pune [pawn]P_DATA[playerid ][Level] = 1; P_DATA[playerid ][Admin] = 0;[/pawn] etc.
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In server-ul de samp.
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Te-ai uitat in mysql_log ce zice?
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Aici [pawn]format(string, sizeof(string), "UPDATE players SET Tutorial='%d' WHERE id=%d", PlayerData[pTut], PlayerData[pSQLID]);[/pawn] nu face correct update. Incearca asa [pawn]format(string, sizeof(string), "UPDATE players SET Tutorial='1' WHERE id=%d", PlayerData[pSQLID]);[/pawn]
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Nu vad timer-ul acolo. Mai ai ceva ce tine de comanda aia?
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Trebuie sa ii pui si positia, de exemplu: X1[0], etc..
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Variabila asta [pawn]AccInfo[playerid][LoggedIn][/pawn] unde o folosesti?
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[pawn] format(loginstring,sizeof(loginstring),"Welcome back, {5D8CD7}%s{A9C4E4}!nn{A9C4E4}Please enter your password below to login your account.nn{FFFFFF}* Last login: %s *",loginname,laston); ShowPlayerDialog(playerid,DIALOG_LOGIN2,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Quit"); [/pawn] Asta vrei sa traduci?
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Uita-te aici. http://wiki.sa-mp.com/wiki/Colors_List#Alpha_values_.28transparency.29 Daca vrei sa faci o coloare mai transparenta modifici ultimele doua litere de la final, de exemplu "FF" in "CC" sau ceva de genul acesta. Aici [pawn]0x0FC4E3A4[/pawn] poti sa pui [pawn]0x0FC4E3CC[/pawn] pentru ceva mai tranasparent. Sursa:
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Nu se cer scripturi. Topic inchis!
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Posteaza toata functia.
